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Everything posted by PlasmoidThunder
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How Do I Make It so QCF+x Is The Input For My Projectile Move
PlasmoidThunder replied to RcketNerdd's question in [ MUGEN CODING HELP ]
Because it's a standing state, as defined by the statetype and physics. You can either make a separate state where the statetype/physics are A (rather than S) or set the statetype/physics of the existing state to U, which preserves the current values. See also: The CNS format -
How Do I Make It so QCF+x Is The Input For My Projectile Move
PlasmoidThunder replied to RcketNerdd's question in [ MUGEN CODING HELP ]
Make sure this ChangeState is placed above the one for light punch. MUGEN reads code from top to bottom, so you want the ChangeStates for more complicated commands above the simpler ones. -
How Do I Make It so QCF+x Is The Input For My Projectile Move
PlasmoidThunder replied to RcketNerdd's question in [ MUGEN CODING HELP ]
I suggest reading the documentation at the top of Kung Fu Man's .cmd file. -
Uncle Plas' Add-Ons & Patches
PlasmoidThunder replied to PlasmoidThunder's topic in [ EDITS & ADD-ONS ]
Same again but for the Peashy palette I made for Rice's Cirno. Only took me several years to remember it. -
CHARACTERS Added the following by YochiThMaster333: Pikachu Litten
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Pretty much all the links were dead anyway and it's not like I've been adding new ones even when they're posted here. No point in me sitting on the fence about it. I'm sure someone will make a new repository if people want them that badly.
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I've now removed all vore characters like I said I would, which includes the half-arsed vore removal edits and any of Alosson/Black Kyurem's characters that featured certain Yoshi edits. CHARACTERS Added Mew? by Monaka. Added Gatigorasu (Tyrantrum) by sametikuwa. Added September by Earth, Wind & Fire Tweenies_1998. Fixed link to MetalGuy's Pikachu.
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Set a var's value to the desired duration when you activate the buff and have it decrement until it reaches 0, which then turns off the buff.
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That should be all the characters added. Too many to list. This is already in the collection under [ Misc. ].
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Where Can I Get This Screenpack of Haruhi Suzumiya?
PlasmoidThunder replied to JoeyTehMUGENGuy's question in [ CONTENT REQUESTS ]
You already have this thread, don't make any others requesting the same thing. -
Most characters don't, given the feature was added in 1.0 and people were still using old A.I. methods after the fact, hence I said to hope they do. They'll use AILevel if they do or var (usually 59) if they don't. There's many ways to code an A.I. with varying levels of complexity, so there's seldom ever a one-size-fits-all approach to it. Some split the A.I. stuff into its own set of ChangeStates while others append the A.I. logic to the human ChangeStates. Very basic ones typically check p2(body)dist x to throw out moves at specific distances in conjunction with random to limit how often it does this.
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You can either hope the A.I. adjusts itself with the difficulty setting (or has its own) and lower it, or understand how the A.I. was programmed so you can tweak it.
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A Lifebar that uses the GG2 Overture announcer
PlasmoidThunder replied to PhoenixPhantom's question in [ CONTENT REQUESTS ]
https://kohaku.trinitymugen.net/type-mugen-1-0/add-ons.html They're not clean rips and it only uses two of them, though. -
Edit mugen file ,winmugen , mugen 1.0 , mugen 1.1
PlasmoidThunder replied to araweenut's question in [ MUGEN CODING HELP ]
Firstly, don't post the same topic in multiple places. Secondly, the error refers to a code/memory exploit that only works in WinMUGEN. -
Moved to offtopic because this isn't MUGEN. It might help if you provided context.
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You don't have to pull a sob story every time you're called out on something either, it's really not that big a deal unless you keep doing it. Now then, let's avoid further disruption to this thread.
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Please don't pretend to be a moderator. This is his thread, he's allowed to post videos like this.
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I imagine most if not all the OD links are down, which is going to be a hassle to fix.
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explod hitsparks not appearing on trade
PlasmoidThunder replied to shishimai's question in [ MUGEN CODING HELP ]
I believe so. Depends on whether movehit resets immediately when you get hit, or at the very least before -2 is processed on the following frame. -
explod hitsparks not appearing on trade
PlasmoidThunder replied to shishimai's question in [ MUGEN CODING HELP ]
On trade, the character is no longer in the attack state, so none of that code will execute. -
MY OFFICAL MUGEN DISCORD SERVER
PlasmoidThunder replied to BloodBathAnime's topic in [ OTHER MUGEN SITES ]
Hi, please don't hijack other people's threads. Make a new one if you have a query.