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N_N

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Everything posted by N_N

  1. Celesteela by TheBestMLTBM, O illusionista, CSAvion78, WiCloud, and Aequals1 - 3
  2. - Sprites - Alfred Spritesheet Unpacker for getting sprites from spritesheets - Sounds - Audacity for adding and editing sounds - MP3gain for normalizing BGM - Effects - i just steal them from other characters >:) - Coding - Notepad++, if I want to compare updates or fix a minor thing
  3. Jevil by おっ(^ω^=^ω^)おっ: https://ux.getuploader.com/kyouakuchar11/download/59
  4. https://mega.nz/#!B4xGXIoJ!36Hty-wGEsTQlD35ghkPdEIKOHDfhFnSmdY0Wk8VgIk Mew by vo-jk
  5. I updated him. ============================================================== ;random fixes and minor things (11/04/2018) ============================================================== - Fixed stupid oversight where you could perform some hypers in midair - Fixed bug where Broodwich hyper background wouldn't fit the screen - The enemy now properly goes into a custom state on Broodwich contact, also fixing the bug with teammates hitting the enemy out of the move in the process. - Fixed the bug where Shake would be insanely high in the air (and making the camera scroll) if he happened to jump while the Broodwich deployed - Made Hand Banana assist have actual cooldown instead of having Shake just stand there - Made crouching light kick go slightly farther - Changed and added a few sounds - Changed some animations to make them flow smoother - Added a new palette - Other things i forgot Check the OP for the link.
  6. Galmyer Corps - https://onedrive.live.com/?id=FD04CC7D5E4628DD!107&cid=FD04CC7D5E4628DD Mr Shihan - https://onedrive.live.com/?id=73491EC4B1649370!102&cid=73491EC4B1649370
  7. [Previews] [Download] https://www.mediafire.com/file/mbzxv3z56kcn6ts/Master_Shake_082222.rar/file [Comment] This is an edit of tannergates' Master Shake that basically reworks the entire character. Moves have been added, tweaks have been made, and bugs have been squashed. Ever since what seemed like forever, I've had tannergates' Master Shake in many of my rosters, being the ATHF fan I am. I mean, he had nice sprites, voice clips from the show, and lots of moves! What more could you want? Well one day I actually looked at him again and found out that not only did he feel clunky to play as, he was weirdly coded in some areas as well... so I started thinking, "Hm, how could I improve this guy?" I didn't have the knowledge back then to edit Shake, but now I (hopefully) do. I figured that since I had previously dabbled in character edits I could maybe salvage something out of him. I didn't want to let those sprites go to waste! Editing Shake was fun but at times kind of tedious, though overall a nice learning experience. Now, over four years of intermittent work later, he's more or less complete. He should now feel practically like a brand new character, since I don't even know if you could call this an edit anymore; there's barely any of his original coding left. CHANGELOG BELOW: If there are any further bugs that need to be squashed, just let me know and I'll see what I can do.
  8. Disregard what I said way earlier about clashing sparks. I actually don't mind those now. Just as long as the sparks look clean enough. Anyways, onto some more things I don't like that much: - Characters who bash other characters/creators in intros/winposes/attacks/etc. I will make some exceptions, but whenever someone does this, I usually find myself groaning. That, and it's been done way too many times before for something new to actually be done with it besides "X character kills (character I don't like)." - Dodges that I cannot throw the other character out of (usually happens when the creator doesn't know about HitBy and just puts no hurtboxes at all on the dodge animation) - Hard-to-pull-off commands (720s, pretzels, etc.): This is more due to me playing on a keyboard than anything else, but the only grappler I can really play as on a keyboard is Clark because a lot of his commands are simple half-circles.
  9. A lot of OldGamer's screenpacks have this nice, retro feel to them. Since he's made quite a few, I can't really recommend anything in particular, so you should just take a look at what's he made and find one that suits your needs best.
  10. his sprites are just ooooone pixel misaligned vertically but otherwise this is a pretty decent joke character, not much else to say
  11. https://guykazama.neocities.org/mugen.html A.I. patches for Minoo's Gyarados and Nadagestu's Lunatone by Guy Kazama
  12. Am aware. Tried to add it before but the site was all messed up.
  13. Still working on the Shake edit. Again, it'll be mostly balancing tweaks and minor stuff for now.
  14. Feedback incoming (don't worry, I'll try to be easy on you): - Missing nearly all required hit sprites. - No hitboxes on taunt, Galick Ho, Big Bang Attack, and turning animations - Ki Blast is an infinite, and takes up power but doesn't actually require any. Also, Vegeta is missing blue CLSNs when he performs the move. - Weird hitboxes for jumping attacks (multiple unmodified KFM hitboxes as well) - Jumping attack animations shouldn't loop - Some attack animations are way too fast; other times, they're way too slow - Attempting the throw command causes MUGEN to throw up an error about the throw state not existing - There are two commands listed in the .cmd - Final Flash and Final Shine Attack. Attempting to perform these makes Vegeta go into an invalid state. As such, you can't actually perform these attacks. - The 2 hypers that I am able to perform need a slight damage buff Overall, for a first character, it's alright. You could definitely playtest some more, as most of these errors could easily be found by using Fighter Factory, which also has a built-in error check tool, or the debug keys.
