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Dissidia

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Everything posted by Dissidia

  1. Fixed! GUMI Megpoid updated (11/14/2018)
  2. GUMI Megpoid (VOCALOID) released (11/13/2018)
  3. Yes, Azusa will eventually be updated, though she's the toughest to code.
  4. Statedef 5900 will have to be overwritten in order to have multiple intros for your character. Just copy the code from the common1.cns and add it on your character's cns.
  5. Easy stuff. Keep the original code. You have to make sure that you have a statedef present for that value number, along with the animations that use it, otherwise, it will not trigger. And since you want it to trigger 2 win poses at (random%x), you need to have statedef 181, 182 and so on, depending on the number that's inside random% . Look through KFM for reference.
  6. LOL I wasn't expecting a Flinstones stage from Vegaz. Good work.
  7. Gee I wonder what swaps these are...
  8. So releasing a character without its original voice is a problem now? You've got jokes.
  9. Yay. More KemoFre characters!
  10. - Simultaneously spamming both MP and HP triggers an infinite. - That range for his LK (air) is going to be problematic. - His aerial tongue attack also triggers an infinite. - I've noticed that most of the sprites still need cleaning. There's still green pixels left on there.
  11. Definitely going to try these out!
  12. So there's an issue when fighting against Barai's Ibis. If Rem is launched up in the air, her Tenshou Ranki becomes nulled, only to be replaced by her now freely use Burst trigger. https://streamable.com/90081
  13. Make sure to check your statetypes.
  14. Why does this play like barai's Ibis? EDIT: Oh I see why. REEDIT: Yikes, this character has so many issues already going on.
  15. Only 10% finished. No specials nor hypers, though she does have a jab infinite. Who knew that she would be located in nibanibaniniba's Onedrive folder. Download Here
  16. Some Gumi progress
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