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LATER HERO

Member
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About LATER HERO

  • Birthday 07/05/1984

Basic Info

  • Gender:
    Male
  • Location:
    In the navel of the world. Mexico
  • Languages:
    Spanish and a little bit of English (more written than spoken)
  • Interests:
    Arcade Games, Emulation generally, Retro Gaming, Video-Games Music
  • Games:
    The King of Fighters classic series, Metal Slug classic series. Rival Schools mini-series, Marvel vs Capcom classic series, Power Instinct 2, Mario Kart 64, I Wanna Be The Guy and Fangames, Candy Crush Saga etc
  • Animes:
    Dragon Ball, Dragon Ball Z, Saint Seiya, Sailor Moon, Card Captor Sakura, Serial Experiments Lain, To Love Ru and series for mature audiences (ecchi)
  • Theme Song:
    Kury - Telekomunikacja huje: https://youtu.be/DRJTF3xSq9k

Mugen Site Usernames

  • Mugen Fighters Guild
    LATER HERO

Offsite Usernames

  • Discord
    laterhero
  • YouTube
    https://www.youtube.com/@laterhero

Recent Profile Visitors

10,347 profile views

LATER HERO's Achievements

  1. Lately, I’ve been playing these games every weekend: "The King of Fighters 10th Anniversary"—which is essentially a hack of KOF 2002. I should mention that I play the original hack, though; I don't like the "2005 UNIQUE" version, as it completely ruins the concept of the original. "Metal Slug 3"—I usually finish it with an average of eight continues... on difficulty level 4, by the way. "Vampire Savior: The Lord of Vampire" (also known as "Darkstalkers 3"). My favorite characters are Anakaris, Baby Bonnie Hood, and maybe Rikuo. I really like the game, but I hate certain inputs—like the 360 or 720-degree joystick rotations, which I usually mess up, or the moves requiring a specific button sequence with precise timing (otherwise, nothing happens). It’s a great game, but the input execution frustrates me to no end. "Rival Schools: United by Fate"—I know how to play as every character, and I find the game entertaining. My favorite thing to do is try to land crouching grabs; the only way to pull it off is to anticipate when the CPU might crouch and execute the move just a split-second beforehand—otherwise, it's impossible to time it right. "PhotoY2k"—a game where you have to spot the differences between two images. After clearing ten levels, I find it impossible because the time limit is so tight. I managed to reach level 16 once by a miracle, but that was a one-off. "Tetris"—well, who doesn't know Tetris? Like the previous game, I don't last very long. I play the version with the ROM name "atetris" on the MAME emulator. Games I play occasionally: "MUGEN"—I haven't played it much lately, but whenever I do, I spend the whole time losing and using continues over and over—even though I feel like I play reasonably well. Some of the characters are absolutely merciless. The last opponent I really struggled against was "Wii Sports Matt" by creator Alexander Cooper 19. I miraculously managed to beat him—I even recorded the match and uploaded it to YouTube. There’s another character who gives me a lot of trouble: Majin-Etna, by creator nankotsu_curry. I might just decide to make a video about them in the same style. Anyway... If I happen to do a YouTube livestream playing games, I’ll probably share the video here. That’s all for now!
  2. The "Now comes in 480p" link is not working
  3. Suffering against "Wii Sports Matt" in MUGEN For the first time I could beat to Wii Sports Matt made by Alexander Cooper 19. I was losing against him over and over but I felt like I was finding a way to at least do him some harm, or why not, even defeat him. I wouldn't be able to beat him very often because I know this character and I know very well that facing him is hell.
  4. Hahaha! I remember when once I was watching AI vs AI MUGEN battles in my house, I only remember putting Shadow Kouma against other that I forget. Shadow Kouma won the match and his victory pose was strangely quiet. Then suddenly THE SHAQ appeared showing his victory quote... Damn! my body got scared and I cursed to The_None in my mind.
  5. I have issues with a certain MUGEN stage named "Reshpon, Village of Pain" made by "Dark Ruler". When the characters are in the middle zone everything seem to work fine. Characters gets rebound off the wall from attacks they have that property and, in this example (look out the video), characters that desappear onto the edge of the screen, like Omega Tiger Woods performing his flying move reappear properly but when you reach at the edge of the stage (both sides by the way) is when you notice the issues. The red cursor used by Omega Tiger Woods gets stuck. If he uses his flying attack, he gets stuck as well and attacks that rebound the enemy won't work properly. Also some projectiles tend to stop instead of exiting off the screen even continuing to strike the opponent indefinitely... Here is the download link of the stage: https://www.mediafire.com/file/0ih162gjtot14hx/Reshpon(DFO).zip/file Perhaps someone can examine it and determine what's wrong with it. Thanks.
  6. Well, the other day I played a bit of MUGEN 1.0 using the default Elecbyte screenpack (motif MUGEN1 localcoord = 1280,720) and I ran into problems with a certain stage. Here's a screenshot I took afterward. So, since this is MUGEN 1.0, and as we know, MUGEN 1.0 doesn't use OpenGL, that means there's no way to fix the stages, right?
  7. Al Caiola - The Guns of Navarone
  8. A couple of videos I posted on my YouTube channel a few years ago. I don't know why I decided to post them here today. Akuma vs Omega Tiger Woods MUGEN Battle "Oni" (Akuma possessed) vs Omega Tiger Woods MUGEN Battle
  9. Who are those characters?
  10. Small spelling mistake. Fun fact: basura stands for trash in Spanish language
  11. The King of Fighters 10th Anniversary - Rugal vs Rugal #2 EPIC BATTLE!
  12. MUGEN - "Bruhgas" (LOLGAS edit) ARCADE
  13. It's a hopeless case.
  14. Mona Lisa by "CSNkz" is so cheap!
  15. That must take up a lot of space on your PC. What size are your hard drives?
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