Jump to content

PlasmoidThunder

Global Moderator
  • Posts

    5,951
  • Joined

  • Last visited

Everything posted by PlasmoidThunder

  1. Welcome to MFFA! Always nice to see new people get introduced to this old engine.
  2. CHARACTERS -Added Meikai Shandera by kagenui.
  3. Hopefully you understood that I was referring to different projectiles, not multiple instances of the same one; it just comes across as strange that a character whose moveset consists primarily of projectiles can only have one type of projectile on screen. You say you're concerned about corner pressure, but outside of the really dumb stuff this character has, it doesn't have much going for it, what with its frankly awful melee attacks and heavy focus on projectiles effectively forcing it to play keepaway despite being unable to do that due to the limitations on its projectiles. On the subject of projectiles, none of them can be beaten out by other projectiles due to them lacking hurtboxes.
  4. Scummy adf.ly shit. CHARACTERS -Added Lugia by ElManic16. -Added Ho-Oh by ElManic16.
  5. CHARACTERS -Added Pansage by Starmie. I have quite a few issues with it, some stemming from the character's core design and would thus require an entire rethink of the whole thing, but the less vague issues are as follows: -Tri Attack is an easy infinite at point-blank range. -Seems rather detrimental that you can only have one type of projectile on-screen at any one time, given that the character's entire moveset consists of projectiles. -You need to make sure moves that use Power don't give it back. -Rock Tomb Hyper is too good, since it spawns very quickly at the opponent's exact position and thus has to be blocked, but it's very safe on block (+31!!!) and sends the opponent miles away, plus it combos into itself... All for just 1000 Power. -Ultra Solar Beam is really silly considering that despite requiring 3000 Power, it's a frame 11 fullscreen that does 1000 damage on hit; you'd just use this as a punish for an easy win. At least it's -88 on block.
  6. It's worth noting that IKEMEN does support recursive redirects by default, so while root,target(###),stateno won't work in MUGEN without the cond exploit, it will in IKEMEN. But for compatibility, you might as well use the cond exploit regardless.
  7. Wow, that was quick. Seems like such a shame that you sprited the entire stage floor for only a tiny amount of it to be visible, though on that subject, the drop shadow you've applied to the central ring seeps over onto the BG colour; had more of the stage been visible, you'd see a pink/purple outline around that ring.
  8. CHARACTERS -Added Bootleg Pikachu Plushie by Makaibros.
  9. CHARACTERS -Added Eelektross by Jewel men10.
  10. CHARACTERS -Added Gardevoir by mattttt. -Added Eelektross by Noahshime. -Added Tyrantrum by Arethousleepy. STAGES -Added Temporal Tower by willg8686.
  11. Speaking of dead links, there goes geocities.jp. CHARACTERS -Fixed link to Pikachu by Milano. -Fixed link to Dodo by RAIKOU. -Fixed link to Dodo by Tanukida Taichi. -Fixed link to Achamo by YAMAKICHI. -Fixed link to Mienshao by Aetonal. MISC. -Added A.I. patch for Megane-111's Mienshao by Aetonal.
  12. Oh right, the link's dead. CHARACTERS -Fixed link to Ivysaur by Camren Springer.
  13. Nobody, lol, but then I suppose the lack of inspiration is why my stuff isn't any good Truthfully, as I brainstorm various ideas that'll never come to fruition, my inspiration isn't ever from the characters or styles of other creators, but a combination of what I have grown to like from fighting games in general. There's characters in my roster that I like a ton, sure, but I've never once drawn aspects from them when typing up this theoretical gameplay style of mine.
  14. Minor bugfix, please redownload.
  15. Haha, it's the one day of the year that I'm most likely to release anything on. Sure would be nice if I could make something other than a throwaway joke for once, wouldn't it? If you're interested, I've written a little article on this that summarises what it does and how it does it. Hey everyone, it's Uncle Plas here to rupture your anus with this massive cock of a release! I've been working hard modifying the M.U.G.E.N 1.1 beta to allow for native online functionality without the use of Parsec or having to port everything over to I.K.E.M.E.N. It's in its early stages at the moment, so be aware that while it may crash (albeit very rarely), I'm still working on it and will likely fix those issues by the next release; additionally, the menu GUI is incredibly basic, a special version of Kung Fu Man is the only playable character, and Netplay is the only option at the moment. Screenshots: Because it's not possible to configure your controls in-game, the default controls are as follows: Up = Up Arrow Down = Down Arrow Back = Left Arrow Forward = Right Arrow A = A B = S C = D X = Q Y = W Z = E Start = Tab Please DO NOT attempt to add your own characters or stages as they will not work without EXTENSIVE modification; although I have implemented rudimentary countermeasures to prevent you from doing this, I imagine some of you will try to bypass it. Seriously DON'T do it. I can't wait to see you guys online! Download: https://mega.nz/#!zMMzBQTJ!6l0LFfLKBmswHUpP-SWaCAHMW7D91vCo1XO_oI3aHII
  16. The original Dropbox link isn't, but the one in this collection is. How else do you think I managed to re-upload the stages from it?
  17. STAGES -Added the following stages by AxKing: -Battlefield -Cave -Forest -Gym -Mountain -Ocean -Route1 -The Forbidden Zone -Training On that subject, the link to Ax's game is down again, as is the link to Bruno_SS' game.
  18. CHARACTERS -Added Meowth by willg8686.
  19. Asked a friend to grab them. Diddy Kong Biscuit Lil Miss Rarity Auroral-Cerulean Dragon Master Dragon
  20. CHARACTERS -Added Machoke by willg8686.
  21. Like I said on Discord, the criteria for the silver and gold trophies enforces a specific design for characters and thus kills variety, as you're basically telling people to flood their characters with content they don't necessarily need. Having too many moves leads to moveset saturation and thus results in redundant moves; it's better to have a smaller moveset where every move has a purpose than to have a large moveset where some moves are useless compared to others or just serve the same purpose. In addition, assists require the character to be designed around them, but what this suggests is to just have them for the sake of having them. In short, I cannot agree with the current trophy criteria because it pushes quantity over quality and rewards creators for following these ridiculous standards instead of making what they want. As a side note, the platinum trophy criteria doesn't take into consideration the complexity (or lack thereof) of the original game, so someone could spend ages figuring out the nuances of UNIST to get that trophy, only for someone to also get it just for making something from Kart Fighter.
  22. Beat you to it CHARACTERS -Added Diancie by vo-jk. STAGES -Added Temporal Tower Summit by CozySquirtle.
  23. https://erosgiovanni92.wixsite.com/ikutronhdsites/personajes
×
×
  • Create New...