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My Creations


  1. YUKARI YAKUMO PRESENTS - EVE PROPER 1.0/1.1b SUPPORT || ORIGINAL BY DJ-VAN Oh boy oh boy, this is an oldie, and a classic too... maybe? who knows really. Well, I had this done before but the files for it were lost when my laptop died, which really sucked but, at least I was able to have it done even faster this time, anyways. the Everything vs Everything screenpack, to my knowledge at least, has never had any win screen, not even proper continue, survival, or arcade end screens when put into 1.0/1.1b, so I decided to take a shot at it myself, the Lifebars are also edited to use Boxes instead of triangles, making full use of the 1,1 scaling for icons. I didn't want to make any drastic changes, as I fear of killing the classic theme. the folder is already setup for use, just change the motif to data/EVE Battle/EVEvolve/system.def or data/EVE Battle/system.def the unedited lifebar remains in folder within. http://www.mediafire.com/file/8nffrkaodny46pt/EVE+Battle.zip/file Stages using the graphics from Menu, and Select were also made (you see them above), you can get them here. http://www.mediafire.com/file/zck9ms120914cgp/EvEStagePack.zip/file I do not by any means, take credit from DJ-VAN for the work the dude did, this screenpack is amazing, but it sucks that not many have really gave it proper support for newer MUGENS.
  2. The beautiful nurse and teacher from Justice High School and one of my favourite waifus in Rival Schools series, which was one of the 2 characters from this game series that appeared in Namco X Capcom. Having no real version of her for MUGEN (only as a striker on Shimon's Hideo), I want to take my shot trying to recreate her, in waiting that Li Kun finally finish his neverending WIP of her resprited or Odb718 rip her from Project Justice so anyone else can make her. Apart of the fact that NXC doesn't have so much love since years ago... So, with all of this in mind, I wanted to recreate her as accurate as possible as she plays in the games (mostly in RS: United by Fate) instead of being another NXC character, and even I gave her a partner, noneless than Hideo Shimazu as her striker. These are the features you can find in this character: First of all, sprites and some FX from Namco X Capcom (and some FX from SFA series) Voices and sounds from RS: United by Fate 4 buttons: 2 punches and 2 kicks A few edited sprites to make her compatible with MUGEN basics 2 throws, 4 specials (1 aerial) and 3 supers, one of them with Hideo (those ones who know RS will know what's this about) Made under WinM but also compatible with MUGEN1.0+ (you know, select "kyoko-m1.def" as usual) 12 palettes, most of them based on RS & PJ palettes on Kyoko and a couple of cameos as always And now, the screenshots: Made in a couple of days because I was inspired, my love for this game series and in part also because of the recent collection I made... which even I came back to play RS in my PSX again to see how she plays. I hope you like it, maybe I also could retake that old project called Batsu that I made in my youth as a n00b creator, since now I don't have to make the sprites since they're done now, that will be seen... This is our school, we must to protect it!! Characters -> Adaptations (Capcom series)
  3. ❥꒰ Hi, this in this case I wanted to do something different...Therefore, introducing... MY LEGACY 1.1 MUGEN [3500+ CHARACTERS] so, basically with this mugen, this mugen was inspired by the situation where Long Tran a youtuber who made a mugen just like this and provided links to it but then disappeared....me and a few other people back then really wanted this game but, he deleted everything and left before we could ever get it... SOOOO, I decided to grab the screenpack that he used aka the 3500+ LEGACY MUGEN 1.1 slot screenpack (which you can get here) and filled it up myself and now that it is done it is now released to you all to play and put a rest to the situation of constantly searching for this mugen that being said, here's some information... - Characters: 3500+ (obviously) - Stages: 75 Stages - Sound aka Music: 5 - DL Link(s): Link has been updated! I decided to upload the entire game via mega.nz! you can get it here - Preview: That is all, I hope you enjoy and, if you have any questions or concerns let me know under this very post btw even more info about this mugen is in the description of the video!
  4. decided to give this stage a much needed facelift because to be honest, everything about the original has bugged me a lot. download here: https://www.mediafire.com/file/1y4ve59x6powz13/Mountain_Snowstorm_2022_Update.rar/file
  5. All credit for the original template belongs to Ryon, I just made this edit. Yeah, an edit of a template. I made this to compete with the edit by CrossoverLover98, but also because I found Ryon's original templete to be the best one out there. I just figured some things could be in my taste, but I mostly made some things accurate to MvC, as well as a few general fixes. Let me know if this needs to be moved. Changelog: [Download here]
  6. Hi people, since I've posting a lot here since 2015, I decided this 2016 to make my official WIP thread with my future chars and projects in MFFA. Here you are: On works On hold (by now) I hope to add another projects of mine (like lifebars and Anti-Gouki Project fullgame), but by now only this. I hope you like this thread, guys!!
