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Everything posted by PlasmoidThunder
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CHARACTERS -Added the following characters by Dan Hollandsworth: -Charmander. -Squirtle. They're spriteswaps of YAMAKICHI's Torchic/Achamo and Ky's Squirtle, respectively.
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Anyone who has already downloaded either the full v3.0.1 build or the patch should redownload the patch as it fixes a slight oversight with the original upload.
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AI of chars isn't available on command, help please
PlasmoidThunder replied to kinguda's question in [ MUGEN CODING HELP ]
It's possible the character's A.I. scales with your MUGEN's difficulty setting via AILevel triggers. -
CHARACTERS -Added Ivysaur by Crocok 6.
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CHARACTERS -Added Gengar by 087-B.
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Firstly, if you have both an integrated GPU and a dedicated GPU, make sure the game is running on the dedicated GPU. It's also possible that a driver update enables support for OpenGL 2.0 on your GPU, so check for that. If that's not applicable, go to the ssz folder, open config.ssz in Notepad or some equivalent, change the OpenGL parameter to false, and then save.
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It's Manny, but at such a small size I don't blame you for mistaking one letter for the other. CHARACTERS -Added Blastoise by KlingoftheCastle.
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My goku has a stamina bar at the bottom but can't see it.
PlasmoidThunder replied to Monicalist's question in [ MUGEN CODING HELP ]
Are you doing this on purpose? I suggest you stop. -
My goku has a stamina bar at the bottom but can't see it.
PlasmoidThunder replied to Monicalist's question in [ MUGEN CODING HELP ]
That has literally nothing to do with this thread. -
My goku has a stamina bar at the bottom but can't see it.
PlasmoidThunder replied to Monicalist's question in [ MUGEN CODING HELP ]
It's likely the character was designed for 4:3 aspect ratios and not 16:9. If widescreen is essential, you'll have to manually adjust the positioning of the gauge yourself. -
[STAGE] Quarantine Road by CoolAnimeHustler
PlasmoidThunder replied to CoolAnimeHustler's topic in [ RELEASES ]
Fighters not practising social distancing in these times, smh. -
CHARACTERS -Added Lycanroc by LTD911. -Added Ghost? by おじぞうバッヂ (Ojizo Badge). STAGES -Added Grass by Kiro Himada.
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https://onedrive.live.com/?authkey=!ANboppsIiINRa0U&id=6D7AC3205A85BEB5!237&cid=6D7AC3205A85BEB5
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CHARACTERS -Added Cpt. Falcon by Kamekaze. -Added C. Falcon by darkorey8.
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CHARACTERS -Added Venusaur and Charizard by KlingoftheCastle. -Added Charizard by Golde Briggs. And with that, every stage of all three Kanto starters has been represented.
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Right, so in state 15000 (the Lifebar Helper), there's this block of code: [State 15000, AssertSpecial] type = AssertSpecial trigger1 = 1 flag = nobardisplay ignorehitpause = 1 Since nobardisplay is the only flag, we can safely remove the entire block. Then yes, change the Power stat in Quilava.cns to something other than 0. Ultimately it doesn't matter since Quilava doesn't use Power, but -1 does effectively the same thing as 0 without causing MUGEN to crash. If you plan to use the character in simuls or whatever, it's probably best to set the Power stat to the default 3000 or remove the line entirely (it defaults to 3000 if omitted).