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Staubhold

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Everything posted by Staubhold

  1. Flood is 1990 platform game developed by Bullfrog Productions, published for the Amiga & Atari ST by Electronic Arts. The game involves completing the levels as fast as possible by collecting all the litter and find the exit before the rising waters throughout the game drown your Quiffy character. 'Quiffy' is your player controlled character, who is the last of his race of small green creatures and can walk on walls and ceilings. He lives underground in a series of sewers and tunnels. His mission is to reach the surface by navigating all the sewers, whilst they are slowly flooding. You start each level with no waepon, but Quiffy can pick up any of five available ones, like Grenades or a Flamethrower. AMIGA Longplay From the Manual: Quiffy is a slightly overweighted wee green Blobbie who lives in secret caverns deep underground, feeding on the trash left behind by an ancient and enigmatic civilization. Unfortunately, these caverns haven been overrun with nasty creatures like the Psycho Teddies and Quiffy's distant cousins, the Bulbous Headed Vong. These unlovely creatures have waged a vicious war on Quiffy's kind and he is now in the unfortunate position of being the last surviving member of his race. Indeed, you can see the luckless participants of this genocidal war stretched throughout the interconnected caverns. If all that wasn't bad enough, the mysterious taps of wrath have suddenly ended their years of arid indifference and have started to cascade vast quantities of water into the caverns. Because Quiffy cannot breathe under water, he has decided that enough is enough and has resolved to make his way to the surface and escape the creeping doom of the flood. What you have to do. --------------------------- The idea of Flood is very simple, within each level Quiffy must explore the caverns that make up that level and collect all the trash that is not nailed down. Once he has collected all the trash, then he can use the END OF LEVEL TELEPORTER and proceed to the next level. In addition to the 36 normal levels, Quiffy must also negotiate his way through a further 6 levels that the devilish Vong have built, making 42 in all! There are two types of teleporter which outwardly look identical: the END OF LEVEL TELEPORTER and the IN LEVEL TELEPORTER. The END OF LEVEL TELEPORTER takes Quiffy to the next level once he has collected all the trash on the cuurent level. The IN LEVEL TELEPORTER (which can be invisble) are linked in pairs and just move you to the linked IN LEVEL TELEPORTER, which will be at a different location within the current level. Tha game was no commercial success, but the water properties was quite advanced for a computer game of its time. I enjoed the game back in the days a lot.
  2. Link is not down... I just downloaded from his site (link in the thread), then Escenarios, page 2... Direct link: http://javcdark.fatalm.96.lt/down/thailand.rar
  3. Some very quick feedback: - no hitsparks? - some gethit animations are misaligned, you can see it when Papyrus is thrown - SEXY FISH text in the win animation has shadows More later.
  4. Yeah, I would use POTS Ryu too for that.
  5. Really nice. Like it. Two suggestions... I lowered the zoffset from your 470... ...to 450, so that the players are more centered on the ground. Since the only visible lightsource is the moon (and you can see a tad bit stage shadow at some parts on the upper fence), I changed direction of the shadows to yscale = .2.
  6. WOW! So much work and dedication. Can´t wait for the new beta.
  7. Perfect! I like that the Kid Dracula painting is winking and waving.
  8. IMO there is too much blocking the chars... Too much asteroids in the foreground.
  9. Ahuron did it again. It´s Honki Ni Natta or Serious Yuri, just like Serious/Shin Mr. Karate. XD
  10. I dunno why, but I really dig that stage. Maybe because it´s a perfect stage for Deadpool. It´s a shame that there is no animation.
  11. Great! I have a suggestion for a last round win anmation... Let the showgirls from the can can mini game dance in the background. ...and since Kid Dracula was a easter egg item in "The Legend of the Mystical Ninja", maybe a small reference to that too, p.e. in an intro?
  12. Will there be some fitting sounds/music to the appropiate screens?
  13. Yeah, much better now. Stage is a bit narrow, but it´s ok. Nice one.
  14. What kinda moveset will you give him to distinguish him from the other ninjas? Scorpions spear is obvious... Palette 2 looks better... Will you call him Red Robin or Red Robinhood? Red Robin fits better IMO.
  15. Some more feedback... Since the colors of the MK & DK trees don´t blend so well, use another colored bg from DK... Las row, right sprites has better colors IMO. For your first stage, really nice.
  16. Nice blend of Donkey Kong & Mortal Kombat. It´s sad that there is no animation... no screaming tree face p.e.
  17. Nice one! Use the BlackJack method (you can find it in the tutorial) to have the pillar sprites appear normally, but will be transparent when a character passes behind it.
  18. I enjoy your "beta" version very much. Sans music should stop in the win animations & if he misses.
  19. Smoke is really nice too... Maybe add a voice to his unsuccessful "Intoxicating Grab".
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