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Staubhold

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About Staubhold

  • Birthday 03/08/1975

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  • Gender:
    Male
  • Location:
    Berlin

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Staubhold's Achievements

  1. Here I thought I will be jumpscared into the ground with the "ScariestMugenCharacter", but he's quite tame. Some feedback. All tested in MUGEN 1.0. - He's indeed him... Super with QCBQCB + Punch is not working with z - You have to mirror the "I am no longer mentally ill" win animation when SMC is on p2 side - Horror Jumpscare special... Use much more then just Horror!Sans. You can use so many pics for that special - That idle animation with the tentacles could use some sounds every time those tentacles appear. It is too quite that way.
  2. Thank you very much. Love those old school stage. My nitpick. Changed the intensity of the shadows. color = 128,128,128 was too dark for me and doesn't fit to the overall shadows in the stage (barbed wire fence) and of the chars in the OG SNES stage. color = 0,0,0 intensity = 138 was a better fit.
  3. I have seen the screenshot, so it's strange that it's not there anymore. Besides, since it is a wip, it should be in the "Creation Lab", not in "Releases".
  4. Some more feedback... All tested in MUGEN 1.0 with Free Mode. - Maybe add in the readme that you can move forward/backward while doing the "Senten Hichou Shuu" - Do not know if you wanna keep it, but IMO MAX Mode should end if you KO p2 and shouldn't carry over to the next round. - You could use the stage finish music from the OG game for the win animation. - How about a last round win animation? Add the "GO & arrow" with the sound effect from the OG game and Saki could walk out of the stage. If she moves out of sight you could play the stage finish theme. - For a taunt you could add the speech/thought bubble with the heart from the enemies in the OG game. Dunno if there are other items in the speech/thought bubbles from the OG game. What stage do you use for her?
  5. I did some more research with the newest file. Took me way to long to get it. Didn't change anything of the base config file. Commands are fine the way they are. Just realised you need one bar of D-CAN (D-CAN OK) before you can do any supers. I was confused. Sorry, my fault. Was that the same with any of the older versions? Still, I recommend adding also the "release buttons" on all two buttons super commands, p.e. [Command] name = "qcb_2p" command = ~D, DB, B, ~x+y buffer.time = 3 Will make things even easier.
  6. Was the newest download... I'll do some more testing... on 1.0 and IKEMEN and then come back here for feedback. Something IS wrong.
  7. Tried it... It's the same...
  8. Raw supers. Even when I'm trying them with X+Y/X+A or A+B/Y+B ... and I never have such problems. I looked into the CMD file, because of the order of the commands (first you have to set the commands with the motions and THEN the ones without motions), but I couldn't find Nyuu-Da or Souki Dama...
  9. Thank you for that update. Some feedback. Tested it in MUGEN 1.0. - Nice addition with the Souki Dama and the Tenbu Ryuusatsu Ken - A taunt would be nice - More sounds would be nice, p.e. for super jump, the Nyuu-Da or the Senkou In-dou Geki super beam. - Have now a hard time to get the supers donw with c or z. I mostly get the Nyuu-Da or Souki Dama instead of the actual supers.
  10. Really nice "Clean" fighting KFM!
  11. Thank you very much. Love those retro stages. Really nice!
  12. Hi. Please, explain more. What is "The Evil Awakens 2 style"?
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