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Staubhold

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Everything posted by Staubhold

  1. Same here. Make clear this is 1.1/IKEMEN only. Honestly, don't see why this wouldn't work in MUGEN 1.0 too, besides that you're using all those colors for the simple Mario sprites. I like that idea, but you could do so much more with it.
  2. Please, make clear that this is 1.1/IKEMEN only...
  3. Hello Normal Sonic Td. Welcome. You can edit your first post, so you don't need to triple post. Besides, this section is for your own releases only. You can post stuff you have found on the [ OFFSITE NEWS ]. If you post it, a preview pic or vid is much appreciated.
  4. Here I thought I will be jumpscared into the ground with the "ScariestMugenCharacter", but he's quite tame. Some feedback. All tested in MUGEN 1.0. - He's indeed him... Super with QCBQCB + Punch is not working with z - You have to mirror the "I am no longer mentally ill" win animation when SMC is on p2 side - Horror Jumpscare special... Use much more then just Horror!Sans. You can use so many pics for that special - That idle animation with the tentacles could use some sounds every time those tentacles appear. It is too quite that way.
  5. Thank you very much. Love those old school stage. My nitpick. Changed the intensity of the shadows. color = 128,128,128 was too dark for me and doesn't fit to the overall shadows in the stage (barbed wire fence) and of the chars in the OG SNES stage. color = 0,0,0 intensity = 138 was a better fit.
  6. I have seen the screenshot, so it's strange that it's not there anymore. Besides, since it is a wip, it should be in the "Creation Lab", not in "Releases".
  7. Some more feedback... All tested in MUGEN 1.0 with Free Mode. - Maybe add in the readme that you can move forward/backward while doing the "Senten Hichou Shuu" - Do not know if you wanna keep it, but IMO MAX Mode should end if you KO p2 and shouldn't carry over to the next round. - You could use the stage finish music from the OG game for the win animation. - How about a last round win animation? Add the "GO & arrow" with the sound effect from the OG game and Saki could walk out of the stage. If she moves out of sight you could play the stage finish theme. - For a taunt you could add the speech/thought bubble with the heart from the enemies in the OG game. Dunno if there are other items in the speech/thought bubbles from the OG game. What stage do you use for her?
  8. I did some more research with the newest file. Took me way to long to get it. Didn't change anything of the base config file. Commands are fine the way they are. Just realised you need one bar of D-CAN (D-CAN OK) before you can do any supers. I was confused. Sorry, my fault. Was that the same with any of the older versions? Still, I recommend adding also the "release buttons" on all two buttons super commands, p.e. [Command] name = "qcb_2p" command = ~D, DB, B, ~x+y buffer.time = 3 Will make things even easier.
  9. Was the newest download... I'll do some more testing... on 1.0 and IKEMEN and then come back here for feedback. Something IS wrong.
  10. Tried it... It's the same...
  11. Raw supers. Even when I'm trying them with X+Y/X+A or A+B/Y+B ... and I never have such problems. I looked into the CMD file, because of the order of the commands (first you have to set the commands with the motions and THEN the ones without motions), but I couldn't find Nyuu-Da or Souki Dama...
  12. Thank you for that update. Some feedback. Tested it in MUGEN 1.0. - Nice addition with the Souki Dama and the Tenbu Ryuusatsu Ken - A taunt would be nice - More sounds would be nice, p.e. for super jump, the Nyuu-Da or the Senkou In-dou Geki super beam. - Have now a hard time to get the supers donw with c or z. I mostly get the Nyuu-Da or Souki Dama instead of the actual supers.
  13. Really nice "Clean" fighting KFM!
  14. Thank you very much. Love those retro stages. Really nice!
  15. Hi. Please, explain more. What is "The Evil Awakens 2 style"?
  16. Thank you very much for that stage. Really enjoy the music. Oh, I remember the work of your master. His "My house walk-through" vid. The combination of the creepy atmosphere, the decaying rooms and the captions made it reallly scary. Yeah, I can see the influence of nana825763 in your work.
  17. Thank you. Kart sound volume is much better now.
  18. Thanks for the update. Some feedback. - Love the config choices. Maybe add a third option for the Starman theme, so that one will be picked at random. - Kart sounds fit so well into the "Conga Line". Gives it more impact. - IMO turn down the volume of the Kart sounds. It should be heard, but shouldn't be overwhelming. - Turn off the Kart sound in the "Bullet Bill" super. - Holding down gives a very quick loop of the Kart sound. Should sound like his normal standing one. - After the Mario "YAHOO" win animation (and some pause, like in the OG game) add the Mario win theme from SNES Mario Kart, just like when he wins a round. Again, thanks for the nostalgia. Love it!
  19. Really nice. Gives me a lot of nostalgia. Thank you very much. Some feedback... - Typo in the readme. Super "Conga Line" is done with X+B. - For "Starman" X+C super I would have loved to hear the old school SNES Invincible theme. - Add the Kart sounds to his movements and even the one when the Kart is standing. - Where is that 10 Coins "I Swear To God This Is An Ultimate Attack Of Sorts" Super coming from? - Can't hit Super Mario Kart with his own 10 Coins "I Swear To God This Is An Ultimate Attack Of Sorts" Super. - How about a win animation with Mario driving away with thec checkered victory flag. - Maybe add as another last round win animation the winner's podium and the Mario celebration on the first place.
  20. Ok, I'm very VERY late to this party, but... What a nice creation... and yeah... it has The_None style all over it! Great! Some feedback - Love the use and assembly of Kung Fu Man sprites/attacks and the voice of Liu Kang and overall usage of Mortal Kombat stuff. Like that all Kung Fu Man moves use the Liu Kang voice and all Ryo moves use Ryo's voice. Top notch! - That lose animation and sounds are great! - I laughed at that TOASTY Matt Mercer win animation. - Either use the "numpad" (quarter circle forwad - 236) or the "regular" (I think this is just called English) (quarter circle forwad - QCF) notations. Don't mix them in the readme. - Typos in the readme. Grabs: "Kyokugen-ryu Chop" is done with [6]/[4] Y and "Back-alley Throw" with [6]/[4] B. - Had a hard time gettin' the Super counter "Shouldaaaa-CHEQK!" to work, till I opend the CMD file. So... another typo. "Shouldaaaa-CHEQK!" is done with 2 x HCB + A/B - All Command normals are missing in the readme, like F + X or F + A - For the DPX/Y - SHUT UP! special. Since you used The Rock voice clip, why not give that a special win animation, if you KO p2 with it. You could use one of The Rock's entrance themes for the win animation.
  21. Do you have any screenshot?
  22. Thanks for the update. Was more of a suggestion then a request. No need to apologize! I'm eagerly awaiting your new projects!
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