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  1. Over the past couple months I've been making a bunch of AI patches for characters (mostly obscure ones). I decided that since I have so many (with more on the way), it would be good to create a thread for all of them. Currently, my latest patch is Earthworm Jim by aperson98. Patches use the same ranking system as SpriteClub (F-1st) Older patches: You can download all of them here. Also of note: I don't mind requests, though it depends as to how long they might take. Generally, the more complex a character is, the longer it'll take me to patch. That said, feel free to do whatever with my patches: reupload them, edit them, etc. I would prefer if you used the latest versions of my patches but I won't mind if you don't.
  2. This edit fixes the Framerate and Delta issues of the Original Vocaloid Caramelldancen Stage, by resizing the 1x1 tile to 500x500, the Framerate goes back up to 60. Delta Values were increased, so the stage properly moves along with the camera now, instead of lagging behind. You can get the original stage here: Be warned, it's slow and laggy. https://www.mediafire.com/file/9tcp7cxpw0ku5jc/Vocaloid_Stage_1DeltaandFPSFix.zip/file
  3. Please keep in mind. While I have no problem with you editing any of my AI patches, please at least credit me. Similarly, feel free to reupload them anywhere, as long as I have credit for the patch. While I'm not against AI requests, don't expect me to do them right away. I may take very long because of how often I get distracted. Hello all. I've been into MUGEN for quite a while. Starting this year, I was finally able to make my own content. For the most part, I've only done AI patches so far, though I am working on my own projects as of right now. These AI patches are all intended for watch mode and might seem quite unfair to fight against as a human. They have also all been developed under Fast 6 and are intended for speeds around that area. Below are summaries for the AIs that I wrote. Bare in mind that the ranking for these is based on a little system that Guy Kazama made. Check it out here: https://guykazama.neocities.org/rating.html Latest release: Gun Hishi: Original creator: Valgallah Rank: Above Average A speedy fighter. Hishi sports fast moves, many of them moving her around the stage aswell. Her comboability is pretty good and she doesn't lack damage like other characters from Second Cross. However quick they may be, however, her moves are also a bit predictable, espacilly her OTG Wave. She may miss it in AI battles and leave herself open, simply due to how some characters recover from the ground. Hishi also really can't fight from far away at all, as her sole projectile is a super, though her meter gain being as fast as her sort of makes up. Hishi doesn't sport any particular archetype weaknesses, though she isn't the strongest character either. Still, could make for some enjoyable matches in the lower tiers. Pasta SFIV Original creator: Exclamation_Question Rank: : Jobber Pasta is definetly the better of the two bootleg shotoclones - his projectile can be hard to jump over and he's got decently fast normals, espacilly his low medium punch. Pasta's got some weird atributes to him that can hinder him alot, such as his Tatsu not even being a combo despite carrying him across the entire stage. His inability to combo does not particularly help him either, though he's got good damage on all of his moves, at least. If his opponents have any sort of counter, be it a parry or similar, they will most likely have the advantage over him. Pasta can sit comfortably around lower tiers, but there's no denying he'd never be above them. He also has the tendency to just job matches every now and then as per usual with these kinds of chars. His throw is likely his best way of dealing damage, it's very fast and consistent. He can win matches every now and then, but it's not the usual for him. Phoenix Original creator: Exclamation_Question Rank: Above Average A character quite accurate to his source game - read, the game was terrible. On the surface, Phoenix may seem quite weak - he can only do attacks in the air when jumping forward, for example. But a closer look show that Phoenix is quite the janky character. He can only block low, and just ignores most attempts by opponents to combo him. In particular, launching him into the air is a bad idea, as he'll just fall back down, recover and hit back with surprisingly fast and spamable normals. Aside from a throw, a dash attack and a projectile, that is all Phoenix has though - he's not going