Jump to content

PlasmoidThunder

Global Moderator
  • Posts

    5,925
  • Joined

  • Last visited

Everything posted by PlasmoidThunder

  1. Wow, thank you for your incredibly worthwhile and constructive post that isn't in any way an unnecessary jab at the creator.
  2. CHARACTERS -Added the following characters by Dan Hollandsworth: -Charmander. -Squirtle. They're spriteswaps of YAMAKICHI's Torchic/Achamo and Ky's Squirtle, respectively.
  3. Anyone who has already downloaded either the full v3.0.1 build or the patch should redownload the patch as it fixes a slight oversight with the original upload.
  4. It's possible the character's A.I. scales with your MUGEN's difficulty setting via AILevel triggers.
  5. CHARACTERS -Added Ivysaur by Crocok 6.
  6. CHARACTERS -Added Gengar by 087-B.
  7. Firstly, if you have both an integrated GPU and a dedicated GPU, make sure the game is running on the dedicated GPU. It's also possible that a driver update enables support for OpenGL 2.0 on your GPU, so check for that. If that's not applicable, go to the ssz folder, open config.ssz in Notepad or some equivalent, change the OpenGL parameter to false, and then save.
  8. Was a lot of fun working on the UI and such. Hope everyone enjoys this!
  9. It's Manny, but at such a small size I don't blame you for mistaking one letter for the other. CHARACTERS -Added Blastoise by KlingoftheCastle.
  10. Are you doing this on purpose? I suggest you stop.
  11. That has literally nothing to do with this thread.
  12. It's likely the character was designed for 4:3 aspect ratios and not 16:9. If widescreen is essential, you'll have to manually adjust the positioning of the gauge yourself.
  13. Fighters not practising social distancing in these times, smh.
  14. CHARACTERS -Added Lycanroc by LTD911. -Added Ghost? by おじぞうバッヂ (Ojizo Badge). STAGES -Added Grass by Kiro Himada.
  15. https://onedrive.live.com/?authkey=!ANboppsIiINRa0U&id=6D7AC3205A85BEB5!237&cid=6D7AC3205A85BEB5
  16. CHARACTERS -Added Cpt. Falcon by Kamekaze. -Added C. Falcon by darkorey8.
  17. CHARACTERS -Added Venusaur and Charizard by KlingoftheCastle. -Added Charizard by Golde Briggs. And with that, every stage of all three Kanto starters has been represented.
  18. You're correct in saying you wouldn't be permitted to link to it here, but I found it regardless. Sounds like a pretty useful tool for less experienced people.
  19. Right, so in state 15000 (the Lifebar Helper), there's this block of code: [State 15000, AssertSpecial] type = AssertSpecial trigger1 = 1 flag = nobardisplay ignorehitpause = 1 Since nobardisplay is the only flag, we can safely remove the entire block. Then yes, change the Power stat in Quilava.cns to something other than 0. Ultimately it doesn't matter since Quilava doesn't use Power, but -1 does effectively the same thing as 0 without causing MUGEN to crash. If you plan to use the character in simuls or whatever, it's probably best to set the Power stat to the default 3000 or remove the line entirely (it defaults to 3000 if omitted).
  20. OK good, it's not. Turns out MUGEN crashes if a character's Power stat is 0 when the lifebars are displayed. Setting it to -1 works fine.
  21. Will do. I'm hoping it's nothing too deeply-rooted into the character.
  22. My apologies, I didn't even see your last posts. Since there's only one AssertSpecial flag, you can safely remove the entire AssertSpecial sctrl. However, it appears as though attempting to display the lifebars causes MUGEN to crash. I'm not entirely sure why this is at the moment.
  23. I edited my post regarding the lifebars not displaying. The character has an A.I. that functions just as it did in the original game, randomly picking one of its four moves. I don't know what else you'd want from it.
×
×
  • Create New...