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My Creations


  1. [PREVIEW] [Info] superjump = yes animated = no bgm = yes [Download] https://www.dropbox.com/s/jiu32rjsn0z3iu3/KSBH_Mansion.rar?dl=1
  2. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] TRAIN MORNING: https://www.dropbox.com/s/39ti3xv3w7pq9m1/SCWU_TRAIN_MORNING.rar?dl=1 TRAIN NIGHT: https://www.dropbox.com/s/l9jpj73rwae1rty/SCWU_TRAIN_NIGHT.rar?dl=1
  3. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/o5wnxfc13htd236/TPCvHAY_Park.rar?dl=1
  4. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/f8522vlplysp9zd/SCWU_SPORT_COURT.rar?dl=1
  5. [PREVIEW] [Download] https://www.dropbox.com/s/b0777koxvqi1zup/HB_Ran_Suginon.rar?dl=1
  6. DRAGON BALL Z: ULTIMATE FIGHTER 2 Proudly introducing the newest M.U.G.E.N 1.1 based game presented to you by SasukeUCHIHA592 and Fan Games Studio. It features 167 characters from Dragon Ball, Dragon Ball Z, Dragon Ball GT, Dragon Ball Super, Dragon Ball Movies, Dragon Ball Games and also Dragon Ball What-If fan fiction. It also features a lot of modes to keep you engaged such as: - An 20-battle Arcade Mode, fighting opponent starting from weak ones until the FINAL BOSS in Battle No. 20, Son Goku (Ultra Instinct); - Fight Versus your local friend 1v1 or also in squads; - Challenging Survival Mode, which you can try Solo or with your friend; and much more! Check out the trailer video: !!! DOWNLOAD LINKS !!! : - Mega: .RAR Archive: https://mega.nz/file/WgNgnT5J#1stTYQvpHzyjxoFDCUbgAskW147AAC-38RowK3HN4CE .exe Installer: Coming Soon! - Mediafire: .RAR Archive: https://www.mediafire.com/file/l1hff29m97m6ci1/RAR+-+DBZ+Ultimate+Fighter+2+v1.01.rar/file .exe Installer: Coming Soon! Screenshots: !!! CREDITS: !!! M.U.G.E.N 1.1 Engine: Elecbyte Software Original Characters: Akira Toriyama (Shueisha "Shonen Jump") Elements and Artworks: © BANDAI NAMCO Entertainment Inc. Character Artwork: Dragon Ball Z: Dokkan Battle Screenpack and Add-ons Programmer/Editor: SasukeUCHIHA592 Mugens and Fan Games Studio Graphic Design Editor: SasukeUCHIHA592 Mugens and Fan Games Studio Mugen Character Authors (Character Programmers): LegendTTA, Team OS DBZ, hermo, Chrono_Strike, BenHazard, NeoCide, Jedi, Tapion, Szowel, Sawady, FRS GAMES, The Necromancer, Stig87, Marcus, Sniper85, SaWWeN, Pextin, Merufimu, D-GENERACIONZ (DGZ), BroliDos, Alien San, ace-sama, Son Bra Is Good, YoyoColao, Migue84, oz, Wenchu, Havoc, CLIFF-A, Lrojas, Haseo, Gangsti, EGC, althsugus, Goten88, DBZPD, Guerreros Z Team, MugenMundo, Bardock, Gladiacloud, Redneck, joe flizz, JonKK, Cyanide, Jabi, Konchu, Julian_Sk, Teh Goku Squad, Tomo, EmuBoarding, Diogo Studios Mugen, Mot Thanchanok, Nahue77, Facudf Taringa, Emiliano_01, Kurihan, Cypher, Team Spirit Z, Cybaster, Ryon, zero liger, Dizzy, Jailuis, Zerberus Dante, Nightmare, YLS, The_Heartbreaker, Hernàn, Dark King, Intozicados, SonHernànHF, Team Bbz Sb, Ippo, Neo, Maj, Midnight Fighter Team, Dic, Team Revolution Z, PapsLSSJTE; (Names not in a particular order) Composers: Shunsuke Kikuchi, Norihito Sumitomo, Toshiyuki Kishi, Hiromi Mizutani, Steve Aoki Special thanks to: VirtuallTek Game Studios, LegendTTA In-game Fonts by Fontworks Inc. and Microsoft Co. Ltd "SasukeUCHIHA592 Mugens" and "Fan Games Studio" is in no way affiliated with © BANDAI NAMCO Entertainment Inc., © BIRD STUDIO/SHUEISHA, TOEI ANIMATION, Funimation® Productions Ltd or Akira Toriyama. "DRAGON BALL Z: ULTIMATE FIGHTER 2" is completely unofficial and in no way endorsed by © BANDAI NAMCO Entertainment Inc. or ©BIRD STUDIO/SHUEISHA, TOEI ANIMATION. Dragon Ball, Dragon Ball Z, Dragon Ball GT, Dragon Ball Super and all logos, character names and distinctive likenesses thereof are trademarks of SHUEISHA, INC. M.U.G.E.N is a trademark of © Elecbyte. All other trademarks and copyrights are the property of their respective owners. 2021, All Rights Reserved. Some devices may not be compatible with this app. THANKS FOR THE SUPPORT AND ENJOY THE GAME !
