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  1. An edit of Meta Gouki's Inuyasha, by me, Sumireko Usami. I didn't aim for any drastic changes, I just wanted to add a few new things, as well as giving more comboability. However I seemed to have stray away from my goal in some ways. ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Inuyasha can now combo between all of his Standing, Crouching, and Air Attacks. -New hit animations implemented, this is for more compatibility for 1.0/1.1 era characters, as some force older chars to use the new hit anims, which they don't have, thus making them invisible. -Midnight Bliss Compatability, using Midnight Bliss on Inuyasha, deforms him to Pure Human, thus rendering him powerless. -Special Kagome Intro, following the Anime, and Manga, Inuyasha promises to protect Kagome at all costs, If you try to have him fight Kagome, he will K.O. himself instead at Round Start. -Helper Debug Fix, the Super/Hyper Anim Helper was missing an anim, this has been fixed. -New Air Attack, Inuyasha will swipe his sword upward in the air, if hit, the opponent will fall to the ground. -Sound Swaps and Addons, Some attacks didn't sound very powerful at all, so their sounds were swapped out. -New Palettes and Icon, the Icon is an edited 25x25 Crop of Inuyasha's Team Select Sprite from the PS1 Source Game - Inuyasha: A Feudal Fairy Tale - in Group 8999, you'll find Older Icons, as well as the one originally used on top of that, he has several new color sets, as well as the default now being more saturated, to be more like the Anime. (original is still present, being named InuyashaPS1.act) -Added Compatability for a few lifebars, such as Melty Blood, Alpha Storm, Miku, Vortex, Touhou 7.5, Touhou 10.5, Touhou 12.3 -the Stats for Life were changed to 1150 -and Stats for Defence were changed to 110 -Almost all Animations now labeled. -Some Hitbox tweaking, some seemed a bit too close. -Grab now uses an Explod to make a Hitspark when Inuyasha punches his target -All Self-KO coding as been moved to statedef-2.cns, as it is a much better method. -When using Palette 12, Inuyasha has a Life, and Power Boost, he's still beatable, but it will take a lot of time up -Disabled HIT_BOUNCE, and HIT_LIEDOWN's PlaySnd, and MakeGameAnim States, this is done to avoid clashing with Inuyasha's custom HIT_BOUNCE/HIT_LIEDOWN's States -Labled all of the Palettes, this is done due to several new palettes being made by me, so I didn't want it to just be inuyashax.act - x being the number -Cleaned up a few sprites -A new Air Light Punch Attack, now giving Inuyasha the ability to combo through 4 Air Attacks, but on a very short time frame. -Added Failsafe Animations for Electricution, Burnt, and Frozen - This is for Characters that might force him into Animations that wouldn't exist, thus turning him invisible. -Recreated Inuyasha's Alt Palette from the PS1 Source Game, it is named InuyashaPS1Alt.act -Inuyasha's Tessaiga Transformation Animations have been added, with the first one being an Explod over the Tessaiga -Added SIT Animations -Added a few Midnight Bliss Sprites -Added tons of Winquotes for 1.0/1.1b - he still works with WinMUGEN -Animation Hitboxes all tweaked to be the same style -Cleaned up the Portrait a bit -Projectile Guard Sparks repositioned forward as they were too far back -New Hyper ------------------------------------------------------------------------------------------------------------------------------------------------------------ Hijin Ketsou Triple - D, B, D, B, y - 1000 Power ------------------------------------------------------------------------------------------------------------------------------------------------------------ -All Files now assorted into seperate folders. -Character Folder is now named "InuyashaGouki", this is to give him a distinct name from all other Inuyashas. ------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 4,1,2021 -Tweaked Hitboxes for Walking -Four Voiceclips Added, meant for Continue Screen -New Sprites added, for a New Lose Animation. -New Lose Animation -New Continue Animation -New Hyper ------------------------------------------------------------------------------------------------------------------------------------------------------------ Sankon Tetsou Max - D, F, D, F, y - 1000 Power ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Dizzy Sprites removed, the Rip used was discovered to be messy, due to this, Dizzy has been removed for cleanup