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Staubhold

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Everything posted by Staubhold

  1. X-Out is a horizontally scrolling shoot-em-up released by Rainbow Arts for the Commodore 64 in 1989, the Amiga, Atari ST, ZX Spectrum and Amstrad CPC. Eight levels in a underwater setting, you can visit a shop between levels and purchase new submarines, weapons and satellites, even specify their movement pattern. Music was composed by Chris Hülsbeck. http://youtu.be/WeEmfFdyLlM Loved this game back in the days and again, great music from Chris Hülsbeck. http://youtu.be/BaEvSWE8V1w
  2. Chuck Rock is a slapstick side-scrolling platform video game of the early-to-mid 1990s, which was initially created by Core Design in 1991 and was subsequently ported to a large number of home consoles of the time over the next few years. The setting of the game is a fantasy prehistorical Stone Age-era world that is shared by both neanderthals, woolly mammoth, saber-tooth tigers, dinosaurs, and various assorted wild primeval monsters such as prehistoric mammals, giant insects, man-eating plants, and other exotica. The eponymous Chuck Rock is an overweight, square-jawed caveman characterized by loutish and lewd behaviour perhaps influenced by the lad culture of the 1990s. Chuck has a limited vocabulary (his favourite phrase being "Unga Bunga" and not much else), has a balding head cut into a punk-style mohawk, eats whole dinosaur-steaks raw in one bite, and has a penchant for picking up rocks and throwing them at things, hence his name. Chuck is a guitarist and singer (or shouter) in a rock band along with some other cavemen, his foxy blonde wife Ophelia Rock, and a long-haired dinosaur bass player; and whilst on stage he wears a long wig to hide his balding head. One day, Ophelia Rock is kidnapped by jealous local bully Garry Gritter (a pun on the name of contemporary pop star Gary Glitter) and carried off to Gritter's hang-out in the creepy dinosaur graveyard. Chuck must go to her rescue, searching for her in primeval jungles, swamps, lakes, an ice-capped mountain top, underground caves, and even the insides of a gigantic dinosaur.
  3. Oh, nice old school SNES stage! Thank you!
  4. Great! Love this update and the intro. You have to mirror p2 intro...
  5. If you use that NES King Kong scream & cheast beating sound effect for the intro, use it for his taunt & win animation too.
  6. Really nice. Stomp attack should move forward IMO or/and the stomp should be a air move. If you can, recreate that Intro (with the thought bubble, seeing Mrs Kong cry for help and that chest beating/Kong screaming NES sound effect). Just a suggestion.
  7. Sadly, it does not, still it´s very nice to see a classic Sonic stage in MUGEN. Thanks!
  8. Oh, so nice! Good work! Like it.
  9. I´m surprised, the clsn is really good. But the commands are all over the place. I studied the cmd file, it´s such a mess, no wonder I couldn´t get some of the hypers to work! Inconsistence & many traces from the "original/un-edited" commands. It does need some work...
  10. I would really like to see Rulk in MUGEN, but the clsn is ridiculous!! Sorry to say that, but it´s simply BAD!
  11. Indeed, nothing like the original Han Baedal...
  12. Working in gemany with firefox too...
  13. Thank you! I really enjoy your work and I´m trying to give some feedback. It´s always nice if someone appreciates your judgment/feedback. Keep up the good work!
  14. Go! Getsu Fuma! Really nice idea to use those sprites to recreate this classic char! I enjoy your use of the retro sound effects & his abilities. Great stuff! Will test and give some feedback. EDIT: AI is cheating! AI can use super moves without the required power bar amount. "Mystical Costume" super is very powerful for a level 1 super, maybe you should switch "Protective Orbs" as a level 1 (seeing as how small the damage is from the orb hits) and "Mystical Costume" to a level 2 super. Small suggestion - use the step sounds in the "3D Maze style attack" for Getsufumas running step sounds. "3D Maze style attack" super - p2 is not turning around if Getsufuma is switching sides, other way around (p2 is turning when p2 is switching sides with Getsufuma) it´s working. How about adding the "Sword Wave" unique move to his jumping z attack, since he could do that in the source game too?
  15. Oh great!! Really nice work aperson! Love the YTP version and the "normal" one. Some very quick feedback... - Maybe add some little screen shake to Stone Luigis landing after jump and some "stone hitting" block sounds to give him a heavy feel - YTP Luigis Negative Zone is VERY annoying with all the WEEGEE sound (maybe it´s done on purpose, then it´s "ok") Will give more feedback in some time.
  16. Hm, this looks very interesting. Count me in for feedback...
  17. Really nice! Thanks...
  18. I suggest crossdressed Iori Yaga... errrrr... I mean Miss X from SNK Gals Fighters on the NeoGeoPocketColour... http://youtu.be/f04x1vO9XPU
  19. Great! Working nicely now...
  20. Hey, not bad! Really like the idea! Needs more moves and sound! Some crouching attacks... Love the guitar intro. Has some ugly single pixels in... backward walking animation and standing HK Running animation has none blue clsn... Standing LK & MK has none blue clsn... Looking forward on updates, this can be great!
  21. Nice update vid on Luigi! Is that a new/another taunt, that is also part of the "Negative Zone" dance? Like the new "negative zone" bubble effect! Looks great!
  22. ROFL!! Not too hard to figure that out...
  23. Uhhh nicey! Looks good! Some very quick feedback... - can cancel jumping x into itself - pal. issues... some get hits p.e. of the brown pal are still green...
  24. Oh yeah, you have to resize the big portraits. They are too big...
  25. Can´t wait to see that happen and I´m willing to give you feedback...
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