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Dissidia

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Everything posted by Dissidia

  1. There's a fullgame randy created called "DBZ vs WWE", which contains all of his characters, including this one.
  2. This isn't flying, this is falling with style!
  3. Hoh boy. Not Dark Chaos. After testing his past characters with ridiculous AI and infinite priorities, I don't think I want to go through that again. If you expect his latest characters to be an improvement, then sorry to burst your bubble, but his "CVS" characters aren't any better.
  4. It's nice to see more creators use MMD for this.
  5. A disappointing and terrible "POTS" Styled character, even though it doesn't play like one. - Large portrait is incorrect size. - EX moves give back power. - LP can spawn an infinite (if done correctly by punching three times, then dashing forward). - Speaking of dash, this is nothing like POTS' styled dashing at all. - MK has no hitsound. - No Damage Dampener. - Makai Invocation creates debug flood (illegal enemy number in retargeted trigger). - Makai Invocation also spawns an infinite in corner. - Teleport Flash triggers "State 1130 has no root". - All hyper superpauses trigger an illegal superpause time. Also, they don't seem to do much damage. - Evil Hornet Gang's projectiles spawns "has no target with hit ID to -1". - Lightning Lookout spawns "State 1100 has no root". - Makai Invitation spawns "Explod Facing Param must be 1 or -1". - Parry is completely useless. Has an invalid state. - Lv. 3 hyper portrait is just terrible. Completely misaligned. Z+C Level Up just doesn't work like it should be. Really, this feels like testament just copy-pasted everything from KusareMiyabi's version,into a POTS template and just called it a day. This is NOT how you learn how to create a character. If you're going to do it right, you have to learn everything that's happening in the coding. EDIT: Another thing I forgot to mention is the AI, and oh boy, it causes Amakusa to bug out constantly.
  6. Already seen his video, and I still wonder why he didn't add Hiryu's second death animation, ah well. I guess I'll test it.
  7. Suddenly, Adrian and Buzz Lightyear by Adrian comes to mind.
  8. it's been too long! Glad to see Frank is finally released.
  9. Pamela Portrait (Eight Secret Stones) released (12/31/2015) Happy... uhh... New Year...?!
  10. Can we get alt links for BRS? MUGENARCHVIE is a POS with their download limit garbage, but also because I'm IP banned for who knows why.
  11. I-no sure is huge compared to the two characters present.
  12. You'll eventually come back somehow. It happens to every creator that it's become pretty much a daily routine: "You create, you take a break, or you quit". But anyway, wherever you're going, I wish you the best and good luck. You're welcomed back with open arms in the future.
  13. [PREVIEW] [LINK] http://mugenmultiverse.fanbb.net/t7168-li-park-from-iron-fist-by-carpa5-released#86170 [COMMENT] From Iron Fist. -------------------------------------------- - Incorrect pos for both head and mid.pos. (Seriously, why don't most people even check this?) - CLSNs are too detailed. - Some hitboxes really need some work, especially his crouching attacks. - Most of his moves that makes him completely invulnerable, even his air basic attacks. - Simultaneously tapping both LK and MK creates an infinite. - LK (air) should not have a fall. - Simultaneously tapping both LP and MP also creates an infinite (If done correctly). - Most supers have an unnecessary large CLSN. - QCB,k makes him invulnerable by attacks, plus leaves continuous helpers behind. - Jumping leaves continuous dust helpers behind. - One frame has no CLSN after combo'ing MK with LK.
  14. Well at least these are better than the ones randy made. Thanks for sharing.
  15. Fighter Maker is exclusively for the Playstation console, not a software program. If you plan to hack the game, that would just be plenty of more work for you to deal with, meaning finding the exact tools that the developers originally created. Yes you can emulate the game if you have the iso, which is pretty easy to find them on google by now.. There's also Fighter Maker 2 for the Playstation 2 if you're interested as well. Kakuge-Yaro is another fighting game creator created by Outback and published by Increment-P for the Playstation, which you'll see familiar characters that were converted into MUGEN years later such as Tetsu and others.
  16. An edit of LegendSeba's version. There's not much I can say what's different aside from the choppy animated sprites and poorly programming that was in previously. http://mugenmultiverse.fanbb.net/t7161-kratos-by-legendsebas-eddywardster-and-gartanham-released-for-x-mas#86075 - 9000,0 and 9000,1 portraits are not default 25,25/120,140 resolutions. - Priorities everywhere, projectiles have no CLSN. - Some sprites are using an incorrect palette, thus appearing in black. - Just god awful hitboxes. - QCB+PP does an insane amount of damage to the point that you might as well call it a one-hit KO. - Like LegendSeba's version, COMPLETELY OVERPOWERED
  17. You just solved your own problem. It's likely that the stage def is trying to open a corrupted or missing SFF file and needs to be fixed.
  18. Just... what... is there a secret part of Club SyN I haven't heard about?
  19. Sweet. I can't wait to see more character conversions from Top Fighter 2000.
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