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PlasmoidThunder

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Everything posted by PlasmoidThunder

  1. No. The prototype version from the original devs is no longer being worked on; this is an unofficial development branch that uses the IKEMEN engine, but is endorsed by the original devs.
  2. Orig: https://mugenguild.com/forum/topics/ultimate-falcon-released-4120-189506.0.html Download http://kamekaze.trinitymugen.net/
  3. MUGEN is odd with how it handles the palette for the small portrait; on the select screen, it's the portrait's own internal palette, but for the lifebars, it uses the character's palette. For it to be messing up on the lifebars, that implies it's not displaying properly with the character's palette.
  4. You can upload images to a host like Imgur and then embed them here by pasting the direct image link. While neither I nor anyone here can really answer this question in a helpful manner since we're not MA staff, they're very strict when it comes to who can access their site. My guess is that you're using a browser extension they don't like or a VPN, though while it's entirely possible it's just a Cloudflare thing, MFFA uses the same service and you're able to access this site just fine.
  5. Aight. CHARACTERS -Added Victini by vo-jk. STAGES -Fixed link to SSBB_Pokemon_Stadium by Darek.
  6. Lots of stuff! CHARACTERS -Added Pikachu by BobaFett (apparently I hadn't already?). -Added KireihanaEX (Bellossom) by Haru. -Added Celebi by Khaiman. -Added Lucario by darkorey8. -Added dialga by Saiki. -Added Seismitoad by Saiki. -Added Gekkouga (Greninja) by darkorey8. MISC. -Added A.I. patch for Gladiacloud & Dylanius9000's Charizard by AnotherOrochi. -Added A.I. patch for The 100 Mega Shock!'s Mewtwo by AnotherOrochi (apparently I hadn't already?). -Added A.I. patch for Gladiacloud & Solarflared's Mewtwo-Y by AnotherOrochi. -Added Pokemon vs Digimon screenpack by Dhegul488. -Added shiny palettes for various Pokémon by TheShadowJester. -Added additional palettes for TOKATHIKI's Haruka (May) by Jamesx15. -Added Pokémon X & Y cries for DJ HANNIBALROYCE's Ditto by Oliver As Latias. -Added silly soundpack for The_None's MissingNo. by Oliver As Latias.
  7. Couldn't find them anywhere, so I figured I'd grab them myself. Should be every sound effect in the game, including common, system, and individual character sound effects. Credits Twilight Frontier and Team Shanghai Alice, for creating Antinomy of Common Flowers. Sweetie, for creating TouhouSuperExtractor. Download MEGA folder
  8. You'll never find a MUGEN build that features literally every piece of content ever created because that'd be several terabytes in size and no file storage would host that, plus it'd constantly be outdated due to new content being created/found.
  9. You're the best! CHARACTERS -Added Glaceon by Kenna the Kitsune. They really renamed the sprite file to waifu.sff tho.
  10. Thank you so very much! On that subject, there's a Glaceon on there (under the regular Pokémon section) with a patched .sff, but I'm not sure if it's something the uploader did or if it's just Naoki's edit. CHARACTERS -Added Pikachu and Mewtwo by darkorey8. -Added Corsola by Sumin_fan64.
  11. Since he releases so frequently, I usually wait for him to release a couple of characters before adding them. It's not like we're missing out. There's an MvC Mewtwo and Pikachu that were uploaded to MA recently, but both characters are over 10 MB and I can't get them. Help with that would be appreciated. They're both under Characters -> Capcom -> Marvel vs Capcom -> MVC Arrange.
  12. I think you'll find almost all of the Z2s have original voice acting from English VAs, not audio taken from existing sources. Let's not make this a sub vs. dub debate because "inferior dub" is thrown around just as much as the distaste for granny Goku; people are allowed their own opinions, but don't pass yours as fact.
  13. CHARACTERS -Added Eevee and Furret by Sumin_fan64. -Added Munchlax by Syunsuke.
  14. There's some interesting stuff here that I've forwarded on to Gacel and K4thos. It'd probably be more beneficial if you were all working together so your stuff doesn't conflict, so I'll DM you an invite to the IKEMEN server.
  15. Sumin_fan spriteswaps existing characters that use a similar gameplay style to that of Sumin's characters. Sumin_fan, if it wasn't obvious, isn't Sumin.
  16. Garden of the Sun by EmeraldHarmonics & OldGamer: https://mega.nz/#!7JF3SA6C!j2lpmBrTzlTDOCuYZe1jv-UMlfetSUPWu-LmMy9ythY
  17. CHARACTERS -Added Pachirisu and Plusle & Minun by Sumin_fan64.
  18. Did they all receive A.I. patches? I only know of Sceptile, Pikachu, and Heracross getting patches, the lattermost of which being outdated.
  19. I'd take a look at them, but the only places to get them seem to Baidu or the MA reupload, neither of which I can download. Usually with these sorts of characters there's an on/off var switch in one of the files that's set to on (1) by default. Either that or the character was fully designed to be played solely by the A.I.
  20. And feedback you shall get, based on the small amount of time I spent testing it. ReadMe/movelist would be much appreciated. Ground hurtbox doesn't need to extend past the ground. Forward dash should probably have the same landing effects as his back hop considering it visually looks like he's leaping forward, even if functionally he isn't. Seems strange that you can't act out of forward dash when you can out of his air dashes and back hop. His heavy Normals are mighty unsafe on block despite being on the slow side. Given that 2Y is an uppercut of sorts, it's odd that it gets cleanly beaten out by jump-ins; actually, its priority is pretty awful all things considered, especially with that large lingering hurtbox after the active frames. Kinda sucks that j.5B is just a slower (frame 11 compared to frame 5), more powerful version of j.5A, right down to it using exactly the same hit/hurtboxes; the startup frames also doesn't look much different to the regular jump frames, so it's difficult to even tell he's doing anything. Odd that he only has a forward throw, especially because it throws the opponent backwards. At worst, Quick Attack X is -12 on hit, Y is -24 on hit, unless the opponent is in the air, which is a hard knockdown for X, yet a techable one for Y...? It's also pretty weak. I feel you should be able to at least grab Scizor out of Iron Head, especially if he's going to have permanent armour during the entire move. On that note, I personally think he should only have one or two hits of armour, not permanent armour. Should probably differentiate both versions a bit more than just distance travelled and damage dealt, especially since they have the same frame data. X-Scissor, well... Grounded opponent doesn't SelfState when hit. It looks really odd against a jumping opponent. Jumping opponent doesn't SelfState if hit too close to the ground. B version doesn't seem worth it since while it has more hitstun, it does less damage and both versions are -1 on hit anyway. I'm not sure why you needed to make the hitbox a Helper, especially when it'd be more mechanically sound to have the root handle the custom stating. It's also pretty weak. Swords Dance seems pretty good considering the buff occurs on frame 1, thus persisting even if you're hit during the rest of the move.
  21. CHARACTERS -Added Wooper and Togedemaru Sumin_fan64. -Added Scizor by nodog. -Added Sylveon by Imperius. Apparently Sylveon by ayato589 only works with WinMUGEN, which I somehow missed when I first added it, so its icon has been changed to reflect this.
  22. Someone doesn't like it when people rehost their rehosted content.
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