reasons. ------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 4,11,2021 -New Hit Sounds -More Tessaiga Transformation Frames -Improved Lose Game/Draw Game Animations -Improved Guarding Hitboxes -Cleaned up State Naming (all Statedefs now have Proper naming) -Changed PlaySnd Trigger for Attack 320 (Crouch Light Slash) Swoosh now plays at Time 9 -Several New Palettes -Decreased Defence, and Life back to Standard Values -All Basic Tessaiga Attacks have been sped up slightly to better the flow -Tweaked a few hitboxes -New Hyper ------------------------------------------------------------------------------------------------------------------------------------------------------------ Hijin Ketsou Triple (Air) - D, B, D, B, y - 1000 Power ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Can Only be done in the Air (if not obvious enough) ------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 4,21,2021 -Hyper Level 3 Sound Added (Finally) -All Hyper/Superpause Times have been lowered to 96. -Kongosoha has been upgraded to Hyper Level 2, and will now use 2000 Power as a Result. -New Sprites made for the Kenatsu Hyper -New Animations made for the Kenatsu Hyper -New Midnight Bliss Sprite -Animation, and State Numbers for Light, and Medium Air Punch, have been swapped (Light = 400 | Medium = 405) -All Standing Attacks, and Grab have been tweaked to play way smoother. -Landing Sound now plays for Sankon Tetsou -Grab Bind Pos is now: 42, -23 -All three Hyper Helper States, have now been moved to hypers.cns -Cleaned up a bunch of Sprites -Fixed Self-K.O. Loophole - Inuyasha's Control is revoked entirely now. -Repositioned the Tessaiga for Inuyasha's Grab Sprites -Grab now uses Playerpush = 0 -New Hyper ------------------------------------------------------------------------------------------------------------------------------------------------------------ Tessaiga Slash - Kenatsu Hyper - D, F, D, F, x - 1000 Power ------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 5,2,2021 - This one is the smallest. -Added new Grab Sprites -Changed Grab Animation ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 5,15,2021 -Realigned Kaze No Kizu, left foot now stays in the same position. -All clips are now 44100, being freshly recorded from the PS1 Game, and then cropped. -Win State 182 is now using the original line once again! (which was "Is that all you got?!") -Lots of clips are now replaced with higher quality versions -All Unused Clips Removed -Few More Sprites Realigned -More Palettes Added -Four Special Palettes added. ------------------------------------------------------------------------------------------------------------------------------------------------------------ (PS1/Anime)DXModeNoneNS - NS = Normal Skin (PS1/Anime)DXModeNone - Full Recreation of Inuyasha being used in WinMUGEN when the DXmode is set to None. ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Inuyasha now has Special Win clips for his friends. (and enemies) -All SFX related to Inuyasha's Main Attacks are now in Group 9. ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 8,24,2021 ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Added a new palette. -the Supers that deal more damage now take more time to execute, and no longer have the same frametimes -A few new anims for the supers -new Portrait for 9000,999 -fixed winquote error -added swoosh for all Tessaiga Supers/Hypers ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 10,22,2021 ------------------------------------------------------------------------------------------------------------------------------------------------------------ -English Dub voicepack, done by Laharl added, english cns files also created. -English cns files -fixed taunt, I can't believe I never saw it cut off for that long... dang -cleaned up sff -cleaned up grab animation -added air grab -readded the new dizzy animation, clean rip found with the the help of Laharl. -added Parry Animation support for Alexei Roschak's Miroku and Sango -sped up a few animations, as they were a bit slow -changed some of the Lifebar Portraits -added StopSnd state that's hooked to the Hitstates, to cancel out voice clips -fixed a bug leftover from the unedited Inuyasha where the Air Dash would allow Inuyasha to go below ground -fixed all leftover color inconsistency issues with sprites ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 11,8,2021 ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Hijin Kesso Triple, and