Jump to content

Nep Heart

Creator
  • Posts

    748
  • Joined

  • Last visited

Everything posted by Nep Heart

  1. Update on Miyako's AI: Looking pretty nasty atm. Hope you like dealing with mix-ups.
  2. Here's the current progress on Miyako's AI. Also, Aℓίcℯ made a really breath-taking stage here.
  3. I've come to be pretty surprised in discovering my first attempt at AI can actually beat Sol fucking Badguy by Muteki. That's definitely giving me the confidence to improve upon it, especially in terms of trying to shield more consistently.
  4. https://streamable.com/yofzp Been recently practicing AI coding, so, Miyako may not be the first potato I'll ever release. It also means she may take longer than usual since I'm still new to this.
  5. Thanks a lot, exactly what I'm looking for. Sorry for the late reply, I was enjoying my weekend lol.
  6. Decided to do a normal MUGEN video after a while and take on a challenge issued by NICK54222.
  7. https://streamable.com/g7lgu
  8. Specifically, the one that was updated by OldGamer to be made compatible for MUGEN 1.0. I've actually tried the link that already exists in MFFA, but it seems to be dead.
  9. https://streamable.com/0crph Finished two of her level 1 supers, just need to finish one more. I'm trying to actually retain her EX Specials from the source game, but because they're unremarkable to to be supers, I've assigned them a different purpose of being similar to EFZ Reinforce Specials, except they use up power meter instead and apply an extent of reverse damage scaling in trade of being less damaging than supers. Also, for the record, Shino-Ichigeki can be canceled from Sashin-Ken provided you have enough power to do so and you've hit a target in the process. The combined damage would actually be somewhat lower when Guts is factored, but it's a good way to finish combos since Shino-Ichigeki's damage increased based on hitcount.
  10. https://streamable.com/cdugm The alternative version of Miyako's level 3 in Blood Heat Mode and how to enter said mode. During this mode, all of Miyako's EX specials have their cost cut by 50%, restores life on start-up based on current her power bar (up to 300 life), gains an additional 1000 power and Max Mode is disabled. Also, as part of her Unique Ability called "Bajiquan," Blood Heat mode makes all but a few attacks have a 100% critical hit chance, the first hit in a combo is always a counter hit. On start-up, Miyako is surrounded by an unblockable blast that sends the opponent flying across the screen to prevent them from punishing her after entering it. However, she loses access to Kyuu-Kyoku Ougi as a result while Blood Heat is active. There will be more on Miyako's Unique Ability in what she can do outside of Blood Heat mode that will give her monstrous mix-up potential.
  11. As a way to balance my characters' combo damage further on an internal level (aka: against each other as intended), I've used a simplistic guts system in which combos do less damage the lower their current life is, cutting damage down to 50% when reaching close to the 1000 life loss threshold. It's mostly based on Eternal Fighter Zero's guts system, but I had to make a few tweaks for characters who deviate from 1000 life. For example, if a character who has 1200 life, change this ((LifeMax-Life)*0.0005)) to this ((LifeMax-Life)*0.0006)). Another example is if a character has 800 life, change it to this ((LifeMax-Life)*0.0004)) instead. Basically, 0.0005 represents having 1000 life, so, make the mathematical comparison and contrast to 1000 life. The reason why I am using the lifeadd for the first hit is because defencemulset only works on the second hit and onward when being combo'd, thus filling the first hit gap accordingly. Keep in mind that this isn't suitable for all systems, the main reason you'll ever consider using this is if your characters dish out extremely high damage output, so, it keeps things normalized when they're hit by bigger combos. It should be noted that negative value targetlifeadds with absolute = 1 will completely ignore this guts system, which is somewhat intentional since I've planned for those kind of moves to completely ignore damage scaling and make them more valuable when P2 is at low life.
  12. Quick update to correct a system mechanic as well as a Series Ability flaw. - Guts works correctly on first hit of being combo'd. - Fixed Recoil Guard bug. An example of what it looks like in action when properly working. Yes, that's the same exact combo.
  13. Quick update to correct a system mechanic. - Guts works correctly on first hit of being combo'd. An example of what it looks like in action when properly working. Yes, that's the same exact combo.
  14. Quick update to correct a system mechanic as well as a Series Ability flaw. - Guts works correctly on first hit of being combo'd. - Fixed Recoil Guard bug. An example of what it looks like in action when properly working. Yes, that's the same exact combo.
  15. Quick update to correct a system mechanic as well as a Series Ability flaw. - Guts works correctly on first hit of being combo'd. - Fixed Recoil Guard bug. An example of what it looks like in action when properly working. Yes, that's the same exact combo.
  16. Quick update to correct a system mechanic as well as a Series Ability flaw. - Guts works correctly on first hit of being combo'd. - Fixed Recoil Guard bug. An example of what it looks like in action when properly working. Yes, that's the same exact combo.
  17. Quick update to correct a system mechanic. - Guts works correctly on first hit of being combo'd. An example of what it looks like in action when properly working. Yes, that's the same exact combo.
  18. Quick update to correct a system mechanic as well as a Series Ability flaw. - Guts works correctly on first hit of being combo'd. - Fixed Magia Shield bug. An example of what it looks like in action when properly working. Yes, that's the same exact combo.
  19. Quick update to correct a system mechanic a well as a Series Ability. - Guts works correctly on first hit of being combo'd. - Fixed Brave Guard bug. An example of what it looks like in action when properly working. Yes, that's the same exact combo.
  20. Quick update to correct a system mechanic as well as a Series Ability flaw. - Guts works correctly on first hit of being combo'd. - Fixed Magia Shield Bug. An example of what it looks like in action when properly working. Yes, that's the same exact combo.
  21. Thanks a lot, it's also something I've wanted to do for a while. Now for progress updates... https://streamable.com/7zb3t Bye bye, Brawly. Also, shown below will be the input version of Miyako's level 3 in Blood Heat mode. Yes, that's the other Melty Blood Mechanic I'm adopting into her Series Ability, although it differs quite a bit from the source game otherwise. https://streamable.com/h1iw4
×
×
  • Create New...