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Naehiro

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About Naehiro

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  1. I would love to have source-accurate versions of Ragna and Jin from BlazBlue: Centralfiction. I tried to rip the sprites and FX from the game, but the tools used to do it are quite outdated and don't work properly.
  2. I found an implementation for this in IKEMEN GO Nightly. It still reads as the player getting hit, but the player does not change states. I'm not sure how to add a flash/shake effect, though. [State ????, HitOverride] type = HitOverride trigger1 = 1 attr = SCA, NA, SA, HA, NP, SP, HP, NT, ST, HT keepstate = 1
  3. The OneDrive links in this collection all return an "Access Denied" message. Also, here are Eiton's IKEMEN GO Nightly stages: https://www.mediafire.com/folder/syh6wacfmskeg/MBTL_Stages And a working link for his Akiha character: https://1drv.ms/f/c/8a6daec2677bc10f/Qg_Be2fCrm0ggIr0JAAAAAAAnvxYkZPrt_47zw
  4. Hello all! Does anyone know how to give a character super armor on an attack (i.e. the attack gets delayed slightly and the player takes damage with a visual indicator of the armor, but the attack is ultimately uninterrupted)? I am working with the IKEMEN GO Nightly release, and am wondering if they have a cleaner implementation of the functionality compared to MUGEN 1.0-1.1 beta.
  5. All of the OneDrive links in this collection return an "Access Denied" message.
  6. Hello all! I've been interested in MUGEN ever since I watched Vargskelethor's video on it in 2020, and since 2022, I've started creating my own unique characters. I hope to learn many things here, such as proper balance, more complex techniques, and how to make characters not sink into the floor after using an attack that changes their y value.
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