Sankon Tetsou Hypers can no longer be comboed into, as it did way too much damage. -Damage values for Sankon Tetsou and Kenatsu Hyper swapped, to be more accurate with Manga and Anime. -Added Frozen Sprite, as well as animations -Lowered Damage for Hijin Kesso Triple -Added Air Back Dash (States for it already existed in earlier versions of the edit, but it was broken, now it's functional.) -Replaced Crouch Stab with a Crouch Slash (at the moment is unused, and sprites might get revised later.) -Smoothed out the Hit Animations -Added Electrocution Sprites, as well as the animation (done in Eternal Fighter Zero style, so no skeleton) ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 11,19,2021 ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Smoothed out the Hit Anims a slight bit more -Added missing Jump Land Frames (the Unedited Inuyasha reused crouching sprites.) -Added Idle State if you do nothing for exactly 1,500 seconds. -Redid existing hitboxes for Attacks (the Hitbox for his head was a bit too small) -Added compatability with Eternal Fighter Zero - UNKNOWN's Barrel -Added in missing turn sprite to turn animation ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 11,21,2021 ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Smoothed out Backlash Wave Anim -Backlash Wave state now ends once the opponent is getting up from being knocked down. -Organized the snd file -Intro, and Win, now use multiple clips rather than the same one constantly. ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 12,8,2021 - I wanted to wait till' Character of the Month was over ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Lengethed the Second State for Sankon Tetsou Hyper (meaning he can't do a 2 hit combo right after to deal 330 Damage) -Added in missing frame for Air Jump Anims -Refined a few hitboxes for general anims -Cleaned up a few sprites -Hijin Ketsou Triple now has raised hit time, and now takes more time to exit -Fixed an issue where certain Hypers would give Inuyasha power -A cling now plays out when Wind Scar is used -Wind Scar Projectile is now activated at AnimElem 10, instead of 9, meaning it's activated when Tessaiga hits the ground now -Wind Scar Anims are a tad bit faster to compensate for this change ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 12,30,2021 ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Inuyasha's Jump Height has been raised to -8.9 -Width has been set to his own proportions and not Kung Fu Man's. -Ground Slam sound/explode are now tied to the common1.cns, meaning they won't play again if hit when downed. -Increased Inuyasha's movement speeds. -Special Thanks to Rumiko Takahashi, for making Inuyasha | Viz Media, Sunrise, for the Anime | Bandi/Dimps for Inuyasha's Sprites | Kappei Yamaguchi, for voicing Inuyasha, Richard Cox for dubbing Inuyasha's lines Laharl for making the English Voicepack and cns files and Meta Gouki, for making this.. decent out of the box Inuyasha
  2. I worked on this mugen for about a year balancing the characters so each character has a chance against each other. I'm planning on updating it now and then. CREDITS: Screenpack:https://<BLACKLISTED URL>/forums/downloads.php?do=file&id=39394-saint-seiya-next-dimension-nishi-kaioshin ---------------------------------------------------------------------------------------------------------------------- Characters:KingSeiya, TonyADV, Tux , Squall, NEO, Vegeth1985, tallon, Wise, FobiaZ, Domhnall, Tonos, SeiyaDivin, Beja, Argol Welton Saint, Pardo, Tecla2000, Xebalon, MARKZGZ, Esgrac, Arsene Lupin, Terric, YoungZac, Shunchain, *angel*, Mey_Z, Arsène Lupin Alexcop, Rojo, Kagaho, Pionshin, Rick Pk Liquid Snake, Mu, WarriorZ, Mr.Karate Saint, Tripticon, Kanon, zahori, carmorion, sisifo77paradise, Real_Espectro, SagaKanon, kaue-00, bigboss9999, Cheitta, MIM, CodeKeeper, Aries.A, xebalon ---------------------------------------------------------------------------------------------------------------------- Stages:MondongoWarrior, MatreroG, Mey_Z, mugenshock, Tehar Magellan Tristane, Ultimate Cosmo, Orn'Cayosin, Sensei Yoda, Tehar, Arsène Lupin, Cybaster, Mugen Gamer, MicroCosmo, MikelZGZ, FobiaZ, Lows 9.0, TonyADV, KingSeiya, MARKZGZ, DNO Magma Cave, Stormpass, Wucash, Qasdew (Esgrac, Etgovac), Jacob's House, Master Yoda DOWNLOAD:https://www.mediafire.com/file/c6116uv0fhvdksy/Saint_Seiya_Mugen_V1.zip/file FYI: HCF inputs are now QCFQCF and most fatalities are QCBQCF, there are some fatalities that are QCFQCB
