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Found 780 results

  1. Yuka Takeuchi is maybe the most powerful fighter in the history of Variable Geo tournaments. That's why Miranda Jahana took part of her DNA and her fighting data to create the perfect clone. Known as False Yuka, this clone possesses all of Yuka's skills, but at the service of Miranda and her evil plans. Now, only left to confront Yuka and take the place of the original one. For those ones who follow my projects since long time, this project was proposed years ago, and even when I got some of the char advanced, I never got her finished or at least playable at all. Until now. For those ones who don't know about this, well... I made a rest from my ClayFighter chars to rework in an old project of mine that I quicky finished in a week, my apologies for cannot get her ready before June ends, but here it is anyway :P Now about the character: False Yuka Takeuchi A perfect clone of Yuka, the protagonist of Variable Geo series, made for the Turbo CD version of the first game and Saturn's Advanced Variable Geo 1 as the final boss, which uses Yuka's 2P colors (purple hair and pink outfit instead of brown/orange) as her default palette. Since I love Yuka, instead to make my own version of her, I prefered to make this clone that hasn't a conversion of any type for MUGEN until today. In general, she plays similar to Yuka with some minor differences in moves. Here's what you can find on her: All her basic moves and 6 buttons (3 punches and 3 kicks) Similar gameplay seen in the other girls I made as Shelly Tarlar and Roxy with Capcom's FX and sounds Used XCB's CS SFF for DivineWolf's Yuka Takeuchi and Nyankiryu's Yuka voice and some sounds A megamix of Yuka moves from the entire V.G. series 2 throws, 3 specials, 3 EX moves and 5 supers 12 palettes, one of them based on Yuka, obviously As most of my creations, made under WinMugen but compatible with M1.0+ (data, winquotes, etc., just choose fyuka-m1.def and that's all!!) Screenshots: I hope you like them, she's now part of the Doppelganger Project just as Shelly Tarlar and Roxy, now having enough chars to get their own separate section. Apart of solving bugs, I hope to make special intros and wins against their real counterparts, especially the ones made by DivineWolf (Shelly/Tia, Roxy/Poison and False Yuka/Yuka), maybe next time ;) You wanna fries with that? Characters -> Experiments
  2. PREVIEW (NEW UPDATE!) DOWNLOAD https://onedrive.live.com/?authkey=!AIZVdG4fpxJ0TMA&id=EC53FF9C3EC05CB5!105&cid=EC53FF9C3EC05CB5 INFO The best Goku for MUGEN gains a new update a month ago. 280gou did some adjustment on Goku. Here's the update log. - Configuration and AI revamped - AI fixed - Power cost fixed in some supers like Super Genki-dama - Goku is now invincible when the assist character attacks during Genki-dama charging - Bugs on the sprites fixed - Some other adjustment are in this patch by NKYMD https://ux.getuploader.com/NKYMD/download/90
  3. [PREVIEW] [DOWNLOAD] [Url=http://www.mediafire.com/file/v2vxv44lan85b8o/Longhaul.rar/file]I know i misspelled it...[/url] [COMMENT] Dug in the crates a bit and updated on of my favorites from a few years ago. An original stage with animations, superjump, looped bgm and zoom. I added added more height to the sprites to increase the superjump. The 1.0 jump was kinda low and the 1.1 with zoom was non existent. Lol! Well...click and enjoy!
  4. PREVIEW DOWNLOAD https://mega.nz/file/e98CmApB#4u1OrrCRi-PDBVvOKfsLgn1jsrXQdFERRA812IjT_TU INFO Winter released the FINAL version of his version of Athena Asamiya with her appearance from KOF XIV. Despite few bugs in the sprites it's really a good improvement over the previous version of her.
