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My Creations


Found 1,023 results

  1. HE'S FINALLY HERE!! Ranno, The Poisonous Pacifist from Rivals of Aether has now officially made his way into MUGEN! To be honest, I was kinda expecting people to make the RoA cast sooner thanks to their popular Steam Workshop content, with it being considered as "MUGEN except Smash-style". Nonetheless, I am proud of the work I put into my first stand-alone character and I hope you are too. Screenshots: As always, feedback is much appreciated. Thank you and see ya later! Download him here: https://drive.google.com/open?id=1x9VRmuYHK6PRXR6hvpMSFPCpBjdG4Mjs Or from my website: http://joeythetricky.wixsite.com/mugen/ranno
  2. PREVIEW 280gou's Nicovideo Showcase DOWNLOAD https://mega.nz/file/Dks1RZrC#iKLg0vvcvBWDINnZHVZGch6QTD2iY07o6VfTn8A5tZo INFO 280gou did it again! For now is working only on Winmugen. Also Goku and Future Gohan got updated. https://ux.getuploader.com/JOSUKEMUGEN/ Little off-topic: Right after this release, 280gou blocked Twitter account. Also few people around said to me that 280gou is thinking on quit MUGEN after finish Gohan. Sadly i don't know more details about that.
  3. only winmugen ... (-_-): https://ux.getuploader.com/aroi1350/download/157 (-_-) Purge's.sff: https://ux.getuploader.com/aroi1350/download/158
  4. Yuka Takeuchi is maybe the most powerful fighter in the history of Variable Geo tournaments. That's why Miranda Jahana took part of her DNA and her fighting data to create the perfect clone. Known as False Yuka, this clone possesses all of Yuka's skills, but at the service of Miranda and her evil plans. Now, only left to confront Yuka and take the place of the original one. For those ones who follow my projects since long time, this project was proposed years ago, and even when I got some of the char advanced, I never got her finished or at least playable at all. Until now. For those ones who don't know about this, well... I made a rest from my ClayFighter chars to rework in an old project of mine that I quicky finished in a week, my apologies for cannot get her ready before June ends, but here it is anyway :P Now about the character: False Yuka Takeuchi A perfect clone of Yuka, the protagonist of Variable Geo series, made for the Turbo CD version of the first game and Saturn's Advanced Variable Geo 1 as the final boss, which uses Yuka's 2P colors (purple hair and pink outfit instead of brown/orange) as her default palette. Since I love Yuka, instead to make my own version of her, I prefered to make this clone that hasn't a conversion of any type for MUGEN until today. In general, she plays similar to Yuka with some minor differences in moves. Here's what you can find on her: All her basic moves and 6 buttons (3 punches and 3 kicks) Similar gameplay seen in the other girls I made as Shelly Tarlar and Roxy with Capcom's FX and sounds Used XCB's CS SFF for DivineWolf's Yuka Takeuchi and Nyankiryu's Yuka voice and some sounds A megamix of Yuka moves from the entire V.G. series 2 throws, 3 specials, 3 EX moves and 5 supers 12 palettes, one of them based on Yuka, obviously As most of my creations, made under WinMugen but compatible with M1.0+ (data, winquotes, etc., just choose fyuka-m1.def and that's all!!) Screenshots: I hope you like them, she's now part of the Doppelganger Project just as Shelly Tarlar and Roxy, now having enough chars to get their own separate section. Apart of solving bugs, I hope to make special intros and wins against their real counterparts, especially the ones made by DivineWolf (Shelly/Tia, Roxy/Poison and False Yuka/Yuka), maybe next time ;) You wanna fries with that? Characters -> Experiments
  5. PREVIEW (NEW UPDATE!) DOWNLOAD https://onedrive.live.com/?authkey=!AIZVdG4fpxJ0TMA&id=EC53FF9C3EC05CB5!105&cid=EC53FF9C3EC05CB5 INFO The best Goku for MUGEN gains a new update a month ago. 280gou did some adjustment on Goku. Here's the update log. - Configuration and AI revamped - AI fixed - Power cost fixed in some supers like Super Genki-dama - Goku is now invincible when the assist character attacks during Genki-dama charging - Bugs on the sprites fixed - Some other adjustment are in this patch by NKYMD https://ux.getuploader.com/NKYMD/download/90
  6. PREVIEW DOWNLOAD https://mega.nz/file/e98CmApB#4u1OrrCRi-PDBVvOKfsLgn1jsrXQdFERRA812IjT_TU INFO Winter released the FINAL version of his version of Athena Asamiya with her appearance from KOF XIV. Despite few bugs in the sprites it's really a good improvement over the previous version of her.