  3. Yoruichi TYBW JUS release 10/31/2022 OpenGL mugen 1.0+ Enjoy!
  4. Download links: https://social-unlock.com/vNmkA Unohana TYBW JUS release 10/3/2022 OpenGL mugen 1.0+ Enjoy!
  5. Hey guys! This is an Ikemen I created called Dragon Ball Mini Heroes! It's based off of mechanics from Dragon Ball FighterZ and has a very simple playstyle that's easy to get used to, but not so easy to master. I wanted to merge both technicality and high damaging combos with user friendly and fast combat. The game is made with the ULSW sprite style to make the "Mini" in Dragon Ball Mini Heroes stay faithful. I've just wanted more people to know about the game and test it. Anyways, here's the link to the release trailer for the game as well as some screenshots (download link in the description)!
  6. Mugen Full & Compilations sites Collection I don't know if i could post this way, if not please say to me ok. I will let here the best links that i know of sites where you will found many links of mugens, if you know other sites or have a public 4shared folder or mega, mediafire, onedrive, drive.google etc let in comment to i add in the list. 0- http://mugenfreeforall.com/forum/71-full-games/ 1- My 4shared folder have a lot Mugen Full & Mugen Compilations: https://shortit.ca/IgOFe 2- http://oyunilani.com/blog/mugen/ 3- http://jogoretro.blogspot.com.br/search/label/MUGEN 4- http://mugenplayer.blogspot.com.br/ 5-https://clandoordiegames.blogspot.com/search/label/MUGEN 6- https://www.gogofreegames.com/category/retro-games/mugen/ 7- https://www.youtube.com/user/M0rtalK0mbatAddict/videos 8- https://mastergem117.wixsite.com/miltjrsite/projects 9- http://www.indiedb.com/search?q=mugen 10- https://gamejolt.com/search?q=mugen 11- https://www.andersonkenya1.net/files/category/3-full-mugen-games/ [need create a account] 12- http://chapler.blogspot.com/ 13- https://www.jeuxmangas.com/jeux-mugen/ 14- https://descargarjuegosmugen.blogspot.com/ 15- http://mugenmundo.ucoz.com/news/jogos/1-0-2
  7. Guys, I bring you today my first Naruto mugen game ''Shinobi Striker Mugen'' , it contains 226 characters from different versions (I tried to make it as complete as possible) so it will have NZC JUS style characters among others, I also corrected the size of the characters so that it is not disproportionate. IMPORTANT: The strength of the characters was based on the anime, that is... Example: It will be harder for you to use naruto as a child and beat madara. I left the game in window format and it is in directX. Please leave your feedback And if you like it, share it with your friends. LINK: https://www.mediafire.com/file/lkh60x391hxbsdx/Shinobi_Striker.rar/file
  8. THIS IS A CHARACTER CREAT BY ME BLOODBATHANIME AKA HACK ATTACK FOR HIS MUGEN PROJECT DRAGON BALL FIGHTERZ LEGACY FOR MORE CHARACTER CREATED BY HIM JOIN HIS OFFICAL MUGEN DISCORD : https://discord.gg/vBEDYUTDHG CREDITS BloodBathAnime For Coding and Creating DBZ SPRITE FIGHTS for Sprites Faber Player Coding Boreyama For Orginal Char DOWNLOAD : https://www.mediafire.com/file/wnavxo8sjn53dhb/GOKU_MASTERED_ULTRA_INSTINCT.zip/file SCREENSHOTS
