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  1. The undisputed protagonist of ClayFighter series is back badder than ever!! Bad Mr. Frosty has been updated to the Version 1.2 and now he's ready for the Infinite Clayfare beta that will released in December. Here's the new stuff on him: -New sprites for: -Hurricane Kicks super -Close weak kick (now he has one) -A "vomit" attack only seen in his Insane Combos (the reason why I didn't make them until now) -Fixed codes on Claytalities -And the most important of all... INSANE COMBOS!!! All the 6 from 63 1/3 has been recreated for this version, so now Frosty is officially complete!! Yeah, I would show you new pics, but I got the one above only... but I got you instead the Character Showdown for Infinite Clayfare in case you still don't know how bad this character is: Enjoy the character, soon you'll see another character update before the Beta 1 appears in your PCs, stay tuned Don't need this disguise anymore!! Characters -> ClayFighter
  2. Hello everyone; I am in the process of updating Cammy-Delta Red, by Chuchoryu and Varo_Hades. I am focusing on updating and fixing her sprites to make her look more proper, and anatomically correct as possible. Here is some of the work done so far: Images: Video: Any ideas or advices are appreciated. Best regards.
  3. A Brand New MVC1 Template https://www.mediafire.com/file/4sas6gk8xtv0d5a/MVC1Template%28FINALVersion%29.zip/file
  4. https://www.mediafire.com/file/ioj81jr7002poai/MVC1Mario%28FINALVersion%29.zip/file This is one of my major remakes of MVC1 Mario Enjoy!
  5. DISCLAIMER: I own none of these. This is a NON-PROFIT FAN PROJECT and is NOT meant to produce income in any way, nor it is used for any commercial activity. Based off of The_none's Mr. Bear. Splatoon belongs to Nintendo. If for any reason this should be taken down, the following content will be REMOVED. 13+, SEIZURE WARNING, PROCEED AT YOUR OWN RISK DOWNLOAD: Mr. Grizz: https://drive.google.com/file/d/1oYrpk_AXj1c4BfVJJfUm8vHYgubA41ts/view?usp=sharing INCLUDES: Our esteemed founder, Mr. Grizz "Hi, kid. How'd you like to shape the future of this world? Chart courses in lands yet known? You've come to the right place. Take control of our esteemed founder, Mr. Grizz, as he seeks out new, fresher employees in [REDACTED]! He's big, he's slow, but he comes with neutrals worthy of warding off pesky competitors! While he has a natural aptitude for hugs, he is just as good when controlling the airspace around him. Keep these facts in mind, it's gonna come up in your Grizzco Employee Admission test! Grizzco Industries is not responsible for any form of death and dismemberment in designated shifts." PS: First time posting here; MFG's down. I'll figure out a way to format this better. If I posted in the wrong spot, let me know.
  6. kyko is a female version of Guilty Gear's Ky Kiske created for MUGEN by beppu & panda, a great character to play but it lacked something which is famous in Guilty Gear Games, the instant kill. so I gave the character an instant kill which is Ky's Rising Force, hope you like it, Enjoy. Download Link: https://www.mediafire.com/file/ddlwlol2y5sqp9h/kyko.rar/file
  7. An edit of Meta Gouki's Inuyasha, by me, Sumireko Usami. I didn't aim for any drastic changes, I just wanted to add a few new things, as well as giving more comboability. However I seemed to have stray away from my goal in some ways. ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Inuyasha can now combo between all of his Standing, Crouching, and Air Attacks. -New hit animations implemented, this is for more compatibility for 1.0/1.1 era characters, as some force older chars to use the new hit anims, which they don't have, thus making them invisible. -Midnight Bliss Compatability, using Midnight Bliss on Inuyasha, deforms him to Pure Human, thus rendering him powerless. -Special Kagome Intro, following the Anime, and Manga, Inuyasha promises to protect Kagome at all costs, If you try to have him fight Kagome, he will K.O. himself instead at Round Start. -Helper Debug Fix, the Super/Hyper Anim Helper was missing an anim, this has been fixed. -New Air Attack, Inuyasha will swipe his sword upward in the air, if hit, the opponent will fall to the ground. -Sound Swaps and Addons, Some attacks didn't sound very powerful at all, so their sounds were swapped out. -New Palettes and Icon, the Icon is an edited 25x25 Crop of Inuyasha's Team Select Sprite from the PS1 Source Game - Inuyasha: A Feudal Fairy Tale - in Group 