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beterhans

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  1. I must try that πŸ™‚
  2. to look like this I need to edit almost every part of the stage
  3. this is the result by just add localcoord = 850,480 https://i.imgur.com/7DdukFE.png This is localcoord = 426,240 but character too big.... bg is too small.. as expected. and if character use zoom, screen will shift
  4. Hello @Ryou May I ask a question? How you made these screenshot? in 16:9 format? out off a 4:3 stage? I'm been converting 4:3 stages to 16:9 for awhile. and it's not a one button click task. character looks like at right size and power bar is not miss-aligned, stages at full size, not cut but extended. how is that possible if you never edit the character or stage?
  5. OK I found this collection thing is the core meaning of MUGEN free for all. I decide to start my stage collection here. What is a "True Widescreen stage" in this topic? by technical standards 1. a Mugen 1.1 only stage 2. have zoomin value <= 0.8 or 0.75 3. Localcoord value is at 16:9 or non 4:3 ratio by Visual impression Looks wider than 4:3 counterpart Character at simluar size as 4:3 stages. (not too big) By the way Normal "Widescreen" stages (without zoomin <=0.75) Looks narror than 4:3 Character looks too big. Because Character looks too big in those Normal "Widescreen" stages people change the Localcoord in the Characters, this will result following issues. 1. You have to change all your characters, if you have 100 of them you change 100 times. 2. after change, you characters portrait become too small and can't fit in the frame. 3. You character may having other issues, like character have a built-in menu or power bar, they will be miss-aligned. 4. You character's super background may not able to show in full-screen. So If you use "True Widescreen stage" non of the above will be a problem you just use your normal sized character, it will work. ------------- Collection (NOT in Beterhans's base collection)-------------- Stage direct from Alice Margatroid Golden Ship https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/omk-stages ------------- Beterhans's Collection --------- -->Download link in video description<-- This Mugen 1.1b bundle have pre-configed settings and 50+ True widescreen Stages https://www.youtube.com/watch?v=LioCn0L7QJo Beterhans's Stage releases playlist https://www.youtube.com/playlist?list=PLdEQ2Uq3HHrbqaTubM4CIRXCIezcM56Pj -- click the video link and download link is in video description -- ChaosCode Hermes Original Author : GLB From Game : ChaosCode Modified by Me for True Widescreen format https://www.youtube.com/watch?v=fDCR-vkChWY Stage name: Cerberus from Chaos code original author: xX-Nero-Xx True widescreen by Me https://www.youtube.com/watch?v=4TnDO0z6AZw Stage name: Catherine from Chaos code original author: GLB True widescreen edit by Me https://www.youtube.com/watch?v=iV-fmFjKY-Q
  6. GM's SF3.3 (Street Fighter III: 3rd Strike) characters are The BEST SF3.3 works (not one of but No.1) Best quality and BEST Accuracy! The issue in this video is NOT GM's fault, He did his best for Mugen 1.0 But there is no way he could fix this with just 1.0 code. so after fix all character will be 1.1 only To honor the original author I released this fix as patch, which means you need to go to GM's website to download his original 1.0 work then use this patch to overwrite existing files. character will become 1.1 only. GM's website download page http://gmsniper.webcrow.jp/ download the "MUGEN1.0用" version NOT winMugen! Patch by Beterhans Patch LINK in video description https://www.youtube.com/watch?v=_zVVl4yObDY
  7. have you applied the 4GB patch? if you load 4 (same character) it will be only 1 character in the memory. other 3 are sharing the resource. if havn't you can try or use my pre-patched and pre-configured bundle It will save alot of your work. https://www.youtube.com/watch?v=LioCn0L7QJo
  8. just found this topic could you add my MISAKA in the list Latest version link will always get update in the video so please use the video link not the file link. (file will be deleted after I update her) She is the most Accurate one so far I believe LINK https://www.youtube.com/watch?v=RS91TdnUPGA
  9. Direct X = Direct X 5 = 1998 Technology = Diablo 1 = Only support 256 color (8bit) OpenGL = Recent technology = support (32 bit full color) = support PNG picture a OpenGL only character / stage= used full color sprites. a normal character /stage only use 8 bit color sprites. OpenGL will be slow under some type of stages those stages are made for mugen 1.0 directx since directx 5 only can show 256 color, how you can have a full color stage? people used 2 types of tricks 1. separated RGB of the same picture stack them together. (less FPS drop) 2. chop the picture into 256x256 small blocks and align them together (1xxx 2xxx layers drop alot of FPS) OpenGL will be faster if only use full color picture without tricks.
  10. The problem is in AIR file
  11. watch my videos one by one to understand
  12. You don't need to do that unless the 1.0 character having issue under mugen 1.1 you should tell what issue you are facing. 5900 is the 1st state a character will enter
  13. Normally most character author never test there character in different resolutions and write x y coordinates as absolute value. this will result the issue you are experiencing. the solution is not use absolute value. for example: I want to put a box at the right bottom of the screen. Most people will use x y as x = 320, y = 240 this will result the box at the desired place only if the screen is 4:3 if you change to x = 320 y = 180 this will result the box at the desired place only if the screen is 16:9 the right thing to do is 1 set mugen version to 1.1 2 set x to screenwidth (a trigger provided by Mugen 1.1 it will get you the current size of the x), and y to screenheight (a trigger provided by Mugen 1.1 it will get you the current size of the y) only in this way it will always adapter the screen no matter it is 16:9 or 4:3
  14. I guess I forgot to post here. I released her 1 month ago 9 months plus effect was put into her. and she is my 1st HD character. Credit: - Yu-Toharu - I stole some FX sprites from his Kirino http://shakesdream.web.fc2.com/MUGEN001.html - ζŽŒζŽ§ζ—Άη©Ίθ€… - a guy from baidu tieba. for his Iron Sand-sword FX https://tieba.baidu.com/p/6325969091?pid=128191342225&cid=#128191342225 - Kim SeokJin - a guy on mugenguild.com for his 4 extra pallets. https://mugenguild.com/forum/msg.2462121 Here is a PV (Download LINK inside video description) A User Guide especially for those never played the original game (Dengeki bunko FCI) A video for latest support character
  15. Hello all Recently I got the permission form the video author (southwind) to upload his tournament video to youtube. So any special about the video? the short answer is Relative fair and balanced MUGEN CVS or POST styled characters + the best or insane AI on the market and put them together to fight each other. Record 1 match over and over then pick out the most entertained one out. so It's like a race which best driver drives everyday car. not newbie driver drives a rocket or F1. here is the link enjoy http://www.youtube.com/watch?v=_yxNJMGgUtk&list=PL7Hjn-vUsTx3O18662jZYkrTNzNiwe3qS
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