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Nep Heart

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Everything posted by Nep Heart

  1. You know how I said that I'll be taking a few Melty Blood mechanics for Series Abilities? Well, this is one of them. The Shield FX is actually my own idea because the source game apparently is five layers of very complicated effects and that's a bit much even for me. https://streamable.com/2ewn6
  2. https://streamable.com/5g9j8 Since Mai was the last EFZ character for the while has been released, this will be the unveiling of my next WIP. This time, I'll be tackling a Melty Blood character that I personally enjoy playing in the source game and the thought of making her in my own style has lingered for a while. With the introduction of Series Abilities, Miyako will retain a few Melty Blood mechanics while converting her in my own custom style.
  3. Quick update to address a few minor bugs... - Fixed float glitch after successful air throw. - Fixed bug that made Hope ignore Spell Bonus.
  4. Quick fix update involving a serious gamebreaking bug... - Fixed reverse damage scaling bug that caused it to trigger twice upon activating Combo Blast.
  5. Also requesting to add Mai Kawasumi by Nep Heart. https://1drv.ms/u/s!AvDqTmHZ37DiiAJCxYQblp0-Ovxf?e=BQaKfg
  6. Hunting demons in the night to protect those she love, a misunderstood girl, Mai Kawasumi cuts her way into MUGEN. This was a 2 month project and I hadn't really expected it to take this long, but it's definitely worth the effort in polishing her complexity to be streamlined with the rest of the cast and the recent updates they have. As mentioned before, this will be the last EFZ character for a while since I'll be moving on to different series as for now. Download her in the link below: https://1drv.ms/u/s!AvDqTmHZ37DiiAJCxYQblp0-Ovxf?e=BQaKfg
  7. All Characters: - Overhauled every characters' read me text file. - Command for guard cancel counter has been changed to F+x+y. - Fixed burst bug that forced it even without input. - Fixed bugs for post-battle states. - Improved/fixed more sound aesthetics. - More normals are made incapable of jump canceling on block. - Tweaked custom knockdown to prevent alternative get-up options from ceasing their function. - Juggle timer reduced from 9 seconds down to 4 seconds. Juggle timer restoration with each hit and super pause are increased proportionately to compensate. - Revised Counter Hit from doing 100% bonus damage down to 25% bonus damage, however, damage scaling is mitigated by 25% for starting combos off a counter hit. - Mechanics are now divided into different tiers in terms of how commonly shared they are; Universal Abilities for mechanics in which all characters share, Series Abilities for mechanics in which only characters from a corresponding series share and Unique Abilities in which only that specific character has. - Introduced Guts. - Everyone's down.bounce.yaccel value has been practically doubled, emulating knockdowns closer to that of EFZ. - To compensate for introduction of Guts and juggle timer being lowered, all normals and most supers have their damage increased and damage scaling slightly increased and minimum damage scaling decreased. EFZ characters: - Introduced Instant Charge. - Introduced Recoil Guarding. Nayuki Minase: - Made it so that juggle timer freezes whenever clocks from Special Collection are active.
  8. All Characters: - Overhauled every characters' read me text file. - Command for guard cancel counter has been changed to F+x+y. - Fixed burst bug that forced it even without input. - Fixed bugs for post-battle states. - Improved/fixed more sound aesthetics. - More normals are made incapable of jump canceling on block. - Tweaked custom knockdown to prevent alternative get-up options from ceasing their function. - Juggle timer reduced from 9 seconds down to 4 seconds. Juggle timer restoration with each hit and super pause are increased proportionately to compensate. - Revised Counter Hit from doing 100% bonus damage down to 25% bonus damage, however, damage scaling is mitigated by 25% for starting combos off a counter hit. - Mechanics are now divided into different tiers in terms of how commonly shared they are; Universal Abilities for mechanics in which all characters share, Series Abilities for mechanics in which only characters from a corresponding series share and Unique Abilities in which only that specific character has. - Introduced Guts. - Everyone's down.bounce.yaccel value has been practically doubled, emulating knockdowns closer to that of EFZ. - To compensate for introduction of Guts and juggle timer being lowered, all normals and most supers have their damage increased and damage scaling slightly increased and minimum damage scaling decreased. EFZ characters: - Introduced Instant Charge. - Introduced Recoil Guarding. Doppel Nanase: - Corrected an egregious read me error. - Revised Parry to stagger opponent in a similar vain to Last Blade to make her gimmick stand out from introduction of Recoil Guard. Life and power gain removed to compensate. - Fixed Vulcannon bug.