to pull many tricks. Still, for lacking any combos, the speed of his attacks can more often than not make up for it. From his weird aspects, several opponents he shouldn't even be able to beat might just fall against him. In particular, he deals well with superarmor. Rober Rank: Jobber Rober is the worse of the two bootleg shotoclones - his projectile is faster, if more predictable, though he does have Pasta's decently fast normals. Rober's got a way worse tatsu, as it goes back and fourth rather than aiming for the opponent and it still doesn't combo. His inability to combo does not particularly help him either, though he's got good damage on all of his moves, at least. His best move is likely his Shoryuken, which can be used as a crutch in the corner, dealing great damage - only held back by a very short range. If his opponents have any sort of counter, be it a parry or similar, they will most likely have the advantage over him. Rober also has a tendency to job hard. Just like Pasta, his throw is likely his best way of dealing damage, it's very fast and consistent. On his own, however, Rober stands in a much worse light overall, he is not going to win as many matches. SCP-4666 Original creator: Taffy, Mighty Starmie Rank: Above Average A weirdly styled character. 4666's got good damage and range, but lacks in many options. It's normals are very slow and predictable, leaving it wide open should they miss. On the other hand, 4666's command grab comes out near instantly and interupts what opponents throw at it. Once it does get a hit in, 4666 can rack up some nice damage. When the opponent is knocked down, it'll use it's item throw special, tossing out a random helper. Sort of Faust style. It's a pretty good move that can help for 4666 to cause some damage from far, better so than fighting up close. Zoners are a big problem for 4666, as it just doesn't have the best tools to deal with them, being simply too slow. Older descriptions: Link to all of my patches: https://mega.nz/#F!n5EBXIba!b78tW65rMLrBLx8Me7To3w Future patches will be released in this thread aswell, so keep an eye out for those incase you're interested. Feedback is very appreciated. If there's something wrong with any of my patches, or you have a suggestion for one of them, feel free to tell.
  4. It's been awhile but at last the Lucas Lee patch is here. I've added his special trait, more animations, a few bug fixes, nerfed his base damage but buffed his skateboard stance moves and of course added some easter eggs for you all to find. https://www.mediafire.com/file/dkkn65dmcydyefl/Lucas_Lee.zip/file Stay tuned for more updates on Scott Pilgrim vs Mugen Ultra Fatal Edition lol
  5. HERE you will find the updated patches AND THE NEWS by SHIN DANZEY THE CHARACTERS ARE ALREADY PATCHED! THESE improvements ARE very good quality and without cheat ! There is a lot improvements and the AI is more accurate. i had a few animations ! the behavior and their will of fight are amazing ADD TACTICAL ATTACK PHASE NEW PATCH 2022 MAX UPDATE V20 FINAL FOR GOHANZ2! New stance added the unleashed potentiel New Combos Incorporated! New transformation increasing ability , speed and power! Secrets skills in unleashed power mode stance like Teleportation,etc! INCLUDING NEW TRANSFORMATION UNLEASH POWER MODE power>=3000 ( unblock instant téléportation, power up without the power charge under 1000 power, attack stronger, speed slightly increased,new animations during some attack move!, and more...) warning! if gohan have less 5% of life he can lose his unleashed power mode with a animation that show he is exhausted! NEW COMBOS ATTACK NEW DEFENSE CODING NEW STANCE FIGHTING AFTER TRANSFORMATION new alternative movement super attack for level 2 and 3! including new air kamehameha ! NEW LV1 SUPER ATTACK : Saiyan combo ! AND MORE! "I arrive just in time" NEW AI PATCH UPDATED NEW GUY (by INFINITE) AI PATCH BIG UPDATED in JANUARY 2021! IMPROVE THE DEFENCE IMPROVE THE BEHAVIOR ADD MORE COMBOS FIX SOME BUGS! ADJUST FIGHT STYLE BETTER MOVING MORE AGGRESSIVE ACCORDING SITUATIONS AI PATCH (mexican typhoon FIXED) MEXICAN TYPHOON(by ethan live) spec ops operation AI PATCH SCORPION NEW FEILONG (by INFINITE) UPDATED NEW KRAUSER CODE K UPDATED PSYCHO WEAPON ANDORE SONIC MACHINE UPDATED V5.0! DARK BOLT UPDATED DARK BOLT UPDATED AND FIXED SATANZ2 UPDATED HERCULE UPDATED ALPHA DOLL UPDATED SEVIL NATHE UPDATED You will find them here (AI PATCHed characters AREA): DOWNLOAD them CLICK HERE Don't miss this addon tournament maker for Mugen: GO FOR THE DANZEY LEGENDARY TOURNAMENT NOW FEEL FREE TO LET MESSAGE AND GOOD GAME!
