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Everything posted by Staubhold
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Do you have any screenshot?
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HelloMyNameIsAAA's Release Thread: ONI-MIKO BLT Released!
Staubhold replied to HelloMyNameIsAAA's topic in [ RELEASES ]
Thanks for the update. Was more of a suggestion then a request. No need to apologize! I'm eagerly awaiting your new projects! -
HelloMyNameIsAAA's Release Thread: ONI-MIKO BLT Released!
Staubhold replied to HelloMyNameIsAAA's topic in [ RELEASES ]
Some more feedback and suggestions... - In the original intro the "nozzles flames" have some animation, maybe add that to your version too. - I tried to research which original game the projectiles Bald Bull shoots are from. Had no luck. - In IWBTG:G you face Mr. Sandman instead of Bald Bull on the hardest difficulty level. Could be a another mode for your version. Maybe just speed Mr. Sandman up to get a harder boss. https://www.youtube.com/watch?v=8F7xT6rYXXY -
HelloMyNameIsAAA's Release Thread: ONI-MIKO BLT Released!
Staubhold replied to HelloMyNameIsAAA's topic in [ RELEASES ]
Thanks for the updates. -
HelloMyNameIsAAA's Release Thread: ONI-MIKO BLT Released!
Staubhold replied to HelloMyNameIsAAA's topic in [ RELEASES ]
Nice to read. Can't wait for the update. -
Sorry, was my fault. I had no PAL folder the first time I downloaded. I redownloaded and with the PAL folder it works perfectly in MUGEN 1.0. - Really like the new intros and win animations. - The taunt is ... very bland in contrast. - Love the Hellish Grab and the "F*CK" on the grab and the "YOU!" on the uppercut. When you can't grab them the "F*CK" fits perfectly. - Hellish Grab should ko p2 on the punch, not the actual shoulder "grab". Nice version of KFM. Again, F12 is your friend. You can do screenshots with F12 in your MUGEN. The pics are in your MUGEN folder.
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HelloMyNameIsAAA's Release Thread: ONI-MIKO BLT Released!
Staubhold replied to HelloMyNameIsAAA's topic in [ RELEASES ]
Nice work on Bald Bull. Some feedback on him... - Nice work on the intro. - Would be nice to give him his IWBTGG background/stage and not the one from fhqwhgads7's Mike Tyson. - To differentiate him more from the base you used, change the music to the one used in the source game. It is another version of the Punch Out Fight theme - it's the Punch Out!! Wii - Minor Circuit theme. You could even use the Bald Bull theme from Super Punch Out. - Why not use the Mario referee in Win/Lose animations? Make him more different from fhqwhgads7's Mike Tyson base you used. -
Tested in MUGEN 1.0. Error Message - Can't open pal/pal1.act
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Thank you. Looks nice. Please add to your post that this is a MUGEN 1.1 version.
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Oh, wow! Never seen stuff from you. Really enjoy 5 1 4 and the bootleg Mortal Kombat 3 stages. Thank you very much.
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Wow! There is a lot of work in that character! Never heard of the character or of Inma no Ken. Did some research just to test your char. Really enjoy how close you are to the source game and the option to choose with Free Mode or Inma no Ken Mode. I don't care for the R-18 stuff, so I can't give feedback to that. Love how you reused parts of attack moves for her win/lose animation. The Readme html is nice. I don't know if those originates from the source game, but the Feint Shun-geki-ken, the ability to do the Kyokujitsu-ken and Shin-en-kyaku from crouch, D-CAN Dash Cancel or just MAX Mode are top notch mechanics for a deeply technical fighter! - How about adding the short win tune from the source game to her win animation? You could add that as a last round win animation... - Is she MUGEN 1.1/IKEMEM only? I tested her in MUGEN 1.0 and got a Error Message:
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[SPOOKY M.U.G.E.N] - NEW CHARACTER: MR.DAETH
Staubhold replied to SpookyKujo's topic in [ RELEASES ]
Thank you for the update. Two questions... - Is the double jump by design? - Deadly Dashkick can be done in the air. By design? If so, add that in the readme. Love those old school chars. Keep up the nice work. -
[SPOOKY M.U.G.E.N] - NEW CHARACTER: MR.DAETH
Staubhold replied to SpookyKujo's topic in [ RELEASES ]
