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Staubhold

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Everything posted by Staubhold

  1. Oh wow! Sir Tigol! I still have your old version of Centurion... Thanks for the update.
  2. Yeah Ryon, I remember that Fio controlled Sentinel by 3ha... ...with hcf + start Fio would jump out of the Sentinel and you can controll her...
  3. Hmm... Looks nice & retro. The reflection on the ground is odd. Looks like a carpet on the floor and not something that would act like a mirror. Looked into the sorce game, there is a normal shadow too, no reflection. I would change that.
  4. This looks great!
  5. Mr. Burns Office from The Simpsons Arcade Game Original version author Dchan250 (version 2.0) & Ruben, edited by Staubhold. This is a amalgamation of Rubens & Dchan250s stages. Rubens stage was asymmetric, so I added the Mr. Burns portrait sprites & the monitors sprites to Dchan250s version and coded some simple animation. Adjusted the boundleft, boundright & raised the zoffset, so that the chars won´t step onto the walls in the corners of the stage. Have fun. DOWNLOAD .
  6. Thanks for the update MvC Champ.
  7. Really nice. Thanks for the conversation. Some very quick feedback... - all supers give power back - first explosion of the Bomberman Fight! super should be right at the time p2 hits the ground after the throw, not in advance - Bomberman Fight! super can be done with 1 power bar, but if you have more it suddenly costs 2 power bars
  8. For a first stage really nice. Good one. One suggestion... - for the big rock on the right side of the stage use the The BlackJack Method, so that the rock will appear normal, but will be transparent when a character passes behind it.
  9. Thank you very much Ryoucchui for the 640 version. Much appreciated.
  10. Update on Brain of Cthulhu... mabskmk renamed it to the actual source game name. No more "Hearth" of Cthulhu.
  11. Strange that Mabskmk called it Heart of Cthulhu... It´s called Brain of Cthulhu in the source game...
  12. Some feedback (all tested in MUGEN 1.1) - in some of the intros Warios laughter is misplaced/plays too soon - crouching HP needs a ground hit sound - Focus Windup Punch goes indefinitely if you hold down MP & MP... Should have a time limit - Belly Bounce (MP,MP) does not hit correctly, you Wario will only hit with his arms, not his belly because of his distance to p2 - Belly Slide (hold MP in the air)... Wario turns suddenly on the ground in his back jump version. Neutral jump Belly Slide has no slide on the ground at all - some of the throws have two grab sounds - suggestion on air fireball... maybe have diff. angles? - I can do all level 2 hypers in the air, resulting in Wario standing in the air or Dasherator stays in the air - I can jump over p2 and hold up forward, Wario will not turn around facing p2 I get a lot of debug messages... Needs more sounds. Other then that, really like it!
  13. Never test with costum screenpacks/lifebars particularly with a tag mode! Always test with a basic & plain MUGEN version.
  14. I agree, second one for me, but use the other one too.
  15. That would be too much looking like a normal SGS...
  16. Same... but... it depends how it looks. If it doesn´t look like a SGS, then it´s ok for me.
  17. This looks really nice... Sadly, no sound. Did you use the "Wario Land: Shake it!" sounds for the Dasherator? Use a variety of fitting random Wario voice clips when he squeezes into the Dasherator.
  18. Hmm, is Wario invincible for the length of his run? Will he have some 2/3 hit super armor instead? Will you add his slide attack while Dasherator run?
  19. I love how much work you put into Wario!! Keep it up. Will try to get some feedback ready this weekend.
  20. Stick to your plan DJHANNIBALROYCE.
  21. Thanks Ryoucchi.
  22. Really nice! Thanks... Red version background looks not so good. Tested in MUGEN 1.0
  23. Yep! :) Stage "looks like ass" cause it looks like that in the "source game" World Masterpiece Battle.
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