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Posts
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Everything posted by Staubhold
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R-Type? I was expecting this R-Type... Can´t wait to see your version of Karin.
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Welcome to MFFA! Introduce yourself here!
Staubhold replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Welcome OldGamer. Nice to see you here too. -
Variety of Chars / Stages Smoothed Out (growing list)
Staubhold replied to RobotMonkeyHead's topic in [ EDITS & ADD-ONS ]
Any beta version to test Wario? -
Some very quick feedback... Really nice to see some Primal Rage chars. - please a readme with his move set - I can have more then one projectile on screen (source accurate?) - win animation (Sauron lifts his leg) doesn´t look good the way it is now. If I remeber correct, Sauron steps on his defeated opponent. - you mixed HK & HP animation... Punches are bites & Kicks are tail swipes, so HP should be the HK animation you have now and vice versa - give him more fitting sounds, p.e. there is no jump & jump landing sound, no sound for lose animation/time over use "The_None" sounds for his Blizzard (p.e. his hit sounds or jump/jump landing sounds), take a look at the screen shake he used for Blizzard after his jump landing Keep up your work.
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Rouga Zanma by R@CE AKIR@ & LANCEL
Staubhold replied to HALE R@CE CAES@R's topic in R@CE's Creations
Again, thanks for the quick updates! -
Rouga Zanma by R@CE AKIR@ & LANCEL
Staubhold replied to HALE R@CE CAES@R's topic in R@CE's Creations
Thanks for the quick updates! Tested it against DivineWolfs Robert in MUGEN 1.0... p1 & p2 side.... Does NOT happen to me. -
Rouga Zanma by R@CE AKIR@ & LANCEL
Staubhold replied to HALE R@CE CAES@R's topic in R@CE's Creations
Thank you R@CE! Really unexpected and nice! Some feedback... - debug massage after "Napalm" - Napalm Wolf Flash (and MAX)... IMO the animation of p2 requires two "fall down" sounds - no super ko text after "Wolf Fang" & "Wild Wolf Sharpshooter" Good job. Can we expect more BBB chars from you? -
Rober Pasta released (collab with D) [MUGEN 1.0]
Staubhold replied to Trinitronity's topic in [ RELEASES ]
- IMO KFM landing sound is way to light sounding for this char. - misaligned hit spark on the throw - reaction/animation from p2 goes from this... ...straight into this ...without transition. - as a suggestion... if you have F/B + y command for the throw, use the B+y throw to switch sides with p2... -
Rober Pasta released (collab with D) [MUGEN 1.0]
Staubhold replied to Trinitronity's topic in [ RELEASES ]
Some feedback... Really like the concept of the char. - please, use other jump landing sounds then KFMs - landing after jump feels strange, Rober is sliding on the ground - animation of p2 on the "Head Bash" throw looks strange - same goes with standing y attack & "Wave Flare" with y - what´s up with your clsn? even normal standing one looks bad... - clsn on jumpin´... - no clsn on jumping back Would love to see an update. Keep up the work. -
This is the latest version - I was part of the working team... http://www.mediafire.com/download/8onl9fr0hg8sbxy/dracula.rar
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Variety of Chars / Stages Smoothed Out (growing list)
Staubhold replied to RobotMonkeyHead's topic in [ EDITS & ADD-ONS ]
Oh wow! Nice to see you back doing MUGEN stuff RobotMonkeyHead! -
Very nice! Good job. Thanks.
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Some quick feedback... Hitsparks on the car are misaligned, cause red CLSN are bigger then the car.
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Really nice edit. Good work!
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Really?!? Very mature buddy!
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Alpyne's Kustom B-G-M Showcase & Request Thread
Staubhold replied to Sir Lord Alpyne's topic in Reign Of Kreation
Alp!! Great, you´re back! -
This... He looks to small otherwise...
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Seong Dojo, The Colosseum and Ostrheinsburg Castle - War
Staubhold replied to Night's topic in [ RELEASES ]
So nice, some old school classic stages! Thank you very much. -
Really nice. Red Dragon Death Fangs gives back a little power at the start...
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Animated?
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Thank you!
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Has two versions, one with intro other one without... Enscriptures websites are all down.
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That escalated quickly... Well, I can understand both sides... Telling him to "let go of the past", but constantly?! He´s not ready do to so. So why constantly trying to argue about his "story". How many people are really reading his story in his files? ...and if so, who cares?
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Yeah! ...and if you do so, use the Orochi Iori theme arrange version from "The Rhythm Of Fighters - Control Crisis".
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What do you think about adding the KOF intro against "bad guys"? Have tested the 360 commands, its much smoother now. Very nice.