8999, you'll find Older Icons, as well as the one originally used on top of that, he has several new color sets, as well as the default now being more saturated, to be more like the Anime. (original is still present, being named InuyashaPS1.act) -Added Compatability for a few lifebars, such as Melty Blood, Alpha Storm, Miku, Vortex, Touhou 7.5, Touhou 10.5, Touhou 12.3 -the Stats for Life were changed to 1150 -and Stats for Defence were changed to 110 -Almost all Animations now labeled. -Some Hitbox tweaking, some seemed a bit too close. -Grab now uses an Explod to make a Hitspark when Inuyasha punches his target -All Self-KO coding as been moved to statedef-2.cns, as it is a much better method. -When using Palette 12, Inuyasha has a Life, and Power Boost, he's still beatable, but it will take a lot of time up -Disabled HIT_BOUNCE, and HIT_LIEDOWN's PlaySnd, and MakeGameAnim States, this is done to avoid clashing with Inuyasha's custom HIT_BOUNCE/HIT_LIEDOWN's States -Labled all of the Palettes, this is done due to several new palettes being made by me, so I didn't want it to just be inuyashax.act - x being the number -Cleaned up a few sprites -A new Air Light Punch Attack, now giving Inuyasha the ability to combo through 4 Air Attacks, but on a very short time frame. -Added Failsafe Animations for Electricution, Burnt, and Frozen - This is for Characters that might force him into Animations that wouldn't exist, thus turning him invisible. -Recreated Inuyasha's Alt Palette from the PS1 Source Game, it is named InuyashaPS1Alt.act -Inuyasha's Tessaiga Transformation Animations have been added, with the first one being an Explod over the Tessaiga -Added SIT Animations -Added a few Midnight Bliss Sprites -Added tons of Winquotes for 1.0/1.1b - he still works with WinMUGEN -Animation Hitboxes all tweaked to be the same style -Cleaned up the Portrait a bit -Projectile Guard Sparks repositioned forward as they were too far back -New Hyper ------------------------------------------------------------------------------------------------------------------------------------------------------------ Hijin Ketsou Triple - D, B, D, B, y - 1000 Power ------------------------------------------------------------------------------------------------------------------------------------------------------------ -All Files now assorted into seperate folders. -Character Folder is now named "InuyashaGouki", this is to give him a distinct name from all other Inuyashas. ------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 4,1,2021 -Tweaked Hitboxes for Walking -Four Voiceclips Added, meant for Continue Screen -New Sprites added, for a New Lose Animation. -New Lose Animation -New Continue Animation -New Hyper ------------------------------------------------------------------------------------------------------------------------------------------------------------ Sankon Tetsou Max - D, F, D, F, y - 1000 Power ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Dizzy Sprites removed, the Rip used was discovered to be messy, due to this, Dizzy has been removed for cleanup reasons. ------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 4,11,2021 -New Hit Sounds -More Tessaiga Transformation Frames -Improved Lose Game/Draw Game Animations -Improved Guarding Hitboxes -Cleaned up State Naming (all Statedefs now have Proper naming) -Changed PlaySnd Trigger for Attack 320 (Crouch Light Slash) Swoosh now plays at Time 9 -Several New Palettes -Decreased Defence, and Life back to Standard Values -All Basic Tessaiga Attacks have been sped up slightly to better the flow -Tweaked a few hitboxes -New Hyper ------------------------------------------------------------------------------------------------------------------------------------------------------------ Hijin Ketsou Triple (Air) - D, B, D, B, y - 1000 Power ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Can Only be done in the Air (if not obvious enough) ------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 4,21,2021 -Hyper Level 3 Sound Added (Finally) -All Hyper/Superpause Times have been lowered to 96. -Kongosoha has been upgraded to Hyper Level 2, and will now use 2000 Power as a Result. -New Sprites made for the Kenatsu Hyper -New Animations made for the Kenatsu Hyper -New Midnight Bliss Sprite -Animation, and State Numbers for Light, and Medium Air Punch, have been swapped (Light = 400 | Medium = 405) -All Standing Attacks, and Grab have been tweaked to play way smoother. -Landing Sound now plays for Sankon Tetsou -Grab Bind Pos is now: 42, -23 -All three Hyper Helper States, have now been moved to hypers.cns -Cleaned up a bunch of Sprites -Fixed Self-K.O. Loophole - Inuyasha's Control is revoked entirely now. -Repositioned the Tessaiga for Inuyasha's Grab Sprites -Grab now uses Playerpush = 0 -New Hyper ------------------------------------------------------------------------------------------------------------------------------------------------------------ Tessaiga Slash - Kenatsu Hyper - D, F, D, F, x - 1000 Power ------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 5,2,2021 - This one is the smallest. -Added new Grab Sprites -Changed Grab Animation ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 5,15,2021 -Realigned Kaze No Kizu, left foot now stays in the same position. -All clips are now 44100, being freshly recorded from the PS1 Game, and then cropped. -Win State 182 is now using the original line once again! (which was "Is that all you got?!") -Lots of clips are now replaced with higher quality versions -All Unused Clips Removed -Few More Sprites Realigned -More Palettes Added -Four Special Palettes added. ------------------------------------------------------------------------------------------------------------------------------------------------------------ (PS1/Anime)DXModeNoneNS - NS = Normal Skin (PS1/Anime)DXModeNone - Full Recreation of Inuyasha being used in WinMUGEN when the DXmode is set to None. ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Inuyasha now has Special Win clips for his friends. (and enemies) -All SFX related to Inuyasha's Main Attacks are now in Group 9. ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 8,24,2021 ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Added a new palette. -the Supers that deal more damage now take more time to execute, and no longer have the same frametimes -A few new anims for the supers -new Portrait for 9000,999 -fixed winquote error -added swoosh for all Tessaiga Supers/Hypers ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 10,22,2021 ------------------------------------------------------------------------------------------------------------------------------------------------------------ -English Dub voicepack, done by Laharl added, english cns files also created. -English cns files -fixed taunt, I can't believe I never saw it cut off for that long... dang -cleaned up sff -cleaned up grab animation -added air grab -readded the new dizzy animation, clean rip found with the the help of Laharl. -added Parry Animation support for Alexei Roschak's Miroku and Sango -sped up a few animations, as they were a bit slow -changed some of the Lifebar Portraits -added StopSnd state that's hooked to the Hitstates, to cancel out voice clips -fixed a bug leftover from the unedited Inuyasha where the Air Dash would allow Inuyasha to go below ground -fixed all leftover color inconsistency issues with sprites ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 11,8,2021 ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Hijin Kesso Triple, and Sankon Tetsou Hypers can no longer be comboed into, as it did way too much damage. -Damage values for Sankon Tetsou and Kenatsu Hyper swapped, to be more accurate with Manga and Anime. -Added Frozen Sprite, as well as animations -Lowered Damage for Hijin Kesso Triple -Added Air Back Dash (States for it already existed in earlier versions of the edit, but it was broken, now it's functional.) -Replaced Crouch Stab with a Crouch Slash (at the moment is unused, and sprites might get revised later.) -Smoothed out the Hit Animations -Added Electrocution Sprites, as well as the animation (done in Eternal Fighter Zero style, so no skeleton) ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 11,19,2021 ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Smoothed out the Hit Anims a slight bit more -Added missing Jump Land Frames (the Unedited Inuyasha reused crouching sprites.) -Added Idle State if you do nothing for exactly 1,500 seconds. -Redid existing hitboxes for Attacks (the Hitbox for his head was a bit too small) -Added compatability with Eternal Fighter Zero - UNKNOWN's Barrel -Added in missing turn sprite to turn animation ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 11,21,2021 ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Smoothed out Backlash Wave Anim -Backlash Wave state now ends once the opponent is getting up from being knocked down. -Organized the snd file -Intro, and Win, now use multiple clips rather than the same one constantly. ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 12,8,2021 - I wanted to wait till' Character of the Month was over ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Lengethed the Second State for Sankon Tetsou Hyper (meaning he can't do a 2 hit combo right after to deal 330 Damage) -Added in missing frame for Air Jump Anims -Refined a few hitboxes for general anims -Cleaned up a few sprites -Hijin Ketsou Triple now has raised hit time, and now takes more time to exit -Fixed an issue where certain Hypers would give Inuyasha power -A cling now plays out when Wind Scar is used -Wind Scar Projectile is now activated at AnimElem 10, instead of 9, meaning it's activated when Tessaiga hits the ground now -Wind Scar Anims are a tad bit faster to compensate for this change ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 12,30,2021 ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Inuyasha's Jump Height has been raised to -8.9 -Width has been set to his own proportions and not Kung Fu Man's. -Ground Slam sound/explode are now tied to the common1.cns, meaning they won't play again if hit when downed. -Increased Inuyasha's movement speeds. -Special Thanks to Rumiko Takahashi, for making Inuyasha | Viz Media, Sunrise, for the Anime | Bandi/Dimps for Inuyasha's Sprites | Kappei Yamaguchi, for voicing Inuyasha, Richard Cox for dubbing Inuyasha's lines Laharl for making the English Voicepack and cns files and Meta Gouki, for making this.. decent out of the box Inuyasha
  8. Grab my characters here: https://sites.google.com/view/dissidiamugen Release History 8 MARBLES (NSFW) Contains gross humor and partial nudity V O C A L O I D K-ON!
  9. [PREVIEW] [Download] https://www.dropbox.com/s/soegltzjb8lgt1q/ZF_Occhan.rar?dl=1 Edit: Small update: (11-14-2022) - Fixed a slight animation desync on the enemy during Occhan Ranbu. - Fixed an issue on Occhan Ranbu not working against jump/aerial attacks.
  10. [Preview] [Download] https://www.mediafire.com/file/a5e8y8sfc10f085/scizor-v1.0_111422.rar/file [Comments] The idea of creating a Scizor has crossed my head for a while as he's one of my favorite Pokemon, so I made one. Feedback would be great. CHANGELOG BELOW:
  11. Dr. Kiln's normal bull terrier dog that mutated with the clay meteor into a monstrosity with a big jaw and vicious attitude, as well the only Kiln creation that remains loyal to him (and maybe T-Hoppy who was brainwashed in Sculptor's Cut), a dangerous dog that is bad to the bone!! Originally an edit of Xandegraf's Lockjaw, I prefer just to take the sprites from him and make my own version using my other ClayFighter chars as base. He has all his moves and even Claytalites from Sculptor's Cut with a big difference: I made the Combo System from 63 1/3, Insane Combos included, so now the dog is deadlier than in his game origin SCREENSHOTS: This is the last character I make for CF series in 2022 and the last addition to my Infinite Clayfare beta, my next move is to update Bad Mr. Frosty, Sumo Santa and High Five (the Arrange ver.)... and also a surprise char that will be included exclusively in the beta as well, so stay tuned in novemeber for more clay surprises Smells like an easy win!! Characters -> ClayFighter
  12. http://old168.blog27.fc2.com/blog-entry-42.html#more mediafire: https://www.mediafire.com/file/xtr57ho754xtkj1/U2Ris.zip/file This char is an anime woman oc, she instantly dies when the fight starts, (you can solve this by pressing the space bar while she does her intro ) also she seems to have a problem with her 12 color palette (i fixed it by removing it from her def file) She has robotic parts that can shoot fire or bullets, they only work when you are close to the enemy,, she can not jump or crouch she has good animations and cool sound effects
  13. Yoruichi TYBW JUS release 10/31/2022 OpenGL mugen 1.0+ Enjoy!
  14. https://streamable.com/3up8do This is an edit of Sunboy's Blackheart that adds an actual heavy punch and kick. Also, I removed Blackheart's nose. Because he's more handsome that way. OwO copy/paste from MFG thread: Deviations from your average Blackheart: italics are planned changes - Actual heavy punch and kick from Zox and Diepod respectively - OG HP and HK are now QCF+p and QCF+k specials, "Demon Summon P" and "Demon Summon K" - Various minute sprite fixes/details - new super - new specials This isn't final of course, there will be version 2 after I get done with my other v.2 char that is way overdue. KBlackheart Feedback is very much encouraged.
