Jump to content

PlasmoidThunder

Global Moderator
  • Posts

    5,930
  • Joined

  • Last visited

Everything posted by PlasmoidThunder

  1. Every character in the game is available on Rice's website. There are no further plans to expand the roster, as Incident Zero is Rice's current project and focus.
  2. Huh, so it is. I had originally viewed archived versions of sudara13's website to find mention of Onvern (Noivern) and Otamaro (Tympole), though there was nothing about Monyu; turns out that although the main page was only crawled as far back as 2012, some blog entries had older dates to them, with one from 2011 indeed listing "もにゅもにゅ" (Monyu Monyu) under their creations list. I guess they disowned that one pretty quickly Andersonkenya1.net (or at least those who upload them) should really supply the A.I. patches as patches and not the entire character + patch because I have to then technically class them as edits I imagine most people already have the base character and would rather avoid having to download the whole thing again. CHARACTERS -Added Monyu Monyu by HelloMyNameIsAAA. -Updated Monyu Monyu by sudara13.
  3. Welcome to MFFA! Nice to see people return to this engine. There doesn't really seem to be any clear-cut place to ask questions about MUGEN. People seem to use [ FORUM HELP ] or [ MUGEN SOFTWARE ] interchangeably.
  4. CHARACTERS -Added Scoliosis (Scolipede) by LTD911.
  5. CHARACTERS -Added Blaziken by HelloMyNameIsAAA.
  6. CHARACTERS -Added Pichu by YochiThMaster333. -Fixed links to YochiTheMaster333's characters. FULL GAMES -Added Sonic vs Pokemon by YochiThMaster333.
  7. CHARACTERS -Added Greninja by Planeptune. -Updated Lucario by Planeptune.
  8. CHARACTERS -Added the following by Camren Springer: -Squirtle -Ivysaur -Charizard -Snivy
  9. Resave their sprite files.
  10. Mokou beta by Boy's Our Boy: https://sites.google.com/view/boysourboymugenstuff/characters Edit of Rice & Dark's Lie by Boy's Our Boy: https://sites.google.com/view/boysourboymugenstuff/edits
  11. CHARACTERS -Added Jigglypuff by Evilasio Da Paz. -Added EO3 Whiscash by Boy's Our Boy.
  12. CHARACTERS -Fixed links to the following by Camren Springer: -Jigglypuff -Mewtwo -Gardevoir -Deoxys -Fixed link to Pizzasause's second Pikachu. MISC. -Added the following by Goemon: -A.I. patch for Shadowtak's Pikachu -A.I. patch for Willoughby Jackson's Jigglypuff -A.I. patch for Ðshiznetz's Snorlax -A.I. patch for Minoo's Ramparudo (Rampardos) -A.I. patch for Moku's Lucario -A.I. patch for googoo64's Monster Ball
  13. Yahoo Box heckin' died, so... CHARACTERS -Fixed link to Okihaito's Metamon (Ditto). -Fixed link to Otto's Unknown (Unown). -Fixed link to Otto's Yuiitusin (Entei). -Fixed link to sudara13's Otamaro (Tympole). -Fixed link to sudara13's Onvern (Noivern). -Fixed link to Ria Corst's Pikaman (Jesus).
  14. Previous update introduced a few bugs, hah. Air throw can now be teched, which is a thing as of the latest character updates. - Air Throw: Fixed inability to air tech. - Air Throw: Fixed an issue where the opponent would enter the wrong state when knocked away. - Air Throw: Opponent now faces Flandre when knocked away. - Taboo "Laevatein": Fixed debug errors.
  15. There is no known way to read hitflags. You'd have to hardcode those specific instances in, which is impractical outside of a fullgame.
  16. CHARACTERS -Added Blaziken by Proud of Ragequittin.
  17. They're the Virtua Fighter 5-inspired lifebars by zedzdead. Not entirely sure where you can get them these days, but hopefully knowing the name will help.
  18. CHARACTERS -Added Gengar by willg8686. -Updated Tsareena by SansTheSkeleton. STAGES -Added Sky_Tower by Ryugami.
  19. STAGES -Added Lavender Town by swadley.
  20. And we're back to normal. Turns out the new editor obliterates any image that doesn't use https, which unfortunately this collection was filled with due to its age. CHARACTERS -Added Kyurem by Hiperhazz.
  21. Looks like the collection's a little messed up at the moment. Did attempt to fix it, but no such luck. Since it seems to be affecting a few collections, I'll wait until something is fixed before I do another attempt.
  22. It's been a while, but then I actually forgot to post about an update I made a few months ago. Rice has made global changes to the system, so I had to implement them, but also featured is a fix to Royal Flush as well as a few slight nerfs based on feedback and my own observations. Not mentioned is a change to one of her win poses because I didn't deem it significant enough. ===================================== 08/30/20 - Version 2020.08.30 ===================================== - [System] All combos now apply a one-time 75% prorate for the second attack onward. - [System] Throw tech window increased (7f->15f). - [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. - Ground Dash velocities adjusted. - 2x: Hit velocity changes from 2020.05.28 reverted. - 2x: Hitbox size slightly decreased. - 2z: Hit velocity on block increased. - j.5x: Altered momentum when cancelled from a Ground Dash. - j.5x: Hitstun & Blockstun reduced by 1f. - j.5x: Active frames adjusted (3(6)3->2(4)2). - j.5x: Hitpause increased. - j.5y: Altered momentum when cancelled from a Ground Dash. - j.5y: Startup increased by 1f. - j.5z: Altered momentum when cancelled from a Ground Dash. - j.5z: Startup increased by 1f. - j.5z: Hit velocity on block decreased. - j.2z: Altered momentum when cancelled from a Ground Dash. - j.2z: Startup increased by 1f. - Throw: Fixed IKEMEN-exclusive bug. - Throw: Removed fall parameter glitch. - Throw: Hitbox size decreased. - Air Throw: Altered momentum when cancelled from a Ground Dash. - Air Throw: Fixed IKEMEN-exclusive bug. - Air Throw: Removed fall parameter glitch. - Air Throw: Hitbox size decreased. - Destroyer Claw: Damage adjusted (110/120/130->100/120/140), block damage adjusted (22/24/26->20/24/28). - Destroyer Claw: Proration multiplier decreased (75%->80%). - Destruction Arrow: Hit velocity on block decreased. - Royal Flush: Fixed an issue where the first hit didn't apply proration and the final hit applied proration twice. Damage values adjusted to compensate, though the total damage is unchanged. - Forbidden Barrage "Starbow Break": Damage decreased (227->221), block damage decreased (47->44). - Forbidden Barrage "Starbow Break": Recoil velocities when colliding with the screen edge increased. - Forbidden Barrage "Starbow Break": Target hitpause on final hit decreased. ===================================== 05/28/20 - Version 2020.05.28 ===================================== - 5x: Hitvels reduced (4.5 -> 4). - 2x: Hitvels reduced (4.5 -> 4). - 2y: Blockstun reduced by 2f. - Taboo "Laevatein": Fixed a hitvel issue when used against armoured opponents.
  23. IKEMEN definitely allows you to define multiple music tracks per stage, yeah.
  24. All sounds are muted between rounds and it is not possible to play audio from a specific point unless you split the audio up, but that would be ridiculous. For the second issue, be aware that if you've modified the global 5900 state and no character overwrites it, both characters will play a sound effect; alternatively, if this is a character's state 5900 you've modified, a mirror match will produce the same result.
×
×
  • Create New...