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Dissidia

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Everything posted by Dissidia

  1. Just a friendly reminder to please make a topic at the appropriate section. You did a nice job making a topic here, but creating the same topic at the Introductions section is definitely a no no. I will look into this Terminator edit. Thanks for sharing.
  2. I no longer have Nozomu, but I still have Ryu. https://www.mediafire.com/file/ax4xmhn76w6cb5x/Ryu_01_10_2005.zip/file
  3. By indexed, I mean all sprites have to be indexed to 256 colors and has to be either PCX or PNG. Other formats will not work. If you're using 1.1 and decide to make the stage 32-bit, then you don't have to do any indexing at all.
  4. Pictures will have to be uploaded at an image hosting site like Imgur. Well it could be that the Shrek dancing sprite isn't indexed properly.
  5. Good to know that you were able to solve your problem. As for the white bg, care to share an example on how they look in game?
  6. Check if the sprites are positioned correctly in Fighter Factory, or edit the start numbers for position alignment if you have to.
  7. Click the author name to download. Note: I won't add cheap edits of Baggy's characters like God Hanyu, etc. Red: Offline CHARACTER SELECT - HIGURASHI WHEN THEY CRY Rena Ryugu: 1st: Baggy - Seravy's edit / 2nd: Minoo / Warioman [Renaluigi] / 3rd: Hyperhiroro || Hanyu Furude: Baggy - Seravy's edit || Rika Furude: Baggy - Seravy's edit || Satoko Hojo: Hiroyuki(w) - Seravy's edit || Miyo Takano: Baggy || Mion Sonozaki: 1st: Baggy / 2nd: Syu / 3rd: Minoo || Shion Sonozaki: Baggy Keichi Maebara: 1st: Baggy / 2nd: Minoo || Jiro Tomitake: Tomy / Mosa [S-Tomy] || Teppei Hojo: Hanyu-Maru || Not pictured: Rena's Head: N-Mario + Unknown Author || Tomitake's Head: –³–¼ CHARACTER SELECT - UMINEKO WHEN THEY CRY Frederica Bernkastel: Baggy - Seravy's edit || Battler Ushiromiya: Baggy || Beatrice Ushiromiya: Baggy || Lucifer: Baggy || Bernkastel & Lambdadelta: Hanyu-Maru STAGE SELECT Higurashi Kai Stages by David Link || Higurashi vs Touhou Universe Stages by Ouchi SEE ALSO
  8. Click the author names below the images to download. Red: Offline Yellow: WIP / Unfinished CHARACTER SELECT - GAME SPRITED DENGEKI BUNKO: CROSSING VOID (EDITED) Miku Hatsune: Allyallea | kurumixsora's Edit MIKU'N POP Miku Hatsune: Unknown / UltraMono1740 | Rin Kagamine: Gokurus CHARACTER SELECT - MIKUMIKUDANCE/3D MODEL SPRITED Miku Hatsune: P415 | Mizoken2127 [Kung Fu Miku] | Deretun | Dissidia Miku Append: Deretun / SpartanJuan117's Edit) / Megumi's Edit | Bow Miku: Nibanibaniniba | Maid Miku: Kel_ThuzaD & Furai | Racing Miku 2014 EV Mirai: Maruhen | Miku Natural: Nibanibaniniba Luka Megurine: So_: Original - Comorep's Edit | Dissidia | Takoluka: Anagram | GUMI Megpoid: Dissidia | Miku Zatsune: Simon99514 CHARACTER SELECT - RESPRITED VOCALOID Miku Hatsune: Trafalgarlawzz / ThisBoy / Carmen Springer | Hyperhiroro | YU-TOHARU: Normal Version - Light Version - Jamesx15's Edit (MvC) - GarfieldMasterX's Edit | Ouchi Miku Hachune: Ju | D4Miku: Souken / Stinger's Edit | Shiteyannyo: Ichijo | Mikudayo: 1st: Ryunosuke | 2nd: Nijikaku Luka Megurine: Annri | Kaito: Peg || Rin Kagamine: Nanda / Parawhore-Otaku's Edit (Dark Rin) / duracelleur (KOFA) | Honey Lily: Miyabi JOKE VERSIONS Tako: Ichijo OTHER SOFTWARE Maki Tsurumaki (Jamband): Takuz3 | Kizuna Akari: ria-coarst | Yuzuki Yukari: Nemuineru / aka65535 | Kotonoha Sisters: ShowBuySpirit | Tohoku Kiritan: koyu@TWINT Zundamon: spade_nantoka / cran STAGE SELECT Miku Lounge by Dissidia | Miku Mansion by Dissidia | Violet Sky by Dissidia | Miku Polka by Ts || Miku City by MOTVN | Aqua Sky by MOTVN | Miku Caramelldansen by MrVBScript / jrm007 Fix ADD-ONS SELECT Screenpacks: HM Project Mugen SP by Dissidia [1.0 / 640x480] | HM Project Mugen EXTEND by Dissidia [1.0 / 640x480 & 850X480] Lifebars: HM Project Mugen SP & EXTEND Lifebars by Dissidia [1.0 / 640x480] AI Patches: Stinger's D4 Miku by Tokage | Deretun's Miku by Grass Cake | P415's Miku by Mage | Ichijo's Shiteyannyo by IX | Nibanibaniniba's Bow Miku by Unknown
  9. So... Any screenshots? Where's the download link?
  10. Unfortunately, you'll have to download the files one by one unless you choose to buy premium from Mediafire.
  11. Best to reupload the character on a different website. MA links are not allowed here.
  12. Topic has been moved on the correct section. Please be careful where you start a thread next time. On answering your question. You should see the MUGEN District area on the main page, where collections and new releases are shown so you'll be able to download characters and stages of your interests. The downloadable links do use different hosts, but it shouldn't be difficult to navigate.
  13. DN Meltdown & Escadaria (Half-Life MOD) by Spaz&Punt https://spazpunt.tripod.com/site_000002.html
  14. - Apollo's Ascension (Air) can trigger an infinite (if timed correctly). - Apollo's Ascension (Stand) seems to do only two hits when on corner. - Is Kratos suppose to be unhittable during a taunt? I guess it makes sense since he's a god. - Atlas Quake gains power. - Flying Helios seems to give Kratos too much power. - Army of Hades triggers debug flood. Speaking of Army of Hades, the hyper can be very cheap when combo'd with Flying Helios due to how much power that move gives. - Kratos gains hits during Rage of The Titans when attacked. It also causes the opponent to unable to move backwards. Granted. This Kratos is better than the other ones available, but still feels like a broken mess...
  15. This Rayman feels more like an alpha... There's so many problems going on with this character: - Those CLSNs and hitboxes look very janky and have too much priority. Some retain KFM's original collision boxes. - Walking backwards has no CLSN - Shouldn't the assists have a CLSN box? - QCB, y triggers an invalid state due to the author's mistake on not removing the command from the CMD - Misaligned hitsparks - Ly's and Betilla's projectiles share with Rayman's Afterimage colors when performing an EX move - EX moves give back power - QCF, b has a ridiculous amount of hitstun, and easy to trigger an infinite when power bar is filled - Lockjaw Grab could either use a SelfAnimExist, or the correct gethit anim. Most characters disappear on that frame when grabbed - Golden Fist's chip damage is just absurd Better styled? No. At least not yet. Don't get me wrong, the sprites are great, but Rayman himself plays like ass...
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