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Nep Heart

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Everything posted by Nep Heart

  1. It's that time again with Doppel Nanase being ready for release in a week or two. All characters are updated in advance. Hotaru Futaba: - Fixed Tenshou-Range bug that caused it to abort too early when there is no target. All Characters: - Tweaked guard crush system for more consistency. - Updated burst buffering for more consistency. - Tweaked cornerpushing and guard velocities for more consistency. - Tweaked current lv3/v5 FX to make them flow better.
  2. It's that time again with Doppel Nanase being ready for release in a week or two. All characters are updated in advance. Haruhi Suzumiya: - Fixed hit velocities of air normals to make chaining easier. - Fixed gethit bug in all SOS Assists that sometimes messed with their availability meter. All Characters: - Tweaked guard crush system for more consistency. - Updated burst buffering for more consistency. - Tweaked cornerpushing and guard velocities for more consistency. - Tweaked current lv3/v5 FX to make them flow better.
  3. It's that time again with Doppel Nanase being ready for release in a week or two. All characters are updated in advance. Mio Kouzuki: - Made it so that Mode Change retains specifically chosen mode between rounds. - Fixed pausetime on crouching light normal (long range). - Tweaked vleocities of air normals on hit to make chaining a little easier. - Fixed post-matchover lose animation bug. - Increased juggle cost and recovery times for all versions of Little Match Girl. - Red Hood version y's corner pushback decreased. - Card Captor no longer goes off-screen if used too close to the edge. - Fixed errors for super cancels off projectile moves. All Characters: - Tweaked guard crush system for more consistency. - Updated burst buffering for more consistency. - Tweaked cornerpushing and guard velocities for more consistency. - Tweaked current lv3/v5 FX to make them flow better.
  4. https://streamable.com/tkeq5 Managed to make it so that Maiden Volcannon carries the opponent off screen in a similar fashion to MvC.
  5. Sora Kiyomizu es muy kiwi.
  6. My other MUGEN project being worked alongside Doppel.
  7. https://streamable.com/3c26v https://streamable.com/jl4y8 https://streamable.com/l4tg1 https://streamable.com/k8pv8 https://streamable.com/cd14n A project I've been working alongside with Doppel Nanase, she'll draw a lot from her source game while also having plenty of new additions to her gameplay all while operating under my custom gameplay as with my previous characters. So far, she's definitely showing to be the second fastest character so far, which will gear her playstyle to being similar to Sayaka's with some key differences such as her Unique Ability in Keropi.
  8. https://streamable.com/vq9o9 Showcasing Doppel Nanase's Unique Ability: Parry. It's closer to Shielding from Melty Blood in function, which gives a little more leniency compared to Capcom's variation... which is very much needed in the fast-pace, chaotic playstyle that my characters operate in. Each Parry can stop a hit from any conventional strike or projectile attack, but will not stop throw type moves. Each successful Parry also incurs additional cooldown time for opponent's attacks while giving Doppel tiny amounts of life and power in return. It should help facilitate her need to close the gaps as the grappler type that she is.
  9. Had to work out some burst buffering issues now that I am working on a grappler, so, apologies for the delay. Here's something that will make Doppel stand out however from my previous characters. https://streamable.com/51guo Maiden Enlightenment is desperation move that activates passively whenever Doppel Nanase is at 33% life and has 5 bars of power on round 3 or beyond. It's a massive buff that increases her movement speed, attack speed, gives a 20% defense buff and increases her power by 20%. It makes her extremely dangerous in any conditions that go for more than 2 rounds.
  10. Captain America edited by Mr. Giang - 1 IZ Yuuka Kazami by RicePigeon - 1
  11. Identified an error in Mio's Reinforce version of Shikigami Tamer failing to appear from the left side in MUGEN 1.1. Addressed that issue and updated the download link as of this post.
  12. Requesting to add Mio Kouzuki by Nep Heart to the collection. https://1drv.ms/u/s!AvDqTmHZ37DihzHGYUqrWx83UMaI
  13. Mute, but still intact, Mio is ready to take center stage into the MUGEN world with costume shenanigans and her trusty sketchbook! A versatile stance character with two modes to switch between rushdown and zoning in the middle of battle, the little mute can be played by just about anyone. Get her in the link below. https://1drv.ms/u/s!AvDqTmHZ37DihzHGYUqrWx83UMaI
  14. Seeing as Mio is going to be released soon, I've taken the opportunity to update all my previous characters and reupload them in advance. all characters: - Corrected another cornerpush quirk. - Revised counter hit notification and Burst icon FXs. - Added recovery notification FX. - Added a juggle meter that appears under opponent whenever they are being juggled. - Fixed a bug in projectile reflectors for all characters who have one. - Corrected buffering on all half-circle commands for those that have it. - Corrected issue where Spell Bonuses failed against super/hyper armor. - Fixed aerial guard crush/counter hit custom hitstates. Sayaka: - Increased pushback and overall damage on Tempestoso. It also causes knockdown now. - Revised Sayaka's guard hitsound to standardize it with the rest of the cast.
