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Mugen Fighters Guild

Mugen Database

Mugen Multiverse

Infinite Fighting Forum

Trinity Mugen

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My Creations


  1. OFFICIAL TRAILER GAMEPLAY TRAILER ORIGINAL SCREENPACK BY NANAYASHIKI: https://sites.google.com/a/mugen-infantry.net/nanayashiki/type DOWNLOAD: GOOGLE DRIVE: https://drive.google.com/file/d/1vhB_yxVGU98HhCdNUssrBj953uzJUSJV/view?fbclid=IwAR1mgslCVfD_mGdYtE-ywt2nlgghCfHD6gKBQfuKnNJG1tXTgVY2BlHrtJo UPDATE: - Add new 10 characters - Add new stage - More soundtrack - Fix bug - Remake Animation 3 characters - Nerf 1 characters ..... INFO: The game gathers characters from Type-Moon including in Fate Series and Melty Blood Series Fate series: 21 Characters Melty Blood Series: 27 Characters Total: 48 Characters + Move: - Player 1: A,S,D,W - Player 2: Left, Down, Right, Up + Fight: - Player 1: J,K,L,U,I,O - Player 2: 1,2.3,4,5,6 + Select: -Player 1: J or Enter -Player 2: 1 or 0 OLD VERSION: Type Moon Unlimited - Version 1.2: https://drive.google.com/file/d/1Vq54SIsmd1SX4LUdpTVPfuBgfXaw3v69/view?usp=sharing Type Moon Unlimited - Version 1.1: https://drive.google.com/file/d/1cmGU6vdIcOQKtTLNxcv3b4RM5APvdPb4/view?usp=sharing Type Moon Unlimited - Version 1.0: https://drive.google.com/file/d/14Qs6Lb6M-7kMsQieRnUT1CoiGwB4EU_Q/view?usp=sharing
  2. My new ClayFighter is finally ready to smash your MUGEN with his tentacles (no hentai). A conversion of his version from CF2: Judgment Clay with the 63 1/3 style you know and love. And since his source game lacks of a lot of normal issues from fighting games, I'll make you a list of what's the new stuff he has compared to his source material: Gameplay from 63 1/3, with FX and sounds, combo system (Insane Combos included) and Claytalities New throws and supers, inexistent in C2 12 palettes, 6 from the game, 5 originals and one of his evil clone Jack And of course, compatibility with MUGEN1.0+ (data, winquotes, etc), just choose "octo-m1.def" and that's all! And now, the screenshots: I hope you like this new release of mine, which also inaugurates the new ClayFighter section in Chars, with all my releases characters from this series in one page (HoboCop included) 😎 now going to finish Nanaman (it was intended to finish both at the same time, but Octohead went first), so expect a new release very soon 😉 You're octogone!
  3. PREVIEW DOWNLOAD https://onedrive.live.com/?id=6E75371007E5D7F9!517&cid=6E75371007E5D7F9 INFO Here's the newest release by Ohgaki! The badass belly dancer (and waifu :3) Arabian Moon from Superior Soldiers in KOF Style! As usual from Ohgaki, all Arabian Moon sprites were made from the scratch and yeah, the character even in the original game is suggestive like that. :v Her gameplay in KOF Style is solid and great, mostly based on KOF '98 mechanics.
  4. Hi people, since I've posting a lot here since 2015, I decided this 2016 to make my official WIP thread with my future chars and projects in MFFA. Here you are: On works On hold (by now) I hope to add another projects of mine (like lifebars and Anti-Gouki Project fullgame), but by now only this. I hope you like this thread, guys!!
  5. Yeah, I got inspirated once again, sorry 😅 In these days I learned finally how to make storyboards (I never did any of them since I started), and since the endings of this game is the closest we can call "endings" (in all the others are the character in move and a wall of text), I figured out they were easy to make. So, here you are, all the endings for the 16 characters of the game (the 8 official ones and their clones/bosses), with the bass music included as seen in this video which I'm based on I hope you enjoy them, so you can get endings for all your CF chars that appeared in this game, included my versions of Ice, Tiny and Butch (and soon Octohead and Nanaman, too). They're all in one file, but if you want, I can make separate downloads if there're enough quorum... and maybe other endings or intros 😛 Stay cool 😎 Add-ons -> Intros & Endings (new section, yeah!!)
