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IDGCaptainRussia

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  1. Upvote
    IDGCaptainRussia reacted to HelloMyNameIsAAA in Unbound Da-Ji   
    Even if it does, why should we even bother ? If he wanted to make MUGEN chars based off his own game, there is nothing stopping him for doing so.
     
    I don't care about the game of origin and its criticisms on imageboards. I care about the MUGEN character.
     
     
  2. Upvote
    IDGCaptainRussia reacted to Vorse_Raidier in Unbound Da-Ji   
    This character is for 1.1 Only

     
    Full Name: Da-Ji
    Species = Plant/Fairy
    Former Origins: Classified
    Current Origin: Emerald Groove, Hyperion
    Age: Unknown due to Dimensional travel
    Likes: The only thing on her mind right now besides kill marquess Victor Von Bueuz is food.
    Dislikes: Fire
    Short story; A few months after a Tournament held by one of Da-ji’s bosses, Demonlord Rosetta concluded, A large battalion of Imperial troops assaulted The Northeastern Groove. These troops proceeded to burn the forest and its inhabitants to the ground, escalating a dormant war between the residents of the forest (The Protectorate, The Sentinels and the Eye of the Magi) versus the Imperials (a massive large force of mostly humans).  Da-ji among a numerous fairies and anthromorphs responded to the crisis in droves only to be caught in field cage that trapped them and the solders. This battle quickly turned into a feeding frenzy as the flamethower units were quickly dispatched and the remaining soldiers were helpless against the powers of the fairies. The loyal soldiers refused to back down, (there was nowhere to go) and they bought as much time as possible for the true assault. Southeast in Emerald Groove, a smaller Battalion lead by Marquess Victor Von Buenz laid waste to the sanctuary, burning Da-ji’s friends and stormed towards the elder tree Emerald Dragon (Ed). In hopes to reach Ed in time to save him, Da-Ji sacrificed her powers to bypass the field cage and entered Ed in ethereal form. Da-ji then offered her core to become a light fairy who would be permanently bound to the life of Ed to save him. Ed was honored be her sacrifice and combined both Da-ji’s power along with his. He said “The money will lead you to your targets! Now go! Show them the Ways of the Protectorate!” With that, he flung Da-Ji’s core into the riverbank carrying her far away from the carnage. In pitch darkness, Da-ji could hear the screams of Ed as a chainsaw blade cut past his trunk followed by laughter that once human then turned into fairy as Sentinels betrayed and preyed upon their Protectorate allies. Da-Ji woke up to her unbound form in a village without villagers. Her belly is swollen but still hungry for revenge. Da-ji’s number one target is Victor Von Buenz, and woe befall anyone in her way.
     

     
     
    https://youtu.be/TycNvEZ3BSI
    https://www.youtube.com/watch?v=ktHFAYX34zs&t=0s
    https://www.youtube.com/watch?v=qxGSFIrGx9Q
    https://www.dropbox.com/s/fcab05ai4jm9gch/Unbound Da-Ji.zip?dl=0
  3. Upvote
    IDGCaptainRussia reacted to PlasmoidThunder in Stuff on the archive I can't find anywhere else   
    Asked a friend to grab them.
    Diddy Kong
    Biscuit
    Lil Miss Rarity
    Auroral-Cerulean Dragon
    Master Dragon
  4. Upvote
    IDGCaptainRussia reacted to Basara-kun in Scott PilgrimVSTW: Roxy Richter/Stephen Stills + 4 stages UPDATED   
    Sure, I read you want to make a fullgame with them, good luck with that 😉
    Now, here's the feedback:
     
    Both chars:
    -My creations are made under WinMugen, but the SFF is a SFFv2 so I can't play it there (only in MUGEN1.0+). it's just a detail, but you can make a SFF version later for the few ones still use WinM :) (in Fighter factory, save as MUGEN Beta instead 1.0)
    -I would appretiate to make your own readme the next time instead just use Scott's ones, especially for Roxy
    -In general both feel great and fun to play, thanks for make them and for use me as inspiration, I'm flattered
     