  7. Knight Artorias YEP!, it's Chicken Legs, My very own first character A complete port of Knight Artorias from Dark Souls 1 Around ~1200 sprites ripped from the debug tool, cleaned as best as I could (not that good) scaled down to 40% of the sprite size, in order to be equivalent to regular characters. with sounds ripped from the game files and the unused dialogue incorporated into the character The Gameplay: Artorias has 2000 life, x2 times the amount of a normal character, it is meant to be a boss character of sort, he can't block, he can't normally jump, can't be grabbed, and can't be interrupted normally, it can only be interrupted once per round, at 50% life Three Buttons "X", "Y", "Z" + "A" dodge button, Five Special moves, all of them quarter of circles and z motions, and one charged input forward. 2 Super moves: double QCF+ attack and double QCB + attack or just "C" button, all of these mimic the actual attacks and patterns from the dark souls boss, using Taunt with start you gain 1/3 of meter. Artorias deals 50% additional damage once he fully casts the 3 meter super, and he's dangerous. Artorias comes with a nice AI written by me, it's kinda hard, but balanced. have fun!, sorry for bad english 🔽DOWNLOAD (MF)🔽
  8. [PREVIEW] [Info] superjump = yes, except The Sugar Hole and The Rotting Chamber animated = names marked with asterisks(*) bgm = yes, except Starry Road, The Graveyard & The Eye Doctor's Office [Download] Sky Garden || Block World || White Desert || Plant Cave || Mushroom World || Needle Hell Dark Wasteland || Helltech Labs || Clock Tower || Realistic Beach || Love Hotel District* || The Sewers* Numbers World || Kaibutsu School* || Rainbow Cliffs || Starry Road || Violence District* || The Wilderness Poniko's Room || The Sugar Hole* || Child's March || Underwater || Apartment* NES Dungeon* || Masada's Ship* || The Balcony* || White Room || The Rotting Chamber* || The Graveyard* Eye Doctor's Office* || Underwater Carnival* Credits for Sesaka/Shadow624 (stage art/effects) and Ragtime/plasterbrain (music).
  9. PREVIEW DOWNLOAD https://www.mediafire.com/file/qdndhzaiiqw18dc/Stunclubs_1.zip/file https://drive.google.com/file/d/1Rp20Cr0zf0F_WBvCZ0M98bjtpIKkXDDV/view INFO Super Jump: No Animation: Yes Parallax: No Music: Yes For: WinMugen+ and up COMMENT My third Ape Escape-related MUGEN stage. This one had originated from the first multiplayer entry of the series, Pumped & Primed, and was one of the starting stages available in that game. I've been wanting to convert this arena into a MUGEN stage for a very long time now. 😊 I had already released this on MFG a week ago, but was too lazy to do the same on here as well, lol. 😅
  10. --- This version has a lot of problem with the game RAM --- To temporarily fix it, you can change the name of any franchise (or subfolder) of characters within the chars folder Recommendation for: Others Games/Blazblue Anime/Ougon Musou Kyoku PS: The game starts at 1,9 Gb and not at 2,8 GB --- The game for default starts at 2,8 Gb of memory and about 3,4 Gb crashes --- --- The next version will improve this RAM problem --- Infomation: Size: 47,2 GB Date: May 2020 System Requirements: 4 GB RAM Characters: 2069 Stages: 2533 TO VISIT https://edl7.es.tl/ Download
  11. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/g7mc7ype2z7aal0/KSBH_School_Gate.rar?dl=1
  12. Showcase Video: For M.U.G.E.N v1.1 The newest version is always available here: https://molomowmugen.wixsite.com/fkgmugen/other-dl Download Link (v1.01): http://tstorage.info/7elqque5jjqb Kuma is a port of a character from Alicesoft's RPG called Dohna Dohna. The game is set in a city controlled by a single powerful corporation that has become disrupted by the emergence of clans: gangs of ne'er-do-wells that perform various criminal acts. Kuma, the main protagonist of the series, is the second-in-command of one such organization: Nayuta. He is tasked with increasing his clan's power through criminal activities. Along the way, he and his allies must contend with rival clans, as well as the corporation itself, while unraveling a greater conspiracy surrounding the city. Note on Controls: Just like the last Dohna character I made, Kirakira, this character originally came from an RPG, and lacks any proper movement animations. As such, he doesn't walk back or forward like a normal fighting game character. He can only move via jumps or dashes forward/backward. This also means no crouching either. This can make positioning difficult at times. To compensate, he has a strong moveset that utilizes his long range gun attacks, and his hops forward/backward are mostly invulnerable (except grabs). He exclusively uses a handgun in the RPG, and ended up being a heavy zoner-type character here as a result. He plays completely different from Kirakira, with his own gimmicks and systems separate from her, and thus should be approached/played differently. He has an ammo system that uses a bullet every time he fires his gun, and must reload periodically. He also has an assist system that allows him to call allies for help, which is a throwback to him being able to do the same in the original RPG. He uses the Assist system to supplement his combat. Combined, this allows him to keep distance and pelt away with his handgun. For more details on his controls, check out his readme. Some devblogging for those that care: This character was originally made for the purpose of AI vs AI spectacle fights, and wasn't meant for human challenge. But it is fully controllable, and nothing is stopping you from playing as or against this character. Thanks for reading!
