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Staubhold

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Everything posted by Staubhold

  1. I though so... Was just checking cause he posted it on ME .. and those bugs/mistakes/bad coding I mentioned... are just the tip of the iceberg...
  2. Animations are choppy... Stance as no animation at all... Bad clsn... CLSN after moving... CLSN after attacking p2 I can run through p2 becuase of the bad clsn... Easy infinite with standing HP and MK... ...and many more stuff to fix, but I stop here... Well, yes... You can see it in your work...
  3. You still got the flickering & non spinning parts of the floor in your version...
  4. Anyway, I provided him with feedback... If he ignores, I won´t do it for him again...
  5. Waitwaht? He released "it" without fixing ANY of the issues I found while givin´ him feedback? *facepalm*
  6. Ohhhh, nice project there Ryon. If you need any feedback, I´m all in!
  7. Will try to recreate the bug and answer your questions. Ok, had the bug against PotS Gouki... Arcade mode, no debug flood. Happend while Gouki was ko´ed and Vigilante was shoot by the gun-wielding bad guy.
  8. Good job! Love the respect for the source game. When I find something new, I´ll post it... Well, the "Vigilante doesn´t recognize that p2 is ko" bug still happens sometimes...
  9. Yeah, I understand... still If you release something to the public you should do it with a certain generic/common system. Not that hard for me to change the button layout...
  10. - Sometimes Vigilante doesn´t recognize that p2 is ko, takes some seconds till the win animations kicks in... - Sometimes the projectile destroying ability of the Spin Nunchucks works strange, sometimes it destroys the projectile with some spins (depending of how many hits the projectile would give), sometimes the projectile just stands still in mid-air while Vigilante spins his Nunchucks like hell, not destroying it! (Tested p.e. with Gouken from Infinite and Ryu by P.o.t.S.) - Win pose... If Madonna is near Vigilante and his win animation kicks in, she stands up... Is there no way to detect if Madonna is near after winning? That way you could still use the Madonna win animation... or maybe Madonna could walk to Vigilante?
  11. Very very nice! Good job Awesomewood. Win pose stage clear theme - use a AssertSpecial with flag = nomusic, so that the stage music is mute.
  12. Very nice update! - Vigilante win and he walks offscreen, on wide stages camera follows vigilante... draging p2 koed body with him... This win animation needs a screen fix... - You could add the final victory theme to the Madonna win animation. - Why not recreate the "ko" animation from Vigilante? - Damage output seems a bit to high, maybe reduce it and increase it a tad bit for the three bad guys - Strangler bad guy can catch the other player even when he´s already stranglin´ someone, even in the air... Results:
  13. File is much better organized then R Bear... Try to get some system into your char. Standing x is a punch, standing a is a kick... but why is b his "special" punch and jumping x a kick again? x,y,z = punches a,b,c = kick attacks... I can masch jumping x kick in the air and you´ll hear his battle cry scream in an echo, again and again... Debug flood Double jump? Intentionally?
  14. Dunno if this is of any help, but anyway... http://spritedatabase.net/file/17644
  15. There are Nunchucks sounds p.e. in the arcade & TurboGrafx-16 version. That would be very nice...
  16. He even said in his wip thread that "sounds: some might be rip-able, or some alternatives will be used"... So he would use sounds from the source game...
  17. Just by watching the vid... Shouldn´t the guy ontop of the car be behind p1 & p2... Does look strange. Why not use more sounds from the source game, like the sound for the spinning Nunchucks? Or the "Stage Clear" theme after winning the final round with Vigilante? And... MUGEN Characters 500 Series Vigilante Will you create the Junkyard stage to fit in with your char?
  18. How about adding something from the upcoming game "Mario & Luigi: Dream Team Bros."? Luigi falls asleep, a colorful cloud apears and "Dreamy Luigi" attacks p2, maybe a crowd of Luigis (one ontop of the other) stampedes over the screen... You can see it at the 1:14...
  19. Even worse... Try Double QCB a+b (Level 2 Super Move)
  20. MUGEN Characters 500 Series Vigilante Will you create the Junkyard stage to fit in with your char? MUGEN Characters 1000 Series MK2 Freddy Krueger Oh, I´m interested to see your progress on him. MUGEN Characters Experiments TVC Doronjo Nice, you made me watch some vids, was interested to see Doronjos gameplay in TvC. Relying on her helpers alot and she has many. Very cool gameplay, hope you can recreate it in MUGEN. Good luck on your wips, borewood!
  21. Very nice, thank you! Like it, good work... would like to see some new small & big portrait for him. Just a suggestion...
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