  6. In a inspirated moment and reminding to myself that there's few-to-none content from the first game of the VG series, I decided to make this pack with all the 6 stages from the game. They were made under WinMugen, but as all my creations, can be playable with 1.0+ versions, so don't worry 😉 although I got the doubt about the size of the fighters, maybe I could apply some zoom or something. However, there're various big stages like AOF series, this could fit better with bigger chars, your choice 😛 I hope you like it, I hope this makes me reignites my idea to unfreeze Chiho and finally start Evil Satomi once for all, I hope so... meanwhile, enjoy the stages 😉 You wanna fries with that?
  7. PREVIEW DOWNLOAD https://www.mediafire.com/file/aeqmbvth5vz3bbb/Dr_Octopus_Bigpimp-EditUp_by_DC_VS_MARVEL.rar/file INFO DC VS MARVEL shared an update for Bigpimp's Doc Ock. - Fix palette issue so now can use any pallete fine - Fix Time Lose so now he doesnt disappear also add extra sprites - Add Taunt with new sprites - Add Throw with new sprites - Fix tentacle sprite 250 was missing part of the tentacle - Add sparks and fix spark pos at some hit def - Remove walking forward hit def - Change HIT_GETUP sound with shorter - New palettes
  8. Your favourite worm is back!! Groovy!! Earthworm Jim has been updated with the 2 pending claytalities from 63 1/3 now finally recreated in MUGEN: Knock Off Top Half (cutted in half, 7710) and Squeeze Claytality (bloated up, 7780). These states come from Darkstalkers, so technically both claytalities can be executed on DS chars and get the expected effects than in my CF chars. For those ones who don't get these states (which are the 99%), performing them will make different effects: Knock Off Top Half will make the Launch from MUGEN instead, and Squeeze will stretch your char on width (just like Squish do with height). However, the Squeeze is still on works, may cause some bugs, so any help is welcome to fix it 😉 Also, the other ClayFighters has been updated as well, but just with minor stuff: All CFs -Added anims for 7780 (bloated up) and 7710 (cutted in half) states to be fully compatible with Jim and his claytalities (soon all will get them too) Blue Suede Goo -Changed the c to y button for throw commands, now follows the line of my other chars Ice -Also added the 7689 state anim for Squish Claytality, ripped from the game just as the 7710 one -Now the palette 12 has a proper Frosty palette finally (I forgot to add this in readme XD) My two upcoming characters, Octohead and Nanaman, will get these states to be compatible with Jim, there're very advanced now so expect a release of some (or both) of them soon. And before you ask, my other CF chars will have these two new claytalities, you'll be seen it soon 😉 I'm a superhero!! Chars -> Adaptations
  9. 💬˚ ༘♡ Omg, everyone hiiiiiiiiiiiiiiiiiiii, it's been a while hasn't it. 🙂 ----------------------- I would all like to finally introduce you guys, and finally announce the first and official mugen with over 4000+ characters is now filled and ready for download..... 😊> If you wasn't aware of my previous post on this very mugen, that I made before it was filled to the brim, I highly suggest checking it out here for some better context... 👍 For the purpose and the reason why this idea came to mind is because, wanted everyone to finally be able to get a huge mugen in their possession without any hassle and without having to encounter mugens that are just as huge as this, but they never provided the download link for people to enjoy...previously I was debating on filling it up, but after some thought... After realizing, very well that this may be the first mugen with over 4000+ chars in mugen history to be downloadable and available to everyone, I decided to pave the way and go on with it uwu...nonethless... I now present to you all FULL EVE Mugen All-Stars 2020 (DOWNLOADABLE) 🤩 + Chars: 4898 + Stages: 133 (not satisfied with this amount? feel free to add more via select.def) + Bonus: STILL does come w/ the 3v3/4v4 Mod along with, the Uno Tag Team Patcher Mod. + DL Links(s): Download to the game, (aka stages, fonts, sounds, etc..) is here. and, Download to get the chars are here + Preview: The video below (also, highly recommend you read the description for more info on this very mugen :D) That is all.... You can check out more of my contents and such in my YouTube channel, that you're viewing the video on 😄 also, before you ask...no I wasn't able to upload it anywhere else..mega.nz was the only place that accepted this big of a file, literally it was 58gb. so pleek do not ask why I wasn't able to add it anywhere else, for that was the reason why. I hope you all enjoy, and you can all thank me later 🙂