  9. All Characters: - Overhauled every characters' read me text file. - Command for guard cancel counter has been changed to F+x+y. - Fixed burst bug that forced it even without input. - Fixed bugs for post-battle states. - Improved/fixed more sound aesthetics. - More normals are made incapable of jump canceling on block. - Tweaked custom knockdown to prevent alternative get-up options from ceasing their function. - Juggle timer reduced from 9 seconds down to 4 seconds. Juggle timer restoration with each hit and super pause are increased proportionately to compensate. - Revised Counter Hit from doing 100% bonus damage down to 25% bonus damage, however, damage scaling is mitigated by 25% for starting combos off a counter hit. - Mechanics are now divided into different tiers in terms of how commonly shared they are; Universal Abilities for mechanics in which all characters share, Series Abilities for mechanics in which only characters from a corresponding series share and Unique Abilities in which only that specific character has. - Introduced Guts. - Everyone's down.bounce.yaccel value has been practically doubled, emulating knockdowns closer to that of EFZ. - To compensate for introduction of Guts and juggle timer being lowered, all normals and most supers have their damage increased and damage scaling slightly increased and minimum damage scaling decreased. EFZ characters: - Introduced Instant Charge. - Introduced Recoil Guarding. Mio Kouzuki: - Adjusted velocities on all versions of Onmyouji so that their hits connect more consistently. - Raised damage on air throw.
  10. All Characters: - Overhauled every characters' read me text file. - Command for guard cancel counter has been changed to F+x+y. - Fixed burst bug that forced it even without input. - Fixed bugs for post-battle states. - Improved/fixed more sound aesthetics. - More normals are made incapable of jump canceling on block. - Tweaked custom knockdown to prevent alternative get-up options from ceasing their function. - Juggle timer reduced from 9 seconds down to 4 seconds. Juggle timer restoration with each hit and super pause are increased proportionately to compensate. - Revised Counter Hit from doing 100% bonus damage down to 25% bonus damage, however, damage scaling is mitigated by 25% for starting combos off a counter hit. - Mechanics are now divided into different tiers in terms of how commonly shared they are; Universal Abilities for mechanics in which all characters share, Series Abilities for mechanics in which only characters from a corresponding series share and Unique Abilities in which only that specific character has. - Introduced Guts. - Everyone's down.bounce.yaccel value has been practically doubled, emulating knockdowns closer to that of EFZ. - To compensate for introduction of Guts and juggle timer being lowered, all normals and most supers have their damage increased and damage scaling slightly increased and minimum damage scaling decreased. Kadokawa characters: - Introduced Reflection Guard. - Introduced Blast. Haruhi Suzumiya: - Damage on Esper Clash reduced, cooldown time slightly increased. - Moved SOS Assists HUD to the bottom of screen. - Lowered damage on air throw, but now ignores damage scaling. - SOS Swing (version x) no longer reflects hyper projectiles.
  11. All Characters: - Overhauled every characters' read me text file. - Command for guard cancel counter has been changed to F+x+y. - Fixed burst bug that forced it even without input. - Fixed bugs for post-battle states. - Improved/fixed more sound aesthetics. - More normals are made incapable of jump canceling on block. - Tweaked custom knockdown to prevent alternative get-up options from ceasing their function. - Juggle timer reduced from 9 seconds down to 4 seconds. Juggle timer restoration with each hit and super pause are increased proportionately to compensate. - Revised Counter Hit from doing 100% bonus damage down to 25% bonus damage, however, damage scaling is mitigated by 25% for starting combos off a counter hit. - Mechanics are now divided into different tiers in terms of how commonly shared they are; Universal Abilities for mechanics in which all characters share, Series Abilities for mechanics in which only characters from a corresponding series share and Unique Abilities in which only that specific character has. - Introduced Guts. - Everyone's down.bounce.yaccel value has been practically doubled, emulating knockdowns closer to that of EFZ. - To compensate for introduction of Guts and juggle timer being lowered, all normals and most supers have their damage increased and damage scaling slightly increased and minimum damage scaling decreased. SNK Characters: - Break is now standardized as a Series Ability. - Introduced Dodging. - Introduced EX Specials. - Introduced Hyper Drive Mode. Hotaru Futaba: - Initiating Stance are now all keyed to "c" command. - All versions of Hakki-Shou except for EX version can now be Break canceled. However, Break itself is no longer a Unique Ability. - T.O.P. Mode repurposed and tweaked as a Series Ability, renamed as Hyper Drive now. - The x version of Tenshin-Shou is repurposed into a hard knockdown with long lasting liedown time. Ground bounce is now reserved for the EX version with limit per combo removed. - Increased distance gained while Stance hopping. Also, Stance hopping has I-frames in early parts of it now. - With the repurposing of T.O.P into Hyper Drive Mode Mode, Hotaru gains a Neo Max; Nagai-Furi Muki.
