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PlasmoidThunder

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Everything posted by PlasmoidThunder

  1. Resave their sprite files.
  2. Mokou beta by Boy's Our Boy: https://sites.google.com/view/boysourboymugenstuff/characters Edit of Rice & Dark's Lie by Boy's Our Boy: https://sites.google.com/view/boysourboymugenstuff/edits
  3. CHARACTERS -Added Jigglypuff by Evilasio Da Paz. -Added EO3 Whiscash by Boy's Our Boy.
  4. CHARACTERS -Fixed links to the following by Camren Springer: -Jigglypuff -Mewtwo -Gardevoir -Deoxys -Fixed link to Pizzasause's second Pikachu. MISC. -Added the following by Goemon: -A.I. patch for Shadowtak's Pikachu -A.I. patch for Willoughby Jackson's Jigglypuff -A.I. patch for Ðshiznetz's Snorlax -A.I. patch for Minoo's Ramparudo (Rampardos) -A.I. patch for Moku's Lucario -A.I. patch for googoo64's Monster Ball
  5. Yahoo Box heckin' died, so... CHARACTERS -Fixed link to Okihaito's Metamon (Ditto). -Fixed link to Otto's Unknown (Unown). -Fixed link to Otto's Yuiitusin (Entei). -Fixed link to sudara13's Otamaro (Tympole). -Fixed link to sudara13's Onvern (Noivern). -Fixed link to Ria Corst's Pikaman (Jesus).
  6. Previous update introduced a few bugs, hah. Air throw can now be teched, which is a thing as of the latest character updates. - Air Throw: Fixed inability to air tech. - Air Throw: Fixed an issue where the opponent would enter the wrong state when knocked away. - Air Throw: Opponent now faces Flandre when knocked away. - Taboo "Laevatein": Fixed debug errors.
  7. There is no known way to read hitflags. You'd have to hardcode those specific instances in, which is impractical outside of a fullgame.
  8. CHARACTERS -Added Blaziken by Proud of Ragequittin.
  9. They're the Virtua Fighter 5-inspired lifebars by zedzdead. Not entirely sure where you can get them these days, but hopefully knowing the name will help.
  10. CHARACTERS -Added Gengar by willg8686. -Updated Tsareena by SansTheSkeleton. STAGES -Added Sky_Tower by Ryugami.
  11. STAGES -Added Lavender Town by swadley.
  12. And we're back to normal. Turns out the new editor obliterates any image that doesn't use https, which unfortunately this collection was filled with due to its age. CHARACTERS -Added Kyurem by Hiperhazz.
  13. Looks like the collection's a little messed up at the moment. Did attempt to fix it, but no such luck. Since it seems to be affecting a few collections, I'll wait until something is fixed before I do another attempt.
  14. It's been a while, but then I actually forgot to post about an update I made a few months ago. Rice has made global changes to the system, so I had to implement them, but also featured is a fix to Royal Flush as well as a few slight nerfs based on feedback and my own observations. Not mentioned is a change to one of her win poses because I didn't deem it significant enough. ===================================== 08/30/20 - Version 2020.08.30 ===================================== - [System] All combos now apply a one-time 75% prorate for the second attack onward. - [System] Throw tech window increased (7f->15f). - [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. - Ground Dash velocities adjusted. - 2x: Hit velocity changes from 2020.05.28 reverted. - 2x: Hitbox size slightly decreased. - 2z: Hit velocity on block increased. - j.5x: Altered momentum when cancelled from a Ground Dash. - j.5x: Hitstun & Blockstun reduced by 1f. - j.5x: Active frames adjusted (3(6)3->2(4)2). - j.5x: Hitpause increased. - j.5y: Altered momentum when cancelled from a Ground Dash. - j.5y: Startup increased by 1f. - j.5z: Altered momentum when cancelled from a Ground Dash. - j.5z: Startup increased by 1f. - j.5z: Hit velocity on block decreased. - j.2z: Altered momentum when cancelled from a Ground Dash. - j.2z: Startup increased by 1f. - Throw: Fixed IKEMEN-exclusive bug. - Throw: Removed fall parameter glitch. - Throw: Hitbox size decreased. - Air Throw: Altered momentum when cancelled from a Ground Dash. - Air Throw: Fixed IKEMEN-exclusive bug. - Air Throw: Removed fall parameter glitch. - Air Throw: Hitbox size decreased. - Destroyer Claw: Damage adjusted (110/120/130->100/120/140), block damage adjusted (22/24/26->20/24/28). - Destroyer Claw: Proration multiplier decreased (75%->80%). - Destruction Arrow: Hit velocity on block decreased. - Royal Flush: Fixed an issue where the first hit didn't apply proration and the final hit applied proration twice. Damage values adjusted to compensate, though the total damage is unchanged. - Forbidden Barrage "Starbow Break": Damage decreased (227->221), block damage decreased (47->44). - Forbidden Barrage "Starbow Break": Recoil velocities when colliding with the screen edge increased. - Forbidden Barrage "Starbow Break": Target hitpause on final hit decreased. ===================================== 05/28/20 - Version 2020.05.28 ===================================== - 5x: Hitvels reduced (4.5 -> 4). - 2x: Hitvels reduced (4.5 -> 4). - 2y: Blockstun reduced by 2f. - Taboo "Laevatein": Fixed a hitvel issue when used against armoured opponents.
  15. IKEMEN definitely allows you to define multiple music tracks per stage, yeah.
  16. All sounds are muted between rounds and it is not possible to play audio from a specific point unless you split the audio up, but that would be ridiculous. For the second issue, be aware that if you've modified the global 5900 state and no character overwrites it, both characters will play a sound effect; alternatively, if this is a character's state 5900 you've modified, a mirror match will produce the same result.
  17. I understood you just fine, so your English can't be that bad Welcome to MFFA!
  18. Saucy. So that's all those links updated.
  19. You'd have to do it through the characters; it's not natively possible through the stage, as stages lack a way to detect what the current roundno is.
  20. CHARACTERS -Added Machamp by willg8686. Lol.
  21. Don't bother with WinMUGEN, as it's outdated and buggy. It's realistically only used by a specific community to run legacy characters that break the engine. 1.0 is the latest stable release. Recommended if your hardware doesn't support 1.1, or if you like the lifebar portraits to display the character's current palette and/or don't want sound effects to be cut off when transitioning between menus. 1.1 is the latest official release, but is only a beta. Its stability varies between systems, but it's superior to 1.0 performance-wise if your hardware supports it and has a bunch of new features like camera zoom and 32-bit graphic support.
  22. I think everything here with a red exclamation has something pertaining to vore, yes. It's unfortunate.
  23. STAGES -Added Pikachu's Beach by CozySquirtle.
  24. That affects all of vo-jk's stuff, darn. He updates them frequently, so it was convenient having a hub for them all. I'll see what I can do. Maybe he has a new website.
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