  10. Download that oaf, here: Ed If any M.U.G.E.Nites tested Ed to see how they think, please send a positive feedback.
  11. PREVIEW DOWNLOAD https://www.mediafire.com/file/mwyohkoxcorql44/Spider-Gwen.rar/file INFO Pilgrim released an unfinished Spider-Gwen for people continue to work on her. JARRO77 and Candido159 decided to work and release Spider-Gwen, with a lot of additions and new features. Also Somm made a new Hyper Portrait for her.
  12. My another stage from Invader Zim's content has been recently reduced for this part of decade! It features: WinMugen & 1.1 compatibles Super Jump Music Download Link: Download Dib's home stage! Video will show up soon!
  13. (Video) (Download) https://www.mediafire.com/file/u4f8yzc2gi13t49/Donald_Return.zip/file (Comment) Flashy and pretty OP (R/D)onald McDonald, this one has a ton of content shown in the video above however, and a ton of cutscenes in the form of intros and winposes based on his eternal meme status in Japan. STG also released a patch for him on the 30th in the video description as well seemingly fixing a bug on his 7th palette. He comes with a Options.txt that can turn off auto A.I. he comes with by default as well.
  14. This Stage is based off of the World 2 Attraction, in Sonic Crackers, the earliest known Prototype of Knuckles Chaotix. This one has quite the backstory. 3 Years ago, when I couldn't make a proper animated stage, I wanted to tackle this, so I made an incredibly barebones stage with only a floor, and the two towers, with no animation to be seen, and the music didn't even match, thankfully the old stage has since been lost after my old Laptop died to the bootloop. Now this very week I decided with my newer "knowledge" to tackle it again. The Stage will work for both WinMUGEN, and 1.0/1.1b. Walkin Prototype Music included. the Stage fully supports Super Jumps all the Level Animations are present the cloud scrolling is an addition. Credit to Παρατηρητής, for ripping the Background Sprites. https://www.mediafire.com/file/103dpbp4l19dds0/World2Day.zip/file
  15. in Sonic The Hedgehog 2.. a Zone was planned, and had graphics for it, it was called Wood Zone, and was "playable" in the Sonic 2 Prototypes, from Simon Wai to the August Prototype. During the Development, due to time crunch, the Zone in it's entirety would be removed, but the code for it still exists, by using FFFE10:0200 in Sonic 2's Final Build, you enter Wood Zone, well what's left of it, what's left behind is a messy palette and broken collision, with the layout of Emerald Hill Act 1, with no objects to be seen, or badniks. This is a 1 to 1 recreation of the described. The stage comes with a Hidden Palace .ogg, and mp3, the Loop Point is meant for the ogg specifically (as MP3 files add silence to the start and end of the song) it will work with WinMUGEN, but music will no longer loop properly. https://www.mediafire.com/file/h0o3yymxnphiwv5/WoodHill.zip/file
  16. 💬˚ ༘♡ Hi, I am back after being literally absent on this forum since, 2019. My last post was EVE Mugen 1.0 which if you haven't checked that out please check it out here: https://mugenfreeforall.com/topic/36749-eve-11-full-mugen-2019/ 😊> I would like to now proceed onto this mugen. This Mugen is, ofc a really huge mugen that I wanted everyone to mess around with. this idea came to mind because, I wanted everyone to finally be able to get a huge mugen in their possession without any hassle and without having to encounter mugens that are just as huge as this, but they never provided the download link for people to enjoy. It's by far the biggest mugens I've ever worked on, after all my years of filling up / playing mugens. It was fun, and overall, was really worth the add up... 👍SOOOOOO, that being said, I now present to you all EVE Mugen All-Stars 2020 (NOW DOWNLOADABLE) 🤩 + Chars: 3,092 (This actually, has 4,000 slots but, I was debating on filling it up) + Stages: 119 + Bonus: Comes w/ the 3v3/4v4 Mod (it was going to come with the Uno Tag Team Patcher Mod but IDK) + DL Link(s): Download the game here & then, the chars here , if you're curious where I got the screenpack it was here [btw it's 26.88gb so highly suggest you use a download manager if you can.] + Preview: More information is in this video of mine here. UPDATE AS OF 06/23/2021: Just recently uploaded the full and completed version of this mugen! it's over 4000+ chars, if you're interested in the complete version head on to the post here