  5. This character is compatible with MUGEN 1.0 and 1.1. Here is Wario. = BIO = Wario is the large, obese, muscular, greedy arch-rival of Mario. Wario's name even plays on the word "Warui" meaning "Bad" in Japanese. His first appearance would be in Super Mario Land 2: 6 Golden Coins as the main antagonist of the game. For the first time, Mario's objective is to retrieve something of his own posession, and not for the benefit of someone else, like Peach or Daisy. Wario steals Mario's castle in the country of Mario Land (yes, mario owns a country) while Mario was saving Daisy in Sarasaland, and Mario had to get it back by defeating Wario once more. A ton of people (including Nintendo) loved the idea of an anti mario (that wasn't bowser), so they elaborated more on Wario's backstory, saying that he was bullied by Mario during childhood, with one example being Wario and Mario playing as sheriff and robber. Wario ended up being the robber 1,255 times, and was only the sheriff once, and when he did get that chance, Mario made fun of him every chance he got. You can probably tell how much of a mental scar that would have caused, although his obsession for money had been there since Wario was an infant, as he used a giant magnet to trap riches in Yoshi's Island DS, a game pre-dating even Mario Bros. from 1983. He even fought with Baby Bowser over a giant tub of gold during the ending of the game. Eventually, he got his own spin-off series in Wario Land and WarioWare, which turned Wario from another villain riding the Mario hate train, to an anti-hero who only does good deeds if it is for his own benefit, without caring if it benefits for anyone else besides him, which definitely added more depth and character to what was previously a monotonous bizarro clone. At least Nintendo treats him like an actual character in the Mario universe, and get's a spot in pretty much every game Mario has been in (aside from the main-line mario series), which is unfortunately not true for his partner in purple ;( = GAMEPLAY = This Wario plays nothing like other versions of M.U.G.E.N Wario. He has a CvS2 game play style, with a more refined combo system, particularly with Wall Bounces, which now has a whole new combo system added to it. Wario's moves are kept the same from the original Warner version, so he has the Fire Shot, Super Spring, Hyper Punch, and Shoulder Tackle. I decided to add little nuances in these moves, such as the fact that you can cancel Light Shoulder Tackle into Medium Shoulder Tackle into Heavy Shoulder Tackle into EX Shoulder Tackle. It makes the combos look so much better. While this Wario uses Warner's sprites, you can see I have made some edits to them, particularly with his clothing and his face. I changed the eyes to a black circle with a white dot in the center like he normally does, instead of the small black pixel Warner uses. I'm not saying it's bad, it's just that I think it looks somewhat better on Wario. A new mechanic Wario has is the Super Fart. This move works exactly like his Down B in Super Smash Brothers. If he hits his opponent or gets hit by the opponent, his fart meter slowly charges up. You can perform the super fart at any time, but the fart meter you've built up to that point determines the strength of your super fart, with the maximum super fart dealing 50% damage. His AI has been completely refurbished. It is much more advanced and bugs with the previous old AI is removed. Needless to say, I hope that this is the best MUGEN Wario out there. The POTS Hit sparks and Hit sounds are present by default, but you can change that via the configuration file. LINK http://www.mediafire.com/file/kpozdu4vo5t4zin/Wario.zip/file That is about it. I hope you enjoy this character. Who do you want to see next? for M.U.G.E.N 1.0/1.1 by JtheSaltyy enjoy!