  6. Recently, I noticed how often OHMSBY uses English dubs for his characters instead of Japanese lines. It kinda threw me off when they decided to release Iori and use the JP voice this time instead of using the greatest English voice Iori has ever been given. To avert this, I have decided to create an English voice pack for him myself. Enjoy, and don't forget to "CRY, SCREAM AND DIIIIEEEEEE!": https://drive.google.com/file/d/1oKO9LdANF9xUmHpVvtMjpZeGgYw6dkTO/view?usp=sharing
  7. Old Version Post: NEW VERSION!!; https://mega.nz/file/Sz4URZKD#7rLXNNbU5RxWzV9X5sSRxr-jWSKfNILzcLix1UH-6kg Yes, it took almost two months to release another version, now with 9 additional characters, adding a total of 24, where what matters is that the gameplay is as similar to MvC! I modified the screen menu, some fonts on the screen of the characters, and of course, the characters themselves, a total of 24 playable characters, with exact gameplay or not so much to MvC, with the Tag system granted by the type patch R of UnoTag Team Patch (hence the name of the game) a total of 38 stages, some modified by me, and some I had to remove for performance reasons, since what I want is for this game to be able to be executed by any PC. maybe something that I did not mention in detail was the controls, because it is clear that it is like MvC with slight modifications depending on the character, so I pass you a representative image Anyway, here's a video to give you an idea... (sorry for the bad quality and bad english of the video) I hope this update exceeds your expectations, I wish you a Happy Valentine's Day!
  8. This is an update on Poshpsylocke's Sailor Moon remastered by me & Starmie. Starmie worked on this remaster last year, but never finished it. He passed it onto me when he retired from MUGEN. Remasters & Fixes: - Fixed the weird hitboxes. - Fixed some animations. - Fixed minor error of some standing moves that change into air state. - Fixed Hop Backwards moving forward error. - Fixed infinite stun attacks (Let me know if you find any more of them.) - Added new sound for Spiral Heart Attack Hyper. - Balanced all attacks to not gain a lot of power. - Balanced some attacks damage. - Corrected spark offset for many attacks. - Updated AI Download: https://drive.google.com/drive/folders/1KganxF8-AuZYB1jujVtvE12LNDE5mUud?usp=sharing I plan to remaster the other characters after this.
  9. INFO I decide to do some small edits on characters for being closer to the called POTS Style. Don't expect huge changes on them, it's not a big deal at all, doing this just for fix issues and for aesthetic changes. This is just for fun but i hope you guys enjoy it and any help is very welcome. P.S.: I won't take requests this time, sorry. STATUS UPDATE - SCORPION + SUB-ZERO RELEASED! - LIU KANG RELEASED! IN PROGRESS - STILL Working (Slowly... :v) on updates for Hugo, Jedah, Captain Commando and Guy. - Major update of Lucy Fernandez and the work on Wild Wolf, both on hold. EDITS (click in the spoiler for download link and details) *NEW* SCORPION + SUB-ZERO *NEW* LIU KANG GUTS AKUMA/GOUKI (from Street Fighter III) RAINBOW MIKA (CVS2 + POTS-ish Mix) KARIN KANZUKI MORRIGAN AENSLAND LILITH AENSLAND (Rajaa + POTS Styles Mix) DONOVAN BAINE LUCY FERNANDEZ *UPDATE ON HOLD* NAKORURU CHARLOTTE HIBIKI TAKANE *NEW UPDATE BY RAGING ROWEN & SENNOU-ROOM!* SONSON *NEW UPDATE BY SENNOU-ROOM!* HUGO *UPDATING...* GEESE HOWARD CAPTAIN COMMANDO *UPDATING...* RUBY HEART GUY *UPDATING...* JEDAH DOHMA CODY TRAVERS (Few adjustment/Fixes) CHUN-LI (ALPHA) *NEW* RAYNE
  10. First of my patches which I will over time make videos for each of them over on my youtube channel(https://www.youtube.com/channel/UCHiXkFC32a2FNSgFvpihZFw), these two were made quite awhile ago and aren't the best but I am still quite proud of them. Patch.1 (Gemini Saga, by TonyADV & The Pizzaman) Download:https://www.mediafire.com/file/iae8vki7rrfd5nq/Gemini_Saga.zip/file Patch.2 (Crash, by MadOldCrow1105) Download:https://www.mediafire.com/file/c8u0ia9c4svfnz1/Crash.zip/file