  9. Yo so I took Everything Vs Everything and I'm trying to create the ultimate Mugen character selection, using the everything vs everything as a base and vselect to upload new chars. There's plenty of stages too but I haven't got a fast way to add them yet so only ~20-30. I don't take credit for any of this, it's a mash up of many other people's work. It's currently sitting at 450+ characters & ~20-30 stages. ---------------Featuring---------------------- Large Sonic The Hedgehog roster Very large Pokemon roster Very large Digimon roster (people seem to love making these chars) - Animated Roster: Warner Bros, Simpsons, Family Guy, Futurama, American Dad, Nickelodeon, My Little Pony, South Park, Adventure Time & more *Lots* of Anime: Jojo's Bizarre Adventure, Kill La Kill, RWBY, My Hero Academia, One Punch, One Piece, Yu-Gi-Oh, Lots more - Dragonball Z roster Soul Calibur Gods/Mythology IRL roster - Lots of Marvel (more to come, I'm a big Marvel fan) Expansive DC roster Massive Disney/Pixar roster inc Star Wars - LOTR Big roster of Action / Sci-Fi, movie / TV chars Smash Bros roster (WIP) A couple of WWE chars - Terraria roster inc. bosses Misc video game characters Food mascots Memes ------------------------------------------ Still a WIP (as are all things Mugen) I'm planning on adding the street fighter roster & a FNAF roster, possibly some Tekken & Capcom too. Constructive feedback is welcome ------------download link---------------------- https://drive.google.com/file/d/1eTfwwicQZB1wRC-4clG_g5v7X0x2wkAo/view?usp=sharing Enjoy! - JSG x
  10. Welcome to... Garfieldfan's Workshop! I may manage a few collections and have made a few stages, but wanted to work on making characters for a long time (which is when I started a pretty crappy build of Garfield), so this area is built around me attempting to make some characters, and possibly edit some, too. Stages will be thrown into the mix, too. Current WIP: Garfield (with WlanmaniaX) On hold: Nothing worth mentioning at the moment Edits: Bender and Leela (originals by Warner, based on tunglashor's English edits; on hold) Future WIPs: .GIFfany Stages in the works: N/A
  11. [PREVIEW] [Info] superjump = mild animated = no bgm = yes [Download] https://www.dropbox.com/s/5l1l1pxfsraj3xb/BattlematicMaiden_Stage6.rar?dl=1
  12. [PREVIEW] [Info] superjump = mild animated = no bgm = yes [Download] https://www.dropbox.com/s/yb8e1ux9tahlp69/BattlematicMaiden_Stage5.rar?dl=1
  13. I was working on this back in 2018, I was so close to finishing it, but lost the files due to corruption. this is the last file I Uploaded in my Drive. https://drive.google.com/file/d/1Kh2C8_ZgXRHPDheUrU1LRcI0CTDmk7yo/view?usp=sharing
  14. Tatsuya Shiba is a Main Character of "Mahouka Koukou no Rettousei" Light Novel Series. In my version his effects is now accurate from the source since I remade these sprite from DB Crossing Void Note: This Character is not accurate in DFCI. Inspired by UNIB and Blazblue Download Link: https://drive.google.com/file/d/10up1jNmWBM_76CEKE7tURQeJc9O8hfAe/view More at: https://sites.google.com/site/infantry00blog/
  15. DRAGON BALL Z: ULTIMATE FIGHTER 2 Proudly introducing the newest M.U.G.E.N 1.1 based game presented to you by SasukeUCHIHA592 and Fan Games Studio. It features 167 characters from Dragon Ball, Dragon Ball Z, Dragon Ball GT, Dragon Ball Super, Dragon Ball Movies, Dragon Ball Games and also Dragon Ball What-If fan fiction. It also features a lot of modes to keep you engaged such as: - An 20-battle Arcade Mode, fighting opponent starting from weak ones until the FINAL BOSS in Battle No. 20, Son Goku (Ultra Instinct); - Fight Versus your local friend 1v1 or also in squads; - Challenging Survival Mode, which you can try Solo or with your friend; and much more! Check out the trailer video: !!! DOWNLOAD LINKS !!! : - Mega: .RAR Archive: https://mega.nz/file/WgNgnT5J#1stTYQvpHzyjxoFDCUbgAskW147AAC-38RowK3HN4CE .exe Installer: Coming Soon! - Mediafire: .RAR Archive: https://www.mediafire.com/file/l1hff29m97m6ci1/RAR+-+DBZ+Ultimate+Fighter+2+v1.01.rar/file .exe Installer: Coming Soon! Screenshots: !!! CREDITS: !!! M.U.G.E.N 1.1 Engine: Elecbyte Software