  12. All Characters: - Overhauled every characters' read me text file. - Command for guard cancel counter has been changed to F+x+y. - Fixed burst bug that forced it even without input. - Fixed bugs for post-battle states. - Improved/fixed more sound aesthetics. - More normals are made incapable of jump canceling on block. - Tweaked custom knockdown to prevent alternative get-up options from ceasing their function. - Juggle timer reduced from 9 seconds down to 4 seconds. Juggle timer restoration with each hit and super pause are increased proportionately to compensate. - Revised Counter Hit from doing 100% bonus damage down to 25% bonus damage, however, damage scaling is mitigated by 25% for starting combos off a counter hit. - Mechanics are now divided into different tiers in terms of how commonly shared they are; Universal Abilities for mechanics in which all characters share, Series Abilities for mechanics in which only characters from a corresponding series share and Unique Abilities in which only that specific character has. - Introduced Guts. - Everyone's down.bounce.yaccel value has been practically doubled, emulating knockdowns closer to that of EFZ. - To compensate for introduction of Guts and juggle timer being lowered, all normals and most supers have their damage increased and damage scaling slightly increased and minimum damage scaling decreased. Puella Magi Characters: - Introduced Magia Shield. - Introduced Soul Gem. Homura Akemi: - Stinger z version's homing missile now explodes instead of vanishes after 10 seconds of not hitting anything. - Fixed error where Time Stop Special still required 5000 power to activate in spite of being only 3000 power. - Artillery Strike calls in less missiles, damage per missile increased to compensate. - Revamped Air Strike; it is now a single nuclear bomb whose full screen damage is based on opponent's distance from detonation point.
  13. All Characters: - Overhauled every characters' read me text file. - Command for guard cancel counter has been changed to F+x+y. - Fixed burst bug that forced it even without input. - Fixed bugs for post-battle states. - Improved/fixed more sound aesthetics. - More normals are made incapable of jump canceling on block. - Tweaked custom knockdown to prevent alternative get-up options from ceasing their function. - Juggle timer reduced from 9 seconds down to 4 seconds. Juggle timer restoration with each hit and super pause are increased proportionately to compensate. - Revised Counter Hit from doing 100% bonus damage down to 25% bonus damage, however, damage scaling is mitigated by 25% for starting combos off a counter hit. - Mechanics are now divided into different tiers in terms of how commonly shared they are; Universal Abilities for mechanics in which all characters share, Series Abilities for mechanics in which only characters from a corresponding series share and Unique Abilities in which only that specific character has. - Introduced Guts. - Everyone's down.bounce.yaccel value has been practically doubled, emulating knockdowns closer to that of EFZ. - To compensate for introduction of Guts and juggle timer being lowered, all normals and most supers have their damage increased and damage scaling slightly increased and minimum damage scaling decreased. Touhou Characters: - Introduced Brave Guard - Introduced Spell Mode. Hieda no Akyuu: - Reduced restoration of juggle timer with each normal and special hitting. - Miare Cannon can no longer be negated with deliberate anti-projectile attacks unless Akyuu is hit. - Miare Cannon has increased damage scaling. - Miare Bomb can no longer be affected by reflectors, if at least not most of them.
  14. All Characters: - Overhauled every characters' read me text file. - Command for guard cancel counter has been changed to F+x+y. - Fixed burst bug that forced it even without input. - Fixed bugs for post-battle states. - Improved/fixed more sound aesthetics. - More normals are made incapable of jump canceling on block. - Tweaked custom knockdown to prevent alternative get-up options from ceasing their function. - Juggle timer reduced from 9 seconds down to 4 seconds. Juggle timer restoration with each hit and super pause are increased proportionately to compensate. - Revised Counter Hit from doing 100% bonus damage down to 25% bonus damage, however, damage scaling is mitigated by 25% for starting combos off a counter hit. - Mechanics are now divided into different tiers in terms of how commonly shared they are; Universal Abilities for mechanics in which all characters share, Series Abilities for mechanics in which only characters from a corresponding series share and Unique Abilities in which only that specific character has. - Introduced Guts. - Everyone's down.bounce.yaccel value has been practically doubled, emulating knockdowns closer to that of EFZ. - To compensate for introduction of Guts and juggle timer being lowered, all normals and most supers have their damage increased and damage scaling slightly increased and minimum damage scaling decreased. Puella Magi Characters: - Introduced Magia Shield. - Introduced Soul Gem. Sayaka Miki: - Moved Allegro count HUD at bottom portion of screen. - Lowered damage for air throw, but now ignores damage scaling.
  15. Last showcase video before Mai is released this month.
  16. https://streamable.com/7pnpg Lookin' a little DBZ there.
  17. https://streamable.com/3rvkn granted, if you even allowed her set up all these conditions in the first place, you probably deserved it.
  18. I keep forgetting to bring this up, but all versions of Scatter can destroy most forms of projectiles.
  19. I figured with the PotS craze coming back to churn out at full force, Mai comes in to cut them down to size.
  20. A more extensive look at Mai's gameplay.
  21. Mai slays a demon of the past.
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