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Everything posted by Staubhold
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Papyrus by FourthRhyme Updated (06/17/16)
Staubhold replied to Solid Snivy's topic in [ OFFSITE NEWS ]
Oh... yeah, I followed that too. Will test. -
Yeah, I would use POTS Ryu too for that.
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Yes... OP = over powered.
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Final Fight Bay Area Stage (Hi-Res Version)
Staubhold replied to MvC Champ's topic in [ HIGH RES ROOM ]
Really nice. Like it. Two suggestions... I lowered the zoffset from your 470... ...to 450, so that the players are more centered on the ground. Since the only visible lightsource is the moon (and you can see a tad bit stage shadow at some parts on the upper fence), I changed direction of the shadows to yscale = .2. -
WOW! So much work and dedication. Can´t wait for the new beta.
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Perfect! I like that the Kid Dracula painting is winking and waving.
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IMO there is too much blocking the chars... Too much asteroids in the foreground.
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Yuri Sakazaki Released by Ahuron 26-04-2016
Staubhold replied to tehdevil's topic in [ OFFSITE NEWS ]
No... Working fine for me. -
Yuri Sakazaki Released by Ahuron 26-04-2016
Staubhold replied to tehdevil's topic in [ OFFSITE NEWS ]
Ahuron did it again. It´s Honki Ni Natta or Serious Yuri, just like Serious/Shin Mr. Karate. XD -
Thanks GarchompMatt.
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Where's Francis? by MetreroG released on 14/4/16
Staubhold replied to Infinite Kyo's topic in [ OFFSITE NEWS ]
I dunno why, but I really dig that stage. Maybe because it´s a perfect stage for Deadpool. It´s a shame that there is no animation. -
Nice to read that.
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Great! I have a suggestion for a last round win anmation... Let the showgirls from the can can mini game dance in the background. ...and since Kid Dracula was a easter egg item in "The Legend of the Mystical Ninja", maybe a small reference to that too, p.e. in an intro?
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Will there be some fitting sounds/music to the appropiate screens?
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Yeah, really nice.
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Yeah, much better now. Stage is a bit narrow, but it´s ok. Nice one.
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What kinda moveset will you give him to distinguish him from the other ninjas? Scorpions spear is obvious... Palette 2 looks better... Will you call him Red Robin or Red Robinhood? Red Robin fits better IMO.
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Some more feedback... Since the colors of the MK & DK trees don´t blend so well, use another colored bg from DK... Las row, right sprites has better colors IMO. For your first stage, really nice.
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Nice blend of Donkey Kong & Mortal Kombat. It´s sad that there is no animation... no screaming tree face p.e.
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Nice one! Use the BlackJack method (you can find it in the tutorial) to have the pillar sprites appear normally, but will be transparent when a character passes behind it.
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I enjoy your "beta" version very much. Sans music should stop in the win animations & if he misses.
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Smoke Released & Gardener Updated 4/03/2016
Staubhold replied to The Magic Toaster's topic in The Magic Toaster's Creations
Smoke is really nice too... Maybe add a voice to his unsuccessful "Intoxicating Grab". -
retsupurae played the TurboGrafx-16 version. I´m talking about the original AMIGA version. The TurboGrafx-16 & the unreleased Sega Genesis/Mega Drive versions are BAD... Really bad.
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Au contraire mon frère! It Came from the Desert is a must play for all action/adventure fans. This is a great retro game.
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It Came from the Desert is a 1989 action-adventure game by Cinemaware. It was originally released for the Amiga, then ported to MS-DOS. Two console versions, for the Sega Genesis/Mega Drive (unreleased) and TurboGrafx-16, are distinctly different from the versions released for computer platforms, in terms of gameplay and presentation. Like most of Cinemaware's titles, It Came From the Desert takes its inspiration from Hollywood. This game is inspired by dozens of 1950s "B" movies, especially the 1954 mutant-ant classic Them!. It Came From The Desert is one of Cinemaware's finest creations that will challenge both your brain and your brawn, since it is a mixture between arcade and adventure. Amiga Longplay As the town's resident geologist, your goal is to discover the source of all the strange occurances happening in Lizard Breath. Gameplay centers around choosing what you want to do by selecting an option on the multiple choice screens that pop up. There are several buildings in town, as well as farms, mines, an airport, and even a drive-in theatre. Once your investigation begins, you soon realize there are large, mutant ants roaming around the outskirts of town. These ants are dangerous, and you must fight them to survive with a handgun, an apparently infinite amount of grenades, and bug spray used in airborne attack. It Came From the Desert can be considered real-time. Waiting, sleeping (at home or in a hospital bed) and driving around consumes time. As it turns out, the player has a fixed amount of in-game days (15 days, ending with June 15) to succeed. If the player fails by this date, the ants will mate and spread, which results in a gloomy ending. To reach a good ending, the player must locate the ant colony and kill the queen ant. While play might seem limited at first, there are dozens (possibly hundreds) of variations in the game, depending on the choices you make. Not only that, but there are many opportunities to find yourself in a fight, either with the ants, or with some of the not-so-friendly folk of Lizard Breath. You can wind up in a knife fight, or being chased across the desert by several hundred giant ants, or even playing chicken on the highway with the local greaser punks. With great graphics, rocking soundtrack, and tons of atmosphere, this is a must play for all action/adventure fans. I loved the game back in the days and had several playthroughs.