  15. [PREVIEW] Portrait & Stance [COMMENT] Name: Dark Arcueid MK-II Author: Suika no Otto / Otto, edited from 586 An edit of 586's Arcueid, well-known for having tons of super arts. [DOWNLOAD] Author's Yahoo Box Where are the files exactly?
  16. WAIT... WHAT!? you may say... I know, I know XD I was with time today so I found those sprites and started to make something... and that something became quickly into a character, so here it is. And before you ask... yes, this exists, maybe this is the first MUGEN adapted character from this game (and maybe from MSX, who knows) SCREENSHOTS: So yeah, this is another of those surprise releases I should make from time to time... and it was fun, believe me. And before you ask, it's also compatible with MUGEN 1.0+ (ken-m1.def, as always). I hope you like it You know what it says here =P Chars -> Classics
  17. My version of Dee Jay for Mugen 1.0 & Mugen 1.1. Hit the start button in match to see the move list. Enjoy!! Link : https://electroslair.blogspot.com/
  18. [Before] [After] it's just a small fix for this winpose to make winpose selector work properly(and added more midnight bliss transformations and more costumes in her winpose), that doesn't take anything from Beterhans and his awesome work that should be on everyone's roster. [Download Link] https://www.mediafire.com/file/q2cdbx0pp1tblkv/AWK_Morrigan_Fixed.zip/file
  19. Hi people, since I've posting a lot here since 2015, I decided this 2016 to make my official WIP thread with my future chars and projects in MFFA. Here you are: On works On hold (by now) I hope to add another projects of mine (like lifebars and Anti-Gouki Project fullgame), but by now only this. I hope you like this thread, guys!!
  20. [Preview] Thank you for the demonstration video Ultra Fatality! [Download] Click Here! Compatible with Ikemen Go! [Creators Comments] Thank you the player for downloading our character! Envy was originally a mini boss in the game and as such has very little sprites. When making her I had to make a few edits, but looking at her sprites helped come up with her moves! She has a Shadow Kick like Johnny Cage (and a EX Red version which goes further) She has Jade's Dodging Shadow, which allows her to pass thru Projectiles, even better she has the alternate (EX) version which is a pink glow which gives her super armor as well as projectile phasability. For anyone who is familar with Akira from Rival Schools / Project Justice, Then you will be familar with her other move which is a rekka similar to Akiras. But the references don't end there. Her final impact draws inspiration from Sho from Breakers. Stampede is reminiscent of Servebot fans. and her Level 3 super. OH boy. I'm not going to give the reference away to this one. But would you believe no one has ripped the sprites for the super background until now! (Me) PLEASE BE AWARE IT HAS FLASHING LIGHTS! We have more Scott Pilgrim Vs. The World characters to come! so please stay tuned! Also please check out Ultra Fatality's Youtube channel!