  6. ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 222nd Stage That I Created Into The Mugen World! Today I Wanted To Make Another Sports Ring Stage In Which Fighters Battle With Audience In Attendance! I Thought This Might Be A Great Stage That Will Go Along With My "Street Brawler Tournament" Stage In Which The Fighter Is Finally Known For His/Her Fighting Skills! This Is A Step Up From The Streets... Your MUGEN Fighter Has Entered The World Of The Semi-Pro Leagues! The World Of Semi-Pro Is No Joke And It's Time To Get Serious! Your MUGEN Fighter Is Slowly Building Up Their Rep For The Big Leagues Of Fighting Tournaments! This Stage Should Give Your MUGEN Fighter More Motivation To Become The Best Of The Best! Good Luck Fighters And Go For Broke! ⊂(▀¯▀⊂) I Added A Super Jump To This Stage And I Messed With The Bounds And Tensions To Make Sure Your Fighters Are Adjusting Properly On The Stage! I Really Love How This Stage Turned Out! You Know... This Stage Still Makes A Great Boxing Ring But I Wanted To Mix It Up For Mix Martial Arts And Stuff! Either Way... I Still Love A Great Tournament Fight! Enjoy And Keep Being Awesome All You Awesome MUGEN Fans! (o^.^)-b Enjoy Another City Theme Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु” https://coolanimehustler.blogspot.com/
  7. [Kantai Collection -KanColle- Char] Zuiho by pikapon ʕु-̫͡-ʔु”--Whoa!! The Amazing Author "pikapon" Just Released One Of The Kantai Collection -KanColle- Characters From The Game! If You Want a Challenge This Character Packs Some Serious Heat! Not Only Does She Packs The Heat She Has Six Of Her Friends That Add Fuel To The Fire! Just Like Touhou She Can Keep Up With The Best Of Them When It Comes To Bullets Flying! This Is A Pretty Awesome Character and I Love Her Win Expressions When She Wins a Fight! Look For "瑞鳳" on His Blog! Look For "瑞鳳(2017.07.09)" On The Onedrive! We Finally Got Another "Kantai Collection" Character In Mugen, Yay! http://blog.livedoor.jp/pikapon01/ https://onedrive.live.com/?authkey=!AMVqC20yNmYBq9o&id=93AEE5C435948592!211&cid=93AEE5C435948592
  8. 05/05/19: (Incident Zero) Aya Shameimaru and Sanae Kochiya released The 11th and 12th Incident Zero-styled characters, the tengu news reporter Aya Shameimaru, and the Moriya Shrine maiden Sanae Kochiya, has been released. Get them in the Incident Zero section of the Characters page. Link: http://ricepigeon.neocities.org First release. First release.
  9. (-_-): http://www.mediafire.com/file/4z5yqxjcvg2nlym/Black_Kulou.rar/file (-_-) fixed version: https://www.mediafire.com/file/oknkvx8bzxh4kk3/Black_Kulou.rar/file
  10. Oh look, another remaster! And guess what? It's the little red rid-I mean, wizard herself, Ashley! Yeah, wanted to do this cause bored and stuff. Here's a vid showing her progress. Hope you likey. :3 VIDEO:
  11. Miyako is here to prove the power of Bajiquan to the MUGEN world! This is also my very first character with an actual custom AI, so, you won't have a watch mode pushover for once. With that done, this will be the last character I will be releasing for a while as I'll be mostly just do updates/possible AI patches in the meantime. Get her here: https://1drv.ms/u/s!AvDqTmHZ37DiiCSJjrHUoppZ82Uu?e=TTwBpf Updates: All characters: - Minimum damage scaling decreased to 10% for normals and specials, although all supers have their mininum damage scaling raised to 40%. - Significantly decreased power gain on hit and on block across the board. - Fixed Burst knockback by removing the small gap that allowed for OTGs. - Fixed a detection error for Gold Burst. - Standardized pre-wallbounce velocities and launcher recovery times. - Introduced Gold Mode (however, only Miyako has it atm). Puella Magi characters: - Revised Magia Overflow. - Passive meter gain disabled while performing supers. - Magia Shield causes hard knockdown on both grounded and standing targets. Touhou Project characters: - Removed power requirement for Spell Card Mode. Spell Mode also now has passive power gain. - Slight revision for Brave Guard. SNK characters: - Rolls and air dodges cross more distance. Kadokawa characters: - Blast now restores 200 life on hit and 50 life on block. - Reflection Guard cost reduced to 250 to compensate for lowered meter gain. - Passive meter gain disabled while performing supers. Eternal Fighter Zero characters: - Instant Charge now recovers a minor amount of life and power. - Reduced healing from Recoil Guard, but now occurs every time it's successful as opposed to every 5 