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Naehiro

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Everything posted by Naehiro

  1. Fixed a bug that would cause his death sound to play on repeat.
  2. My rendition of Servbot from Marvel vs. Capcom 2 and Mega Man Legends. He possesses his original damage values from that game, and as such, is incredibly weak. He has all of his sound effects and most of his hitsparks from the game, and all of his abilities as well. Additionally, his different versions of the Lunch Rush super now have unique commands, and his snapback is now mapped to QCF + either tag button. Known issues: Hyper KO background has not been implemented (but the sprites and animation are in there). Paper Planes (his QCF + Taunt special) likely functions differently, since I couldn't get the special to work properly in MvC2. Instead, I went off the game's description of what the ability was supposed to do. Turning during his King Servbot super is broken. He does not emit smoke when low on health. I only tested Servbot in the Training mode, so I never saw this effect and couldn't find the smoke effects. General sources: ZachD's Video Game Videos - Animation data and attack values, as well as hitsparks and sound effects Random Talking Bush - Character sprites Character sources: Cable by Cloudius - Some chunks of code Tron Bonne by LegendaryXM90 - Some chunks of code and the effects that were missing from ZachD's Video Game Videos Screenshots: Download Link For IKEMEN GO Nightly release as of May 2026.
  3. I would love to have source-accurate versions of Ragna and Jin from BlazBlue: Centralfiction. I tried to rip the sprites and FX from the game, but the tools used to do it are quite outdated and don't work properly.
  4. I found an implementation for this in IKEMEN GO Nightly. It still reads as the player getting hit, but the player does not change states. I'm not sure how to add a flash/shake effect, though. [State ????, HitOverride] type = HitOverride trigger1 = 1 attr = SCA, NA, SA, HA, NP, SP, HP, NT, ST, HT keepstate = 1
  5. The OneDrive links in this collection all return an "Access Denied" message. Also, here are Eiton's IKEMEN GO Nightly stages: https://www.mediafire.com/folder/syh6wacfmskeg/MBTL_Stages And a working link for his Akiha character: https://1drv.ms/f/c/8a6daec2677bc10f/Qg_Be2fCrm0ggIr0JAAAAAAAnvxYkZPrt_47zw
  6. Hello all! Does anyone know how to give a character super armor on an attack (i.e. the attack gets delayed slightly and the player takes damage with a visual indicator of the armor, but the attack is ultimately uninterrupted)? I am working with the IKEMEN GO Nightly release, and am wondering if they have a cleaner implementation of the functionality compared to MUGEN 1.0-1.1 beta.
  7. All of the OneDrive links in this collection return an "Access Denied" message.
  8. Hello all! I've been interested in MUGEN ever since I watched Vargskelethor's video on it in 2020, and since 2022, I've started creating my own unique characters. I hope to learn many things here, such as proper balance, more complex techniques, and how to make characters not sink into the floor after using an attack that changes their y value.
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