  7. [PREVIEW] [DOWNLOAD] Weapon-lawd! [COMMENT] Decided a drop a little jewel I've been holding on to for a bit. This time a very cool game that was ahead of it's time and really didn't get the love it deserved. Weaponlord. All the stages come with super jump and animations with the 1.1 having zoom features. Thanks to Maxim(who I believe is Davismaximus in the mugen community) for the original sprites. Click the link and enjoy!
  8. 11 years ago, Earthworm Jim was released for first time, so this day is the day that my "ClayFighter Project" was born. So I made a whole event of this, since I couldn't do it past year, and I made this: 1. (Almost) All ClayFighters have been updated!! Good part of my ClayFighters were updated (excepting High Five, HoboCop and Kung Fu Man 63 1/3), all with various code fixes, some with new intros vs. and some others with new Claytalities (mostly the Knock Off Top Half). So, here's the big list, marked as spoiler since is something big Characters -> ClayFighter 2. ClayFighter 63 1/3 Lifebars have been released!! These lifebars was a project so old as Jim himself, but I never couldn't concrete them at all, and in the last time when I retook this for my CF fullgame, I decided to get the jump to MUGEN1.0+, so the development was moves from WinMugen to 1.0, remaking all what I done and finishing what I started 11 years ago. These lifebars are made under 640x480 and has its own fightfx and common sounds from the game, trying to make them the most accurate as possible, and also I made original lifebars for Simul and Team modes, following the same line of the original lifebars. And is redundant to say they will be included in the Infinite Clayfare beta I want to release this year, meanwhile I'm still working on the screenpack. SCREENSHOTS: Add-ons -> Lifebars So here they are, all of them were made for today, so I can make a big celebration of this. And to coronate this, my fullgame ClayFighter: Infinite Clayfare now has its own page in my site, soon will be completed with more info, screenshots and stuff Happy Anniversary, the presents are for you!! LET GET READY FOR CRRRRRUMBLEEEEEE!!
  9. threw out the history in mugen we have many different spiderman's but never like this before in his timeline Earth-90214 he is more then a web slinger hes a private eye he fights thugs,super villains & nazi's.....alot and now he'll fight alongside any characters in mugen so ladies & gents I present to you Spiderman Noir! Created By Supaman2525 & ScruffyDragon ............oh and SUPRISE!!!!!!!!!!! heres hes brand new 1.1 Mugen stage Created by AvalokiteshvaraX https://imgur.com/gallery/orpbIup Noir DL Link: https://drive.google.com/file/d/1jyjZ69UF0tRNWMKiVNZGRp9hfLCqw1hc/view?usp=sharing 1.1 Stage Link: https://drive.google.com/file/d/1LU4WMnw6q2hK52h3641CxbdzgAt8tvgx/view?usp=sharing wanna thank Scruffydragon for his awesome help and to thank blackdragon for his help on spriting him and to thank AvalokiteshvaraX for creating this awesome stage hope you all enjoy it
  10. Original Screenpack made by gwa_pao/pao. This Edit adds a Win Screen, a proper Congradulations Screen, proper Game Over/Continue Screens, and proper Survival Results No Credit stealing is intended Please enjoy this edit! Another Oldie, this one didn't get as much attention as Everything vs Everything, but I still like the overall aesthetic of the Screenpack, and decided it should get the same overall treatment, honestly. It originally was "ported" to 1.0, but barely, none of the new features supported, it was just the unedited WinMUGEN version, slapped onto a 1.0 build. None of the screens were fixed from the original either. This edit has been made to add the new features, as well as fix the screens. Included with the Screenpack, is a few screenshots, and Stages based off the Menus. ------------------------------------------------------------------------------------------------------------------------------------------------------- Systems are Sorted Differently this time. ------------------------------------------------------------------------------------------------------------------------------------------------------- Any systems utilizing their own specialized select.def, are put in the "SpecialSystem" Folder, with the slot number added at the end of the file name. ------------------------------------------------------------------------------------------------------------------------------------------------------- Any systems utilizing the universal, normal select.def, are put in the "NormalSystem" Folder, with the slot number added at the end of the file name. ------------------------------------------------------------------------------------------------------------------------------------------------------- All the System variations are listed out in the Screenshots Folder. https://www.mediafire.com/file/jai1slfo93lz7ih/UnknownEdit.zip/file