  7. This character is compatible with MUGEN 1.0 and 1.1. Here is Wario. = BIO = Wario is the large, obese, muscular, greedy arch-rival of Mario. Wario's name even plays on the word "Warui" meaning "Bad" in Japanese. His first appearance would be in Super Mario Land 2: 6 Golden Coins as the main antagonist of the game. For the first time, Mario's objective is to retrieve something of his own posession, and not for the benefit of someone else, like Peach or Daisy. Wario steals Mario's castle in the country of Mario Land (yes, mario owns a country) while Mario was saving Daisy in Sarasaland, and Mario had to get it back by defeating Wario once more. A ton of people (including Nintendo) loved the idea of an anti mario (that wasn't bowser), so they elaborated more on Wario's backstory, saying that he was bullied by Mario during childhood, with one example being Wario and Mario playing as sheriff and robber. Wario ended up being the robber 1,255 times, and was only the sheriff once, and when he did get that chance, Mario made fun of him every chance he got. You can probably tell how much of a mental scar that would have caused, although his obsession for money had been there since Wario was an infant, as he used a giant magnet to trap riches in Yoshi's Island DS, a game pre-dating even Mario Bros. from 1983. He even fought with Baby Bowser over a giant tub of gold during the ending of the game. Eventually, he got his own spin-off series in Wario Land and WarioWare, which turned Wario from another villain riding the Mario hate train, to an anti-hero who only does good deeds if it is for his own benefit, without caring if it benefits for anyone else besides him, which definitely added more depth and character to what was previously a monotonous bizarro clone. At least Nintendo treats him like an actual character in the Mario universe, and get's a spot in pretty much every game Mario has been in (aside from the main-line mario series), which is unfortunately not true for his partner in purple ;( = GAMEPLAY = This Wario plays nothing like other versions of M.U.G.E.N Wario. He has a CvS2 game play style, with a more refined combo system, particularly with Wall Bounces, which now has a whole new combo system added to it. Wario's moves are kept the same from the original Warner version, so he has the Fire Shot, Super Spring, Hyper Punch, and Shoulder Tackle. I decided to add little nuances in these moves, such as the fact that you can cancel Light Shoulder Tackle into Medium Shoulder Tackle into Heavy Shoulder Tackle into EX Shoulder Tackle. It makes the combos look so much better. While this Wario uses Warner's sprites, you can see I have made some edits to them, particularly with his clothing and his face. I changed the eyes to a black circle with a white dot in the center like he normally does, instead of the small black pixel Warner uses. I'm not saying it's bad, it's just that I think it looks somewhat better on Wario. A new mechanic Wario has is the Super Fart. This move works exactly like his Down B in Super Smash Brothers. If he hits his opponent or gets hit by the opponent, his fart meter slowly charges up. You can perform the super fart at any time, but the fart meter you've built up to that point determines the strength of your super fart, with the maximum super fart dealing 50% damage. His AI has been completely refurbished. It is much more advanced and bugs with the previous old AI is removed. Needless to say, I hope that this is the best MUGEN Wario out there. The POTS Hit sparks and Hit sounds are present by default, but you can change that via the configuration file. LINK http://www.mediafire.com/file/kpozdu4vo5t4zin/Wario.zip/file That is about it. I hope you enjoy this character. Who do you want to see next? for M.U.G.E.N 1.0/1.1 by JtheSaltyy enjoy!
  8. [Kantai Collection -KanColle- Char] Zuiho by pikapon ʕु-̫͡-ʔु”--Whoa!! The Amazing Author "pikapon" Just Released One Of The Kantai Collection -KanColle- Characters From The Game! If You Want a Challenge This Character Packs Some Serious Heat! Not Only Does She Packs The Heat She Has Six Of Her Friends That Add Fuel To The Fire! Just Like Touhou She Can Keep Up With The Best Of Them When It Comes To Bullets Flying! This Is A Pretty Awesome Character and I Love Her Win Expressions When She Wins a Fight! Look For "瑞鳳" on His Blog! Look For "瑞鳳(2017.07.09)" On The Onedrive! We Finally Got Another "Kantai Collection" Character In Mugen, Yay! http://blog.livedoor.jp/pikapon01/ https://onedrive.live.com/?authkey=!AMVqC20yNmYBq9o&id=93AEE5C435948592!211&cid=93AEE5C435948592
  9. 05/05/19: (Incident Zero) Aya Shameimaru and Sanae Kochiya released The 11th and 12th Incident Zero-styled characters, the tengu news reporter Aya Shameimaru, and the Moriya Shrine maiden Sanae Kochiya, has been released. Get them in the Incident Zero section of the Characters page. Link: http://ricepigeon.neocities.org First release. First release.
