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NotAGoodName got a reaction from DartzPie in A running intro
Step 1) Make the intro animation blank
Step 2) Create a helper that uses an animation that is the player running (or moving however you want). Said helper should be spawned by the edge of the screen.
Step 3) Destroy the helper when it reaches (or exceeds) the player's location
Step 4) Change player animation when helper is destroyed
Example from my AbigailSF9189
;---------------------------------------------------------------------------
; Introduce Yourself
[statedef 191]
type = S
ctrl = 0
anim = 8001
velset = 0,0
[state 191, 1]
type = AssertSpecial
trigger1 = 1
flag = Intro
[state 191, 2]
type = Helper
trigger1 = time = 0
helpertype = normal
name = "Intro"
ID = 190
pos = -320,0
postype = P1
stateno = 10190
facing = parent,facing
[state 191, 3]
type = ChangeAnim
trigger1 = time > 10
trigger1 = numhelper(190) = 0
value = 0
[state 191, 3]
type = ChangeState
trigger1 = numhelper(190) = 0
trigger2 = helper(190),parentdist x < 0
value = 0
;---------------------------------------------------------------------------
[statedef 10190]
type = S
ctrl = 0
anim = 100
velset = 4,0
[state 399, 2]
type = PlaySnd
channel = 0
trigger1 = AnimElem = 1
value = 0, 100
[state 10190, 3]
type = DestroySelf
trigger1 = parentdist x < 0
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NotAGoodName reacted to DuckAzz in Look at that hedgehog! WAIT THE SECOND!? *BOOM!* (Steve Stalong Update)
First Look at this video to see the update of this character:
https://www.youtube.com/watch?v=sA2g-FE2llo
Download on my website:
http://www.geocities.ws/duckss/
;)
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NotAGoodName got a reaction from Haniki in A problem with Human vs CPU
Methods for programming AI in winmugen characters are not exactly friendly for this sort of thing. Just use VS mode and set the opponent to have AI (ctrl+2).
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NotAGoodName reacted to Kazagami in Twintail by Bakisimu released (11/3/2014)
A twintail that isn't a tsundere
http://1drv.ms/1mM2E6L
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NotAGoodName got a reaction from Flowering Knight in KOF XIII styled Lucario by Ra Lord
If someone tries to touch you in a place or in a way that makes you feel uncomfortable, that's no good.
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NotAGoodName got a reaction from Flowering Knight in Transparency Issue
transparency is always the first color displayed in FF
The image needs to be indexed so that the first color (top left) is your transparent color. I tried forcing another index to be transparent once. It didn't work.
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NotAGoodName reacted to wxrunthistown in The Aya Kump by anamochi released 10/6/14
Where can I get kawashima-san from?
And don't give me crap about not asking here. You intentionally posted a picture of a more interesting character here, you should be willing to answer the question here.
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NotAGoodName reacted to Gaulbetti in The Aya Kump by anamochi released 10/6/14
Well, since you want to know...:
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NotAGoodName got a reaction from BrawlTheMan in What's your favorite Samurai Showdown game?
I never used a 3-button controller for anything, but Samurai Shodown supported 3-button by means of having to push combinations. I think it's...
AB = LK
AC = MK
BC = HK
Luckily, the special moves were all simplified (read: made more intuitive) so that you never needed to use more than one button (like f,hcf+LP+MK).
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NotAGoodName got a reaction from BrawlTheMan in What's your favorite Samurai Showdown game?
Samurai Shodown 2. 6-button setup instead of that crazy stuff that's been going on since SS3. Fairly simple gameplay, I guess. Great music. But really, the biggest thing is that I never even got to play anything but SS1 or SS2 until uh...2005? Owned SS1 on Genesis and SS2 for PC. Never seen a SS3 (or newer) arcade machine in my life. Never had any chance at all to get adapted to how those games play.
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NotAGoodName reacted to tehdevil in [1.0] Custom Priere released by Borewood 9/12/14
Yeah, because you guys keep on mentioning about borewood's sobstory and it is quite disturbing. He helped me fixed one of the error that Orochi herman's Orochi caused in Mugen and I am gratitude to him. You guys make him quit this forum is already bad enough and now you fellas still want to mention his sobstory here again?
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NotAGoodName got a reaction from GSV84 in Changing Infinite's default palettes?
You have to open the character and manually modify the palettes that are stored in the SFF.
0) Back up the SFF for the character. Travesties happen.
1) So open up whichever character in Fighter Factory 3. You're going to want the newest version for this.