  15. Seeing as Mio is going to be released soon, I've taken the opportunity to update all my previous characters and reupload them in advance. all characters: - Corrected another cornerpush quirk. - Revised counter hit notification and Burst icon FXs. - Added recovery notification FX. - Added a juggle meter that appears under opponent whenever they are being juggled. - Fixed a bug in projectile reflectors for all characters who have one. - Corrected buffering on all half-circle commands for those that have it. - Corrected issue where Spell Bonuses failed against super/hyper armor. - Fixed aerial guard crush/counter hit custom hitstates. Akyuu: - Tweaked Akyuu's juggle limiter to become more consistent. - Tweaked air throw and j.2z damage. - Fixed bug on Youma Bon x version's juggling. - Fixed dash attack bug that made it unblockable when initiated at point-blank range. - Added new attack; an alternative dash attack that wall bounces on hit.
  16. Seeing as Mio is going to be released soon, I've taken the opportunity to update all my previous characters and reupload them in advance. all characters: - Corrected another cornerpush quirk. - Revised counter hit notification and Burst icon FXs. - Added recovery notification FX. - Added a juggle meter that appears under opponent whenever they are being juggled. - Fixed a bug in projectile reflectors for all characters who have one. - Corrected buffering on all half-circle commands for those that have it. - Corrected issue where Spell Bonuses failed against super/hyper armor. - Fixed aerial guard crush/counter hit custom hitstates. Homura: - Corrected damage scaling bug on FN Minimi. - Revised sprites for Air Strike. - Revised dash attack to now hit low. - Revised Pipebomb; can now have up to three on the screen at once and can choose to detonate all pipebombs once there are three on the screen.
  17. Seeing as Mio is going to be released soon, I've taken the opportunity to update all my previous characters and reupload them in advance. Hotaru definitely benefits the most from this update as she got some needed buffs to let her keep up with the rest of cast... a few minor nerfs as well, but she's overall buffed. all characters: - Corrected another cornerpush quirk. - Revised counter hit notification and Burst icon FXs. - Added recovery notification FX. - Added a juggle meter that appears under opponent whenever they are being juggled. - Fixed a bug in projectile reflectors for all characters who have one. - Corrected buffering on all half-circle commands for those that have it. - Corrected issue where Spell Bonuses failed against super/hyper armor. - Fixed aerial guard crush/counter hit custom hitstates. Hotaru: - Fixed an egregious error in her Read Me. - T.O.P. Mode now grants a 25% movement increase on top of the other bonuses. - Corrected bug in 6x's auto-guard. - Shajou-Tai has slightly increased reach and half-second invulnerable start-up. - Significantly increased damage scaling on grounded throw. - Increased overall damage of Tenhakki-Shou to compensate for new cornerpush system. - Opponent now can choose to recover if Hotaru lands after hitting target with j.6z
  18. Seeing as Mio is going to be released soon, I've taken the opportunity to update all my previous characters and reupload them in advance. all characters: - Corrected another cornerpush quirk. - Revised counter hit notification and Burst icon FXs. - Added recovery notification FX. - Added a juggle meter that appears under opponent whenever they are being juggled. - Fixed a bug in projectile reflectors for all characters who have one. - Corrected buffering on all half-circle commands for those that have it. - Corrected issue where Spell Bonuses failed against super/hyper armor. - Fixed aerial guard crush/counter hit custom hitstates. Haruhi: - Reduced hitstun on all aerial normals.
  19. Last showcase video before I release Mio later this week.
  20. For once, I do a MUGEN 1.1 video.
  21. Beximus' characters like a decade before I actually got into MUGEN. However, ever since I have gotten into MUGEN and tried both his stuff and everyone else who uses his template (kenshiro99, ShinZankuro, etc), that's changed to an extreme 180 degree as they are some of my most hated type of MUGEN characters out there. I'd probably also include Toma and Kuri in the sense that I'm not really into them like I was when I watched videos featured them a while back because while I've always acknowledged them to be broken, my actual reason for them falling out of my favor is that they haven't aged very well.
  22. You want grappler? You get grappler.
  23. https://streamable.com/z4m7k Something actually different in terms of gameplay for once and probably unexpected, but this next project will be a slow, yet powerful and tanky grappler with chain grab combos. Heavily based on her counterpart from the source game, but with many liberties both to accommodate her to my own custom gameplay style and to introduce original ideas that can only be found in my own take on the Rumi Nanase doppelganger.
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