Original Characters: Akira Toriyama (Shueisha "Shonen Jump") Elements and Artworks: © BANDAI NAMCO Entertainment Inc. Character Artwork: Dragon Ball Z: Dokkan Battle Screenpack and Add-ons Programmer/Editor: SasukeUCHIHA592 Mugens and Fan Games Studio Graphic Design Editor: SasukeUCHIHA592 Mugens and Fan Games Studio Mugen Character Authors (Character Programmers): LegendTTA, Team OS DBZ, hermo, Chrono_Strike, BenHazard, NeoCide, Jedi, Tapion, Szowel, Sawady, FRS GAMES, The Necromancer, Stig87, Marcus, Sniper85, SaWWeN, Pextin, Merufimu, D-GENERACIONZ (DGZ), BroliDos, Alien San, ace-sama, Son Bra Is Good, YoyoColao, Migue84, oz, Wenchu, Havoc, CLIFF-A, Lrojas, Haseo, Gangsti, EGC, althsugus, Goten88, DBZPD, Guerreros Z Team, MugenMundo, Bardock, Gladiacloud, Redneck, joe flizz, JonKK, Cyanide, Jabi, Konchu, Julian_Sk, Teh Goku Squad, Tomo, EmuBoarding, Diogo Studios Mugen, Mot Thanchanok, Nahue77, Facudf Taringa, Emiliano_01, Kurihan, Cypher, Team Spirit Z, Cybaster, Ryon, zero liger, Dizzy, Jailuis, Zerberus Dante, Nightmare, YLS, The_Heartbreaker, Hernàn, Dark King, Intozicados, SonHernànHF, Team Bbz Sb, Ippo, Neo, Maj, Midnight Fighter Team, Dic, Team Revolution Z, PapsLSSJTE; (Names not in a particular order) Composers: Shunsuke Kikuchi, Norihito Sumitomo, Toshiyuki Kishi, Hiromi Mizutani, Steve Aoki Special thanks to: VirtuallTek Game Studios, LegendTTA In-game Fonts by Fontworks Inc. and Microsoft Co. Ltd "SasukeUCHIHA592 Mugens" and "Fan Games Studio" is in no way affiliated with © BANDAI NAMCO Entertainment Inc., © BIRD STUDIO/SHUEISHA, TOEI ANIMATION, Funimation® Productions Ltd or Akira Toriyama. "DRAGON BALL Z: ULTIMATE FIGHTER 2" is completely unofficial and in no way endorsed by © BANDAI NAMCO Entertainment Inc. or ©BIRD STUDIO/SHUEISHA, TOEI ANIMATION. Dragon Ball, Dragon Ball Z, Dragon Ball GT, Dragon Ball Super and all logos, character names and distinctive likenesses thereof are trademarks of SHUEISHA, INC. M.U.G.E.N is a trademark of © Elecbyte. All other trademarks and copyrights are the property of their respective owners. 2021, All Rights Reserved. Some devices may not be compatible with this app. THANKS FOR THE SUPPORT AND ENJOY THE GAME !
  16. Hey guys, it's me again, took me forever to come back and make something, but I believe I just made something now that I'm quite happy with. From Aquapazza, Tamaki Kousaka joins MUGEN with 720p sprites and all her grappling tricks, with more things thanks to the AzuFight style that I always use! It's also a prototype to see if people show interest in my gameplay system, which I intend to make a full game out of. Download: Tamaki_JM Changelist: Also sorry guys, no AI again, but I made sure that she's at least fun to play as. Thanks for your time.
  17. After what seems an eternity without trying anything slightly humorous or just anything MUGEN at all, I am back to deliver a new character for you people: MI OH A strange edit of Mio Akiyama for MUGEN 1.0+ After a long slump of inactivity, seeking to polish my game system further up, I decided to see if I could give this character my own spin, my take differs on the properties of the moves, how they behave in hit/block, and trying to see if I can get something funny out of the character just like the old days, if you liked previous chars of mine like Clone Koa, Patoelietoe or Hong Miling, this might be for you. A small video showcase showing a few things to come out of downloading this: Download: Right Here! Changelist: Special thanks to Dissidia for making the character this is based on. Until the next project, have fun! Don't forget to send your input/feedback/etc. here!