  21. Download links: https://social-unlock.com/vNmkA Unohana TYBW JUS release 10/3/2022 OpenGL mugen 1.0+ Enjoy!
  22. Introducing Stephen Stills !!! by Yours Truly (Ultra Fatality) There's tons to talk about when it comes to this character however I actually don't have the time right now to record as well as my video editor isn't working correctly sadly -__- but don't worry a video will be made asap but for now enjoy the screenshots as I explain what I can through text. About the character..... Stephen Stills is a heavy hitting character with minimum combo potential unless you spend the meter to extend, he relies heavily on meter to preform heavy hitting combos to take out his opponents quick and stylish. Stephen's playstyle is to rush down his opponents and mix them to death with overheads, lows, grabs, and unblockables. Save as much meter as possible to use against your opponents and destroy them. Trait : Break The Bank A Piggy bank will randomly spawn and fly across the stage and if you manage to break it, it will drop an random amount of coins for you to pick up. Stephen gains meter at the lowest rate however if you managed to pick up falling coins you can use the coins to gain meter much faster than anyone else What's Unique to Stephen..... Stephen can perform a crouch combo with light into heavy punch that launches the opponent into the air for juggles, he can also cancel his grab attack into his level 3 super. His level 3 is unblockable due to its long startup. He has amazing okizeme potential with most of his specials and supers. Stephen's Ex Special 2 drops coins from the opponent. Video Coming Soon..... Stay Ultra Fatal https://www.mediafire.com/file/c38mstlcgtpqw6y/Stephen_Stills.zip/file
  23. Character Download: https://www.mediafire.com/file/8k2hu2hfvmn3w7d/Moose+A.+Moose.rar/file Stage Download: https://www.mediafire.com/file/zracb14ypsiu0eq/Noggin+Orginal.rar/file
  24. https://streamable.com/445uw https://www.dropbox.com/s/rktxfjry1vpswwe/PC Elemental Lopunny.zip?dl=0 I would like to thank Wicloud for fixing the palettes and Endercreeper for the base character. This project took about 9 months to develop, adding in several new moves and mechanics while overhauling others. Elemental Lopunny summons the elements of fire, frost or lighting to claim dominance on the battlefield. Use heavy punch and heavy kick to enter elemental shift then forward for fire, backward for ice and down for lightning. The current element is display in the upper corner of the screen as Mystic, Valor and Instinct respectively. When in ice form, Lopunny will prefer to stay at range, relaying on summoning (up to three) snowflakes with quarter circle backward, medium punch to empower icy burst which summons an additional flake for every flake summoned by ice flake and air ice flake. These flakes gain farther utility via light kick or medium kick to send them hurling into her opponent. These moves require setup time and should her enemy be reluctant to wait, Lopunny has a number of deterrence measures from meeting them head with whirlpool to greeting them with a counter Icy hammer. You know, I’m NOT going to tell you how to play, have fun and enjoy. Other Limits: I try to keep this short, this character has been built for 1.1 although 1.0 can be used to a lesser A.I. (has something to do with ailevel not wanting to play nice with 1.0). There are plenty of combos that become harder to complete as the combo becomes longer, but be sure to save a hyper at the end for maximum damage output. There are a few things to keep in mind when comboing to avoid frustration. You cannot use rest while in fire more Fireball becomes combustion after setting your opponent on fire for instant damage at the removal of burn for that combo. Snowflake summon is limited to 3 flakes not including the flakes from Icy wind or Ice pins. Snowflakes summon can be launched using light or medium kick and will be lost if left idle or if Lopunny takes damage while in idle state Thunder requires a set thunderune to use or a charge gain randomly while comboing your opponent. Shockwave (lighting dash), ice flip kick, fire kick, and fire spin are limited to a combine total to 3 uses per combo. Barriers such as Ice wall, reflect and the more offensive fire mine are all on the same cooldown and cannot be used while another is active. Burning hi jump kick and anti-air punch are limited to 2 per combo. Strong jumping hard punch has a bounce so long as the juggle combo is below 10 hits and not already used launching kick loses effectiveness after a juggle combo above 5 hits Heave Ho! Only works once per combo Brutal swing losses combo bounce after a juggle combo of 10 hits or higher or already used dynamic punch has hyper armor but the link into burning finger does not submerge is hitable by any low attack fire spin and whirlpool are immune to projectiles burning targets (caused by fire special move the require charge or power) can be detonated via fireball key (conflagration) ;Elemental Mega punch can be used as a guard counter (requires 1000 power)
  25. [PREVIEW] This is my biggest work and I'm proud of it, it's the only character that I "created" not "edited" (don't worry hopefully I'll share my edits here soon). As the title suggests, this Morrigan plays like she did in the first Marvel vs. Capcom as accurate as I can, if you think you can improve it, go ahead but don't forget to credit me. [Download Link] https://www.mediafire.com/file/61o5vkr66fq1u01/Morrigan_MvC.rar/file
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