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Everything posted by Staubhold
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[STAGE] Fast Food Checkout by CoolAnimeHustler
Staubhold replied to CoolAnimeHustler's topic in [ RELEASES ]
Nice idea for a stage. I do have a little nitpick. The cashier behind the counter is GIGANTIC compared to the chars infront of the counter or the player chars. -
Welcome to MFFA! Introduce yourself here!
Staubhold replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Oh wow!! Nice to see you back here Werewood! -
Rashou Mon by KazeSayuru updated 8/28/17
Staubhold replied to Artoria Alter's topic in [ OFFSITE NEWS ]
Updated on February 4... -
Hi Ryon... Hm, I know of two versions of her. IMO Xinos did the best version of her... With source game announcer voice.
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This needs a lot of work... CLSN on jumping punch attacks are huge. Blue CLSn on taunt is really strange... Left is his taunt... right is his normal stance CLSN Not much of sounds. Well, bad one...
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Whatcha gonna do brother when Bulk Bogan and his 24-inch pythons runs wild on you? XD Will test this one...
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Nice to read that RobotMonkeyHead.
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Ha! Nice idea. Is it animated?
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[STEAM & PS4] Double Dragon IV Double Dragon IV is a beat 'em up video game in the Double Dragon series. This sequel is a follow-up to the three original Double Dragon games developed by Arc System Works, including the original director, character designer, composer, and programmer. The new sequel's gameplay and graphics are more akin to the ports made for the NES, with several character sprites & sounds taken directly from those titles. After the defeat of the Black Warriors in Double Dragon II, Billy and Jimmy Lee look to spread their Sōsetsuken martial art by establishing dojos around the country. However, they soon face a new threat in a gang called the Renegades, who have teamed up with the Black Warriors to put an end to Billy and Jimmy once and for all. You get a story mode with co-op option (no online!), a 2 player versus duel mode and a survival style tower mode. You can unlock chars in the story mode (for the duels) and in the Tower Mode (for all modes) with a final hidden boss at the end. Either choose normal or retro tracks in the muisc options for the game. Looks fun to me... Official website
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Rashou Mon by KazeSayuru updated 8/28/17
Staubhold replied to Artoria Alter's topic in [ OFFSITE NEWS ]
In the States folder is a config file... There you can turn off his AI -
Rashou Mon by KazeSayuru updated 8/28/17
Staubhold replied to Artoria Alter's topic in [ OFFSITE NEWS ]
Uhhhh... Thanks for the info! -
Thank you!
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Please a Builder Mario portrait...
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MUSCLE MARCH STAGE! by DJ HANNIBALROYCE 07/14/13
Staubhold replied to DJ HANNIBALROYCE's topic in [ RELEASES ]
No gui0007 ... He is not back. It´s just a necro bump... -
It´s an edit of Andrés Borghis Peketo... Edit author is LoquendoAnimal000.
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Welcome to MFFA! Introduce yourself here!
Staubhold replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Welcome Blast Zone Boy. -
Thank you 14th Doctor. Nice to see you here, would like you to post more from your stuff. Some quick feedback... Get rid of the spaces in your file names, otherwise the stage will not load when assigned to a character in arcade mode.
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MFFAWN #1 (09/19 - 09/25, 2016) - It has begun!
Staubhold replied to gui0007's topic in [ THE MUTHAFUCKIN FAWN ]
Please add a MUGEN 1.1 or 1.0 info... -
Sans...?/Glitch Sans by FourthRhyme Released (6/27/16)
Staubhold replied to Solid Snivy's topic in [ OFFSITE NEWS ]
Dunno why, but FourthRhyme removed his vid... -
Looks really nice. Will you give him the projectile breathe & color pal from Turtles in Time?
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Nice. Would like to have more info...
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A cheer for the new management.
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Verdict Guilty: Siu's Stage and Trainer's Stage
Staubhold replied to Kazagami's topic in Ryoucchi & Toaster's Stages
Good! More Verdict Guilty stages. Would be nice to have the appropriate tracks from the source game, like in your first Verdict Guilty stage release. -
Tokisada Shirou Amakusa by NRF released 5/31/16
Staubhold replied to Artoria Alter's topic in [ OFFSITE NEWS ]
Really nice... First round against Amakusa and you´ll hear his Samurai Shodown first round "heart beat" music, after Amakusa loses one round you´ll get his second round intro from the source game with "Demon" in the background... ...and his lose/death animation from the source game too. Can anybody translate his readme? PS... You´ll hear the stage bgm in the second after Amakusa lost one round.