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Dissidia

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Everything posted by Dissidia

  1. I fixed that awhile ago, just haven't uploaded the updated version yet.
  2. Thanks a lot for that. I did make a couple of gameplay changes and new additions from their KFX counterpart, Now don't get me wrong, HIRON's works are great, but it just seem they need a lot more fun playability and combo friendly additions.
  3. Thank you so much for these! You truly saved my butt for finding these again. Now I can work on Ritsu and Miku. Thanks again!
  4. Not sure where this belongs, but might as well post my request here. Recently, I lost my KFXPlus folder that included all of HIRON's characters due to my lack of responsibility. Because of this, I can't work on Ritsu nor Miku. His site used to be here: http://manekineko.ne.jp/alies However, recently, his site has been closed down and I can't seem to find his KFXPlus characters anywhere. His DL page is still up, but all the links are dead. http://page.freett.com/taisendouga/kfx_dl.html If anyone wants to help me out, I greatly appreciate it so I can continue working on Ritsu and Miku again.
  5. My Windows 7 was pirated at the time I installed Windows 10. When I reverted back to 7, it blacklisted the key and made my OS non-genuine. It was ridiculous but thankfully, I have windows loader to solve the problem. Since then, I changes the Windows Update settings to the ones I want to install and removed all the Windows 10 nag updates. Goddamn Microsoft, I'd revert back to XP or move to Linux if this continues with their telemetry spying garbage and nag updates.
  6. 2016: The year of the Pantless Kulas.
  7. I don't think that's how it works. An infinite is a combo that can be continued indefinitely, typically by looping the same sequence of attacks by combo'ing into the attack that started it. There's no need for you to act like a jerk. Both AI and Damage Dampening are two different categories. Also, Damage Dampening is a must for a combo friendly character like yours. Well shit... this is new to me!
  8. Well at least we know you're still alive. :P
  9. We're going to have another one of those threads again aren't we? Sigh.
  10. Those Bowser sprites seriously need a cleanup. I can see gray pixels on the edges.
  11. Really? is it that necessary to have so many sprites instead of just optimizing the SFF by making it less bulky?
  12. What are you talking about? That mode is nonexistent.
  13. MUGEN 1.0 is stable enough for characters and stages with bgctrls, but sadly, 1.1 has its own flaws too.
  14. It's the engine renderer's fault, not the computer's video card.. Even for 640,480 users, frame rate drops because of transparencies and effects. You're better off sticking with 1.1 and OpenGL if you want smoother frame rate.
  15. The cape definitely needs more movement. - Vader's sprites look somewhat large. - No sign of a Readme anywhere. - Sprite animations look unpolished and choppy. - All attacks have priority. - Hitsparks and guardsparks are misaligned in most attacks. - Vader's Lie Dead animation is misaligned. - LK and MK (Crouch) has no hitsparks. - I don't understand why MK has a fall. - HP (Crouch) has a ridiculously large hitbox. - Both damage values for QCF+x are equally the same. - Vader does not inflict damage for his other attacks when P2 is guarding. - His throw sound effect activates right away once performing MP (Holding Fwd). - LK (Air) has so much ground and air y velocity. - QCF+b takes 240 damage, which is pretty heavy for a special attack.
  16. Looks like a normal-sized Belphegor from Eight Marbles, so no doubt it's a fart character. Hopefully she does end up being released.
  17. I don't see why that's funny. AI coding is ridiculously difficult. Anyway, there's no point in being blunt towards Dark Chaos since his chars are pretty much the same.
  18. I can't deny that I'm actually impressed with these conversions. Nice job borg and Tem(A).
  19. Dissidia

    j

    I don't see why you are taking this too hard. It's just a silly hobby.
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