successes. - Fixed Recoil Guard velocity bug. - Fixed bug that sometimes made Instant Charge unblockable. Sayaka Miki: - Fixed visual error in Prestissimo. - The x version of Squartatore is now semi-safe on block, y version is now air unblockable and z version now goes farther in zoomed stages. - Made it so that speed buff occurs outside of Allegro mode and relies solely on Allegro points instead. - j.2y has more hit velocity, allowing for more consistent follow-ups on hit and block. - Increased horizontal reach of launcher. Hieda no Akyuu: - Both x and y versions of Renbuken are speed up. - Miare Setsugetsuka has increased hitbox size and slightly higher damage. - All versions of Miare Missile have paintbrushes spread increased, giving them effectively larger space coverage. Homura Akemi - Artillery Strike damage slightly reduced and incurs increased damage scaling, but has increased number of hits to help it and AT-4 overcome guts more easily to compensate. - Fixed a few misaligned hitsparks. - Mark XIX Desert Eagle's version x, both ground and air, as well as her C4 counter are no longer affected by most anti-projectiles. - Fixed bug in Rebellion that made it put helpers in custom state. - Fixed FN Minimi float bug. - Fixed bug in all versions of L16 that caused it to be unblockable if it hits on frame 1. - AT-4 has increased damage scaling. - Rebellion is less affected by damage scaling. - Bullets from 6.z have slightly reduced frame advantage. - Time Stop Special now renders all of Homura's attacks unblockable in its duration. Hotaru Futaba: - Dash and back hop speeds slightly increased. - All versions of Ren-Gekki-Shuu sans EX version have less start-up time, increased velocity and capable of plowing through single hit projectiles. Also has more pushback on block, making it harder to punish. - Shajou-Tai has less end lag on whiff and is completely invulnerable to throws throughout, but reduced ivulnerability against standard strikes and projectiles to compensate. - Dash attack has increased travel distance. Mio Kouzuki: - Fixed bug in j.2z (Short Range) in which Mio would regain control mid-descent. - Slight speed increase in all Short Range mode normals. - Slight guardstun decrease on a few Long Range normals. - Now has a standing overhead normal in Short Range mode. - All versions of Shikigami Tamer adjusted; The x version has less endlag, but does less damage and has less frame advantage to compensate. The y version is safer and has increased damage. The Reinforced version does more damage, travels slightly faster and has substantially higher guardstun. - All versions of Onmyouji have faster descent upon reaching peak height and decreased landing lag. - Little Match Girl versions x and y have decreased guardstun. Doppel Nanase: - Fixed hit velocities on all variations of Maiden Typhoon. - Fixed Maiden Volcannon's off-screen properties for zoomed stages. - Parry now has suction effect when successful. Parry renamed to Deflect. - All versions of Maiden Fire are now air unblockable and have slightly larger hitboxes. - Maiden Capture x has reduced start-up and Maiden Capture y has reduced cooldown. Nayuki Minase: - Fixed protection inconsistencies with Keropi Shield. - Fixed Minase Spring Cleaning's knockback inconsistencies. - Snow Bunnies orbit Nayuki faster, can no longer be affected by reflectors and render Nayuki immune to projectiles while they're active. - When summoned by Nayuki, Keropi's new trajectory tracks opponent's last position now. - Somersault Spike y version is now air unblockable. Mai Kawasumi: - Single Stroke no longer pauses juggle timer. Damage increased to compensate. - Slightly higher frame advantage with all versions of Scatter. - Closing Ground version y's non-held version sets Mai farther from her starting position. Archive: For my collections thread, visit here (which also details mechanics for an extra bonus): http://mugenguild.com/forum/topics/nep-heart-depository-186018.0.html