    Stephen Stills:
    -Although is a spriteswap, Stephen doesn't feel like one, I like that and it's a big improvement of your past version with various bugs fixed from there, congrats 😄
    -There's a move from Scott there, the Hurricane Kick, which can be done with Scott Sprites without a palette
    -I would like to get voices from Stephen in the character, all the voices are still from Scott and the Scott striker has Stephen one (the only I ripped from the movie)
    -Some air punches and kicks repeat themselves after hit the button instead been made once 
     
    Roxy Richter:
    -I like the girl voices you put on her, but still there're some Scott voices out there in the char
    -The D,DF,F + z gives error message, probably makes the same double ninja super done with D,DF,F + c
    -You said it before, but I would like to see more palettes for her, especially the black suit from the movie (as I changed Envy's red hair for blonde hair as the 2P)
    -In general there's no more problems with her, I like how she plays, good work!!
     
    And that's all, I've to edit my message since the forum doesn't let me add more lines. But in general that's a good work put here. And I loved the full animated stages, thanks!!
    Also, I made the post on Guild and animate people who also post here to put their feedback. If not, I can report the feedback there for those users that don't post here.
    I'll be waiting for more of your chars and the fullgame, seems awesome!!
  5. Thank You
    IDGCaptainRussia reacted to bzior in Scott PilgrimVSTW: Roxy Richter/Stephen Stills + 4 stages UPDATED   
    UPDATE:
    Download links are up to date, please find them below
     
    Roxy has been updated:
     
    -added new sounds and removed old sounds from Scott
    -added 6 palettes built in the characters (group 1, index 1-6 in palettes)
    -fixed invalid state 2400 bug
    -fully updated readme
     
     
    Hey there!
     
    To celebrate Basara Kun's comeback, I am finally able to upload a couple of Scott Pilgrim VS The World characters I've been working on.
    Both have been made with a full game I have in mind, for which the screenpack and stages are coming along shortly, and are edits of Basara's
    original code of Scott Pilgrim:
     
    Roxy Richter:


     
     
    She's been made with my custom screenpack in mind so there are two download links.
     
    The only difference between them is the character select screen big portrait sprite, my custom version being horizontal as seen above in the versus screenshot:
     
    Custom screenpack version:
    https://www.mediafire.com/file/8h83adxu2e9xv5s/RoxyCustomSP.rar/file
     
    Regular screenpack version:
    http://www.mediafire.com/file/p3s9697wqw0qdx2/Roxy.rar/file
     
     
    Stephen Stills:


     
     
    As Roxy above, there are two links:
     
    Custom screen pack version:
    http://www.mediafire.com/file/61vw22c06c8ne3r/stephCustomSP.rar/file
     
    Regular screenpack version:
    http://www.mediafire.com/file/0cysn8b7wscb48b/steph.rar/file
     
    Here is a reupload of the stages I made for my screenpack.
    I've been updating them so here are the updated versions:
     
    Snowy Toronto:

     
    http://www.mediafire.com/file/3cncq29gtj6dg5g/Snowy_Toronto.rar/file
     
    Live Show:

     
    http://www.mediafire.com/file/pgp0a1okij44o9n/Live_Show.rar/file
     
    Party at Julie's:

     
    http://www.mediafire.com/file/8q8c498zvbqn9r5/Party.rar/file
     
    Underpass:

     
    http://www.mediafire.com/file/8iu8gx6z25ohut5/Underpass.rar/file
     
    Hope you enjoy these, feel free to give me feedbacks, I'm always looking for honest opinions, good or bad, so be my guest!!!
     
    As for the characters seen in gifs and the screenpack itself, stay tuned, a bit more polish still needed....
     
    Here are some screenshots of the screenpack:

     

     
  6. Like
    IDGCaptainRussia reacted to Vorse_Raidier in Da-Ji by Vorse Raidier   
    https://www.dropbox.com/s/0cahsan5fk4rmfw/Idle Bound Da-Ji.gif?dl=0
     
     
     
     
    Updated Neo Da-Ji version (gets updates) 1.1
    https://www.dropbox.com/s/ybwny77wjcb3xdx/Da-Ji.zip?dl=0
     
     
     
    Reduced the null field duration but all attacks now sap the enemy's energy bar on hit while active.
    null field grants hp reg at 3000 power and at 5000 power
    Air combos are now a thing (the AI may or may not care)
    Improved combo potential in exchange for less hp and def
    Improved air grab
    Improved FAC hyper
    Changed heavy standing kick
    projectiles will now properly cancel when hit with another projectile
    AI upgraded
    Hurt-boxes are now more consistent when Da-ji is hit
    Health potion now sets Da-Ji hp to 30% when used rather than adding 25%


    10/28/2018 changes for 1.1

    Standing light kick now has 4 active frames instead of one.

