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Dissidia

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Everything posted by Dissidia

  1. Statedef 5900 will have to be overwritten in order to have multiple intros for your character. Just copy the code from the common1.cns and add it on your character's cns.
  2. Easy stuff. Keep the original code. You have to make sure that you have a statedef present for that value number, along with the animations that use it, otherwise, it will not trigger. And since you want it to trigger 2 win poses at (random%x), you need to have statedef 181, 182 and so on, depending on the number that's inside random% . Look through KFM for reference.
  3. LOL I wasn't expecting a Flinstones stage from Vegaz. Good work.
  4. Gee I wonder what swaps these are...
  5. Why the hell is this even on the list? Not only it's disgusting to even have the time to create a character out of an actual deceased person, but also having nothing to do with the series, aside from the incident. Delete this shit.
  6. So releasing a character without its original voice is a problem now? You've got jokes.
  7. Are you sure you're not running it on lower framerate. All of the sprites were used for my characters, including your precious "panty shots".
  8. - Simultaneously spamming both MP and HP triggers an infinite. - That range for his LK (air) is going to be problematic. - His aerial tongue attack also triggers an infinite. - I've noticed that most of the sprites still need cleaning. There's still green pixels left on there.
  9. So there's an issue when fighting against Barai's Ibis. If Rem is launched up in the air, her Tenshou Ranki becomes nulled, only to be replaced by her now freely use Burst trigger. https://streamable.com/90081
  10. Make sure to check your statetypes.
  11. Why does this play like barai's Ibis? EDIT: Oh I see why. REEDIT: Yikes, this character has so many issues already going on.
  12. Only 10% finished. No specials nor hypers, though she does have a jab infinite. Who knew that she would be located in nibanibaniniba's Onedrive folder. Download Here
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