Popular Post N_N Posted August 13, 2018 Popular Post Posted August 13, 2018 [Previews] [Download] https://www.mediafire.com/file/mbzxv3z56kcn6ts/Master_Shake_082222.rar/file [Comment] This is an edit of tannergates' Master Shake that basically reworks the entire character. Moves have been added, tweaks have been made, and bugs have been squashed. Ever since what seemed like forever, I've had tannergates' Master Shake in many of my rosters, being the ATHF fan I am. I mean, he had nice sprites, voice clips from the show, and lots of moves! What more could you want? Well one day I actually looked at him again and found out that not only did he feel clunky to play as, he was weirdly coded in some areas as well... so I started thinking, "Hm, how could I improve this guy?" I didn't have the knowledge back then to edit Shake, but now I (hopefully) do. I figured that since I had previously dabbled in character edits I could maybe salvage something out of him. I didn't want to let those sprites go to waste! Editing Shake was fun but at times kind of tedious, though overall a nice learning experience. Now, over four years of intermittent work later, he's more or less complete. He should now feel practically like a brand new character, since I don't even know if you could call this an edit anymore; there's barely any of his original coding left. CHANGELOG BELOW: Spoiler ;----------------------------------------- ;"The AI Update" edition (08/22/2022) ;----------------------------------------- - Added AI - Both versions of Lawnmower now push the opponent back farther - Light version of Lawnmower is now safer to use - Fixed bug in the "Typical Shake" winpose where, if Shake were close enough to the opponent, he would briefly wobble in place - Fixed a few miscolored pixels here and there ;----------------------------------------- ;"Let's Fine Tuning!" edition (08/09/2022) ;----------------------------------------- - LOTS AND LOTS OF CLSN CHANGES - Now has a wider hurtbox when crouching - Now has a shorter hurtbox when jumping - Made some hitboxes more consistent, i.e they don't jump all over the place anymore - Shake's hurtboxes don't go below the ground anymore - Overall, Shake's hitboxes now prioritize functionality over aesthetics - Improved juggling - Super Bat Beatdown now inflicts a wallbounce, opening up more combo possibilities - Made Super Bat Beatdown travel farther across the screen - Super Bat Beatdown is now active for a few less frames - Added states for Shake to go into when Super Bat Beatdown is blocked - Made Super Birthday Snake slightly less safe to use - Super Birthday Snake is now capable of destroying projectiles - Shake now goes higher off the ground during the hard version of Lawnmower - Hard version of Lawnmower automatically idles after 12 ticks - Increased damage on the hard version of Lawnmower by 25% - Hard version of Lawnmower is no longer an overhead - Increased damage on heavy version of Object Throw by 10% - Changed timing on the animation for Object Throw, and also gave the heavy version a new animation - Phone now makes the opponent fall if hit by it in the air - Properly centered the Phone and TV helpers - Squirt projectile no longer places down some FX if the opponent gets hit by it in the air - The following parameters have been adjusted in most of Shake's hitdefs for an overall smoother experience: - pausetime - ground.velocity, air.velocity - Lots of minor frame data tweaks - Sped up a lot of attacks - You can actually hit Hand Banana now!! - Made Hand Banana slightly faster to compensate for this - Fixed bug where opponents would stick to Hand Banana after being killed by him - Added ScreenBounds to some of the opponent's thrown hitstates - Added custom hitsparks and hitsounds - Upgraded blood sparks - Added "whoosh" sound to throws - Opponent now falls down faster when hit by Spinning Throw - Stomp now sends opponents into a set of custom animations, instead of relying on anims 5051 and 5061 - Similarly, the Super Bat Beatdown finisher now sends opponents into a custom animation instead of anim 5061 - 2b has been completely reworked. Have fun - Made 5y feel smoother, both in terms of animation and gameplay - Increased player width - Added a new winpose. You'll know it when you see it - Added a new small portrait - Upgraded the quality of certain voiceclips - Replaced a few sound effects too! That explosion sound was bothering me for the longest time - Slightly touched up the Ezekiel sprite - Added a new palette ("'Billy & Mandy' Shake", aka Shake as he appears in the Billy & Mandy episode "Battle of the Bands") and modified some of the preexisting ones - Got rid of some unused stuff ;----------------------------------------- ;Farewell to Beta edition (02/25/2022) ;----------------------------------------- - Added command normal: Stomp - Made some animations look crispier - Added more special -> hyper chains - Toyed around with his hittimes and such a bit more - Phone has been buffed a little - Fixed bugged damage dampener for projectiles and light version of Lawnmower - Hypers are now affected by the damage dampener! Somewhat. They only get scaled if Shake happens to cancel a special into one of them - Squirt can no longer be performed when the opponent is knocked down - Fixed up the 2nd throw hitstate a little - Buffed Hand Banana some more by making his grab unblockable and having him do more damage. Also 2 seconds have been reduced from his cooldown time - Super Bat Beatdown now only hits grounded opponents - Decreased jumpsquat to 3 frames. 