  10. This character IS NSW. I've added a lot of custom sprites/moves. the character is now more combo-orientated as the inspiration is from dfz. she now has air combo, dash, teleport attack,new charge animation and a few new explods. The A.I is there but it's for the old version of her. If you play against her you can obviously tell that the A.I is obsolete, but i cant code A.I so rip. her counter attack will bug out if it hits a projectile so be careful ( i cant fix it, sr ;P). It wont crash the game, dont worry. https://drive.google.com/open?id=1e-bIu3z0JZm5Twoh4Y23EgYUnaKCQgG_
  11. Since it's April Fools' Day, I might as well release this. It's a really dumb edit of SmashFan41's already horrible Dexter. Download the long overdue update here.
  12. Oh look, another remaster! And guess what? It's the little red rid-I mean, wizard herself, Ashley! Yeah, wanted to do this cause bored and stuff. Here's a vid showing her progress. Hope you likey. :3 VIDEO:
  13. Miyako is here to prove the power of Bajiquan to the MUGEN world! This is also my very first character with an actual custom AI, so, you won't have a watch mode pushover for once. With that done, this will be the last character I will be releasing for a while as I'll be mostly just do updates/possible AI patches in the meantime. Get her here: https://1drv.ms/u/s!AvDqTmHZ37DiiCSJjrHUoppZ82Uu?e=TTwBpf Updates: All characters: - Minimum damage scaling decreased to 10% for normals and specials, although all supers have their mininum damage scaling raised to 40%. - Significantly decreased power gain on hit and on block across the board. - Fixed Burst knockback by removing the small gap that allowed for OTGs. - Fixed a detection error for Gold Burst. - Standardized pre-wallbounce velocities and launcher recovery times. - Introduced Gold Mode (however, only Miyako has it atm). Puella Magi characters: - Revised Magia Overflow. - Passive meter gain disabled while performing supers. - Magia Shield causes hard knockdown on both grounded and standing targets. Touhou Project characters: - Removed power requirement for Spell Card Mode. Spell Mode also now has passive power gain. - Slight revision for Brave Guard. SNK characters: - Rolls and air dodges cross more distance. Kadokawa characters: - Blast now restores 200 life on hit and 50 life on block. - Reflection Guard cost reduced to 250 to compensate for lowered meter gain. - Passive meter gain disabled while performing supers. Eternal Fighter Zero characters: - Instant Charge now recovers a minor amount of life and power. - Reduced healing from Recoil Guard, but now occurs every time it's successful as opposed to every 5 successes. - Fixed Recoil Guard velocity bug. - Fixed bug that sometimes made Instant Charge unblockable. Sayaka Miki: - Fixed visual error in Prestissimo. - The x version of Squartatore is now semi-safe on block, y version is now air unblockable and z version now goes farther in zoomed stages. - Made it so that speed buff occurs outside of Allegro mode and relies solely on Allegro points instead. - j.2y has more hit velocity, allowing for more consistent follow-ups on hit and block. - Increased horizontal reach of launcher. Hieda no Akyuu: - Both x and y versions of Renbuken are speed up. - Miare Setsugetsuka has increased hitbox size and slightly higher damage. - All versions of Miare Missile have paintbrushes spread increased, giving them effectively larger space coverage. Homura Akemi - Artillery Strike damage slightly reduced and incurs increased damage scaling, but has increased number of hits to help it and AT-4 overcome guts more easily to compensate. - Fixed a few misaligned hitsparks. - Mark XIX Desert Eagle's version x, both ground and air, as well as her C4 counter are no longer affected by most anti-projectiles. - Fixed bug in Rebellion that made it put helpers in custom state. - Fixed FN Minimi float bug. - Fixed bug in all versions of L16 that caused it to be unblockable if it hits on frame 1. - AT-4 has increased damage scaling. - Rebellion is less affected by damage scaling. - Bullets from 6.z have slightly reduced frame advantage. - Time Stop Special now renders all of Homura's attacks unblockable in its duration. Hotaru Futaba: - Dash and back hop speeds slightly increased. - All versions of Ren-Gekki-Shuu sans EX version have less start-up time, increased velocity and capable of plowing through single hit projectiles. Also has more pushback on block, making it harder to punish. - Shajou-Tai has less end lag on whiff and is completely invulnerable