    Standing med and hard punch no longer infinite in the corner.

    fixed missing collision box in standing med punch

    limited crouching hard punch to hit only 3 times in corner

    lower atk priority in vaporal edge long and short range

    edited numerous hitboxes

    -Air grab has 4 ticks of active hitbox time.

    -Forwards and back roll now have collision boxes for throws.

    Slider now has 20 frames of recover now

    -Aerial dive kick special now has 16 frames of recover recovery time

    Tyrant moon can no longer be looped into each other.

    Vaporal edge now has the double startup frames, does not pull on guard, does self damage on guard.
     
     
    Original Version Da-Ji version (as is) 1.1
    https://www.dropbox.com/s/6ap4j742mi1kbri/Mugen_POTS_Da-Ji.zip?dl=0
     
    Bound Da-Ji for 1.0 version
    https://www.dropbox.com/s/z8ybf6ihgv0zufm/Bound 1.0.zip?dl=0
     
    It took nearly a year to develop this version (A large part due to learning drawing, animation, rigging and designing). I'm happy to present to you, Honorbound Da-Ji, a dark fairy/plant hybrid with a badass AI to match. This merchant is not to trifled with as many would find themselves underneath her foot or if you're lucky (or unlucky) underneath something else .
     
     
     
     
     
     
     
  7. Upvote
    IDGCaptainRussia reacted to Sir Ghostler in Reuben Kee styled Shin Akuma released   
    A tribute.
     
    Link: https://1drv.ms/u/s!AgiPXTIYC2lbmwy-BRqhghuQT4I7
  8. Upvote
    IDGCaptainRussia reacted to Nep Heart in Haruhi Suzumiya by Nep Heart   
    https://www.dailymotion.com/video/x72pf66
     
     The SOS Brigade finally makes her dynamic entry into MUGEN with a brand new gameplay fighting style! This was probably the most challenging MUGEN character I have developed to date considering she was overall more complicated than even the likes of Akyuu to design and, being one of my most anticipated creations, I wanted to get her right. So, now that the wait is over, it's time to Save the world By Overloading it with fun Haruhi Suzumiya Brigade!
     
     Get her here: https://1drv.ms/u/s!AvDqTmHZ37DihxKgHzIQ9gNHYhGY
     
     As for the previous character, they all have received the same update in which an invalid combo indicator has been added to them, allowing you to check the legitimacy of your juggles more accurately than ever before.
     
     ... Also, Homura Akemi, the only one who has received a character specific update simply had a bug fixed that causes her grenade projectile to do less damage than normal.
  9. Upvote
    IDGCaptainRussia reacted to Gaulbetti in (Minecraft) Master Steve   
    (Picture)

     
    (Download)
    http://ryu1sou.blog.fc2.com/
     
    (Comment)
    Minecraft Steve. He's such a crafting master at this point that he is not only a sworduser, but also can generate iron ore and sticks with his sword in battle, by poking the enemy or slamming the diamond sword into the ground. Normal sword strikes make the cursor in his inventory move over a space. By utilizing these sword strikes in various patterns, he can craft a variety of Minecraft items that act as his hypers. His only other non-item hyper is refueling that meat meter, which must be a form of stamina. It drains as he performs attacks, and he cannot attack if it is near empty. He has a basic punch and kick as well. His 7th palette is a hidden joke mode too. Made by ryu1sou.
  10. Upvote
    IDGCaptainRussia reacted to Veronica Shangdi 上帝真絵 in [Touhou Edit] Long Meirin by Passer-by   
    Preview:
     
    (Skip the video to 3:35 to see her.)
     
