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Staubhold

Evaluator
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Everything posted by Staubhold

  1. R-Type? I was expecting this R-Type... Can´t wait to see your version of Karin.
  2. Some very quick feedback... Really nice to see some Primal Rage chars. - please a readme with his move set - I can have more then one projectile on screen (source accurate?) - win animation (Sauron lifts his leg) doesn´t look good the way it is now. If I remeber correct, Sauron steps on his defeated opponent. - you mixed HK & HP animation... Punches are bites & Kicks are tail swipes, so HP should be the HK animation you have now and vice versa - give him more fitting sounds, p.e. there is no jump & jump landing sound, no sound for lose animation/time over use "The_None" sounds for his Blizzard (p.e. his hit sounds or jump/jump landing sounds), take a look at the screen shake he used for Blizzard after his jump landing Keep up your work.
  3. Thanks for the quick updates! Tested it against DivineWolfs Robert in MUGEN 1.0... p1 & p2 side.... Does NOT happen to me.
  4. Thank you R@CE! Really unexpected and nice! Some feedback... - debug massage after "Napalm" - Napalm Wolf Flash (and MAX)... IMO the animation of p2 requires two "fall down" sounds - no super ko text after "Wolf Fang" & "Wild Wolf Sharpshooter" Good job. Can we expect more BBB chars from you?
  5. - IMO KFM landing sound is way to light sounding for this char. - misaligned hit spark on the throw - reaction/animation from p2 goes from this... ...straight into this ...without transition. - as a suggestion... if you have F/B + y command for the throw, use the B+y throw to switch sides with p2...
  6. Some feedback... Really like the concept of the char. - please, use other jump landing sounds then KFMs - landing after jump feels strange, Rober is sliding on the ground - animation of p2 on the "Head Bash" throw looks strange - same goes with standing y attack & "Wave Flare" with y - what´s up with your clsn? even normal standing one looks bad... - clsn on jumpin´... - no clsn on jumping back Would love to see an update. Keep up the work.
  7. This is the latest version - I was part of the working team... http://www.mediafire.com/download/8onl9fr0hg8sbxy/dracula.rar
  8. Oh wow! Nice to see you back doing MUGEN stuff RobotMonkeyHead!
  9. Some quick feedback... Hitsparks on the car are misaligned, cause red CLSN are bigger then the car.
  10. So nice, some old school classic stages! Thank you very much.
  11. Really nice. Red Dragon Death Fangs gives back a little power at the start...
  12. Has two versions, one with intro other one without... Enscriptures websites are all down.
  13. That escalated quickly... Well, I can understand both sides... Telling him to "let go of the past", but constantly?! He´s not ready do to so. So why constantly trying to argue about his "story". How many people are really reading his story in his files? ...and if so, who cares?
  14. Yeah! ...and if you do so, use the Orochi Iori theme arrange version from "The Rhythm Of Fighters - Control Crisis".
  15. What do you think about adding the KOF intro against "bad guys"? Have tested the 360 commands, its much smoother now. Very nice.
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