2) Go to sprites mode and open up the advanced palette editor.
3) Down at the bottom above the left palette pane, you should see a slider that starts on "1,1". That's the first palette. Select the palette you want to change.
4) Open a the palette that you want in this slot (Open palette from a file...). [Top left button.]
5) Save by pushing "Commit changes to current palette..." [bottom left button.]
6) Repeat until finished. Save SFF. Now you're done.
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NotAGoodName reacted to DJ HANNIBALROYCE in JACKY BRYANT (09/1/14)
JACKY BRYANT
by:DJ HANNIBALROYCE
Available for Download!
CLICK HERE
https://www.youtube.com/watch?v=trfxxiD9KSw&list=UUrtZxEbXzNcBUkvU-5J5asw
https://www.youtube.com/watch?v=Cf3USpVp3Dk
Hola! Jacky Bryant from VIRTUA FIGHTER 4 has finally arrived! He's a 6-Button rush character which is very accurate to the Sega Game
Hope you all enjoy and remember, RESPECTABLE FEEDBACK! :)
HUGE shoutout to PROF.MUGEN for ripping these sprites!!!
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NotAGoodName reacted to Winmugen11 in Iroha CVS style.
If I recall correctly, Pinko's Iroha sorta has a CvS style of gameplay. See for yourself here: http://www.4shared.com/file/-TxFRYSG/iroha_p.html
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NotAGoodName reacted to Werewood in Ending pack 1 By me
I like French fries and your MUGEN ending pack 2!
Looking forward to your MUGEN ending pack 1!
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NotAGoodName reacted to Werewood in "non-fighting-game in MUGEN" vs "fighting-game in MUGEN"
By seeing a recent Status Updates of NapoleonJonamite, I think it might not be a bad idea to bring out a discussion subject about:
"non-fighting-game in MUGEN" vs "fighting-game in MUGEN"
In My Humble Opinion:
A) mugenizing non-fighting-game stuff
+ more fun, a big window of creativity development
+/- perhaps more challenging, as raw materials are usually limited
- the line between success and failure is thin (kind of a big risk)
B) mugenizing fighting-game stuff
+ having access to certain amount of available resources, depending on how popular one's choice is
+ gameplay systems mixing is welcomed in some cases
+ some people accept custom and/or edited stuff; both approaches can lead to some sort of success or failure
+ one can be a MUGEN legend if being able to make everybody's fighting game
cross-over MUGEN source-accuracy dreams come true
+/- one must be almost like the source game maker in order to mugenize source-accuracy perfectly
- if trying to go for source-accuracy then there is not much creativity element at all (aka boring, I mean the process...)
I myself don't see anything wrong about making non-fighting-game stuff for MUGEN.
In last year of 2013, I mugenized a character from an old arcade action game called "Vigilante":
I love this arcade action very much and I would like to see it in MUGEN but no one has not yet convert it to MUGEN so I had to DIY. Since the source materials were so limited, I had to do some extra works like Franken-spriting and adding strikers and even the hero's girlfriend interaction. It was a challenge to me since ripping sprites and sounds from MAME is always hard as heck. But I really enjoyed the MUGEN making process of that. Of course, the outcome quality was another story, but at least it pleased me as its author.
I remember when I was still in MUGEN Infantry (MI), some MUGEN dude told me, "hey, why the hell did you convert some non-fighting-game stuff to MUGEN? it was just an awful idea and execution!" Not hard to imagine, I had fought against that MUGEN dude and wasted some MI forum space.
Other examples:
- Boss Ryon's was from a classic action game, many MFFA'ers like it because it contains Boss Ryon's MUGEN creativity and nice execution
- DJ HANNIBALROYCE's was from a classic action game, it takes SNES MUGEN to the next level
- BaganSmashBros' was from a classic action game, really shows off BaganSmashBros' love towards Metroid and his MUGEN authoring skill
- Big O Ilusionista's was from a classic action game, I don't need to repeat mentioning its awesomeness and epicness
Now, something about the usual fighting-game stuff for MUGEN.
I am not going to talk about "MUGEN source-accuracy" because I am not allowed to do so.
The custom and edited ones in MUGEN, undoubtedly most fighting game players are mostly familiar with these categories, because these come from the fighting games they have been playing all the times. Of course, not all custom and edited ones in MUGEN are widely welcomed and accepted by everybody.