    Download:
    Hosted at my Dropbox
     
    Comments:
    A Edit of Hong Meiling from Touhou Project series crossed with Kim Dragon from the "World Heroes" game series.
    It's a Rare character i saw in one of SanoTohno 2nd and geodesic's videos, And it's also a edit of Mouser's Kim Dragon character.
  11. Upvote
    IDGCaptainRussia reacted to RicePigeon in RM M.U.G.E.N Release: Micro M.U.G.E.N Daffy Duck   
    To be fair, his post was still referencing the character, so it's not completely off-topic, even if it was an unnecessary one-liner. Telling people to shut up and not to post in your threads, however, is, and that's not even mentioning how rude it is. Don't do it again. If you have an issue with someone breaking a rule, report it to a moderator and let them handle it.
  12. Upvote
    IDGCaptainRussia reacted to Olt-EDEN in Kawakaze by Zeta [updated 1/24/2019]   
    It is thanks for advertising.
    By the way, I updated that character today so please update the link
    https://ux.getuploader.com/zzzz_mugen_char_2/download/2
     
    2019/01/29 Edit
    I updated it newly.
    Please update the download link 🙂
    https://ux.getuploader.com/zzzz_mugen_char_2/download/5
  13. Upvote
    IDGCaptainRussia reacted to HelloMyNameIsAAA in Peppa Pig by KadirV updated (2/28/2019)   
    Link: Here
     
    Movelist:
     
  14. Upvote
    IDGCaptainRussia reacted to DS12 in DS12's (Self Insert) Release!   
    Yeah, DS12 is released.
    I might've wanted to release this PRIVATELY, but I can tell that a lot of you have been waiting for ages for this and I didn't want to disappoint you.
    So maybe I'll just release it in public then if it makes you guys happy.
    Since I already typed a full desc. in the release video, I'll let you guys take a look at it from there.
    Download link is below the video, so enjoy this major release.
     
    VIDEO: 
     
    DOWNLOAD: 
    https://drive.google.com/open?id=1KQIaEgD7JPpynXnh-VJ_8ZFTnDOyTs3X
  15. Upvote
    IDGCaptainRussia reacted to NEON 7 in DEATH EGG's EYE & GOENITZ STAGE (3D STAGES)   
    (PREVIEW)


     
    (DOWNLOAD)
    DEATH EGG's EYE/GOENITZ STAGE 3D

    (COMMENT)
    Welp, these are the last of the 3D stages that I had on my PC for a few months since this site had a CRAPTON of downtime. Though, I'll pretty much be taking a break from making these for a while, now.
  16. Upvote
    IDGCaptainRussia reacted to Mr.Giang in Slenderman (Update 20/12/2018)   
    Download + Demonstration (a bit outdated):

    Update:
    - Added a new hyper: Into the Shadow (D,DB,B,D,DB,B + attack)
    - Added an air version of Eldritch Spin (which behaves similar to dive kick).
    - Updated with a new damage dampen system that works better in both Simul and Single mode.
    - Removed more unused resources.
    - Fixed a glitch involving hitsparks.
    - Fixed crossing-up glitches.
    - Fixed a glitch which makes s.Medium can be chained from s.Hard.
    - Added missing guardspark and hitsound for c.Hard.
    - Fixed the glitch that made j.Light can be chained from j.Hard.
    - Fixed the glitch that doesn't allow opponents to tech in Simul mode.
    - Blood Sacrifice's kill threshold reduced from 200 to 100.
    - s.Hard's guard hittime reduced by 5f.
    - Launcher's guard hittime reduced by 4f.
    - One Page's start-up reduced by 6f.
    - One Page's recovery reduced by 8f.
    - One Page no longer disappears on hit.
    - Removed special dust of Paranormal Activity.
    - Removed power gain from Paranormal Activity.
    - Eldritch Whip's hittime increased to 30f.
    - 8-page Ritual's damage reduced from 250 to 210.
    - 8-page Ritual no longer can gain power on hit.
  17. Upvote
    IDGCaptainRussia reacted to N_N in Anyone got these?   
    Galmyer Corps - https://onedrive.live.com/?id=FD04CC7D5E4628DD!107&cid=FD04CC7D5E4628DD
    Mr Shihan - https://onedrive.live.com/?id=73491EC4B1649370!102&cid=73491EC4B1649370
  18. Upvote
    IDGCaptainRussia reacted to mulambo in Giant Kung Fu Man   
    Kung Fu Man becomes a giant and he's ready to stomp on everyone!   ?
    Well, probably not an original concept (I guess somebody else has thought or done this before), but it was fun to make it in some hours.
    It's still a beta and it needs to be fixed (I'd like to make him not vulnerable to target state... )
    This character is an edit of the classic KFM: 5 times bigger, 5 times stronger, 5 times slower, 5 times ... dumber.
    DEMO VIDEO:https://youtu.be/HgXWSSLChvM
    Check it out (GAMES section) :  http://emanuelepepi.altervista.org
  19. Upvote
    IDGCaptainRussia reacted to mulambo in Giant Kung Fu Man   
    Char update!
    + different commands
    + added hyper move
    + minor tweaks (like/attack/etc.. you can still edit them in giantkfm.cns Data values, if the char's too difficult)
  20. Upvote
    IDGCaptainRussia reacted to WlanmaniaX in Ed + Marie (from Ed, Edd n Eddy)   
    It's been hard days work since I want to keep some effort form my new character, so I present with another Cartoon Network character, Ed!
     