8 was too many! - The Broodwich and Squirt projectile now have hurtboxes - Made Super Birthday Snake slightly more safe to use - Rain now travels a bit slower in the Drizzle hyper - also gave the hyper more cooldown - Removed unneeded leftover KFM code from Standing Medium Punch - Super Broodwich Temptation used to give back a very slight portion of the player's power bar. This does not happen anymore - Small very unconventional aesthetic fix involving the shadow of Shake's right hand being misaligned on the Drizzle hyper - The aerials now use more than one hitspark - Meatwad is now properly aligned on the ground on the "I WANT CANDY" winpose - Handbanana now properly aligned on the ground and has went from being 2 explods in the "Tonight you" intro to a helper - Made the explods a bit more consistent. The following animations have now either been removed or have new sprites: - Snake fire (1701) - Fire hitspark (1702) - EX effect used in Drizzle hyper (9807) - polished some of his sprites - Corrected a few of his hitsounds - Removed intros against Batman and Lobo - wasn't the biggest fan of them - Made "MONSTERS" intro a bit more fluid and have better lip sync - Red palette should now be a bit more easier on the eye - Other minor changes I forgot about!!! ;----------------------------------------- ;"nodog still sucks at this" edition (02/19/2019) ;----------------------------------------- - Added Drizzle hyper - Added Lawnmower special - Added the rest of his aerials - Added crouching medium punch - Added a new back throw - Removed A.I. (was too buggy) - Reduced startup on supers - Increased endlag on some moves - Fixed glitch that when you held back in mid air and pressed Medium Punch it would cause Shake to throw the other opponent in mid air and get stuck - Fixed strange glitch that barely allowed Shake to combo - Broodwich now made unblockable (this also caused a glitch with p2 being able to gain control if they guarded while they made contact with it) - Changed his way of gaining power - Replaced p2stateno in hitdef in Squirt special with a TargetState - Super Birthday Snake hyper no longer affected by damage dampener - Squirt given a slight variation - Added another winpose - Added Handbanana summon animation - Removed the miniscule CLSN2 on Anim 3000 (Super Combo Startup) and made it entirely throw-based - Added some running sounds and explods to Handbanana ;----------------------------------------- ;random fixes and minor things (11/04/2018) ;----------------------------------------- - Fixed stupid oversight where you could perform some hypers in midair - Fixed bug where Broodwich hyper background wouldn't fit the screen - The enemy now properly goes into a custom state on Broodwich contact, also fixing the bug with teammates hitting the enemy out of the move in the process. - Fixed the bug where Shake would be insanely high in the air (and making the camera scroll) if he happened to jump while the Broodwich deployed - Made Hand Banana assist have actual cooldown instead of having Shake just stand there - Made crouching light kick go slightly farther - Changed and added a few sounds - Changed some animations to make them flow smoother - Added a new palette - Other things i forgot ;----------------------------------------- ;Initial Beta Release (08/13/2018) ;----------------------------------------- - Changed the layout of him to be 4-buttoned, as I felt it was too clunky in the previous conditions Shake was in - Added RicePigeon's damage dampener and improved guarding code - Removed Super Jump, Sweep, Sword Toss, and some other moves for now - Made Birthday Snake a hyper - 3/4 crouching attacks have been added (I went the Dhalsim way and made his kicks slides) - Aerial attacks have been dummied out (besides 1; trying to figure out how to make the frame advantages on those more consistent) - Buffed Hand Banana assist by making it continously do damage to the opponent - Majorly changed/rewrote his throw and just about every special and hyper he has - Lowered player velocities - A.I. - Broodwich Temptation now has: - new sounds - an indicator of Shake placing down the Broodwich - a SuperPause after the opponent is teleported - various AssertSpecials - a less colorlossy background - a requirement of at least 2000 Power - Super Bat Beatdown now has: - a new sound for the glide - a new animation of the beatdown - a glide with a shorter distance - Added many ooh-so-shiny explods to him (mainly hi-res ones. filtered mvc1 dust fx and filtered hyper backgrounds from the last blade as well cuz screw consistency) - Realigned many sprites and got rid of duplicates - Rehauled .air - Gave TV and Phone Throw their own separate startup animations - Made the Broodwich Temptation Hyper not activate under certain situations, i.e. when there is already a Broodwich down - Added palettes - Removed the [adult swim] logo, although it can still be turned on by going to the configuration file (Coding/Option.txt) - Organized the states - Added a previously unused sound and animation to state 170 - Added sparks to his attacks - New gethits - All the winposes should now work (previously, only 1 was being activated) - Added 2 new intros; one against monsters, and one non-specific one - Added a new winpose - the "safety fart" - Made sounds louder - Gethit sounds should now function - Corrected head.pos and mid.pos - Changed the number of the anim 5500 to 1500 to avoid shake turning into an explosion on the continue screen - Fixed Hand Banana's run appearing too early on "Tonight, you..." intro - Added some lifebar portraits, including portraits for the Vortex lifebar (by LOL Boy), Dissidia's Melty Blood: Actress Again lifebar, and the Hatsune Miku Project MUGEN Extend lifebar If there are any further bugs that need to be squashed, just let me know and I'll see what I can do. BigLuigiGuy211, IDGCaptainRussia, The Auditor and 2 others 4 1 go back up!
