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Posts
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Everything posted by Staubhold
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Oh wow! Sir Tigol! I still have your old version of Centurion... Thanks for the update.
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Yeah Ryon, I remember that Fio controlled Sentinel by 3ha... ...with hcf + start Fio would jump out of the Sentinel and you can controll her...
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Hmm... Looks nice & retro. The reflection on the ground is odd. Looks like a carpet on the floor and not something that would act like a mirror. Looked into the sorce game, there is a normal shadow too, no reflection. I would change that.
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This looks great!
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Mr. Burns Office from The Simpsons Arcade Game Original version author Dchan250 (version 2.0) & Ruben, edited by Staubhold. This is a amalgamation of Rubens & Dchan250s stages. Rubens stage was asymmetric, so I added the Mr. Burns portrait sprites & the monitors sprites to Dchan250s version and coded some simple animation. Adjusted the boundleft, boundright & raised the zoffset, so that the chars won´t step onto the walls in the corners of the stage. Have fun. DOWNLOAD .
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Thanks for the update MvC Champ.
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Really nice. Thanks for the conversation. Some very quick feedback... - all supers give power back - first explosion of the Bomberman Fight! super should be right at the time p2 hits the ground after the throw, not in advance - Bomberman Fight! super can be done with 1 power bar, but if you have more it suddenly costs 2 power bars
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For a first stage really nice. Good one. One suggestion... - for the big rock on the right side of the stage use the The BlackJack Method, so that the rock will appear normal, but will be transparent when a character passes behind it.
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FNAF stages by various authors
Staubhold replied to Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ's topic in [ LOW RES ROOM ]
Thank you very much Ryoucchui for the 640 version. Much appreciated. -
Update on Brain of Cthulhu... mabskmk renamed it to the actual source game name. No more "Hearth" of Cthulhu.
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Strange that Mabskmk called it Heart of Cthulhu... It´s called Brain of Cthulhu in the source game...
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Some feedback (all tested in MUGEN 1.1) - in some of the intros Warios laughter is misplaced/plays too soon - crouching HP needs a ground hit sound - Focus Windup Punch goes indefinitely if you hold down MP & MP... Should have a time limit - Belly Bounce (MP,MP) does not hit correctly, you Wario will only hit with his arms, not his belly because of his distance to p2 - Belly Slide (hold MP in the air)... Wario turns suddenly on the ground in his back jump version. Neutral jump Belly Slide has no slide on the ground at all - some of the throws have two grab sounds - suggestion on air fireball... maybe have diff. angles? - I can do all level 2 hypers in the air, resulting in Wario standing in the air or Dasherator stays in the air - I can jump over p2 and hold up forward, Wario will not turn around facing p2 I get a lot of debug messages... Needs more sounds. Other then that, really like it!
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Never test with costum screenpacks/lifebars particularly with a tag mode! Always test with a basic & plain MUGEN version.
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I agree, second one for me, but use the other one too.
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That would be too much looking like a normal SGS...
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Same... but... it depends how it looks. If it doesn´t look like a SGS, then it´s ok for me.
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This looks really nice... Sadly, no sound. Did you use the "Wario Land: Shake it!" sounds for the Dasherator? Use a variety of fitting random Wario voice clips when he squeezes into the Dasherator.
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Hmm, is Wario invincible for the length of his run? Will he have some 2/3 hit super armor instead? Will you add his slide attack while Dasherator run?
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I love how much work you put into Wario!! Keep it up. Will try to get some feedback ready this weekend.
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SINISTAR (William's Greatest Hits)
Staubhold replied to DJ HANNIBALROYCE's topic in [ CREATION LAB ]
Stick to your plan DJHANNIBALROYCE. -
Thanks Ryoucchi.
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Really nice! Thanks... Red version background looks not so good. Tested in MUGEN 1.0
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Yep! :) Stage "looks like ass" cause it looks like that in the "source game" World Masterpiece Battle.