Nice job. It's the first Mr. Daeth I have ever seen in MUGEN!! Some very quick feedback - F12 is your friend. You can make screenshots in MUGEN by pressing F12. You can find the pics in your MUGEN folder. - Deadly Rushattack Super in the corner misses p2 - All versions of the Deadly Fireball miss p2 up close. - Download has all files double... Why? - How about using the source game KO effect, slow mo and screen shake? All tested in MUGEN 1.0 against KFM. -
[SPOOKY M.U.G.E.N] - LIL' UPDATE: KIRA DAIDOHJI
Staubhold replied to SpookyKujo's topic in [ EDITS & ADD-ONS ]
Nice! Thanks for the update. -
[SPOOKY M.U.G.E.N] - LIL' UPDATE: KIRA DAIDOHJI
Staubhold replied to SpookyKujo's topic in [ EDITS & ADD-ONS ]
Thanks for the update. Taunt and Lose animations are nice. Good job! Unfortunately you made new typos... - In your readme "DPY - Ekoda Style Landmine (ANTI AIR GRAN)", but it's a Anti Air GRAB... not GRAN - You list normal Kira Buster with HCBFZ and EX Kira Buster (the air grab) with HCBFY. It's exactly the other way around, EX version is done with Z... - Why is QCBX called Ekoda Style Clap Forward, when it's the Backjump version? - You list the EX Ekoda Style Clap Forward with "available at .5 Meter", but it costs 750 power I don't think you have to open up a new thread under "Edits & Add-Ons", just update your old release thread, since this is a update to your char. -
Two from TPOT (BFDI) has been released!
Staubhold replied to Maroon Pyroclast's topic in [ RELEASES ]
Any description? How many buttons? Specials? EX Moves? Supers? -
[SPOOKY M.U.G.E.N] - NEW CHARACTER: KIRA DAIDOHJI
Staubhold replied to SpookyKujo's topic in [ RELEASES ]
Thanks for more 360 input options. I meant anti-air special, the Ekoda Style Landmine. Kira Amaggedon Buster is clear because of the animation, still should be in the readme that it is an anti air super. More feedback... - Kinda strange to me that not all specials have a EX variant. Why not? - Couldn't get Kira Buster EX to work, till I looked into your CMD file and realized that there is a typo in the readme... Speaking of typos... - Kira Buster EX is done with (while jumping) HCBF + Z, not with Y. So, Kira Buster EX is a air throw. - Normals ... Z is a Knockback Attack, not a Kockback Attack Isn't that a perfect taunt animation? -
[SPOOKY M.U.G.E.N] - NEW CHARACTER: KIRA DAIDOHJI
Staubhold replied to SpookyKujo's topic in [ RELEASES ]
Nice. Thank you! Some quick feedback... - Why no taunt? - Add in the readme what the air throws are. - As a old vivid Zangief player since Street Fighter II on the SNES... You have to add much more eventualities to the "360X+Y" command. With your command = ~B, $D, F,$U, x+y you're restricting to start the 360 with B and go Down, then up. That is very limited. You should add every possibility to do the 360. -
Geese Tower from Fatal Fury 3 Original version author "KAINE" Edited for IKEMEN GO by "Staubhold" Another transition edit. This is the normal route if you face Geese in Fatal Fury 3. Updates: -Added BGM file -Added Stage portrait -Stage will transition to another on each round: -Stage 1: Geese Tower, Fatal Fury 3 - Round 1 -Stage 2: Geese Tower, Fatal Fury 3 - Round 2 -Stage 3: Geese Tower, Fatal Fury 3 - Round 3 Instructions: 1-Add the 'GEESEFF3N' folder to your 'stages' folder. 2-Add the following to the 'select' file: stages/GEESEFF3N/GEESEFF3N.def 3-Save file and play You can also add all 3 stages without transition. 1-Add the 'GEESEFF3N' folder to your 'stages' folder. 2-Add the following to the 'select' file:stages/GEESEFF3N/GEESEFF3A.def stages/GEESEFF3N/GEESEFF3B.def stages/GEESEFF3N/GEESEFF3C.def 3-Save file and play This is a 'Self-Sustained' stage. There is no need to move anything from the folder. Download Geese Tower from Fatal Fury 3. This is the EX route if you use Terry/Andy/Joe and face Geese. Original version author "KAINE" Edited for IKEMEN GO by "Staubhold" Updates: -Added 2 BGM files -Added Stage portrait -Stage will transition to another on each round: -Stage 1: Geese Tower EX, Fatal Fury 3 - Round 1 -Stage 2: Geese Tower EX, Fatal Fury 3 - Round 2 -Stage 3: Geese Tower EX, Fatal Fury 3 - Round 3 -BGM will change from Round 1 to Round 2 Instructions: 1-Add the 'GEESEFF3EX' folder to your 'stages' folder. 2-Add the following to the 'select' file: stages/GEESEFF3EX/GEESEFF3EX.def 3-Save file and play You can also add all 3 stages without transition. 1-Add the 'GEESEFF3EX' folder to your 'stages' folder. 2-Add the following to the 'select' file:stages/GEESEFF3EX/GEESEFF3A.def stages/GEESEFF3EX/GEESEFF3D.def stages/GEESEFF3EX/GEESEFF3E.def 3-Save file and play This is a 'Self-Sustained' stage. There is no need to move anything from the folder. Download Again, all credits to the original author Kaine.
