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Everything posted by Dissidia
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A disappointing and terrible "POTS" Styled character, even though it doesn't play like one. - Large portrait is incorrect size. - EX moves give back power. - LP can spawn an infinite (if done correctly by punching three times, then dashing forward). - Speaking of dash, this is nothing like POTS' styled dashing at all. - MK has no hitsound. - No Damage Dampener. - Makai Invocation creates debug flood (illegal enemy number in retargeted trigger). - Makai Invocation also spawns an infinite in corner. - Teleport Flash triggers "State 1130 has no root". - All hyper superpauses trigger an illegal superpause time. Also, they don't seem to do much damage. - Evil Hornet Gang's projectiles spawns "has no target with hit ID to -1". - Lightning Lookout spawns "State 1100 has no root". - Makai Invitation spawns "Explod Facing Param must be 1 or -1". - Parry is completely useless. Has an invalid state. - Lv. 3 hyper portrait is just terrible. Completely misaligned. Z+C Level Up just doesn't work like it should be. Really, this feels like testament just copy-pasted everything from KusareMiyabi's version,into a POTS template and just called it a day. This is NOT how you learn how to create a character. If you're going to do it right, you have to learn everything that's happening in the coding. EDIT: Another thing I forgot to mention is the AI, and oh boy, it causes Amakusa to bug out constantly.
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Already seen his video, and I still wonder why he didn't add Hiryu's second death animation, ah well. I guess I'll test it.
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Which Mugen characters do you consider being so bad, it's good?
Dissidia replied to Solid Snivy's topic in [ MUGEN LOUNGE ]
Suddenly, Adrian and Buzz Lightyear by Adrian comes to mind. -
Welcome to MFFA! Introduce yourself here!
Dissidia replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Welcome to the forum. -
Frank West released by Kamekaze & Balmsold 12/25/15
Dissidia replied to ArtistofLegacy's topic in [ 2015 ]
it's been too long! Glad to see Frank is finally released. -
Teto Kasane (UTAU) released / All K-ON! characters updated (04/01/2026)
Dissidia replied to Dissidia's topic in [ RELEASES ]
Pamela Portrait (Eight Secret Stones) released (12/31/2015) Happy... uhh... New Year...?! -
Can we get alt links for BRS? MUGENARCHVIE is a POS with their download limit garbage, but also because I'm IP banned for who knows why.
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I-no sure is huge compared to the two characters present.
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You'll eventually come back somehow. It happens to every creator that it's become pretty much a daily routine: "You create, you take a break, or you quit". But anyway, wherever you're going, I wish you the best and good luck. You're welcomed back with open arms in the future.
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Welcome to MFFA! Introduce yourself here!
Dissidia replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Welcome to the forum. -
[PREVIEW] [LINK] http://mugenmultiverse.fanbb.net/t7168-li-park-from-iron-fist-by-carpa5-released#86170 [COMMENT] From Iron Fist. -------------------------------------------- - Incorrect pos for both head and mid.pos. (Seriously, why don't most people even check this?) - CLSNs are too detailed. - Some hitboxes really need some work, especially his crouching attacks. - Most of his moves that makes him completely invulnerable, even his air basic attacks. - Simultaneously tapping both LK and MK creates an infinite. - LK (air) should not have a fall. - Simultaneously tapping both LP and MP also creates an infinite (If done correctly). - Most supers have an unnecessary large CLSN. - QCB,k makes him invulnerable by attacks, plus leaves continuous helpers behind. - Jumping leaves continuous dust helpers behind. - One frame has no CLSN after combo'ing MK with LK.
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GTA San Andreas Stages by nightblue6678
Dissidia replied to Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ's topic in [ LOW RES ROOM ]
Well at least these are better than the ones randy made. Thanks for sharing. -
Kakuge-Yaro Fighting game creator + Playstation fighter Maker?
Dissidia replied to Yoshin222's topic in [ RANDOM CHATTER ]
Fighter Maker is exclusively for the Playstation console, not a software program. If you plan to hack the game, that would just be plenty of more work for you to deal with, meaning finding the exact tools that the developers originally created. Yes you can emulate the game if you have the iso, which is pretty easy to find them on google by now.. There's also Fighter Maker 2 for the Playstation 2 if you're interested as well. Kakuge-Yaro is another fighting game creator created by Outback and published by Increment-P for the Playstation, which you'll see familiar characters that were converted into MUGEN years later such as Tetsu and others. -
An edit of LegendSeba's version. There's not much I can say what's different aside from the choppy animated sprites and poorly programming that was in previously. http://mugenmultiverse.fanbb.net/t7161-kratos-by-legendsebas-eddywardster-and-gartanham-released-for-x-mas#86075 - 9000,0 and 9000,1 portraits are not default 25,25/120,140 resolutions. - Priorities everywhere, projectiles have no CLSN. - Some sprites are using an incorrect palette, thus appearing in black. - Just god awful hitboxes. - QCB+PP does an insane amount of damage to the point that you might as well call it a one-hit KO. - Like LegendSeba's version, COMPLETELY OVERPOWERED
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You just solved your own problem. It's likely that the stage def is trying to open a corrupted or missing SFF file and needs to be fixed.
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Just... what... is there a secret part of Club SyN I haven't heard about?
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Welcome to MFFA! Introduce yourself here!
Dissidia replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Welcome to the forum. -
Already have mixed thoughts about this Hawkeye. Sprites may look nice but the gameplay and coding itself is where it brings it down. - CLSNs and hitboxes really needs some work. - Taunt move causes P2's life to degenerate while in down state, which is pretty ridiculous. - Evade Shot (any) can trigger an infinite, especially (QCB+x and QCB+z) (if timed). - Standing Medium Punch (Crouching) should be combo'd. - Circus Pinwheel (any) strangely causes P2's life to decrease after being hit and in down state. Also, if P2 is in defense state and is hit by CIrcus Pinwheel, P2 does not only get stuck in that state for a long period of time, but also P2's life degenerates. - Circus Pinwheel is also useless in corner. - Training 101 is pretty useless since it doesn't combo at all. - Rainfall triggers an invalid state, which causes P2 to debug flood Rainfall is pretty useless when done close to P2. - Fireworks is useless in corner.
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Teto Kasane (UTAU) released / All K-ON! characters updated (04/01/2026)
Dissidia replied to Dissidia's topic in [ RELEASES ]
I always save my stuff as 1.0. Try redownloading and see if it works. -
[ Do these lifebars look the same to you? Obviously not.
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Good effort.