  15. I believe these are every one of cesarshadow's Pokemon creations - http://www.mediafire.com/?vduup6nhicd1n Here are 2 WinMUGEN-only Gardevoir cheapies as well: Phantom Gardevoir -Phatasm- by SaikyoSuperman & kater15 - https://ux.getuploader.com/mugen013/download/81 Nightmare-Gardevoir -Unknown- by SaikyoSuperman - https://ux.getuploader.com/mugen9/download/143
  16. To anybody about to ask, I am aware of YKun's recently-released Baldi; since the only link to it is on Archive, however, I'm probably going to consult the author to upload it somewhere else. Well, eventually it had to be done.
  17. I updated him yet again! Get him here - https://the-phoney-express.neocities.org/mugen.html Changelog: - Fixed a few bugs in Octopus that I oversighted. - The HitBy should now work properly. - Mr. Game & Watch now doesn't go below the ground when transforming back from a jump. - Ambience has been made a 6-second sound that plays once instead of a 1-second looping sound (the old way of playing it had a problem where it would play weirdly upon landing from a jump.) - Added the "powerful projectiles fill the bucket up more easily" mechanic to Oil Panic. - Fixed the bug where you would get stuck in mid-air if you happened to be hit during FIRE. ------------------------------------------------------------------------------------------------------------------------------------------------ - Removed Judge, as admittedly, I found it useless. If you're worried about the 9, don't worry! It still exists in the moveset, as part of the Down for the Count Hyper. - Added new Hyper, "Octopus". - Made some moves less/more safe. - Added more combo ability. - Lowered air juggle points. - Removed hitbox from FIRE. - Removed old damage dampener and replaced it with RicePigeon's version. - Multiple Chef changes: - Added more cooldown. - Light version now sends out only 2 pieces. - The food now travel in more of an arc. - Buffed damage to Chef and Headbutt. - Added superjump opponent locator that was previously unused. - Tweaked the A.I. a bit. - Changed some hitflags. - Increased damage of Oil Panic. - Down for the Count is now unguardable. - Made it so the crowd doesn't gasp as often if Mr. Game & Watch recovers. - Made it so that the guard sound actually plays on some moves if guarded. - Added sound for when he's dizzied. - Changed in-game name. :P - Some other changes I can't remember... Feedback would be nice, too.
  18. Baldi EarthwormJim [uncredited] - Frictoy GAMER [uncredited - spriteswap of 1mpfinity's Bendy] - MUGENYKUN - Old version / New ("nerfed") version (WinMUGEN patches by p0008874) / Black Hazard's edit ["Baldi SSGSS∞"; cheapie] - AngryBirdCooler - joeythemarillfan Principal of the Thing EarthwormJim [uncredited] - p0008874 [null cheapie] - GustavoHUEBR Playtime FourthRhyme [minigame] 1st Prize Enzo Du Kirby [spriteswap of EarthwormJim's Baldi] - JTE Dimandix's edit - AngryBirdCooler Arts and Crafters JTE Dimandix [spriteswap of EarthwormJim's Baldi] Gotta Sweep marcioleo123 [spriteswap of Camren Springer's Thomas] It's a Bully FourthRhyme STAGE SELECT Baldi's School by Hyliandex
  19. Currently working on a balancing edit of Master Shake by tannergates, since I always thought the original one was kind of a mess.
  20. Could use some animations, but I like the look of the stage. Was this sourced from a particular game or was it originally sprited?
  21. Big update. About 1,600 characters now. And if anyone wants it, my current select.def - https://pastebin.com/7pbiTsWy
  22. https://onedrive.live.com/?id=BEF18CC544D505DD!105&cid=BEF18CC544D505DD Kind of found it. It's passworded and I don't know what the password is I was able to find the A.I at least https://onedrive.live.com/?cid=7BB50F9EA9D9BECD&id=7BB50F9EA9D9BECD!105
  23. Here's Legend Chicken: https://mega.nz/#!UVolVa6B!PxjpIHYxMUSxcC6G_CuGxIp9PXTToOBAsp9qd6trXDY and Servbot Knight: https://mega.nz/#!wYh2nLxB!RyOFx5G9x-eDHTF4PPMy3t6xyVbck_z39wMA7sRQkLs
  24. https://mega.nz/#!0RBhXRRZ!2PFNNd8KjQTZgOtNeEOppep6UHr0Jdfm-rqxlOpV5fA I mirrored the latest version of Nijikaku (the 64th edition), because the download speeds on the Nijikaku uploader aren't very good, and for people who want to play the full game.
  25. https://mega.nz/#!K7BwlT6R!RDeBdSvdbe1eP3L3atZTHfDjQ9N5N4D1L2AekaXUhlc Eternal Fighter ZERO - BAD MOON EDITION lifebar. Don't know who created it
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