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PlasmoidThunder

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Everything posted by PlasmoidThunder

  1. STAGES -Added Pokemon Gym by treckooxx.
  2. CHARACTERS -Added Gardevoir by PikminPro64X.
  3. CHARACTERS -Added Zoroark by Dan Hollandsworth. It's a spriteswap of Mr. Giang's Scarecrow this time.
  4. I'm legitimately unsure why you decided to scale the character via its animations instead of using a localcoord or xscale/yscale; not only does it arbitrarily mean the character only functions properly in MUGEN 1.1, but it'll revert to its actual size whenever it's not using its own animations, which is typically when put into a custom state. Also, please crop the sprites; 100 MB for a sprite file is already pushing it, especially when that can be easily reduced with zero effort since Fighter Factory has a button that automatically does this for you. Other than that, it's just a spriteswap of Mr. Giang's Scarecrow.
  5. Not everyone has a functional A.I., and very few have a dedicated one that properly takes advantage of their kit.
  6. Not by default, no. It's technically possible since you're making a fullgame, but it would require you to code most of it into the characters themselves.
  7. Wow, thank you for your incredibly worthwhile and constructive post that isn't in any way an unnecessary jab at the creator.
  8. CHARACTERS -Added the following characters by Dan Hollandsworth: -Charmander. -Squirtle. They're spriteswaps of YAMAKICHI's Torchic/Achamo and Ky's Squirtle, respectively.
  9. Anyone who has already downloaded either the full v3.0.1 build or the patch should redownload the patch as it fixes a slight oversight with the original upload.
  10. It's possible the character's A.I. scales with your MUGEN's difficulty setting via AILevel triggers.
  11. CHARACTERS -Added Ivysaur by Crocok 6.
  12. CHARACTERS -Added Gengar by 087-B.
  13. Firstly, if you have both an integrated GPU and a dedicated GPU, make sure the game is running on the dedicated GPU. It's also possible that a driver update enables support for OpenGL 2.0 on your GPU, so check for that. If that's not applicable, go to the ssz folder, open config.ssz in Notepad or some equivalent, change the OpenGL parameter to false, and then save.
  14. Was a lot of fun working on the UI and such. Hope everyone enjoys this!
  15. It's Manny, but at such a small size I don't blame you for mistaking one letter for the other. CHARACTERS -Added Blastoise by KlingoftheCastle.
  16. It's likely the character was designed for 4:3 aspect ratios and not 16:9. If widescreen is essential, you'll have to manually adjust the positioning of the gauge yourself.
  17. Fighters not practising social distancing in these times, smh.
  18. CHARACTERS -Added Lycanroc by LTD911. -Added Ghost? by おじぞうバッヂ (Ojizo Badge). STAGES -Added Grass by Kiro Himada.
  19. https://onedrive.live.com/?authkey=!ANboppsIiINRa0U&id=6D7AC3205A85BEB5!237&cid=6D7AC3205A85BEB5
  20. CHARACTERS -Added Cpt. Falcon by Kamekaze. -Added C. Falcon by darkorey8.
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