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Toasted Milque

Member
  • Content Count

    21
  • Joined

  • Last visited

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About Toasted Milque

  • Rank
    Still Kinda New

Basic Info

  • Gender:
    Male
  • Location:
    In my own litttle world
  • Languages:
    Fluid English, as well as basic Jibberish
  • Interests:
    M.U.G.E.N & brainstorming(though I never go through most of them)
  • Games:
    Ogre Battle 64, Aidyn Chronicles: The First Mage, Elder Scrolls IV: Oblivion
  • Theme Song:
    Don't have one of my own

Recent Profile Visitors

581 profile views
  1. Well I'm certain that the various creators, big & small, appreciate the kind words. Welcome to MFFA, JerzyGameboy.
  2. When a trash talker gets washed by "scrubs" in video games. Shout-outs to GREED.

    Language warning btw.

  3. What's going on, scrubs? Back at you with a link to Proud of Ragequittin's edit of Vampy. This one plays differently than the original & has AI(a fairly decent AI at that). The ragequitter also gave her winquotes(which he stated are not in the original) as well as ... Juri Han's voice clips?(also not in the original) She is also ... "compatible" to CR characters for the most part.(she disappears in one of the sub poses) The sub sprites aren't present in the original, they were cobbled together by Berk Rider.(said sprites don't appear during normal play unless she's hit by sp
  4. Back again, not to answer a question that I've already answered, but rather to post the updated version of Proud of Ragequittin's edit of Nyal, which was initially posted by Legeo364. She's the same as the version posted by Legeo364, but with slight buffs to a few of her moves as well as the AI. The cmd was also optimized in this version, whilst retaining all functionality of the previous version. The link is posted below this text: https://mega.nz/file/M1x0EJrB#x9WQ7wyLUdN1T32YMcj0jC-h9DbQ1PXpOk8IYXwyws8
  5. Huh... small world we live on, Kris. I figured I was the only person who has an account on both sites, neither of which I'm locked out of. Regardless, I bid ye welcome to this site, Scarlet.
  6. Well crap! I was actually hoping there would be a way to get the URL without having to post the images on other sites.
  7. Apologies for the late response(babysitting & pets). I honestly thought it would be more complicated, but I appreciate the answer. Now I just need to know how to get the URL from said screenshots. You know how to do this, right?
  8. Just recently created a MEGA account, meaning I can now bring what characters that interest me here, as well as things that my ... other self has tinkered with. To avoid getting into hot water, I'm only re-hosting original characters that interest me in my MEGA, as well as derivatives of said OCs(original creator(s) will be credited because duh.) Since having at least one screenshot to accompany the link is necessary, how does one take a screenshot on the Mugen engine, & where are they stored?
  9. It's good to see that you are willing to turn a new leaf. Hopefully, this will lead you to a brighter path.😀
  10. There's actually a lot of mons that I like somewhat, the only few that I ever harbored disdain towards being anything that gets outclassed by their pre-evolutions(hello Blissey & Dusknoir) A few of my favorites are the adorable stretchy-armed Breloom, the versatile giant that is Celesteela, & Tapu-Koko's double buddy Alolan Raichu(who I've pounded many Uber scrubs online with.) Oddly enough though, I would probably say Gardevoir is my favorite, despite struggling to find a use for it since it's power-creeped by Tapu-Lele ... & the divisive reception it receives among
  11. I would say lift the ban, but not to a full extent. since the limitation of not being able to download files that exceed 10MB in size without registration is still in play, links to said downloads should still be blacklisted. After all, what's the point of linking to download pages that you can't download anything from?
  12. I've noticed that the majority of mugen characters with charge moves lack a means of preventing the AI from spamming it relentlessly. in the case of some, this can be a death sentence to whomever is at the receiving end of these moves. Nerfing these moves to pot is not an option, especially if you aren't able to spam them like the AI can. one of the solutions that I've discovered is implementing a "Spam control" variable for charge moves, one for back charge & one for down charge. for this explanation, I'll be using LowTierGod's Triggered Tackle for a back charge move. The p
  13. This sounds like an issue involving excess processes running in the background, using up memory. You can open up task manager, which is done by pressing ctrl+alt+delete and selecting the "open task manager" option. Once the window opens up, click on the processes tab on the window & right-click any processes that you don't need running and select "end process" If you have CCleaner, you can easily prevent many tasks or processes from running on startup. Open CCleaner then select the startup tab, you can then choose whatever task or process you wish to stop running
  14. To do single Player vs. CPU matches, go to watch mode and select the characters that you wish to use. Then during the intro, press ctrl+1 (for player1) or ctrl+2 (for player 2). MAKE SURE THAT DEBUG KEYS ARE ENABLED OR ELSE THIS WON'T WORK. In the cases of turns matches, the method is the same only you do this at the beginning of every round, giving characters a turns intro will give you more time to do this process. If AllowDebugKeys is set to zero, either set to 1 or press ctrl+d during a match to enable debug mode. AllowDebugMode must be set to 1 in order to even
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