  11. this theme is about a mugen game that you think called: mortal kombat vs capcom, here is the link of the game: https://www.mediafire.com/file/0bcn77k6cxby9yz/mortal_kombat_vs_capcom_%28matter%29.rar/file
  12. A character that doesn't need presentation, all of you know about him and his multiple versions, edits and cringe strange versions. But what can I offer new for a so touched character like him? What about a ClayFighter 63 1/3 gameplay? So yes, I made him with the same gameplay you know and love of my CF chars, and even as the new guest character for my upcoming fullgame (apart of the already guests in CF series, Earthworm Jim and Boogerman). Here's the list of the new stuff you can found on him: 6 buttons instead of 4 (3 punches and 3 kicks) New winpose and new throw (now he has 2 of them) All his moves from last MUGEN versions excepting Kung Fu Block (maybe will serve as base for the CF's Parry I want to make) All his EX/Fast moves are now his strong versions (and strong ones are his medium ones) Kung Fu Zankou: normal versions are the Combo Openers (changed command to charge B, F + kick) and Fast/EX one is now a super Kung Fu Knee now has the D,DF,F + kick command in all his versions 2 Claytalities, which have his signature moves (KF Palm and KF Upper) New sprites for custom states sprited by me (cut in half, squish and squeeze) More use of his yell voice, so now he isn't a silent warrior anymore 13 palettes, 12 based on other ClayFighters and the original one also included if you want the classics And of course, the complete CF Combo System on KFM, including Insane Combos!! And now, the screenshots: I enjoyed a lot making this character and it's my first time making a real KFM (AGP's Kung Fu Fan is more of a spriteswap, so he doesn't count), it was so fun and I'm so satisfied with the final result, so I hope you can enjoy this char so much as I do You must defeat Tu Shou to stand a chance Characters -> ClayFighter
  13. apart from the texture being made 3 years ago this stage didn't really take long to make. https://www.mediafire.com/file/404go4o4oc87jna/Fighting_EX_Layer_-_Training_Stage.rar/file
  14. Well........ It's been a while since I posted anything stage related, this is the Knuckles Chaotix's Botanic Base Level 1 (at Day) It has all the animations from the Level, having the functioning Fountains, and Waterfalls, it's a decently lengthy stage, but doesn't have much vertical support. the Level's Music, Midnight Greenhouse, is included in the zip, as a .ogg file, with looppointing, so the song loops as it normally does in Chaotix, it is exclusive to 1.0/1.1b, but can be downgraded to WinMUGEN, at the cost of the Localcoord features, as well as the Looppointing. (Due to issues with Mediafire at the moment, Google Drive is used instead) https://drive.google.com/file/d/1HKTeMpQRdscMnigOVltkSxtZ-QoRkwUR/view?usp=sharing
  15. hello boyos, I'm Mialere, and this, is a character that I was making on this days, still in beta for errors and balance it's name is Beast: he comes from a world of anthro animals, but he visited from some humanoid being, called by Fobos (a character of mine also), now, he works for him, and is ready to fight anything that come against him! fix some things! Download: https://www.mediafire.com/file/xaoxve6wfahny12/beast.zip/file edit: video demostration edit 05/18/2023: character updated for some Fixes and And feedback
  16. Sagat (CvS2 Reimagining) Sagat is known as the emperor of Muai Thai and it's not hard to see why. He has proven himself to be an elite fighter from a young age, and has improved over the years. He first appeared as the unplayable final boss of Street Fighter 1, and was the host of the first World Warrior tournament, and it would be in this final battle that saw Ryu scar Sagat with a powerful shoryuken. Sagat would swear vengeance against Ryu for nearly killing him. Sagat would later appear in Street Fighter 2 as one of the four shadaloo kings, and would take part in a large majority of Capcom's games featuring Street Fighter. Sagat is a zoner, and has proven that the zoner can be the best in their game. Sagat in almost every game he has appeared in has been considered a top tier or the best character in the game, with the exception of Street Fighter 4 and 5, where Capcom somehow made Sagat subpar, which both impresses me and pisses me off at the same time. His strongest appearances were undoubtedly his CvS2 and SF2 Turbo appearance, specifically Old Sagat. Since Sagat is my favorite fighting character ever, and CvS2 is my favorite fighting game ever, it's pretty obvious what game I'm 100% basing this Sagat off of. Not only does Sagat have his incredibly god tier CvS2 appearance in this Sagat, but he also has his Old