  12. https://www.dropbox.com/s/0cahsan5fk4rmfw/Idle Bound Da-Ji.gif?dl=0 Updated Neo Da-Ji version (gets updates) 1.1 https://www.dropbox.com/s/ybwny77wjcb3xdx/Da-Ji.zip?dl=0 Reduced the null field duration but all attacks now sap the enemy's energy bar on hit while active. null field grants hp reg at 3000 power and at 5000 power Air combos are now a thing (the AI may or may not care) Improved combo potential in exchange for less hp and def Improved air grab Improved FAC hyper Changed heavy standing kick projectiles will now properly cancel when hit with another projectile AI upgraded Hurt-boxes are now more consistent when Da-ji is hit Health potion now sets Da-Ji hp to 30% when used rather than adding 25% 10/28/2018 changes for 1.1 Standing light kick now has 4 active frames instead of one. Standing med and hard punch no longer infinite in the corner. fixed missing collision box in standing med punch limited crouching hard punch to hit only 3 times in corner lower atk priority in vaporal edge long and short range edited numerous hitboxes -Air grab has 4 ticks of active hitbox time. -Forwards and back roll now have collision boxes for throws. Slider now has 20 frames of recover now -Aerial dive kick special now has 16 frames of recover recovery time Tyrant moon can no longer be looped into each other. Vaporal edge now has the double startup frames, does not pull on guard, does self damage on guard. Original Version Da-Ji version (as is) 1.1 https://www.dropbox.com/s/6ap4j742mi1kbri/Mugen_POTS_Da-Ji.zip?dl=0 Bound Da-Ji for 1.0 version https://www.dropbox.com/s/z8ybf6ihgv0zufm/Bound 1.0.zip?dl=0 It took nearly a year to develop this version (A large part due to learning drawing, animation, rigging and designing). I'm happy to present to you, Honorbound Da-Ji, a dark fairy/plant hybrid with a badass AI to match. This merchant is not to trifled with as many would find themselves underneath her foot or if you're lucky (or unlucky) underneath something else .
  13. "What you see is what you get; just a guy that loves adventure. I'm Sonic the Hedgehog!" Here it is; the first MUGEN character I've created so far. I started him way back in late 2017, but I never got around to actually finishing him until now. Sonic is a six-button character with little reach but fast speed (Sonic? A fast character?? Shocking, I know) and is a MUGEN 1.0 character. Features: -2 Specials -4 Hypers -3 winposes -2 intros + 1 unique intro -6 palettes -A multitude of winquotes Download: https://www.mediafire.com/file/d0iluijmp1enum9/Sonic.zip/file Credits:
  14. ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 221st Stage That I Created Into The Mugen World! Today I Wanted To Make Another Outdoor Theme For All Of You Awesome MUGEN Fans! I Decided To Create A Pirate Theme Stage In Which Your Fighters Set Foot On A Pirate Haven! I Was Interested In Creating This Stage Theme Because I Learned About Pirate Havens! What's A Pirate Haven You Ask? A Pirate Haven Are Ports Or Harbors That Are A Safe Place For Pirates To Repair Their Vessels, Resupply, Recruit, Spend Their Plunder, Avoid Capture, Or Wait For Merchant Ships To Pass By! To Me...It's Sounds Like... It's Also A Safe Place For Pirates And Even Bandits To Have A Brawl Without Any Disturbances! This Stage Is The Perfect Stage For Your Pirate Or Bandit Fighters To Have A Great Fight Or Even Become Partners! In A Way, This Can Be A Great Intro Stage For Your MUGEN Game Because This Can Lead Up To A Bar, The Town, Or Even Another Port! Enjoy! I Made This A Normal Compact Stage And Messed With The Bounds And Tensions To Make Sure Your MUGEN Fighters Are Adjusting Properly With The Stage! I Love How This Stage Turned Out! You Know... I Always Wondered How Pirates Recruited One Another When They Set Foot Into A Pirate Haven! Maybe They Show Their Swords Instead Of Resumes! Who Knows? LOL! Enjoy Another Outdoor Theme Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु” 🏴‍☠️ https://coolanimehustler.blogspot.com/
  15. PREVIEW DOWNLOAD http://www.mediafire.com/file/c99d058i15yfscv/DSvSFmugen.rar/file INFO Here's the Version 6 of Darkstalkers vs. Street Fighter! Changelog - Added Huitzil/Phobos and T. Hawk! - New stages available (i'm ready more for the next update) - New or updated versions of the roster - Arcade Mode rearranged - Fixed minor issues on the Uno Tag System I still need to do few things like change Shadow Lady's portrait and Gill's victory portrait, but this will be done in the next update. ENJOY! 🙂
  16. It took me a hard distance to finish some materials from my newest creation. So for this day, I have DONE editing from him. A big UPDATE: I am completely done adding my improvements and pizzazz from him recently. So I present to you for my newest character.... COURAGE THE COWARDLY DOG!! Video: Download Link: Fully release! Though he will be another decent-looking Cartoon Network character ever made, after the Powerpuff Girls, Gumball and Chowder being out. If you tested him, please send a positive feedback after you see any problems from him.