GarfieldfanMUGEN Posted August 17, 2018 Posted August 17, 2018 Okay, I'll bite. Not really a big fan of the show he's from (I still kinda like it), this seems worth trying.
GarfieldfanMUGEN Posted August 27, 2018 Posted August 27, 2018 Okay, one thing I want to mention... The Handbanana assist kinda feels weird to me. Maybe have him stop when he... "grabs" the opponent, plus put them in a custom state, instead of pushing them away from you?
N_N Posted November 8, 2018 Author Posted November 8, 2018 I updated him. ============================================================== ;random fixes and minor things (11/04/2018) ============================================================== - Fixed stupid oversight where you could perform some hypers in midair - Fixed bug where Broodwich hyper background wouldn't fit the screen - The enemy now properly goes into a custom state on Broodwich contact, also fixing the bug with teammates hitting the enemy out of the move in the process. - Fixed the bug where Shake would be insanely high in the air (and making the camera scroll) if he happened to jump while the Broodwich deployed - Made Hand Banana assist have actual cooldown instead of having Shake just stand there - Made crouching light kick go slightly farther - Changed and added a few sounds - Changed some animations to make them flow smoother - Added a new palette - Other things i forgot Check the OP for the link. go back up!
Popular Post N_N Posted February 20, 2019 Author Popular Post Posted February 20, 2019 Updated again. He's a lot more complete now. Once I add another special to him, he will most likely be out of beta. ============================================================== ;"nodog still sucks at this" edition (02/19/2019) ============================================================== - Added Drizzle hyper - Added Lawnmower special - Added the rest of his aerials - Added crouching medium punch - Added a new back throw - Removed A.I. (was too buggy) - Reduced startup on supers - Increased endlag on some moves - Fixed glitch that when you held back in mid air and pressed Medium Punch it would cause Shake to throw the other opponent in mid air and get stuck - Fixed strange glitch that barely allowed Shake to combo - Broodwich now made unblockable (this also fixed a glitch with p2 being able to gain control if they guarded while they made contact with it) - Changed his way of gaining power - Replaced p2stateno in hitdef in Squirt special with a TargetState - Super Birthday Snake hyper no longer affected by damage dampener - Squirt given a slight variation - Added another winpose - Added Handbanana summon animation - Removed the miniscule CLSN2 on Anim 3000 (Super Combo Startup) and made it entirely throw-based - Added some running sounds and explods to Handbanana Once again check the OP for the link somebody407, BigLuigiGuy211, Jewel men10 and 2 others 4 1 go back up!
