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beterhans

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Everything posted by beterhans

  1. need to tell which character by which author in what setup will cause the issue
  2. Thanks for all your wonderful work.
  3. if just a fake 1.1 character, you can use directly in 1.0 if it's a real 1.1 character used 32bit png, and 1.1 codes you can't best answer is use 1.1 + openGL there is no reason not use it unless you PC is 10+ years old. or if you PC is 10- old, it must you didn't install your GPU driver (usually the GPU inside your Intel/AMD) CPU
  4. may be this video may help you. since have same problem
  5. HI Thank you for bring up this issue. and bring up your own solution. I noted this one long time ago, but too lazy to dig in. Checked you solution which changed one win pose state to align with others. but i found the problem is... there is a code in state 180, to decide win pose by pressing up/down/left/right which allow both Human and AI to do so. but for AI, it can press 2 or more direction in the same time so it will result a Number doesn't exist. thats why cause win pose issue. I disabled AI to use that code. but human still can press 2 or more direction at sametime but i still too lazy to change it to a new scheme haha. since human can control our hand not to press it. I'll include the fix into newer release. for the newlly added midnight bless. I can't fully understand the code. so I'll not put in yet.
  6. Saber (Artoria Pendragon) Mugen 1.1b only character. 80% Source Accurate to the original game MBTL (Melty Blood: Type Lumina) Link can be found on my Patreon page and it's open for public for the moment. https://www.patreon.com/beterwork Credit to Resentone and Burako for resource and FX. Chatacter also in this video are Red Arcueid by Resentone Hisui by Kira5472 Aoko by Burako Seiryu kaede by ohgaki Kyo-KOF02UM by ikaruga Tatsuya by Infantry00 Hiramitsu Montana Clan all other characters are by me (beterhans) like MBTL VS Dengeki Bunko Please also download my other Dengeki Bunko characters (Misaka, Kuroko, Miyuki) since they also got updated alone with MBTL saber, link can be found in my Patreon page. Link to Misaka, Kuroko, Miyuki: https://www.patreon.com/posts/beterhans-bunko-63914184
  7. here is the new link for normal version, too lazy to re-upload https://www.patreon.com/posts/63914184
  8. I just made her for my tutorial video. Never thought I will finish her. I hope someone is interested and took my code, arranged sprites and finish her. so I don't have to do it haha. (I made 3 dengeki character from scratch, each one took me 1 year. I don't want spend another year for that. and she is very difficult to make due to sword is separated...) Project files: https://www.patreon.com/posts/59850559 Saber also started from scratch, I tried to build up the Type Lumina system. already have some of the moon drive , burst system, and shield system featured in MBTL, I don't think others have (all in BBTAG system? since template is available.) and she is in Full HD character 1280x720 while others are still in 320x240
  9. Video Tutorial - How to make MUGEN 1.1 HD Character Video Playlist (check the youtube button at below of the video to access the full playlist
  10. A Real tutorial not just AI switch https://www.youtube.com/playlist?list=PLdEQ2Uq3HHrYiwTY2Mma6IL7EHi1asLkq
  11. just anim the BG slowly like... this one
  12. I don't understand you question but i guess you are using mugen 1.1 + 16:9 since you mentioned screen cut and zoom right? if the screen ratio is 16:9 it will cut this is mugen design. to overcome it you need my style of stage i named it true wide screen format stages. you can google it.
  13. there 3 version of mugen winmugen (old) no 16:9 support Mugen 1.0 (a bit old) some 16:9 support Mugen 1.1b (latest) full 16:9 support + full color picture if a character or a stage or a screen pack should tell you which mugen it need and screen ration if nothing is told default guess is winmugen
  14. OK Let me try here is my website and all my work [url]https://beterwork.hopto.org/mugen/[/url]
  15. basicly he is doing what I'm doing , convert good stage into 16:9 ratio.something make by my own. thanks for the INFO is this Daniel only active on youtube?
  16. True widescreen Stage - School playground from - [ Dengeki Bunko - Crossving void ] True widescreen Stage - Fantasy Ruins from - [ Dengeki Bunko - Crossving void ] Again this one is to return the favor from @Resentone maybe this is my best stage work, heavily infuenced by Hakugyokurou 3D by Margatroid. now I fully understand why Margatroid want to use scanline, since parallex's object can't do y delta right. but scanline is too hard for me and too heavy for my low end PC. Please enjoy it. Require Mugen 1.1 with OpenGL looped music. no need to scale down characters Check the video, picture won't tell you everything. Try check my channel on odysee: https://odysee.com/@BeterWork:e/Mugen-true-widescreen-Stage---Fantasy-Ruins-from-----Dengeki-Bunko---Crossving-void--:b Download link: https://beterwork.hopto.org
  17. haha looks like you put some extra stuff on your own web site I've made a tutorial out of her [ Mugen Tutorial ] How to make an AI only character controllable by human, and less cheap
  18. you'd better choose a char you like to start, no a character I like. BTW I searched youtube there is not a single real AI tutorial there, all is how to add the old AI on/off switch used in WIN mugen. not actual AI
  19. well random moves, and combos that have in their .cmd (it's not random) your goal is contradict with each other. the best way is you open a character with a "Decent AI" in your standard and look at one move, how it's done and try to understand it. after you understand the code you write your 1st attack with single move on a single condition then attack with single move on a 2 conditions then 3 conditions... etc... this is how to write AIs.... no easy magical way.....
  20. Yes and NO Yes make a AI OK, just code 2 -3 lines make AI can attack with single move on a single condition.. and it will be quite dumb and boring.. No. make AI able to react correctly and smart like a Pro player? study the real human pro player (1 month) study the coding (a few years) think every possible way in every possible condition and tweak your code for at least 3 month.
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