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PlasmoidThunder

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Everything posted by PlasmoidThunder

  1. There's a move that looks and sounds like Bayleef is humping the opponent. I could be completely wrong on the implication, but I'd rather err on the side of caution.
  2. CHARACTERS -Added Pikachu by This Boy. -Added Jigglypuff by This Boy.
  3. The sensible thing to do is adjust the charge buffer so that it increments whenever the character could feasibly be holding that direction and resets/decrements when they couldn't be. Of course that requires the character to have a proper charge buffer in the first place, but they really should anyway since MUGEN's default charge handler is completely broken. [State -2, Back Charge Increment] type = VarAdd trigger1 = command = "holdback" trigger2 = !(stateno = 0 && ctrl && time > 0) && !(stateno = 40 && prevstateno = 0) && !(stateno = 100 && time <= 1) && AILevel > 0 trigger3 = !(stateno = 20 && command = "holdfwd") && !(stateno = 40 && sysvar(1) >= 0) && AILevel > 0 var(47) = 1 ignorehitpause = 1 [State -2, Back Charge Reset] type = VarSet trigger1 = command != "holdback" && AILevel <= 0 trigger2 = ((stateno = 0 && ctrl && time > 0) || (stateno = 40 && prevstateno = 0) || (stateno = 100 && time <= 1)) && AILevel > 0 trigger3 = ((stateno = 20 && command = "holdfwd") || (stateno = 40 && sysvar(1) >= 0)) && AILevel > 0 trigger4 = stateno = 1100 && var(47)>42 && AILevel > 0 var(47) = 0 ignorehitpause = 1 As seen here, the back charge buffer will not increment for the A.I. if: The character is idle and has ctrl. They're about to jump from idle. They've just initiated a forward dash. They're walking forward. They're about to jump forward. It also resets under those circumstances, as well as when they've successfully activated the move associated with the back charge. Naturally this form of buffer sets another variable once it has reached a certain value; other types may instead decrement the buffer under the same circumstances.
  4. Assuming the dummy character is KFM, he doesn't have one by default, but he does have a section for it above state -3; simply add [Statedef -2] to that section.
  5. Put a LifeSet with a value of 0 in the dummy character's state -2 with any trigger that makes sense (such as life > 0). This kills the character.
  6. You can specify a different set of orders between single and team arcade, so have the single bosses be an order that doesn't show up in team and vice versa; sure this means you'll need to have two entries for the boss(es) in select.def, but that's just the way it is.
  7. I don't believe that's possible in the traditional sense. You could code everything into the characters, but I'm willing to bet you're not wanting to do that I suppose the easiest thing to do is have a dummy character that KOs itself and pair the boss up with it.
  8. The creator's OneDrive. It's the file called D-Rugal.
  9. Yeah if the only available link is on a blacklisted website then that's when alt links are fine. Not sure what's spooky about the ToS of such sites when basically everyone in this community has an account on one and it hasn't impacted anything, but also I've never known a MUGEN site to require one; heck, most sites don't even hide downloads for unregistered users (I know IMT is an exception), so you should be able to get the original link without any real trouble.
  10. That would be Gavolaiki and I've already added it.
  11. Cool. CHARACTERS -Added Luciper by vo-jk. -Updated Jirachi by vo-jk. First time I've seen a character silently crash MUGEN with a sprite, so that's something.
  12. I'm aware.
  13. CHARACTERS -Added Arcus Regime/Earthbreaker by Sekrion. -Added Terro by you know who. -Added Sandile by Flapjackfan2010. First two are cheapie Rampardos whatevers.
  14. It's available from the link luckyers posted, as it includes the necessary password. Would like to point out that Jirachi erroneously links to the download for Victini. CHARACTERS -Added Nidoking by WG8686 with his frame 100 jab. -Added Gavolaiki by vo-jk. -Added Jackinaisy by YochiThMaster333. -Fixed links to vo-jk's characters where applicable.
  15. Yeah vo-jk made his website private. No idea why.
  16. Hi, and thanks for reaching out. Unfortunately, I have historically never removed anything from this collection; it is after all intended to be a comprehensive collection (with exceptions) of Pokémon content and it would be against its goal to erase content as if it never existed. Put it this way: there's a really shitty character I made once still in this collection, and as much as I hate its existence, I won't remove it. We've got a few OCs in here, so sure. I'll add it when I do.
  17. Welcome back. Always nice to see a familiar face.
  18. Ayy it's the OG bossman! Great to see you again. Yeah, IKEMEN GO is crazy cool, even coming from someone who's still using IKEMEN Plus for legacy reasons
  19. We get a lot of those, lol. Welcome to MFFA!
  20. They almost certainly used an AssertSpecial sctrl with the nobardisplay flag during their intro. You can read more about it here: https://mugenguild.com/forum/topics/assertspecial-sctrls-169174.0.html
  21. It's hardcoded that buttons skip the victory pose, overwriting roundnotover.
  22. Usually collection threads only resort to rehost links if the original is dead, so having your own cloud storage isn't required. The only real prerequisites are ensuring the collection you're attempting to make doesn't already exist, that there's sufficient content to feature in the collection, and that you provide images so people know what they're downloading.
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