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Staubhold

Evaluator
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Everything posted by Staubhold

  1. Please, don´t get me wrong... I think it´s a good start to errr "edit" a char by giving him a new pallet... even if it is just ONE... but... changing one pallet and edit the name doesn´t change PotS Pocket Shin Gouki/Akuma into Oni. Just saying...
  2. I would like to see Skullgirls Peacock...
  3. They are both edits of "XsLaught" versions... Does anybody know what has been edited?
  4. Looks very nice! Would love to test Rash!
  5. Nice to hear that, can´t wait for the vid.
  6. Very nice! I think it´s much better now, still kinda unbeatable for me, but better... Can you beat him Borewood? ...btw, this boss char is NOT boring!!
  7. Thank you, but it´s the same, AB King just follows the stage...
  8. Tried it with KFMs stage. Ain´t working, cause your AB King just moves along with the stage scrolling.
  9. Not true! I like your Omni and the stage interactivity with your char! It´s alway nice to have something like that for a boss!
  10. Just a very quick feedback... Like the sprites and I do like the YTP Luigi more then the regular one. Love the grab/throw system! Very nice! I really don´t like the SSB gameplay style, would rather see him as a "regular" light/middle/hard punch/kick char, but that´s just my preference. I think I had never a char with SSB gameplay... Hmm, would be nice to have a Luigi with both modes YTP & regular Luigi... p.e. he could do his normal taunt and the Weegee one with forward + taunt, could shot the regular green fireball, but with a small chance he will shot his "spaghetti". Dunno, maybe a "Master Luigi" with both version moves, just like PotS did back in the days with his Ryu. I don´t like the "Negative Zone" bubble, the shape and look of it, maybe you can find a better looking one. Would be cool if you could sprite his actual dance. That would be awesome! Hmm, your version of the "Negative Zone" just does damage to p2... I think you could do more with it. ...and... ROFL!! YTP "Negative Zone" could look like that... http-~~-//youtu.be/fh3C5T1V3I0 When you´re going for a "Luigi´s Mansion" like intro, how about a variation of it for YTP Luigi? XD The ghosts flying away scared from Weegee.
  11. Download him and you´ll see that it is the pocket version... Zangief A is the POCKET version.
  12. The right one, the Pocket Fighter/Gem Fighter version...
  13. Dunno if it´s just me, but I have really a hard time beating your "King"... Maybe it has something to do with the fact that the stage is very narrow. Even the source game stage is wider. Yeah, I know...
  14. Sure, when I have the time I´ll beta test your Rash!
  15. That was not the plan... Just take some ideas from the vid, besides ... vid is from april 2012, till now there is no update or anything from the creator Buckus - abandon wip IMO. ...and the "pig" is just a normal enemy from the game... http-~~-//www.youtube.com/watch?v=6qXeqzkzRB4 http://spriters-resource.com/arcade/battletoads/sheet/52429 ^ Was not so hard to find. Use your imagination, try to "recreate" some special things from the source game, to give them Toads a nostalgia/retro feeling... Just sayin´.
  16. Maybe you can get some ideas from here...
  17. Great!! Good looking progress.
  18. It´s the official name of Urien´s theme song...
  19. Very nice aperson98! Love the Weegee stare taunt. How about a "Luigi´s Mansion" like intro? Everything is dark, frightened Luigi steps in with a torchlight and calls for Mario... Or maybe you could use a part of "luigi whistles totaka's song" from the same game... He whistled when he was scared in the game. Maybe as another taunt or intro? Use the Weegee stare as a win animation... Let Weegee´s face zoom into the screen!
  20. Yep, it’s happening. Although, unlike the others, Resident Evil 6 X Left 4 Dead 2 isn’t a full-fledged game. It’s a collaboration by which Left 4 Dead 2 enemies will appear in the PC version of Resident Evil 6 and Resident Evil 6 enemies will make their way into the PC version of Left 4 Dead 2. This content will be made available to owners of both games for free. Resident Evil 6 on PC will add four survivors from Left 4 Dead 2—Coach, Nick, Ellis and Rochelle—as playable characters to its Mercenaries: No Mercy mode, which Capcom announced earlier in the year. Each character will have a customized weapon load-out for the game. Two L4D enemies—the Witch and Mini Tank—will make an appearance in this mode, too. The additional content will be automatically downloaded to the PC version of Resident Evil 6 starting April 5th. Meanwhile, the PC version of Left 4 Dead 2 will get the Lepotitsa, Napad and Ogroman enemies from Resident Evil 6. All three enemies will be depicted in the game using Valve’s Steam Workshop tools. The enemies will be made available sometime this Spring. Commenting on the crossover project, Chet Faliszek from Valve stated: “We’re huge Resident Evil fans, so when the opportunity arose to work directly with Capcom to combine L4D2 and RE6, we jumped at it.” Resident Evil 6 Producer Yoshiaki Hirabayashi added: “The Resident Evil 6 team really enjoyed working on this crossover, and we’re confident that our fans will have a great time with it too! We hope you enjoy this unique content.” http://www.siliconera.com/2013/03/15/resident-evil-6-x-left-4-dead-2-crossover-dlc-announced/ http://www.siliconera.com/2013/03/15/first-look-at-resident-evil-6-x-left-4-dead-2-collaboration/
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