    As you may see his demonstration:
     

     
    Do not worry, the video preview will be up there in a few weeks later.
  21. Thank You
    IDGCaptainRussia reacted to Darkflare in What characters are hard for you to beat?   
    Characters that reply to threads that had no activity in 2 years.
  22. Upvote
    IDGCaptainRussia reacted to Kaze No Ken in I can't download this (from baidu)   
    found in this topic :
    http://mugenguild.com/forum/topics/schlusselpre-184102.0.html
  23. Upvote
    IDGCaptainRussia reacted to MoloMowChow in MLG Ivy (Released 08/16/2018)   
    For M.U.G.E.N v1.1

    This is the 6th fan character I've created for M.U.G.E.N. She is a joke character with one-button attacks and wasn't meant to be a sophisticated fighting character. I simply wanted to add her in a M.U.G.E.N format and for AI battles.
    This character uses the infamous MLG meme as a concept for a joke character (along with other mildly related memes).
    There wasn't any particular reason why I combined the character and the MLG joke, I just did it on a whim. I didn't think I'd go back to making another joke character so soon though...

    Comedic mileage will vary, but for those of you who find the MLG meme too obnoxious, I made a version that removes that specific content (she still has the other jokes though). This is the "FKG" version.

    Download Link (MLG version):
    http://tstorage.info/myngwk7fpg2x
    Download Link (FKG version):
    http://tstorage.info/6or5c7reh9y5
  24. Upvote
    IDGCaptainRussia reacted to Kaze No Ken in I can't download this (from baidu)   
    https://onedrive.live.com/?authkey=!AEPu5lvpcyxKELU&id=4057CFAF62270FF!105&cid=04057CFAF62270FF
  25. Upvote
    IDGCaptainRussia reacted to N_N in Master Shake [08/22/2022]   
    [Previews]



     
    [Download]
    https://www.mediafire.com/file/mbzxv3z56kcn6ts/Master_Shake_082222.rar/file
     
    [Comment]
    This is an edit of tannergates' Master Shake that basically reworks the entire character. Moves have been added, tweaks have been made, and bugs have been squashed.

    Ever since what seemed like forever, I've had tannergates' Master Shake in many of my rosters, being the ATHF fan I am. I mean, he had nice sprites, voice clips from the show, and lots of moves! What more could you want? 
    Well one day I actually looked at him again and found out that not only did he feel clunky to play as, he was weirdly coded in some areas as well... so I started thinking, "Hm, how could I improve this guy?"
    I didn't have the knowledge back then to edit Shake, but now I (hopefully) do. I figured that since I had previously dabbled in character edits I could maybe salvage something out of him. I didn't want to let those sprites go to waste!
    Editing Shake was fun but at times kind of tedious, though overall a nice learning experience.
    Now, over four years of intermittent work later, he's more or less complete. He should now feel practically like a brand new character, since I don't even know if you could call this an edit anymore; there's barely any of his original coding left.
     
    CHANGELOG BELOW:
     
    If there are any further bugs that need to be squashed, just let me know and I'll see what I can do.
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