Sagat mode, which makes for two of Sagat's strongest appearances in this one Sagat. You can see my bias towards this character. Sagat's low and high Tiger Shots make Sagat the best zoner in all of his games he has appeared in. The rapidly changing velocities of his Tiger Shots can make avoiding Sagat's fireball game a nightmare. Of course, Sagat has more than enough tools when his Tiger Shots have been jumped over and he's face to face with his opponent. If he wants to get his opponent from being too close, then dodge blow-away punch would do the trick. His Tiger Uppercut is a deadly anti-air, and the Tiger Knee is an excellent mix-up tool. He has two new attacks in the Tiger Rush, which is a special from SFV, where he can either sweep or kick, which is a great meaty tool. He also has the Tiger Bait, which is a counter move. However, this move cannot counter crouching moves. Overall, Sagat has all the tools he needs to win his matches. Feedback is of course always appreciated. http://www.mediafire.com/file/sgaxuy75cvy9hkd/Sagat.zip/file Have a good day, and stay epic, fellow epic gamer.
  17. after allowing this thing to sit in my hard drive for 5 years, I finally went "fuck it" and released it to the public. this was my real first attempt at coding a stage and my first attempt at converting one from Knuckle Fighter Alpha. I'm aware that someone had converted the stage years before I did, but my version has yscale code implemented to the parallax floor. I also made a sunset alt because I can. download here: https://www.mediafire.com/file/2vwloxsgydnl9g0/Hitomi_Stage.rar/file
  18. I edited Quetzalcoatl_88 Huey Sprites. Huey video gameplay: Huey download link: https://www.mediafire.com/file/tfcbwsahylyrb5r/Huey.rar/file
  19. Yes you read that correctly. I, Ultra Fatality am releasing something !!! Freakin Crazy Right Enjoy my Version of Scott Pilgrim, with this you guys can get a feel of what's to come with the others yes I'm doing not just the evil exes but every character in the series so expect more Sex Bom-Omb and updates to the already released Evil Exes. Sorry I Couldn't give you all an proper release video and description, maybe later I'll post something but I will at least explain how he plays Every SP character of mine will play the same they will have 2 attacks, a Passive and/or Aggressive Trait (Think Injustice), 2 Striker summons and single button for Super commands. X = Light Attack Y = Heavy Attack Z = EX Attack/Trait Attack A = Striker 1 B = Striker 2 C = Super Attack Here in Scott's case he has an Passive trait (We Are Sex Bom-Omb) where he can call more then 2 helpers hold down and press the striker button to summon someone other then his default helpers and his Aggressive trait (The Power of Understanding) is an Counter attack and landing it buffs and gives different properties to his special moves and upon landing it 3 times it adds and new move for you all to discover I'll reveal it later on when I release his video. https://www.mediafire.com/file/tulgsl0cq6y680d/Scott_Pilgrim.zip/file SPECIAL SHOUT OUTS to.....Ryon, Basara-Kun and To All who still support me you guys are the best, I'll try my best to keep the Most Ultra Fatal Mugen content coming just for you all -Stay Ultra Fatal
  20. [PREVIEW] [DOWNLOAD] 1.0/1.1 IkemenGo [COMMENT] Above is a video of a stage I've been working on with a good friend of mine, Lasombra Demon. He's making waves in the Ikemen community, and has made a ton of cool stages already. The original sprites were provided by Omega, and were used in he creation of the 1.0 and 1.1 versions. Then later edited and coupled with other resources for the IkemenGo version. But with this, I think we have put together something very cool and unique. This certainly isn't the first interactive stage done, but LD ascertains interactivity has never been used with this level of detail. Furthermore, this can be used with any character. No code editing, just plug and play. Yes, I know the graphics are not even HD. But I'm nonetheless confident that you'll agree; it's a beautiful stage. And much of its beauty resides in its potential for creating some of the most epic battles. Let's discuss the features: -Parallax, zoom, deltas and the usual tweaks I incorporate. (1.0/1.1) -Changes from day to night and back around continuously, including a special moon shadow effect during the night. (IkemenGo Only) -A base form and 3 levels of destruction! The stage be destroyed by level 3 Supers (or level 2 in case of HDBZ chars), or finishing a round with a super move. The destruction implies damage to the ring, building and trees, flames that intensify with each level of destruction (giving out a special shade on characters), and a music change. (IkemenGo Only) That's about it, guys. Click the link and give it your all in the Budokai arena!