  13. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/5tx6niatqqk4vsk/HappyBattle_Concert.rar?dl=1
  14. more screenshots: slot expansion .def: been working on this for a bit and it's finally at a state where it's worth sharing with everyone. I miiiiiiiight make an IKEMEN GO version of this in the near future. we'll see. download here: https://www.mediafire.com/file/4h8b7ivv9mmf805/simplemugen_screenpack.zip/file
  15. Download Link: In the video description Enjoy!
  16. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/qqn0alpuovcmpko/BatCap_Arghonaut.rar?dl=1
  17. Here is an edit I made to M. Bison. I added AI to him since he had none. Also got rid of any unnecessary stuff that was in the char. Credits to the original creator Darkwolf13 Download Link: In the video description Enjoy!
  18. Hello everyone, i am SasukeUCHIHA592. Been into mugen since i can remember. However, i'd like to share with you my newest mugen based of Storm Generations. NARUTO Shippuden: Ultimate M.U.G.E.N Storm - Generations I am hoping to get some feedback, also i hope you all enjoy it! Thank you everybody for you time! FOR EVERYONE INTERESTED, THE DOWNLOAD LINK IS IN THE VIDEO'S DESCRIPTION! Video: Screenshots: Words from the video's description: NARUTO SHIPPUDEN: ULTIMATE M.U.G.E.N STORM GENERATIONS Ver.4.01 THE GAME IS MADE ON M.U.G.E.N 1.1 ENGINE. Being M.U.G.E.N 1.1, the game REQUIRES OpenGL and quite some bit of RAM. Best recreation of the original Storm Generation in the M.U.G.E.N 1.1 engine EVER! It's finally time to publish! After a long time absent, i thought i would give the finishing touches to the game everyone was waiting for! A fan game developed by SasukeUCHIHA592 Mugens and JoGui Games, 2020. Based on "NARUTO SHIPPUDEN: Ultimate Ninja STORM Generations" video game for PlayStation®3 and Xbox 360, developed by CyberConnect2 and published by BANDAI NAMCO Entertainment Inc. _ "SasukeUCHIHA592 Mugens" and "JoGui Games" are in no way affiliated with © BANDAI NAMCO Entertainment Inc. or © SHONEN JUMP. "NARUTO SHIPPUDEN: Ultimate M.U.G.E.N Storm Generations" is completely unofficial and in no way endorsed by © BANDAI NAMCO Entertainment Inc. or © SHONEN JUMP. _ NARUTO STORM series is a franchise of BANDAI NAMCO Entertainment Inc. NARUTO artwork and elements © 2002 MASASHI KISHIMOTO / 2007 SHIPPUDEN All Rights Reserved. © 2002 MASASHI KISHIMOTO / 2007 SHIPPUDEN © NMP 2014. SHONEN JUMP, NARUTO and NARUTO SHIPPUDEN are trademarks of Shueisha, Inc. in the U.S. and/or other countries. M.U.G.E.N is a trademark of © Elecbyte. All other trademarks and copyrights are the property of their respective owners. All rights reserved. Again thanking you all for your time, i hope i can hear words from you! And i hope you all stay safe in these terrible times we are living.
  19. Download Link: In the video description Enjoy!
  20. Download Link: In the video description Enjoy!
  21. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/nlthw5fwkuqbf8b/KSBH_Station.rar?dl=1
  23. Here is the SS4 Goku made by Knightmare404. I decided to make the Limit Break form permanent. I also added some Clash Coding added to him as well. Enjoy!
  24. Here is the SS4 Vegeta made by Micheal2200. I decided to make the Limit Break form permanent. I also changed up his AI a bit to fight better, with some Clash Coding added to him as well. Enjoy!
  25. Rapid Bunny is now playable!!! I've worked hard on this one and I hope y'all have fun with him. Thanks to BlueMeowth for the voice work and thanks to Joaoppereira for the promotional art. Characters Only: (Just Characters) https://www.mediafire.com/file/52yz22yb21zfx3u/Kazes_characters.zip/file Try him out and let me know what you think.
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