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Blue Marry Stage Fatal Fury 3 Original version author "Caddie" Edited for IKEMEN GO by "Staubhold" Another easy transition edit. Updates: -Added BGM file -Added Stage portrait -Stage will transition to another on each round: -Stage 1: Pioneer Plaza, Fatal Fury 3 (Round 1) -Stage 2: Pioneer Plaza, Fatal Fury 3 (Round 2) -Stage 3: Pioneer Plaza, Fatal Fury 3 (Round 3) Instructions: 1-Add the 'ff3mary' folder to your 'stages' folder. 2-Add the following to the 'select' file: stages/ff3mary/ff3mary.def 3-Save file and play You can also add all 3 stages without transition. 1-Add the 'ff3mary' folder to your 'stages' folder. 2-Add the following to the 'select' file: stages/ff3mary/ff3mary1.def stages/ff3mary/ff3mary2.def stages/ff3mary/ff3mary3.def 3-Save file and play This is a 'Self-Sustained' stage. There is no need to move anything from the folder. Instructions readme blueprint by "Tiger-Boy" Download Again, all credits to Caddie for all of his work! I used the Pioneer Plaza, Fatal Fury 3 (Round 1) stage portrait for the transition one.
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Ryo Stage Fatal Fury Special Original version author "Caddie" Edited for IKEMEN GO by "Staubhold" A easy edit. I always enjoyed the transition of Ryos stage in FF Special, so I tried and created it for IKEMEN GO Updates: -Added BGM file -Added Stage portrait -Stage will transition to another on each round: -Stage 1: Ryo, Fatal Fury Special (Day) -Stage 2: Ryo, Fatal Fury Special (Afternoon) -Stage 3: Ryo, Fatal Fury Special (Night) Instructions: 1-Add the 'ryoffs' folder to your 'stages' folder. 2-Add the following to the 'select' file: stages/ryoffs/ryoffs.def 3-Save file and play You can also add all 3 stages without transition. 1-Add the 'ryoffs' folder to your 'stages' folder. 2-Add the following to the 'select' file: stages/ryoffs/ryoffsd.def stages/ryoffs/ryoffsa.def stages/ryoffs/ryoffsn.def 3-Save file and play This is a 'Self-Sustained' stage. There is no need to move anything from the folder. Instructions readme blueprint by "Tiger-Boy" Download Big thank you to Caddie for all of his work! I used the Ryo, Fatal Fury Special (Day) stage portrait for the transition one. I created a animated stage portrait first, but the stage.portrait.anim number is as yet not concrete.
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[STAGE] Fast Food Checkout by CoolAnimeHustler
Staubhold replied to CoolAnimeHustler's topic in [ RELEASES ]
Nice idea for a stage. I do have a little nitpick. The cashier behind the counter is GIGANTIC compared to the chars infront of the counter or the player chars. -
Welcome to MFFA! Introduce yourself here!
Staubhold replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Oh wow!! Nice to see you back here Werewood! -
Rashou Mon by KazeSayuru updated 8/28/17
Staubhold replied to Artoria Alter's topic in [ OFFSITE NEWS ]
Updated on February 4...