  17. One of my main projects of 2020 that I left behind because of my PlayStation 4, sorry guys XD however, I'm back with him and finally I could finish him to get you my version of the protagonist of the ClayFighter series in his 63 1/3 version, also the second character from this game along with Earthworm Jim WHAT TO EXPECT HERE: - Game accurancy as much as possible - All his signature moves, since Command Moves to his supers - Used the same method than Earthworm Jim to modify the sprite rips to be compatible with most of MUGEN chars - 63 1/3 gameplay as you could know of my past CF chars - 4 of his 5 Claytalities are added, probably the CF character with most Claytalities I ever made - 12 palettes, 1 of them will surprise you 😉 - And of course, compatibility with MUGEN1.0+ (data, winquotes, etc), just choose "frosty-m1.def" and that's all 😛 SCREENSHOTS AND VIDEO I hope the wait was worth it, but at least for me it is. I hope to enjoy this new release 😎 Chars -> Adaptations 06/28: Little update in my site: - Added link for Tiny's AI by Lillie's 音MADs - Added Megaman Lifebars update for 1.0+ by Juu-bei7
  18. A KOF Memorial Collection! including all KOFM LV1 to KOFM LV2 versions and all are unpacked! Download: https://www.mediafire.com/file/00jnc1so91i4qyb/The_King_Of_Fighters_Memorial_Mega_Collection.rar/file
  19. As far as I remembered how I made these stages in 2012 between form 2015, so I reduced those two more better than the last decade how poordly-drawn I've ever did. They featured: Super Jump WinMugen compatible 1.1 compatible Download Links: Rocko's Pad Domino's Pizza
  20. hello everyone, I announce for you the first playable beta of mugenmon, being beta 1.0 here there are pokemon and some levels, but in the future I will put songs and other add-ons, I hope you like it !!!! Download MugenMon Beta Here in case of any error for the download, inform me here in the forum or send in the email [email protected]
  21. PREVIEW DOWNLOAD https://onedrive.live.com/?authkey=!AEpyXBlKfTVq8_U&id=8E9E7FEDB984D2C1!106&cid=8E9E7FEDB984D2C1 INFO Light's version of Emilia have original sprites and gameplay in KOF Style.
  22. It's been hard days work since I want to keep some effort form my new character, so I present with another Cartoon Network character, Ed! As you may see his demonstration: Do not worry, the video preview will be up there in a few weeks later.
  23. I released a new character especially prepared for you in this day. Here're the shots: Enjoy it!! Characters -> Jokes/Bosses Sorry, I'm busy rn, I'll fix these things during the day 😛
  24. No jokes, it's for real. For my April Fools release, the King of Muay Thai healthy breakfast. A whole new update on... CORNFLAKES Sagat!! https://www.mediafire.com/file/a1x30dg33ehoi2a/CFSagat.rar/file Screenshots Q: Why Cornflakes Sagat? A: Exactly six years ago, this legendary meme became a MUGEN character. So i decided to do a whole new take on him. And i like some cornflakes too. :v Q: What was updated exactly? A: Most of the sound stuff and very few FXs now are based on the modern POTS Style. I fix his Level 3's Cornflakes Cannon that wasn't work at all. Now works properly. Still have issue after you hit the opponent with Cornflakes Shot. Also i add a new and proper big portrait for him. He still challenging, but i nerfed him a little and limited some crazy stuff like some of his intentional infinities. Q: Any new update in mind? A: Maybe in the meantime. Special mention and Thanks! - Elecbyte, for creating the MUGEN engine! - Master Gouken, for the original version of CF Sagat! - The DreamSlayer, for his CVS2 sprite rips. - Etg, for his MVC2 hyper combo finish rips. - Alchemist, for his SF4 rips. - Kung Fu Man, for the "cheese kill" code. - Byakko, PotS, DivineWolf, Cybaster and Jesuszilla, for coding reference, sound stuff and FX. - Capcom and SNK, for the epic CVS2 game. - MUGEN forums and groups, for the support and friendship. - and YOU for downloading the Cornflakes King! More details and the whole movelist in the "New ReadMe.txt" Happy April Fools everyone!