N_N Posted August 9, 2022 Author Posted August 9, 2022 It's been a while! Shake's been updated not once, but twice since I made the last post. He's gained a couple things (such as a new move and winpose) and should feel much smoother to play as now. Changelog: Spoiler ;----------------------------------------- ;"Let's Fine Tuning!" edition (08/09/2022) ;----------------------------------------- - LOTS AND LOTS OF CLSN CHANGES - Now has a wider hurtbox when crouching - Now has a shorter hurtbox when jumping - Made some hitboxes more consistent, i.e they don't jump all over the place anymore - Shake's hurtboxes don't go below the ground anymore - Overall, Shake's hitboxes now prioritize functionality over aesthetics - Improved juggling - Super Bat Beatdown now inflicts a wallbounce, opening up more combo possibilities - Made Super Bat Beatdown travel farther across the screen - Super Bat Beatdown is now active for a few less frames - Added states for Shake to go into when Super Bat Beatdown is blocked - Made Super Birthday Snake slightly less safe to use - Super Birthday Snake is now capable of destroying projectiles - Shake now goes higher off the ground during the hard version of Lawnmower - Hard version of Lawnmower automatically idles after 12 ticks - Increased damage on the hard version of Lawnmower by 25% - Hard version of Lawnmower is no longer an overhead - Increased damage on heavy version of Object Throw by 10% - Changed timing on the animation for Object Throw, and also gave the heavy version a new animation - Phone now makes the opponent fall if hit by it in the air - Properly centered the Phone and TV helpers - Squirt projectile no longer places down some FX if the opponent gets hit by it in the air - The following parameters have been adjusted in most of Shake's hitdefs for an overall smoother experience: - pausetime - ground.velocity, air.velocity - Lots of minor frame data tweaks - Sped up a lot of attacks - You can actually hit Hand Banana now!! - Made Hand Banana slightly faster to compensate for this - Fixed bug where opponents would stick to Hand Banana after being killed by him - Added ScreenBounds to some of the opponent's thrown hitstates - Added custom hitsparks and hitsounds - Upgraded blood sparks - Added "whoosh" sound to throws - Opponent now falls down faster when hit by Spinning Throw - Stomp now sends opponents into a set of custom animations, instead of relying on anims 5051 and 5061 - Similarly, the Super Bat Beatdown finisher now sends opponents into a custom animation instead of anim 5061 - 2b has been completely reworked. Have fun - Made 5y feel smoother, both in terms of animation and gameplay - Increased player width - Added a new winpose. You'll know it when you see it - Added a new small portrait - Upgraded the quality of certain voiceclips - Replaced a few sound effects too! That explosion sound was bothering me for the longest time - Slightly touched up the Ezekiel sprite - Added a new palette ("'Billy & Mandy' Shake", aka Shake as he appears in the Billy & Mandy episode "Battle of the Bands") and modified some of the preexisting ones - Got rid of some unused stuff ;----------------------------------------- ;Farewell to Beta edition (02/25/2022) ;----------------------------------------- - Added command normal: Stomp - Made some animations look crispier - Added more special -> hyper chains - Toyed around with his hittimes and such a bit more - Phone has been buffed a little - Fixed bugged damage dampener for projectiles and light version of Lawnmower - Hypers are now affected by the damage dampener! Somewhat. They only get scaled if Shake happens to cancel a special into one of them - Squirt can no longer be performed when the opponent is knocked down - Fixed up the 2nd throw hitstate a little - Buffed Hand Banana some more by making his grab unblockable and having him do more damage. Also 2 seconds have been reduced from his cooldown time - Super Bat Beatdown now only hits grounded opponents - Decreased jumpsquat to 3 frames. 8 was too many! - The Broodwich and Squirt projectile now have hurtboxes - Made Super Birthday Snake slightly more safe to use - Rain now travels a bit slower in the Drizzle hyper - also gave the hyper more cooldown - Removed unneeded leftover KFM code from Standing Medium Punch - Super Broodwich Temptation used to give back a very slight portion of the player's power bar. This does not happen anymore - Small very unconventional aesthetic fix involving the shadow of Shake's right hand being misaligned on the Drizzle hyper - The aerials now use more than one hitspark - Meatwad is now properly aligned on the ground on the "I WANT CANDY" winpose - Handbanana now properly aligned on the ground and has went from being 2 explods in the "Tonight you" intro to a helper - Made the explods a bit more consistent. The following animations have now either been removed or have new sprites: - Snake fire (1701) - Fire hitspark (1702) - EX effect used in Drizzle hyper (9807) - polished some of his sprites - Corrected a few of his hitsounds - Removed intros against Batman and Lobo - wasn't the biggest fan of them - Made "MONSTERS" intro a bit more fluid and have better lip sync - Red palette should now be a bit more easier on the eye - Other minor changes I forgot about!!! Link is in the OP as always. HappyDappy666 and CoolAnimeHustler 2 go back up!
N_N Posted August 23, 2022 Author Posted August 23, 2022 Shake got updated again with a couple of bug fixes - nothing too major - and a brand new AI that should hopefully be much less glitchy than my first attempt. Link in the OP! go back up!
Matiu Posted August 23, 2022 Posted August 23, 2022 an very cool edit to see N_N 1 Youtube Channel | Matiu's Purple World | Instagram Been Around 2008 To 2024 in M.U.G.E.N Community (2008-2017 ; 2018-2024) -Matiu (A.K.A MetalGuy(213), Matias2889 and Cryomancer)
Master Shake Posted September 15, 2022 Posted September 15, 2022 On 8/22/2022 at 10:33 PM, N_N said: Shake got updated again with a couple of bug fixes - nothing too major - and a brand new AI that should hopefully be much less glitchy than my first attempt. Link in the OP! he now looks pretty decent its good to see adult swim characters on mugen with ai and improved animations. N_N 1
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