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Dissidia

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Everything posted by Dissidia

  1. This is due to too many effects going on screen and could be slowing down the engine. Which stages are you talking about?
  2. Moved to Compilations
  3. You could've just reuploaded Whiskey and call it a day. But instead, you've shared an IKEMEN compilation with 8 unreleased characters that weren't suppose to be out there...
  4. Been awhile since I've released any stages. So here you go. They all originate from the NSFW 2DFM fighting game "Sperm Ward Fighters"... Please don't ask... DOWNLOAD
  5. Please share your throw code.
  6. Here you go.
  7. SkyScraper24's Lily/Lilie Edit by IgnitionGrimmy http://ignitiongrimmy.weebly.com/downloads.html
  8. Itachi by Dissidia
  9. Itachi released, All 8 Marbles characters updated (07/31/2023)
  10. The original Viuda Negra and the others can still be found on Borghi's original website via Internet Archive. https://web.archive.org/web/20060224073025/http://borghi1.free.fr/chars.htm
  11. Yeah. I was thinking about making a compatibility patch for XCB's Belphegor, but it looks like you did an fantastic job.
  12. So it's just a still frame of the show's title card? You know it's pretty easy to replicate this on your own.
  13. My apologies, but this is one of the most hideous things I've seen in a long time. The sprites, the dreaded gameplay, everything just feels wrong here... And that's why I love this Lumine.
  14. There's also other MK MUGEN based games like Blood Storm Vs. Krossed Realms and MK: Solano Edition.
  15. I was playing on Versus mode, I never play Simul Mode.
  16. Please look at the collection next time.
  17. Although you managed to fix some of the problems, I've found another one. Forward, MP followup to a QCB,HP creates an infinite.
  18. If you still have the sprites unindexed, index them as 255 colors. Open the color palette table and the first box should be blank. Add a 0 color on that (255,0,255) whichever preferred and you should be good to go.
  19. Telestial Solice by Saiyajin Mui
  20. What it means is it's trying to look for a root that's nonexistent on particular moves inside the custom CNS'. Check the state numbers on debug that it's triggering it. It may have something to do with kill = !(root,var(58))|| 1*p2stateno=003 Also, you have the hitflag on several moves as "MADF", which should be "MAFD". There's apparently more bugs that I've found, so I may add more to my feedback laundry list.
  21. Wonder Woods (Rhapsody: A Musical Adventure)
  22. Here's a simple stage I whipped up in a couple of minutes. From "Rhapsody: A Musical Adventure". DOWNLOAD
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