  17. Warner has updated another Simpsons character. This time around, it's Bart's evil twin brother Hugo. It's pretty much a minor update. He has a new intro, his Aerial Strong Kick has been added, and he now has animations for being cut in half, scared, and Scorpion's Toasty. Download here.
  18. Daisy, queen of Sarasaland, escorts herself into the MUGEN frenzy! Get rady to see daisies fly! Download: https://www.mediafire.com/file/o3lodk8063rf9h3/Daisy_v1.8.zip/file Older versions (if you care): http://www.mediafire.com/folder/m0l3659k71abl/Daisy If any bugs or problems crop up, let me know, and I'll attempt to fix them to my abilities. Thank you! CURRENT VERSION: 1.8 Versions:
  19. Be warned, this stage was not meant to be taken seriously. It was just a goof me and Joey pulled cause why not? I edited a Rivals of Aether stage and made it as accurate as I could have made it to the video, obviously at the cost of giving player 2 the disadvantage of being cornered much more easily. Whooooops... Anyway take it. Take it now. Download: http://www.mediafire.com/file/cr6t3ul82m5ir9k/Wario%27s_Hallway_v1.0.zip/file Older versions (if you care): http://www.mediafire.com/folder/1aakyt6a9jrru/Wario's_Hallway If any (absolutely detrimental) bugs or problems crop up, let me know, and I'll attempt to fix them to my abilities. Thank you! CURRENT VERSION: 1.0 Versions:
  20. Another 2ho by me and one of the main characters herself, I plan to make Reimu lean towards a hybrid of zoner/rushdown whose Unique Ability involves the Hakurei Barrier (to which I still have yet to implement). With something that versatile and effective, she'll compensate by having relatively below average damage output compared to what is standard for Generation 1. For the record, this will be exactly the last WIP in line I'll be doing for a while as I'll go on break, making periodic updates while working on my attempt in an all Nep Heart compilation with the ambition of taking them for eventual online play.
