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Everything posted by Dissidia
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Welcome to MFFA! Introduce yourself here!
Dissidia replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Welcome aboard. -
MFFA's Character of the Month May 2016: Nominations
Dissidia replied to RicePigeon's topic in [ MUGEN LOUNGE ]
Nappa by TheAnswer - 2 Alena by Noctis - 2 -
Except his Amalgam Super breaks the character if it misses.
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Welcome to MFFA! Introduce yourself here!
Dissidia replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Welcome and enjoy your stay. -
Decent beta, but needs a lot of polishing. - Both head and mid.pos are incorrectly placed. - Some clsns and hitboxes could really use some work. - Road Rage looks choppy and does not hit opponents when far ranged. - When P2 counters She-Hulk's Road Rage, it makes things look awkward, shown here: - Hyper Kick Flips' hitsparks just appear when it wants to. Also, it does minimal damage compared to the other hypers. - Gamma Smackdown should be a hit/miss move. Not trigger right away.
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So it's just Blaque and Urien with a palette swap, or am I seeing something different here? I'll try them out. EDIT: Wow, even the filenames for Blaque Wu Ao Shi and Urien Dr. Manhattan remain unchanged. On the bright side, Wu Ao Shi's sprites are somewhat edited and enlarged, but everything else is still same ol' Blaque. Not only that but it's based off the leaked version. Dr. Manhattan however, is edited off R@CE's MVC Urien edit and remains unchanged in terms of gameplay. The only thing edited was the sprites.
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Found another bug. When Nappa's projectiles is hit with another projectile, it creates clones of himself.
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Sounds like it's using a custom common1.cns instead of the default one. Did you get Kyo from a fullgame by any chance?
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Timmy Sahlstrom MVC2 Styled
Dissidia replied to CartoonProductions2000's topic in [ EDITS & ADD-ONS ]
From what I've tested and looking at it, it's a palette and voice edit of Scar's MVC Ryu. -
Options/Input Device. Key Levers are your directional buttons while Key Buttons are your button layout.
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Convert to 1.1 if you're not using stages with existing bgctrls.
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Banned at MMV for saying "feedback is good"
Dissidia replied to rhiggatwat's topic in [ MUGEN LOUNGE ]
Well usually users get banned for applying negative feedback, but for something positive? That's pretty dickish and ridiculous. And it's no surprise it's from vollysaurus rex himself. What a manchild. -
Melty Blood Actress Again Lifebar 1.0 (640,480) released
Dissidia replied to Dissidia's topic in [ RELEASES ]
Normal version added. As for win rounds, You can simply change the round wins in the def file. Look for round.wins = x. -
Video courtesy by JayJay ------------------------------------------------------------------------------------------------------------ The lifebar project I once started years ago, gave up. and restarted, is finally out. Includes a custom portrait for your enjoyment! https://sites.google.com/site/dissidiamugen/home/mugen/add-on/lifebar-mugen-1-0
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Welcome to MFFA! Introduce yourself here!
Dissidia replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Welcome aboard. -
- Small portrait is too large and no large portrait to be seen - Hitboxes need some work - Missing required animations and illegal animelemtimes that's causing to create debug flood - Her throw does not work - She can activate hypers with no use of power - Her roman cancel creates a much larger clone of herself. - If roman cancel is activated with another move, such as her running forward, she gets stuck - Her combo'ing feels rather stiff and slow Such a potential character, but badly executed.