  25. An edit of Meta Gouki's Inuyasha, by me, Sumireko Usami. I didn't aim for any drastic changes, I just wanted to add a few new things, as well as giving more comboability. However I seemed to have stray away from my goal in some ways. ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Inuyasha can now combo between all of his Standing, Crouching, and Air Attacks. -New hit animations implemented, this is for more compatibility for 1.0/1.1 era characters, as some force older chars to use the new hit anims, which they don't have, thus making them invisible. -Midnight Bliss Compatability, using Midnight Bliss on Inuyasha, deforms him to Pure Human, thus rendering him powerless. -Special Kagome Intro, following the Anime, and Manga, Inuyasha promises to protect Kagome at all costs, If you try to have him fight Kagome, he will K.O. himself instead at Round Start. -Helper Debug Fix, the Super/Hyper Anim Helper was missing an anim, this has been fixed. -New Air Attack, Inuyasha will swipe his sword upward in the air, if hit, the opponent will fall to the ground. -Sound Swaps and Addons, Some attacks didn't sound very powerful at all, so their sounds were swapped out. -New Palettes and Icon, the Icon is an edited 25x25 Crop of Inuyasha's Team Select Sprite from the PS1 Source Game - Inuyasha: A Feudal Fairy Tale - in Group 8999, you'll find Older Icons, as well as the one originally used on top of that, he has several new color sets, as well as the default now being more saturated, to be more like the Anime. (original is still present, being named InuyashaPS1.act) -Added Compatability for a few lifebars, such as Melty Blood, Alpha Storm, Miku, Vortex, Touhou 7.5, Touhou 10.5, Touhou 12.3 -the Stats for Life were changed to 1150 -and Stats for Defence were changed to 110 -Almost all Animations now labeled. -Some Hitbox tweaking, some seemed a bit too close. -Grab now uses an Explod to make a Hitspark when Inuyasha punches his target -All Self-KO coding as been moved to statedef-2.cns, as it is a much better method. -When using Palette 12, Inuyasha has a Life, and Power Boost, he's still beatable, but it will take a lot of time up -Disabled HIT_BOUNCE, and HIT_LIEDOWN's PlaySnd, and MakeGameAnim States, this is done to avoid clashing with Inuyasha's custom HIT_BOUNCE/HIT_LIEDOWN's States -Labled all of the Palettes, this is done due to several new palettes being made by me, so I didn't want it to just be inuyashax.act - x being the number -Cleaned up a few sprites -A new Air Light Punch Attack, now giving Inuyasha the ability to combo through 4 Air Attacks, but on a very short time frame. -Added Failsafe Animations for Electricution, Burnt, and Frozen - This is for Characters that might force him into Animations that wouldn't exist, thus turning him invisible. -Recreated Inuyasha's Alt Palette from the PS1 Source Game, it is named InuyashaPS1Alt.act -Inuyasha's Tessaiga Transformation Animations have been added, with the first one being an Explod over the Tessaiga -Added SIT Animations -Added a few Midnight Bliss Sprites -Added tons of Winquotes for 1.0/1.1b - he still works with WinMUGEN -Animation Hitboxes all tweaked to be the same style -Cleaned up the Portrait a bit -Projectile Guard Sparks repositioned forward as they were too far back -New Hyper ------------------------------------------------------------------------------------------------------------------------------------------------------------ Hijin Ketsou Triple - D, B, D, B, y - 1000 Power ------------------------------------------------------------------------------------------------------------------------------------------------------------ -All Files now assorted into seperate folders. -Character Folder is now named "InuyashaGouki", this is to give him a distinct name from all other Inuyashas. ------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 4,1,2021 -Tweaked Hitboxes for Walking -Four Voiceclips Added, meant for Continue Screen -New Sprites added, for a New Lose Animation. -New Lose Animation -New Continue Animation -New Hyper ------------------------------------------------------------------------------------------------------------------------------------------------------------ Sankon