-
Posts
650 -
Joined
-
Last visited
Everything posted by Dissidia
-
That John Cena in the Toad topic
Dissidia replied to TopKirby8305's question in [ CONTENT REQUESTS ]
I'm also looking for this John Cena. http://www.youtube.com/watch?v=-8aqFEcMyrQ -
I fucking love you! No homo.
-
Black Rock Shooter Project Mugen SP - [1.1 - 1280x720]
Dissidia replied to Okami's topic in SxVector's Creations
Quite awfully familiar, but oh well, though you could've at least changed the interface sprites but I see where you were going for on using the same layout. -
I love XCB so much for this.
-
Arranged Version: Classic Version: Normal Version: Lifebars Custom: Lifebars Normal: It's Hatsune Miku's screenpack/motif sequel for MUGEN, now in 850,480 resolution. Three selectable motifs are available for you to choose from: "Arranged", "Classic", and "Default". NOTE: If you are familiar with screenpacks with the use of localcoords, localcoords = 426.66,320.25 for characters will be required. I've included two stages of mine: "Miku Lounge and Violet Sky" already fixed. More information is available in the extend Readme. For OpenGL users, there seems to be a glitch when half the Arranged Portraits are scaled awkwardly on Select but not a big deal. ------------------------------------------------------------------------------- "Arranged" version lets you create your own portraits and stats with the addition of the 9000,2 victory portraits. "Classic" version keeps the traditional custom portrait from the previous screenpack. "Default" version uses the default 120x140 portraits. New and Revamped Lifebars ------------------------------------------------------------------------------- 'Arranged" and "Classic" versions will use the traditional 9000,35 portraits with the addition of 9000,8000 Simul/Turns portraits. "Default" version will use the default portraits. Templates are also available for you to choose from. Have fun contributing! DOWNLOAD MIRROR" />
-
Good lord Alp. Are you seriously crying over a rank? Come on..
-
So in other words, spriteswapping correct? Okay, now your silly ego is showing and you're just simply starting to get yourself a ban. Stop.
-
Judging from the video already, the floor perspective looks odd that way. If you have photoshop, you can use the perspective transform to adjust it. Also, the character sprite on the left could use some life.
-
Welcome to MFFA! Introduce yourself here!
Dissidia replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
2014 is going to be an interesting year. -
Merry early Christmas. Enjoy my early Christmas gift from me to you. The rar contains two DEFS, the original and the fixed Y axis. Resolution: 640,480 Animation: Yes BGM: Yes Superjump: High Download
-
Welcome to MFFA! Introduce yourself here!
Dissidia replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
I for one actually agree with MightyKombat. Another thing to fill is regarding the MFG community, which are becoming a joke with "appreciation threads" and other nonsense lately. But oh well. I'm slowly making my decisions in migrating to MFFA as well. -
Welcome to MFFA! Introduce yourself here!
Dissidia replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Welcome to the board. -
Since there's a Miku-themed stage of this, why not a Luka-themed stage? Enjoy. This is possibly the last stage I'll be releasing this year as I'll be focusing on other things. Parallax is also included. BGM: Yes Superjump: High Animation: Yes Stage/MUGEN 1.0/DJ★Diss Produced Main Site Mediafire
-
Not sure where to post this but I'll post it here. Anyone recognize this song from this MUGEN video? It starts at 19:00 and I've been seeking it for hours. http://youtu.be/MM3AZDV-o68?t=19m Anyone know? Thanks. Nvm, found it.
-
Tekkaman-Lance_SD released by ecoshi (21/10/2013)
Dissidia replied to sтαя∂υsт cяυsα∂εя's topic in [ 2013 ]
It's called Space Odyssey. -
Welcome to MFFA! Introduce yourself here!
Dissidia replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
And for those who were flirting with her. I hope that you've been taught a valuable lesson. -
Pass. It still feels almost the same and unstable as Alpha 4. Sinx and Siny BGctrls still aren't fixed in System and DirectX renderers, however on OpenGL, they are fully functional. If Mugen is either minimized, fullscreen'd or lose focus, it still automatically close but the program itself is still running for some reason. Pretty much the same issue Alpha 4 had.
-
Miku Chartette and Sakura Chartette http://www.sendspace.com/file/s9i61u
-
Aurora City now extended to 1200 pixels.