  21. Skunk from Skunk Fu! (NEW ORIGINAL SYSTEM) Welp, this took long enough. Sorry for the wait. Making this system on it's own took some time, let alone what's new. I'll fill you kids in on the skeleton of what he does, now. Features new to this Skunk are: -BRAND NEW SYSTEM. It's present enough to shift gameplay towards the strategy you're looking for without being required to win. It just gives you different ways to seal the win. (You'll suffice with supers just fine if you don't feel like learning a lot of new system stuff.) -A different spin on your average Target Combo. -Command Normals! -Supers cancel into one another! You can go from your basic super and empty your meter on the next one right after as the first one ends. Alternatively, sit on that meter for a full blast version of the second super you cancel into for more hurt right away! -A brand new move! It's 3 in 1! One's a low, basic projectile invincible, low profile roll, one's a palm that's all about timing, and one's an overhead, blockable, basic projectile invincible command throw that can also be a low if you don't do anything about it. Just don't expect that second low to hurt, it's tricky. All of them are combo openers, 2 of them change their deal with a second punch press, all 3 of them can cancel at the start with a kick button, too, and are Crouching Medium Kick cancellable to boot. It's a handy multitool called "The Shaolin Scramble!" It, also, replaces Rockhead Launch (That DP Headbutt) entirely for the trade of more general Kung Fu. This is, also, a Quarter Circle Forward move. It more than balances out! -A move that came hot off of the cutting room floor of the Alpha 3 Skunk! Hope it's still fresh! -White Stripe now lets you cancel the attack on versions stronger than the light one by pressing a kick button while he's rushing forward. -Each move has a stronger version of itself through the new Qi System that ends combos with versatility. One opens up to the most hurt, one gives you bonus meter to play around, and one adds stun with the ability to put the target towards the corner, or you OUT of the corner as a reversal option! Depending on whether or not you wanna hold forward or back, that is! -Proper Stun! Well, stuns. It's in the manual. They're in the manual, that is. -Techable throws! Honestly, that deserved to have been in the Alpha 3 Skunk, but it wouldn't be true to the Alpha 3 system. -Guard Shove! Pay a little meter to get those pesky frame traps, rekkas, and general pressure on block out of your face! -A new attack that's Dash Cancellable and also completely cancellable on startup by holding back! It can become a lot more, too! -12 palettes. That's 10 more than I remember releasing last time! -Taunts for different levels of health remaining and after winning! Also, both at once! He's got heaps more to say in general! -More intros, winposes, and more to see in general! -Nifty new system mechanics like a dash that builds a little meter and eases up the push towards dealing stun, a move that catches attacks and pays you Qi for it, two snazzy options to do after that catch that use meter (unless you wanna catch more,) a secondary recovery option off of knockdowns (even the hard ones for the price of Qi), and the ability to unleash your potential! See the manual for details on what Qi is even any good for! (Trust me, it's pretty good for stuff! Especially when that move that catches attacks can be done on blockstun OR HITSTUN for the price of Qi and holding forward during the command! (Hitstun version of that requires you to eat 4 hits, first, though.)) -Finishing moves for when your target's down to their last ounce of health before being knocked out! Signature Finish wins it in style, where Simple Finish closes the match in a snap! Signature Finish features an improvised Meteor Hammer Conker! Yeah, I know, it's rather meaty for a skeleton. :x If it helps, the skeleton's very fresh. Screencaps may not do a whole lot of justice to show how he's grown like motion would, but he's come a loooooooooooong way! Do be kind and report any bugs so I can attempt to fix ^^; Thanks for your patience, this one's different, this time! I can patch in an AI when I find the time, I just gotta get this out there, he's been a long time coming. GET HIM HERE! EDIT: Welp, just paste this into your address bar, I'm too tired to deal with links not behaving: https://mega.nz/#!hbQB2boB!8LihqkqnB7TvKzxnKoQC-MREpQP-1AI96vGqZx30llg If that don't work, just bug me in PM's.
  22. PREVIEW DOWNLOAD OneDrive MEGA INFO The powerful brawler and waifu from Streets of Rage franchise finally gains a proper version in POTS Style! Here's Blaze Fielding by Rhythmical/Rhythmness and me. Rhyth started on Blaze but decided to stop and provide a Beta version cause Rhyth now is working on other stuff. So i decided to continue with her, doing the necessary additions, fixes and tweaks. Even that Rhyth wanted to add some more stuff on Blaze, i can say that now she's complete, playable and i hope you all enjoy to play with her. 🙂 All details and movelist in the "Read me!.txt" and of course feedbacks are very welcome.
  23. (-_-): https://mega.nz/file/sH5iSKjL#hZ3DEAlVlLF_Zc1PN3uOJoYnP65tJlSJChf3t1KF3tk (-_-) update version: http://www.mediafire.com/file/2jyuxoacwu8e08x/Goku_SSJ10_Extreme_Butoden.rar/file
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