Tetsou Max - D, F, D, F, y - 1000 Power ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Dizzy Sprites removed, the Rip used was discovered to be messy, due to this, Dizzy has been removed for cleanup reasons. ------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 4,11,2021 -New Hit Sounds -More Tessaiga Transformation Frames -Improved Lose Game/Draw Game Animations -Improved Guarding Hitboxes -Cleaned up State Naming (all Statedefs now have Proper naming) -Changed PlaySnd Trigger for Attack 320 (Crouch Light Slash) Swoosh now plays at Time 9 -Several New Palettes -Decreased Defence, and Life back to Standard Values -All Basic Tessaiga Attacks have been sped up slightly to better the flow -Tweaked a few hitboxes -New Hyper ------------------------------------------------------------------------------------------------------------------------------------------------------------ Hijin Ketsou Triple (Air) - D, B, D, B, y - 1000 Power ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Can Only be done in the Air (if not obvious enough) ------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 4,21,2021 -Hyper Level 3 Sound Added (Finally) -All Hyper/Superpause Times have been lowered to 96. -Kongosoha has been upgraded to Hyper Level 2, and will now use 2000 Power as a Result. -New Sprites made for the Kenatsu Hyper -New Animations made for the Kenatsu Hyper -New Midnight Bliss Sprite -Animation, and State Numbers for Light, and Medium Air Punch, have been swapped (Light = 400 | Medium = 405) -All Standing Attacks, and Grab have been tweaked to play way smoother. -Landing Sound now plays for Sankon Tetsou -Grab Bind Pos is now: 42, -23 -All three Hyper Helper States, have now been moved to hypers.cns -Cleaned up a bunch of Sprites -Fixed Self-K.O. Loophole - Inuyasha's Control is revoked entirely now. -Repositioned the Tessaiga for Inuyasha's Grab Sprites -Grab now uses Playerpush = 0 -New Hyper ------------------------------------------------------------------------------------------------------------------------------------------------------------ Tessaiga Slash - Kenatsu Hyper - D, F, D, F, x - 1000 Power (Kenatsu Alone = 260 Damage || Kensatsu + Slash Strike = 290 Damage -Kenatsu is the Weakest Hyper, due to it being the base attack of Tessaiga, having a long slashing range, and being very quick to use. ------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 5,2,2021 - This one is the smallest. -Added new Grab Sprites -Changed Grab Animation ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 5,15,2021 -Realigned Kaze No Kizu, left foot now stays in the same position. -All clips are now 44100, being freshly recorded from the PS1 Game, and then cropped. -Win State 182 is now using the original line once again! (which was "Is that all you got?!") -Lots of clips are now replaced with higher quality versions -All Unused Clips Removed -Few More Sprites Realigned -More Palettes Added -Four Special Palettes added. ------------------------------------------------------------------------------------------------------------------------------------------------------------ (PS1/Anime)DXModeNoneNS - NS = Normal Skin (PS1/Anime)DXModeNone - Full Recreation of Inuyasha being used in WinMUGEN when the DXmode is set to None. ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Inuyasha now has Special Win clips for his friends. (and enemies) -All SFX related to Inuyasha's Main Attacks are now in Group 9. ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 8,24,2021 ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Added a new palette. -the Supers that deal more damage now take more time to execute, and no longer have the same frametimes -A few new anims for the supers -new Portrait for 9000,999 -fixed winquote error -added swoosh for all Tessaiga Supers/Hypers -Special Thanks to Rumiko Takahashi, for making Inuyasha | Viz Media, Sunrise, for the Anime | Bandi/Dimps for Inuyasha's Sprites | Kappei Yamaguchi, for voicing Inuyasha and Meta Gouki, for making this.. actually pretty good out of the box Inuyasha https://www.mediafire.com/file/hzll0q6tydjfwva/InuyashaGouki.zip/file (Yes I switched to Mediafire.)
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