  21. [PREVIEW] [DOWNLOAD] Ninja Mullet [COMMENT] Our journey through Southtown continues. Next stop...the Airport. Time to to see what Eiji knows. 1.0....basic. 1.1...parallax and delta's. OldGamer supplied the sprites. I coded them. Have at it guys.
  22. It's Yuyuko, but Vatista! ...or is it Vatista, but Yuyuko? Either way, it's a silly thing based on me comparing Yuyuko's animations and attacks to Vatista's. It's essentially a Gensokyo Reloaded-style Vatista using Yuyuko's sprites. Download Original post:
  23. ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 253rd Stage That I Created Into The Mugen World! ou Know... I Really Love The "Fist Of The North Star" Anime! It's An Old School Classic And It's Martial Arts With A Mad Max Vibe! While Watching The Anime, I Was Always Looking At The Various Background And Getting An Idea Of What A Wasteland Would Look Like! So Today... I Provide Another Cool City Themed Stage In Which A City Will Lay In Ruin! Anybody Could Run This Rundown City If... They Are Brave And Tough Enough! Your MUGEN Fighters Might Have It In Them To Take Over But Who Will Be Left Standing? I Don't Know... But If Your MUGEN Fighters Take A Stroll Down The City During The Apocalypse... It Could Happen... I Guess... If They Don't Get Beat Up To A Pulp! LOL! Be Brave MUGEN Fighters! Be Brave! I Added A Super Jump To This Stage And I Messed With The Bounds And Tensions To Make Sure Your Fighters Are Adjusting Properly On The Stage! I Really Love How This Stage Turned Out! You Know... Fist Of The North Star Really Is A Timeless Classic! If You're A Anime Fan, I Highly Recommend Watching It! Who Knows... It Might Inspire You To Create Some MUGEN Characters Or Stages! I Know It Had A Big Impact On Me! Wa-Taaa!! LOL! ⊂(▀¯▀⊂) Enjoy Another City Themed Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु” https://coolanimehustler.blogspot.com/
  24. Tatsuya Shiba is a Main Character of "Mahouka Koukou no Rettousei" Light Novel Series. In my version his effects is now accurate from the source since I remade these sprite from DB Crossing Void Note: This Character is not accurate in DFCI. Inspired by UNIB and Blazblue Download Link: https://drive.google.com/file/d/10up1jNmWBM_76CEKE7tURQeJc9O8hfAe/view More at: https://sites.google.com/site/infantry00blog/
  25. ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 252nd Stage That I Created Into The Mugen World! Welp... It's Time To Head Back Into That City Life, Yo! Today, I Was Inspired To Create Another City Themed MUGEN Stage For All Of You Awesome MUGEN Fans, Youknowwhatimsayin!? I Thought About All Those 80's Action Training Montages In Which You Have The Main Character Train In The Most Harshest Conditions While The Rival Is Training In The Most Lavish And Less Stressful Environments! Ahhhh... What A Great View Of The City, A Great Array Of Beautiful Flowers All Around, And That Nice Cool Pool Out Back... Life's Got To Be Good! This Stage Plot Scenario Can Be A Great Stage For Your Rival MUGEN Characters Or The Type Of MUGEN Fighter Who Is Well Off With The Highest Confidence! Your MUGEN Fighter Is Ready To Start This Training!! But First... Your MUGEN Fighter Is Going To Grab Some Lemonade! Lets Hope Your MUGEN Fighter Will Be Ready For The Upcoming Tournaments!! LOL! I Made This A Normal Stage And I Messed With The Bounds And Tensions To Make Sure Your Fighters Are Adjusting Properly On The Stage! I Really Love How This Stage Turned Out! I Still Have Some More MUGEN Stage Experiments In The Works For All You Awesome And Cool MUGEN Fans Out There! Stay Tuned And Keep Being Awesome, Yo! Why? Because Like Always... CAH Loves Ya, Yo! ⊂(▀¯▀⊂) Enjoy Another City Themed Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु” https://coolanimehustler.blogspot.com/
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