to throws throughout, but reduced ivulnerability against standard strikes and projectiles to compensate. - Dash attack has increased travel distance. Mio Kouzuki: - Fixed bug in j.2z (Short Range) in which Mio would regain control mid-descent. - Slight speed increase in all Short Range mode normals. - Slight guardstun decrease on a few Long Range normals. - Now has a standing overhead normal in Short Range mode. - All versions of Shikigami Tamer adjusted; The x version has less endlag, but does less damage and has less frame advantage to compensate. The y version is safer and has increased damage. The Reinforced version does more damage, travels slightly faster and has substantially higher guardstun. - All versions of Onmyouji have faster descent upon reaching peak height and decreased landing lag. - Little Match Girl versions x and y have decreased guardstun. Doppel Nanase: - Fixed hit velocities on all variations of Maiden Typhoon. - Fixed Maiden Volcannon's off-screen properties for zoomed stages. - Parry now has suction effect when successful. Parry renamed to Deflect. - All versions of Maiden Fire are now air unblockable and have slightly larger hitboxes. - Maiden Capture x has reduced start-up and Maiden Capture y has reduced cooldown. Nayuki Minase: - Fixed protection inconsistencies with Keropi Shield. - Fixed Minase Spring Cleaning's knockback inconsistencies. - Snow Bunnies orbit Nayuki faster, can no longer be affected by reflectors and render Nayuki immune to projectiles while they're active. - When summoned by Nayuki, Keropi's new trajectory tracks opponent's last position now. - Somersault Spike y version is now air unblockable. Mai Kawasumi: - Single Stroke no longer pauses juggle timer. Damage increased to compensate. - Slightly higher frame advantage with all versions of Scatter. - Closing Ground version y's non-held version sets Mai farther from her starting position. Archive: For my collections thread, visit here (which also details mechanics for an extra bonus): http://mugenguild.com/forum/topics/nep-heart-depository-186018.0.html
  14. Hi people, since I've posting a lot here since 2015, I decided this 2016 to make my official WIP thread with my future chars and projects in MFFA. Here you are: On works On hold (by now) I hope to add another projects of mine (like lifebars and Anti-Gouki Project fullgame), but by now only this. I hope you like this thread, guys!!
  15. https://i.imgur.com/jlKpa20.png Character: http://www.mediafire.com/file/cy3jy4848l4vxh0/Gombie.zip/file New Clone Chamber Stage: http://www.mediafire.com/file/dsiwpz2q1ybxw8l/clonechamber.zip/file So this was my big 2019 project completely remaking my first and worst character Gombie. I've learned a lot since then and my old version of Gombie just makes me cringe. My main goal with this remake was to just blow the old version out of the water. While my old explanation for how Gombie looked compared to an actual ball goomba/galoomba was the truth, it didn't mean I was happy about it. I tried to remedy that with this version and make him look like the real deal. Okay, so let me go over the main changes from the old 2008 version. Redundant and broken moves are gone. New Heavy Punch (with Super Armor) New Jump Heavy Punch New Jump Light Kick New Sweep Move (Down Heavy Kick) New Reverse Throw Throw Combo Infinite nullified. Gombie has lost his ability to Double Jump Herpes's RailGun charges faster Hardy's Hammer has longer startup I removed the gain power back from all the Supers. Damage penalty for physically attacking the Shock helper increased plus Shocked state effect added to the penalty. Gombie now doesnt lose a bar if his Summon gets canceled before the Summoned character actually appears The Mace Super now has Superpause and also and extra startup frame to give you time to block. Gombie's gameplay has been altered to focus more on keep away than the old version Shocked State compatibility Midnight Bliss Compatibility Stung Compatibility Hell Dunk Compatibility Flattened Compatibility Mascot Compatibility Seppuku Compatibility He has an upgraded ending Winquotes New Intros (Vs Dogs Intro) (Vs Weird Intro) (Feigning Ignorance Intro) Upgraded Intro compatibility list (never be truly complete) Big thanks to yaminogun and djmouf for helping my cross the finish line. Also includes Moves Sheet, Tips Sheet, Remake of the first 3 Gombie comics and TheHistoryofGombiefrom2003 Enjoy. If anyone's willing to make a move showcase youtube video, I'd be really grateful. Scratchy Remake will be my 2020 project.
