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Posts
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Everything posted by Dissidia
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Capcom vs. The World Mythical Edition lag
Dissidia replied to mmmcheseburger3's question in [ MUGEN SOFTWARE Q&A ]
This is due to too many effects going on screen and could be slowing down the engine. Which stages are you talking about? -
Moved to Compilations
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You could've just reuploaded Whiskey and call it a day. But instead, you've shared an IKEMEN compilation with 8 unreleased characters that weren't suppose to be out there...
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Please share your throw code.
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Here you go.
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SkyScraper24's Lily/Lilie Edit by IgnitionGrimmy http://ignitiongrimmy.weebly.com/downloads.html
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Itachi by Dissidia
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Teto Kasane (UTAU) released / All K-ON! characters updated (04/01/2026)
Dissidia replied to Dissidia's topic in [ RELEASES ]
Itachi released, All 8 Marbles characters updated (07/31/2023) -
Viuda Negra (very old Ananzi)
Dissidia replied to Scarlet Lupercalia's question in [ CONTENT REQUESTS ]
The original Viuda Negra and the others can still be found on Borghi's original website via Internet Archive. https://web.archive.org/web/20060224073025/http://borghi1.free.fr/chars.htm -
Teto Kasane (UTAU) released / All K-ON! characters updated (04/01/2026)
Dissidia replied to Dissidia's topic in [ RELEASES ]
Yeah. I was thinking about making a compatibility patch for XCB's Belphegor, but it looks like you did an fantastic job. -
Abandoned Question About A Lost Stage from 2007...
Dissidia replied to FrozenArtifactCollector06's question in [ CONTENT REQUESTS ]
So it's just a still frame of the show's title card? You know it's pretty easy to replicate this on your own. -
Onward to exploration! Lumine wants to battle in MUGEN!
Dissidia replied to GTFoxN6Y's topic in [ RELEASES ]
My apologies, but this is one of the most hideous things I've seen in a long time. The sprites, the dreaded gameplay, everything just feels wrong here... And that's why I love this Lumine. -
I was playing on Versus mode, I never play Simul Mode.
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Please look at the collection next time.
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Although you managed to fix some of the problems, I've found another one. Forward, MP followup to a QCB,HP creates an infinite.
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If you still have the sprites unindexed, index them as 255 colors. Open the color palette table and the first box should be blank. Add a 0 color on that (255,0,255) whichever preferred and you should be good to go.
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Telestial Solice by Saiyajin Mui
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What it means is it's trying to look for a root that's nonexistent on particular moves inside the custom CNS'. Check the state numbers on debug that it's triggering it. It may have something to do with kill = !(root,var(58))|| 1*p2stateno=003 Also, you have the hitflag on several moves as "MADF", which should be "MAFD". There's apparently more bugs that I've found, so I may add more to my feedback laundry list.
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Wonder Woods (Rhapsody: A Musical Adventure)
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Here's a simple stage I whipped up in a couple of minutes. From "Rhapsody: A Musical Adventure". DOWNLOAD