Jump to content

Dissidia

Administrator
  • Posts

    667
  • Joined

  • Last visited

Everything posted by Dissidia

  1. I guess I'll continue.
  2. One of my favorite Demitris by far. Thanks for the release!
  3. No reason for even leaving just because you don't receive any feedback but it's your choice. See ya.
  4. This version of C. Viper deserves COTM!
  5. They're low resolution sprites. What did you expect? Applying a filter wouldn't change anything, other than making it worse in my personal opinion, but if you like, try ReShade.
  6. Forgot I even had this years ago. (Thanks Kai!) I believe I showcased this edit once when MiggsKirby released it a few hours ago on his YouTube channel before going inactive. DOWNLOAD
  7. Thought I'd share these since you can't find these anywhere else. DOWNLOAD DOWNLOAD
  8. Taken from "site shall not be named". DOWNLOAD
  9. Surprisingly, this is actually not a bad version of Peppa.
  10. Video: https://www.youtube.com/watch?v=h5d7Faasyfs NOTE: File heavy, and extremely cheap! DOWNLOAD
  11. Not really. MFFA was down last night for a few minutes. Haven't had problems since. Also, how long did that take you to edit all that?
  12. Released GUMI Megpoid
  13. Yes, Azusa will eventually be updated, though she's the toughest to code.
  14. Statedef 5900 will have to be overwritten in order to have multiple intros for your character. Just copy the code from the common1.cns and add it on your character's cns.
  15. Easy stuff. Keep the original code. You have to make sure that you have a statedef present for that value number, along with the animations that use it, otherwise, it will not trigger. And since you want it to trigger 2 win poses at (random%x), you need to have statedef 181, 182 and so on, depending on the number that's inside random% . Look through KFM for reference.
  16. LOL I wasn't expecting a Flinstones stage from Vegaz. Good work.
  17. Gee I wonder what swaps these are...
×
×
  • Create New...