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PlasmoidThunder

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Everything posted by PlasmoidThunder

  1. CHARACTERS -Added Pichu by Mugen_Man64. -Added Salandit by KingBowserJr. https://streamable.com/5i5l4
  2. Can't say I've seen it before, so thanks for letting me know. CHARACTERS -Added Falcon by Duracelleur.
  3. Unfortunately, their open invitation for all manner of content with no real restrictions means anyone can upload pretty much anything, so with the former categories dedicated to 18+ content, coupled with the amount of users congregating there because of it, it's fair to say the uploading of such content was at least somewhat encouraged (and incredibly easy, especially compared to making a whole release topic on a forum filled with people who, for the most part, aren't interested). Besides seeking out specific creators, you're not going to find as large a collection of 18+ content anywhere else, sorry.
  4. Going under the assumption the global changes for GR characters have been finalised... - [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations. - [System] Miscellaneous common state fixes and adjustments. - [System] Fixed various timing issues pertaining to Spellcard effects. - [System] Opponents will now always go into the air recovery anim at the same time as the reset state. - [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability. - [System] Added numerous state numbers that were missing from the tick fix code. - [System] Adjusted head and mid positions. - 5z: Recovery increased by 1f. - 5z: Hurtboxes adjusted during recovery frames. - 2z: Recovery decreased by 2f. - Throw: Opponent no longer affects camera movement during the aerial version. - Comet Bow: Blockstun decreased by 2f. - Comet Bow: Hitvels reduced. - Comet Bow [X ver]: Projectile invulnerability removed. - Comet Bow [X ver]: Recovery decreased by 4f. - Comet Bow [Y ver]: No longer hits overhead. - Comet Bow [Y ver]: Startup decreased by 2f. - Comet Bow [Y ver]: Recovery decreased by 6f. - Destruction Arrow: Increased the interval between the ring effects being drawn. - Destruction Arrow: Hitvels adjusted.
  5. CHARACTERS -Added Gardevoir by Oliver As Latias. -Added Deoxys by mugendude26. MISC. -Added additional palettes for Nyancha's Mewtwo by Kater15.
  6. The topic's about unpopular opinions You basically just highlighted one of the problems with Win 10: you have to use 3rd-party applications to fix its numerous problems because the base package is dreadful.
  7. Cheating A.I., mmm.
  8. CHARACTERS -Added the following characters by SaikyoSuperman: -Milachu -Milachu V2 -Crazy Krabby -Added Charizard by BobaFett. -Added Umbreon by Hestrir. -Added Gardevoir by PikminPro64X. -Updated Ghetsis Head by akiyu. MISC. -Added A.I. patch for akiyu's Ghetsis Head.
  9. Might be a little loud, I guess.
  10. Awesome, thanks. CHARACTERS -Added Captain Falcon by Mythos.
  11. That's the one, thank you! CHARACTERS -Added Lucario by BobaFett.
  12. There's an A.I. edit/patch to Dshiznetz's Lucario that was recently uploaded to MA, but it's over 10 MB so I can't get it. Help would be appreciated!
  13. If this was an enclosed full game and you were coding the lifebars into the characters themselves, then this would be easily accomplished, but let's assume you're not. Simplest way is as you said, to create a separate .def file with that other name, but that would still fundamentally be the same as having a separate character. You can't have it so when you select a particular palette, the character's name changes or a different .def is loaded.
  14. Welcome to the Captain Falcon collection. Click on an image to download that particular version. [ SELECT PILOT ] [ SELECT MACHINE ] [ SELECT COURSE ] [ CUSTOMIZE ] Additional palettes for chuchoryu's C. Falcon by Kater15 Sprite patch for SamusAran78's Mute City You know the drill: you find something not in this collection, you post it up. If any of the links aren't working, let me know. I've got Boost Power, so I should respond quickly.
  15. That's been in the collection for a long time.
  16. Thanks a bunch! CHARACTERS -Added Cookie Crab by jor8a.
  17. CHARACTERS -Added Grookey by jakobgames & KingBowserJr. Jor8a also released some weird Krabby character, but I can't get it. Would appreciate some assistance.
  18. Right, so... 5X, 5Y, and 5Z, respectively: I mean they all have awful range, but what's up with 5Z having comparatively less range than the other two? Best of luck hitting anything with that. Lack of range is a consistent thing with his Normals barring j.5Z, which is comparatively alright, though j.5A is probably the worst of the bunch. Additionally, why is 5X so slow? It's frame 8 and slower than 5Y (frame 6), which subsequently does chip damage and is 0 on block compared to 5X's -5. Why would I ever want to use 5X if it's completely outclassed by 5Y? I know this is a Special but it really could've done with being a Normal: He could do with more range in that department, after all. Here's a funny: The Cyclops Hyper is frame 6 and covers the whole screen width, whereas this Hyper is frame 10 and does not: The Cyclops move does 210 damage, whereas this does 129 tops (because the character suffers cornerpush from both moves, you might not end up getting all the hits from the flamethrower); the Cyclops move also leaves the opponent in extended hitstun afterwards, so why would I use the flamethrower? On that subject, using the Cyclops move while the opponent is already in extended hitstun from a prior use of it results in this: Sure they fall down afterwards, but it looks jank.
  19. CHARACTERS -Added Jigglypuff/Purin by Camren Springer.
  20. Wasn't aware of any Armored Core characters, cool.
  21. It's already in the collection, I just forgot to mention I added it.
  22. You can force a yaccel onto the opponent in the HitDef.
  23. Pikaman dropped some frames on the way up.
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