  11. All of the original authors are in the description as well as downloads, these were made awhile ago and most were not released. Barrel-Man: Knuckles L6: Castor and Pollux: The Very Annoying Moth:
  12. I made two AI patches for two characters. I made one for Sonic because he's broken and Toadette because why the hell not? Download them here: https://drive.google.com/file/d/1jeaWIbdAJzWXlGRhYyy-V5D6T9ek36QM/view (Sonic) https://drive.google.com/file/d/1IgeheJRloyrGndorz4QL3Ybnbeq3hf3s/view (Toadette)
  13. Get this monstrocity here: https://drive.google.com/file/d/1qn2lpsiMQnhXlA0DZ_jmZntcbIaCUDck/view?usp=sharing
  14. So, I made an Update for Imagay, here's the "Info-Video": DL Link: https://drive.google.com/drive/folders/1Qw2VJnndwG1NItWYvWyJorFd4GMhI9_G?usp=sharing
  15. A patch I made to Ahuron's version of Kunio, removing all Zoom functions, allowing the character to freely be used in MUGEN 1.0 (unsure about WinMUGEN compatibility, but I ain't gonna check). The character can also be used in MUGEN 1.1, but due to zoom being removed, hyper startups will look weird in widescreen. Also included is an alternate CNS raising his power to 2000, but nerfing his attack to 65 to compensate. Everything else is completely unchanged. (I also had to use Snipping Tool rather than the screenshot function to further prove this is MUGEN 1.0 this is running on) [DOWNLOAD]
  16. A voice pack for Mikita's Murakumo that gives him his Ausf. Asche and En-Eins voices. If there are any mistakes let me know and I will fix them in the future. Thank you and enjoy https://mega.nz/folder/B8YGnI4C#5878w7-3cIzowWNPSr3tLA
  17. translated with google translator: Hello everyone and without more to say I will leave the patches with CS that I do from now on [Info] Name ="orochi98um" DisplayName ="orochi98um" VersionDate =16,10,2008 MugenVersion =06,14,2003 Author ="Zelgadis" pics: http://www.mediafire.com/file/u76fruik4tksg0t/orochi98UM.rar/file in this king CS I used the mondregon edit as a base since at the beginning I had a separation in pants and gloves [Info] name ="King" displayname ="King" versiondate =11,15,2003 mugenversion =04,14,2001 author ="M.M.R." pics: https://www.mediafire.com/file/vie49depbvio4ce/king.rar/file [Info] name = "Kisarah Westfield" displayname = "Kisarah" versiondate = 04,14,2002 mugenversion = 04,14,2002 author = "mouser" pics: https://www.mediafire.com/file/zgbs39rjb3s52te/kisarah.rar/file [Info] name = "Caolong" displayname = "Long" mugenversion = 1.0 author = "Misamu K Young" pics: https://www.mediafire.com/file/mjfdt3m7aahpdlc/Caolong.rar/file
  18. my video (-_-): (-_-): http://www.mediafire.com/file/17l9e66z9bl9gj7/Madotsuki2018.rar/file
  19. Onedrive address https://1drv.ms/u/s!ApidMp-okOAFgQQ8k-dWPInTY3Dy?e=RYCPxW
  20. ;********************************************************* Character name is Dekkiw. ;********************************************************* Download Address↓ ↓ ↓ https://ux.getuploader.com/kyouakuchar14/download/87 ;********************************************************* You can download by click the 'ダウンロード'button.
  21. PREVIEW DOWNLOAD https://www.mediafire.com/file/nvzzyz4sc1zqp5n/The_King_of_Fighters_Zillion__4.1_[720p]_-_OK.rar INFO Rayzo and Shichibukai did a Widescreen/720p version of the game a year ago, with an updated screenpack and some new content. Now Mugendrash and Zero800 (same dude that made KOF Zillion Plus) updated this version, with a new character select design, new characters, edits and fixes in the chars, new stages and some bugs fixed. Hope you all enjoy the game. NOTE: There are some few bugs that i see during my test and gameplays that i hope Mugendrash can handle them for the next updates.