  18. PREVIEW (NEW UPDATE!) DOWNLOAD https://onedrive.live.com/?authkey=!AIZVdG4fpxJ0TMA&id=EC53FF9C3EC05CB5!105&cid=EC53FF9C3EC05CB5 INFO The best Goku for MUGEN gains a new update a month ago. 280gou did some adjustment on Goku. Here's the update log. - Configuration and AI revamped - AI fixed - Power cost fixed in some supers like Super Genki-dama - Goku is now invincible when the assist character attacks during Genki-dama charging - Bugs on the sprites fixed - Some other adjustment are in this patch by NKYMD https://ux.getuploader.com/NKYMD/download/90
  19. https://imgur.com/a/uAsmMtL Download links: Regular version of Madara Rikudou - https://social-unlock.com/vLm5I Balanced version of Madara Rikudou - https://social-unlock.com/1dA52 Madara Rikudou JUS release 12/12/2021 OpenGL mugen 1.0+ Enjoy!
  20. Download Link: https://social-unlock.com/9cwzW Shunsui Kyoraku JUS release 1/8/2022 OpenGL mugen 1.0+ Enjoy!
  21. M4A1 from Girls Frontline joins the battle! Based on one of the US army's iconic assault rifle, M4A1 is one of the main characters in the Girls Frontline game. As a fighter, she is a Shoto/Rushdown character who loves to stun opponents with her Rifle and rack up combos. In the main storyline, M4A1 had to endure the harshest of turmoils to become who she is now which is represented by the Trauma System. The trauma system regulates Trauma within M4A1. Essentially, the more damage she takes, the more trauma she accumulates and the more combos she land, the less trauma she has to sustain. = Notes about M4A1 = + Good aerial attacks that are unaffected by the trauma system. + Fair anti-air options with her Bicycle Kick having decent reach. + Unlike IDW, she generates Fairy Points naturally. + The more trauma she has, the stronger her attacks. + The less trauma she has, the faster her attacks. + Dashes and Hops instead of running. Impervious to projectiles while dashing. + Can also air dash + Can fire High Velocity (HV) rounds which provide meter or Hollow Point (HP) rounds which stuns her opponent for longer combos. + HV rounds can be fired continuously (not in the air though). + Can transform into an even more powerful form. (more info below) + Is an adorable cinnamon roll. - The more trauma she has, the slower her attacks. - The less trauma she has, the weaker her attacks. - Her Fairy Command abilities are expensive. - Fairy Point regeneration becomes sluggish at high trauma. - Both HV rounds and HP rounds take a while to replenish. - Dashing and Hopping all have long startup and end lags. Air dashes are excluded. - HV rounds are her only significant source of meter. - Dislikes cinnamon rolls. Get M4A1 Here: https://mega.nz/file/CmhnnQaK#YngZ4qiqukT-x5WvJSFODybSL5NTA6EAUfAPXgGAxgw Version 1.01: https://mega.nz/file/vvgRwYJa#h_mpf0Mmmfg_IUsQg94DTE3O0cTZB8b0WwCmN3vMF4E Version 1.02: https://mega.nz/file/a6BW1LpC#uaRl2X2__OgOYozgIp1Cs3Hyb4C4Zpf57BKm7OrHKio Changelog: Mod3 Form: Additional Screenshots:
  22. Spas-12 from Girls Frontline wrings into the fray! A 4-Star Shotgun T-Doll of Griffin based on one of the most popular shotguns in pop culture and games such as the Half-Life series. In battle, she is a grappler/bruiser type fighter who trades speed and agility for power and survivability. Approaching her straight on is just asking for punishment as her shotgun deals a lot of damage if it hits. Plus, her grabs do just as much or even more. When fighting her, it's best to keep a safe distance from her and zone her out. When she runs out of ammo, that is your opportunity to attack. If you do get in a situation where you have to get close to her, be sure to finish you combos at a safe distance or grab her before she does. = Notes about Spas-12 = + Has (almost) everything a grappler is good at. + Her shotgun hits like a speeding truck. You do NOT want to blindly charge at her as her opponent. + Her alternative-firing-mode-attack, The Great Turkey Shooter, is even more deadly with a whopping 900 unblockable damage. + Her other attacks are