  16. https://www.dropbox.com/s/0cahsan5fk4rmfw/Idle Bound Da-Ji.gif?dl=0 Updated Neo Da-Ji version (gets updates) 1.1 https://www.dropbox.com/s/ybwny77wjcb3xdx/Da-Ji.zip?dl=0 Reduced the null field duration but all attacks now sap the enemy's energy bar on hit while active. null field grants hp reg at 3000 power and at 5000 power Air combos are now a thing (the AI may or may not care) Improved combo potential in exchange for less hp and def Improved air grab Improved FAC hyper Changed heavy standing kick projectiles will now properly cancel when hit with another projectile AI upgraded Hurt-boxes are now more consistent when Da-ji is hit Health potion now sets Da-Ji hp to 30% when used rather than adding 25% 10/28/2018 changes for 1.1 Standing light kick now has 4 active frames instead of one. Standing med and hard punch no longer infinite in the corner. fixed missing collision box in standing med punch limited crouching hard punch to hit only 3 times in corner lower atk priority in vaporal edge long and short range edited numerous hitboxes -Air grab has 4 ticks of active hitbox time. -Forwards and back roll now have collision boxes for throws. Slider now has 20 frames of recover now -Aerial dive kick special now has 16 frames of recover recovery time Tyrant moon can no longer be looped into each other. Vaporal edge now has the double startup frames, does not pull on guard, does self damage on guard. Original Version Da-Ji version (as is) 1.1 https://www.dropbox.com/s/6ap4j742mi1kbri/Mugen_POTS_Da-Ji.zip?dl=0 Bound Da-Ji for 1.0 version https://www.dropbox.com/s/z8ybf6ihgv0zufm/Bound 1.0.zip?dl=0 It took nearly a year to develop this version (A large part due to learning drawing, animation, rigging and designing). I'm happy to present to you, Honorbound Da-Ji, a dark fairy/plant hybrid with a badass AI to match. This merchant is not to trifled with as many would find themselves underneath her foot or if you're lucky (or unlucky) underneath something else .
  17. tokka_TMNT by Malovka1 & borewood2013 https://www.4shared.com/zip/iW_XDzzTca/tokka_TMNT.html?
  18. Made for the game Micro M.U.G.E.N. More info about it here. Something I did out of boredom. Best used for the compilation Micro M.U.G.E.N. Like the starter characters of the game Mario is two-buttoned. Specials - Shell Kick - D, D, xHammer Throw - B, F, xCape - B, F, aMediafire Link: https://www.mediafire.com/file/sxzag7a3d64xauv/mario70_micromugen.zip/fileIf I do plan to update he'll have more specials instead of the default one.
  19. "What you see is what you get; just a guy that loves adventure. I'm Sonic the Hedgehog!" Here it is; the first MUGEN character I've created so far. I started him way back in late 2017, but I never got around to actually finishing him until now. Sonic is a six-button character with little reach but fast speed (Sonic? A fast character?? Shocking, I know) and is a MUGEN 1.0 character. Features: -2 Specials -4 Hypers -3 winposes -2 intros + 1 unique intro -6 palettes -A multitude of winquotes Download: https://www.mediafire.com/file/d0iluijmp1enum9/Sonic.zip/file Credits:
  20. It took me a hard distance to finish some materials from my newest creation. So for this day, I have DONE editing from him. A big UPDATE: I am completely done adding my improvements and pizzazz from him recently. So I present to you for my newest character.... COURAGE THE COWARDLY DOG!! Video: Download Link: Fully release! Though he will be another decent-looking Cartoon Network character ever made, after the Powerpuff Girls, Gumball and Chowder being out. If you tested him, please send a positive feedback after you see any problems from him.
  21. Family guy´s Joe Sawnson released! Merry Christmas ! i hope you enjoy my new char Joe You can find the link and information in the description. Feliz Navidad!!
  22. Warner has updated another Simpsons character. This time around, it's Bart's evil twin brother Hugo. It's pretty much a minor update. He has a new intro, his Aerial Strong Kick has been added, and he now has animations for being cut in half, scared, and Scorpion's Toasty. Download here.
  23. Godzilla 2019 has been Released in mugen https://sites.google.com/view/bestgodzillafan2020/mugen-chars Special thanks to MMDCharizard/JJJ (for Godzilla 2019), Zektard (for the 2014 Godzilla template and portrait), kMIKEj (for Mothra 2019 sprite), and Warner Bros/Legendary (for GODZILLA: King Of The Monsters) Long Live The King.
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