  22. As alot people know that this game been around for awhile and its been growing and growing since. Nijikaku is a game full of variety of characters based off Animes, mangas, Video games and other crazy japanese Memes. which is funny and sometimes disturbing to some people. LOL! XD This game was made and still worked on by the community of "2chan" [Edit post] Links: Full game download here: New Link: https://yadi.sk/d/dvhutxUk3EHNgL (thanks SSBK65 ) [last update for the game was Feb.- 2017] Alternate link (characters and stages only): http://kazumi386.org/~nijikaku/ Info on characters and Move-sets: http://nijikakucom.web.fc2.com/ (Credit to SPRI YAR ZON, Tabris666, SSBK65✯ ,jenngra505 , for providing new download links to the game) Note: This version of the game Run in Winmugen so their might be some glitches and bugs. For those who wants mugen 1.0 conversions go to this topic made by SSBK65✯ : http://mugenfreeforall.com/index.php?/topic/23492-nijikaku-虹格-collection/ Also be Warn this game contains some NSFW material. So you might want to play this game privately. Enjoy!
  23. Char: Hotaru Futaba Author: M3 Sprites: Vans Edit: ExplicitySex / XxTuviejoxX pallets: this is an edit of hotaru kof xi with the sprites of another author's char . link of the original char: Patch link: Credits especially to Vans for their sprites.
  24. Hello, there. I've made a Giant Chicken edit within the span of 3 days. He uses Team SMRT's Guilty Gear Giant Chicken as a base, while having the GGXX-related stuff removed. While most specials and hypers were removed, the one I kept are very useful. The edit mainly focuses on gameplay change and to not make him a complete edit of Peter, which was already a Kung Fu Man edit, anyway. He has a Power Charge. CHANGELOG - Sparks and Effects. - Advantage frames are changed. - Clsns are fixed/heavily modified. - Due to some sounds being heavily long during intros, it stops when you start the round early. - Specials/Hypers were reworked/removed. - Given a Wall Cling (Press Forward while at the wall.) SCREENSHOTS: SPECIALS: Coupon Toss - D, DF, F, x/y Triple Coupon Toss - D, DF, F, z Headbutt - D, DB, B, a Tackle (NO GRAB) - D, DB, B, b Tackle (GRAB) - D, DB, B, c HYPERS: Super Smash Brawl - D, DF, F, D, DF, F, x/y/z Chicken Run - D, DB, B, D, DB, B, a/b/c OTHERS: Power Charge - b+y Parry - Forward (Can be used in standing, air, and crouching state(Requires decent timing) Credits: Warner - The sprites. Team SMRT - The character. P.O.T.S., DG, H', and chuchoryu - Had extra effects I could not find. Nodog - Gave me some feedback during the testing of the character. Speaking of Peter, I do plan on making an MvC2 edit of him. Download here. Feedback is appreciated.
  25. Hello, everyone, I'm once again having some problems after spending roughly 2 hours on this Life bar. But before I get into the situation at hand some of you may be wondering why I'm having a problem with this. It's mostly due to the fact that I'm not using Mugen, well not specifically Mugen that is. I'm using IKEMEN PLUS. Considering I had an idea I wanted to make happen, but Mugen wasn't that far into its development to make it happen ya'know. I'm currently porting the LEGACY Screenpack to IKEMEN since I have a special place in my heart for that Screenpack it was the first I ever came across when first working with Mugen. Enough of the rambling the issue I'm having is regarding the lifebar for Add004. So the issue specifically is regarding the fact that it won't show up, I look through about 3 different video tutorials to try and figure something out. Links below to those tutorials. I have screenshots of the issue at hand, the first being of Hyde Kido with Kung Fu Man is the one giving the issue I described, while the screenshot below that one is what I'm trying to get it to look like. I am indeed using Notepad++, to make things a bit more bearable(Screenshot also provided of my man.lua and data_save.lua). Whatever help can be provided I'd be very grateful for. Hope you all had a good Christmas with your families, bye. Screenshots of the Life bar problem I'm having: https://imgur.com/a/vJUIk86 Tutorials I looked through. :
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