strong as well but the Combo fairy and the follow-up grab system is where she really shines. + Quite tanky with almost every fairy command ability being defence-oriented, a starting health of 1250, and 195 defence. + Her Fairy Commands are fairly cheap to use. + Super Armors galore as all of her grabs and fairy calls has them and can be extended to the rest of her attacks using the Armor Fairy. + Can also utilize parries and summon food using her respective fairy command abilities. + A sweet heart. - Has (almost) everything a grappler is bad at. - Slow character overall with poor recovery; Zoners will have a field day with her. - Poor reach. Even her shotgun has a limiting short range. - In fact, Elicoterro and Divekick are her only source of significant movement and range and both moves leave her wide open for a counter attack. - Can only accumulate Fairy Points through successful grabs. - Unlike IDW and M4A1, her shotgun needs to be reloaded manually. - Susceptible to AP rounds, Custom States, and, ironically, Grabs. - Gobbles up whatever rations you've saved up for in seconds. Get Spas-12 here: https://mega.nz/file/XmpFCAhD#J3eu18xb1WnrVuuCyeAOxkYp0gmWoAAGH3SblBjOpwE Version 1.01: https://mega.nz/file/KmxATSyR#SlttXmQpqJXgYf_O13LwMTyzCSIswsrIUf5mo1AkvTw Update Notes: Palette Notes: Additional Screenshots:
  23. To commemorate the Girls Frontline anime airing next year, HK416 and the 404 Squad are here to bring down their foes! Based on the Heckler & Koch assault rifle of the same name, this 5-star T-Doll and the 404 squad are a mysterious yet powerful group that work independently from Griffin and play a significant role in the Girls Frontline main storyline and events. HK416 is a charge character who relies on her teammates to excel. Overall, she is a difficult character to master but proves to be a strong adversary in the right hands. = Notes about HK416 = + Her teammates can cover each part of the battlefield: UMP9 covers close-quarter attacks, UMP45 covers the mid ground, and G11 supports the rear at the edge of the screen. + Her charge moves are her strongest kit especially her grenade launcher. + You can hold a direction for a charge move even while performing other attacks. + Guard at the right moment to perform a Just Guard that enables charge moves without needing to hold a direction. + Compared to M4A1, HK416's rifle can only fire in bursts but is significantly stronger than hers. + Cheap hyper attacks; an assist hyper attack only costs 1000 meter to use while Hk416's own hyper attack costs 3000 meter. + Everyone's one and only waifu. - No Fairies. - Her limited moveset is her biggest flaw with only 3 buttons. The other 3 are reserved for her teammates. - Any of her teammates can be knocked out. If they are knocked out, they remain out of commission for the entire match. - Her ultimate attack requires all of her teammates. Without them, she cannot use it. - Very light alcohol tolerance. Get HK416 here. Assist Characters Details Additional Screenshots
  24. The first Shiki Tohno with Type Lumina sprites, though gameplay wise is not the greatest. https://mugenguild.com/forum/topics/shiki-tohno-melty-blood-type-lumina-completed-194666.0.html
  25. I have now released a Linux (woman) edit named Freax. I edited some files so that it's very cheap, with no collision boxes whatsoever and ludicrously high life, power, attack, and defense statistics, and I also edited some of the velocity and movement stats so that it's more faster and has more jumps. It uses the unused "3.110.act" and "3.111.act" palettes. It's quite extreme for a OS-tan edit. https://www.mediafire.com/file/4sc3tn8lrmpxkhj/Freax.zip/file https://web.archive.org/web/20211116130942/https://download1081.mediafire.com/sg1f7h7ufjfg/4sc3tn8lrmpxkhj/Freax.zip (Wayback Machine mirror (direct download) I feel that Ryoucchi/Kazagami or someone like them should add Freax to the Operating Systems (Anthropomorphism) character collection.
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