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Everything posted by Dissidia
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How can I make a static stage through FF3?
Dissidia replied to HiMuge1.1b's topic in [ THINK TANKS ]
Do you have the SFF already written in the def file? Share what you have so far. -
How can I make a static stage through FF3?
Dissidia replied to HiMuge1.1b's topic in [ THINK TANKS ]
You have it as "stages\Mountainside - Day.def " when it's suppose to be "stages/Mountainside - Day.def". -
Rim, Luce and Momoka by Dissidia
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How can I make a static stage through FF3?
Dissidia replied to HiMuge1.1b's topic in [ THINK TANKS ]
Depending on what exactly are you trying to get it working for which version of MUGEN. Indexed stages will have to be 256 color while 1.1 only stages support 32 bit. -
Capcom vs. The World Mythical Edition lag
Dissidia replied to mmmcheseburger3's question in [ MUGEN SOFTWARE HELP ]
This is due to too many effects going on screen and could be slowing down the engine. Which stages are you talking about? -
Moved to Compilations
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You could've just reuploaded Whiskey and call it a day. But instead, you've shared an IKEMEN compilation with 8 unreleased characters that weren't suppose to be out there...
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Please share your throw code.
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Here you go.
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SkyScraper24's Lily/Lilie Edit by IgnitionGrimmy http://ignitiongrimmy.weebly.com/downloads.html
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Itachi by Dissidia
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Viuda Negra (very old Ananzi)
Dissidia replied to Scarlet Lupercalia's question in [ CONTENT REQUESTS ]
The original Viuda Negra and the others can still be found on Borghi's original website via Internet Archive. https://web.archive.org/web/20060224073025/http://borghi1.free.fr/chars.htm -
Yeah. I was thinking about making a compatibility patch for XCB's Belphegor, but it looks like you did an fantastic job.
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Abandoned Question About A Lost Stage from 2007...
Dissidia replied to FrozenArtifactCollector06's question in [ CONTENT REQUESTS ]
So it's just a still frame of the show's title card? You know it's pretty easy to replicate this on your own. -
Onward to exploration! Lumine wants to battle in MUGEN!
Dissidia replied to GTFoxN6Y's topic in [ RELEASES ]
My apologies, but this is one of the most hideous things I've seen in a long time. The sprites, the dreaded gameplay, everything just feels wrong here... And that's why I love this Lumine. -
I was playing on Versus mode, I never play Simul Mode.
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Please look at the collection next time.
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Although you managed to fix some of the problems, I've found another one. Forward, MP followup to a QCB,HP creates an infinite.
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If you still have the sprites unindexed, index them as 255 colors. Open the color palette table and the first box should be blank. Add a 0 color on that (255,0,255) whichever preferred and you should be good to go.