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Everything posted by Dissidia
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You'll be disappointed, since it's actually a pretty terrible character.
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Feels like another rush job from boryema if you ask me. - No readme file - Miasligned sparks - Dragon Rush leaves a hitbox + helper over - debug flooding caused by missing or invalid states - Superjump triggers an attack sound - Mashing or timed LP and MPs can create infinites
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https://www.mediafire.com/?xozc1h1q8k5maad *NOTE: The original file was an almost WHOPPING 800 MB file due to the backup files he left over, so I got rid of them and reuploaded the file with the backup files removed.
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Welcome to MFFA! Introduce yourself here!
Dissidia replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Welcome. -
Shikijou by TAROU (May 05, 2015 Update)
Dissidia replied to Dissidia's question in [ CONTENT REQUESTS ]
Thank you so much. -
Her trip fall has always been completely random. About her dust fx, I changed it to use the default fight dust fx.
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Heya, I'm looking for the last update of TAROU's Shikijou, dated May 05, 2015, but sadly, oopsup went down. Does anyone have this by any chance. Thanks for replying. Nicovideo: http://www.nicovideo.jp/watch/sm26182375 Oriignal Link: http://yui.oopsup.com/download.php/1202/yumemi-s4-2.zip
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Treat or Trick Halloween Event 2015: Custom Guile [Beta] Release
Dissidia replied to nx-men's topic in [ RELEASES ]
Sorry to say, but the update is far worst than it was before: - More infinites have spawned with combo kicks while holding forward. - Punch + holding forward motions no longer work. - As Zem mentioned, comboing MK with HK still bugs out intp an invalid state, thus causing Guile to be stuck in his kicking animation. - Final Mission still creates an invalid state, which causes a smaller Guile sprite to spawn. - Sonic Boom motions still drain power (for whatever reason). - Taunt still drains -500 power (for whatever reason). - Normal throw (C+forward) has an active CLSN for P2. -
I've been thinking about that as well, but I'm still undecided whether it's a possibility or not in the future, perhaps after I'm done with Mugi, I can refocus on Mio again.
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Just tested her in HD format and you're absolutely right. Thanks for the info. EDIT: Updated (10/28/2015)
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Will check this out. I'm satisfied with Bardock already.
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Thank you both. I did not expect my first character to win August's COTM gold award, but I'm surprised and honored. =)
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- CLSNs and hitboxes could use a major makeover. Stuff like Pipe Flame's hitboxes and Sailor Surprise has so much priority. - Most moves feel completely underpowered. For combos, just add a damage dampener. - Pipe Flame creates debug flood (EXPRESSION TRUNCATED TO INTERGER), causes P2's run and dash backwards states to become disabled unless hit, and for some reason, P2's dash animation now has a hitbox. - Leftover hitboxes from DDR's for crouching and walking forward, as jenngra stated, are present.
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[Rosenkreuzstilette] Iris' & Schwer's Castle
Dissidia replied to Kazagami's topic in [ HIGH RES ROOM ]
... Or you can just add a BGM of your own. It's not hard right? Thanks for the share. -
Welcome to MFFA! Introduce yourself here!
Dissidia replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Welcome. -
I concur. You won't be disappointed.