Some examples being mentioned here:
- Boss Ryon's from Capcom Fighting Jam, plays very solid and it shows cool use of the RemapPal MUGEN state controller
- PotS' and all his successors' MUGEN characters, a collection of these already can make a decent MUGEN full game because these share a similar style and standard (high standard here)
- SxVector's a popular female character with a popular gameplay system, this is the essence of custom + edit
- M3's a popular female character with a new gameplay system, this is the essence of custom + edit
- Xasor's I call it "extreme custom + edit" that turned out so cool
- Gladiacloud & Beximus' I call it "legendary custom + edit" because Legendary Wings is so legendary:
"non-fighting-game in MUGEN" vs "fighting-game in MUGEN".........both worlds have fans.........
So, please make your vote I want to know what do you think about "non-fighting-game in MUGEN" vs "fighting-game in MUGEN".
Thank you for your time.
P.S. The following message is for NapoleonJonamite ONLY:
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NotAGoodName reacted to Rowdy Roddy Pipesmoker in Nameless by BLACK updated 8/09/14
nevermind, it's MUGEN. What is the point of a password especially if it's MUGEN? These japanese creators are silly.
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NotAGoodName got a reaction from OroCrimson in 9000,0 Portrait Issues
Open the SFF in FF3 and see what palette is being displayed. If it's the one being displayed here, you need to use the change palette feature to manually change what palette is saved in the SFF. If that's not it, it might be using what the DEF has set as the default palette. All else fails, zap it with DOS2Win or whatever that one thing is and see if that helps.
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NotAGoodName got a reaction from volzzilla in Kensou-ROTD by Ryo2005 released {6/28/14}
Nice job fueling err moderating the "discussion" as usual.
So anyways. Another ROTD character. Cause hey, some people like ROTD sounds, ROTD hit sparks, and those goofy body blows. Given no better alternative, these sorts of characters aren't too bad once you "fix" all the ROTD stuff. It's too difficult to remember that you're not actually a KOF character, otherwise.
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NotAGoodName got a reaction from Mr. KOtik in Cyborg beta released, Takuma and Mr. Karate updated by Victorys
[Preview]
[download]
Cyborg http://www.mediafire.com/download/zpf3tzbclistbxa/Theresaholeinthesky.rar
Victorys homepage http://yiazmatomegavictorys.wix.com/mugenvictorys
[comment]
Welp, I noticed.
Takuma now has a 2002 mode and some more color separation.
Serious Mr. Karate has a couple more command moves.
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NotAGoodName got a reaction from rockocalypse in Your Mugen 1.1a4 needs cured (4v4, no fps, etc)
[Preview]
http://www.youtube.com/watch?v=65acvGhsuiU
It's Mugen, so I'm posting this random video. Use your imagination.
[Download]
Mugen 1.1a4 with no framerate counter (includes 3v3 and 4v4 mods)
Mugen 1.1a4 3v3 and 4v4 (normal)
Requires a complete Mugen 1.1a4 installation.
[Comment]
Ok guys. I know you dudes love to play Mugen on your Coco 2s and 486 systems, but it's time to meet the future. And by "the future", I mean like 2007.
3v3 and 4v4 mods are just like for Mugen 1.0. Pick watch mode, pick simul, get 3 or 4 dudes on your team at once, push ctrl+1 to enable your player. Fun.
No framerate counter hack removes the miniscule framecounter in the top right corner. Now Pentium 2 gamers can enjoy Mugen without being reminded of how slow it's running.
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NotAGoodName reacted to Winmugen11 in Toad (Beta) By bradern666.
Honestly I was expecting Mario's Toad instead of the X-Men character.
I'll skip on this one. Not because I know whether it will be any good or not, but because as far as X-Men goes, Toad is one of the most useless characters Marvel ever came up with.
I mean, what are his powers exactly? Without checking a wikia, I'd say he's agile (a feat many other X-Men mutants have) and has a long tongue which he can use for offensive and transportation purposes. That's honestly a pretty bad and boring mutant power to have.
If I wouldn't know any better, I'd say they created him to just have a laughable villain character.
Though in case I am wrong, feel free to tell me why he is not as sucky as I think he is.
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NotAGoodName got a reaction from berserkx33 in Liza by Masa00341 released (5/24/2014)
In the CMD, change all statetype != A to (StateType != A || stateno = 40). This is a problem on tons of charge characters.
Also, uhh....I am very interested in this character. /pretendontopic
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NotAGoodName got a reaction from YungBlaze in Having problems with CMD move
single button moves need to be lowest in the order. Most complicated at the top.
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NotAGoodName got a reaction from Krypto 'SAM' saiyaN in 1.0 and windmugen
Troll thread is troll.
Someone close this before it gets worse.