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PlasmoidThunder

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Everything posted by PlasmoidThunder

  1. It's worth noting that IKEMEN does support recursive redirects by default, so while root,target(###),stateno won't work in MUGEN without the cond exploit, it will in IKEMEN. But for compatibility, you might as well use the cond exploit regardless.
  2. Wow, that was quick. Seems like such a shame that you sprited the entire stage floor for only a tiny amount of it to be visible, though on that subject, the drop shadow you've applied to the central ring seeps over onto the BG colour; had more of the stage been visible, you'd see a pink/purple outline around that ring.
  3. CHARACTERS -Added Bootleg Pikachu Plushie by Makaibros.
  4. CHARACTERS -Added Eelektross by Jewel men10.
  5. CHARACTERS -Added Gardevoir by mattttt. -Added Eelektross by Noahshime. -Added Tyrantrum by Arethousleepy. STAGES -Added Temporal Tower by willg8686.
  6. Speaking of dead links, there goes geocities.jp. CHARACTERS -Fixed link to Pikachu by Milano. -Fixed link to Dodo by RAIKOU. -Fixed link to Dodo by Tanukida Taichi. -Fixed link to Achamo by YAMAKICHI. -Fixed link to Mienshao by Aetonal. MISC. -Added A.I. patch for Megane-111's Mienshao by Aetonal.
  7. Oh right, the link's dead. CHARACTERS -Fixed link to Ivysaur by Camren Springer.
  8. Nobody, lol, but then I suppose the lack of inspiration is why my stuff isn't any good Truthfully, as I brainstorm various ideas that'll never come to fruition, my inspiration isn't ever from the characters or styles of other creators, but a combination of what I have grown to like from fighting games in general. There's characters in my roster that I like a ton, sure, but I've never once drawn aspects from them when typing up this theoretical gameplay style of mine.
  9. Minor bugfix, please redownload.
  10. Haha, it's the one day of the year that I'm most likely to release anything on. Sure would be nice if I could make something other than a throwaway joke for once, wouldn't it? If you're interested, I've written a little article on this that summarises what it does and how it does it. Hey everyone, it's Uncle Plas here to rupture your anus with this massive cock of a release! I've been working hard modifying the M.U.G.E.N 1.1 beta to allow for native online functionality without the use of Parsec or having to port everything over to I.K.E.M.E.N. It's in its early stages at the moment, so be aware that while it may crash (albeit very rarely), I'm still working on it and will likely fix those issues by the next release; additionally, the menu GUI is incredibly basic, a special version of Kung Fu Man is the only playable character, and Netplay is the only option at the moment. Screenshots: Because it's not possible to configure your controls in-game, the default controls are as follows: Up = Up Arrow Down = Down Arrow Back = Left Arrow Forward = Right Arrow A = A B = S C = D X = Q Y = W Z = E Start = Tab Please DO NOT attempt to add your own characters or stages as they will not work without EXTENSIVE modification; although I have implemented rudimentary countermeasures to prevent you from doing this, I imagine some of you will try to bypass it. Seriously DON'T do it. I can't wait to see you guys online! Download: https://mega.nz/#!zMMzBQTJ!6l0LFfLKBmswHUpP-SWaCAHMW7D91vCo1XO_oI3aHII
  11. The original Dropbox link isn't, but the one in this collection is. How else do you think I managed to re-upload the stages from it?
  12. STAGES -Added the following stages by AxKing: -Battlefield -Cave -Forest -Gym -Mountain -Ocean -Route1 -The Forbidden Zone -Training On that subject, the link to Ax's game is down again, as is the link to Bruno_SS' game.
  13. CHARACTERS -Added Meowth by willg8686.
  14. Asked a friend to grab them. Diddy Kong Biscuit Lil Miss Rarity Auroral-Cerulean Dragon Master Dragon
  15. CHARACTERS -Added Machoke by willg8686.
  16. Like I said on Discord, the criteria for the silver and gold trophies enforces a specific design for characters and thus kills variety, as you're basically telling people to flood their characters with content they don't necessarily need. Having too many moves leads to moveset saturation and thus results in redundant moves; it's better to have a smaller moveset where every move has a purpose than to have a large moveset where some moves are useless compared to others or just serve the same purpose. In addition, assists require the character to be designed around them, but what this suggests is to just have them for the sake of having them. In short, I cannot agree with the current trophy criteria because it pushes quantity over quality and rewards creators for following these ridiculous standards instead of making what they want. As a side note, the platinum trophy criteria doesn't take into consideration the complexity (or lack thereof) of the original game, so someone could spend ages figuring out the nuances of UNIST to get that trophy, only for someone to also get it just for making something from Kart Fighter.
  17. Beat you to it CHARACTERS -Added Diancie by vo-jk. STAGES -Added Temporal Tower Summit by CozySquirtle.
  18. https://erosgiovanni92.wixsite.com/ikutronhdsites/personajes
  19. Finally got around to doing this.
  20. I feel like I've seen you somewhere before... Welcome
  21. Lol, you only post here to shill MA. Go do something more productive with your time than talking down every site that isn't MA.
  22. Their loss. Welcome to MFFA!
  23. CHARACTERS -Added Zangoose by MugenFan1998. -Updated Hitmonchan by willg8686. STAGES -Added Hoenn Plains by Kater15.
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