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Dissidia

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Everything posted by Dissidia

  1. http://mugenmultiverse.fanbb.net/t6936-half-of-marvel-s-wrecking-crew-released Both characters use the unpopular DC template, so you can expect a variety of things such as priorities and other things.
  2. Cammy's hitsparks surely have gone missing. There's issues trying to combo in air when opponent is launched. Debug Floods occur trying to input commands. Cannon Spike EX is useless. Cannon Strike EX still remains unchanged as an EX move. Both LK+MK is the same command as LP+MP or HP MK+HK grab command bind for P2 are misaligned.
  3. Unknown author, but it's nothing more than a KFM spriteswap with horrible sprites taken from another source. http://www.mediafire.com/download/5n677p35pl5ww5j/Freddy+Fazbear.zip Source
  4. You'll be disappointed, since it's actually a pretty terrible character.
  5. Feels like another rush job from boryema if you ask me. - No readme file - Miasligned sparks - Dragon Rush leaves a hitbox + helper over - debug flooding caused by missing or invalid states - Superjump triggers an attack sound - Mashing or timed LP and MPs can create infinites
  6. https://www.mediafire.com/?xozc1h1q8k5maad *NOTE: The original file was an almost WHOPPING 800 MB file due to the backup files he left over, so I got rid of them and reuploaded the file with the backup files removed.
  7. Her trip fall has always been completely random. About her dust fx, I changed it to use the default fight dust fx.
  8. Heya, I'm looking for the last update of TAROU's Shikijou, dated May 05, 2015, but sadly, oopsup went down. Does anyone have this by any chance. Thanks for replying. Nicovideo: http://www.nicovideo.jp/watch/sm26182375 Oriignal Link: http://yui.oopsup.com/download.php/1202/yumemi-s4-2.zip
  9. Sorry to say, but the update is far worst than it was before: - More infinites have spawned with combo kicks while holding forward. - Punch + holding forward motions no longer work. - As Zem mentioned, comboing MK with HK still bugs out intp an invalid state, thus causing Guile to be stuck in his kicking animation. - Final Mission still creates an invalid state, which causes a smaller Guile sprite to spawn. - Sonic Boom motions still drain power (for whatever reason). - Taunt still drains -500 power (for whatever reason). - Normal throw (C+forward) has an active CLSN for P2.
  10. I've been thinking about that as well, but I'm still undecided whether it's a possibility or not in the future, perhaps after I'm done with Mugi, I can refocus on Mio again.
  11. Just tested her in HD format and you're absolutely right. Thanks for the info. EDIT: Updated (10/28/2015)
  12. Will check this out. I'm satisfied with Bardock already.
  13. Thank you both. I did not expect my first character to win August's COTM gold award, but I'm surprised and honored. =)
  14. - CLSNs and hitboxes could use a major makeover. Stuff like Pipe Flame's hitboxes and Sailor Surprise has so much priority. - Most moves feel completely underpowered. For combos, just add a damage dampener. - Pipe Flame creates debug flood (EXPRESSION TRUNCATED TO INTERGER), causes P2's run and dash backwards states to become disabled unless hit, and for some reason, P2's dash animation now has a hitbox. - Leftover hitboxes from DDR's for crouching and walking forward, as jenngra stated, are present.
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