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Staubhold

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Everything posted by Staubhold

  1. Really nice! Thanks... Red version background looks not so good. Tested in MUGEN 1.0
  2. Yep! :) Stage "looks like ass" cause it looks like that in the "source game" World Masterpiece Battle.
  3. This is not a intro... It´s her "special MUGEN-only feature". If p2 does a taunt (enters StateDef 195) a speech bubble opens at p2 with a carrot, so mocking/taunting Anne as a carrot.
  4. No, it´s deliberately. This char is very weak, has no chain combos, lousy damage, even in her hypers. To compensate that she can move & attack during p2 superpause... and... XD Really enjoy that feature. Never seen that in MUGEN before...
  5. Yeah, it´s an edit. In the source game you could see "Street Fighter: The Movie (Arcade Game)" version of Akuma in the background instead of a MK Ninja...
  6. So, she is trained in Sumo, Aikido & wrestling? Has a asian mist wrestling hyper? Can we have more info?
  7. I´m referring to the bomb explosion design to have a "+" shape, suggest a Bomberman assist or hyper helper and a victory theme for one of Warios win animations. Nothing out of the ordinary to code in mugen...
  8. Some other suggestion... Since the classic Bomberman games & Wario Blast: Featuring Bomberman! have a top down view and the bomb explosion flames shoot horizontally and vertically in a straight line, use that for Warios bombs too. Don´t give the explosion a round radius, but rather a "+" shape. Dunno if you´re going with an assist gameplay (p.e. Waluigi). If so, use Bomberman as one striker or (if you don´t use a assist style) use Bomberman as a hyper "helper"... http://www.spriters-resource.com/resources/sheets/25/27697.png Use his Victory theme from SSB4 as a win animation theme... http://www.youtube.com/watch?v=gnGaEPdDQ4o
  9. Use a "Wario Bomb" as his bomb design... Since "Wario Blast: Featuring Bomberman!" is a is a crossover game between the Wario & Hudsons Bomberman series, Wario should use the bomb like in the game, in MUGEN gameplay as a sort of trap... Bomb special drops a "Wario Bomb" that stays on place and explodes after a certain time. Bombs on screen should be limited (two? three?). EX version could have a bigger explosion.
  10. Add some garlic, fishbones & funny looking skulls that are floating around in the cloud. Let them pop up & then vanish again. Would love to see at least a Wario-Man intro.
  11. Please use the SSB Wii U bite & chomping sounds, they are so funny.
  12. Hey, it´s nice as long as he gains some power when eating a projectile.
  13. Use the "limited time carry" as a general throw mechanic, it gives Wario more versatility IMO. Hmmm, no. Then rather give him a small power add every time Wario "eats" a projectile.
  14. That would be nice."Waro Waft" fart attack raises in effectivity when Wario eats something in SSB4, maybe you can do something with this idea.
  15. How about a Wario-Man transformation for one of his hypers?
  16. Jmorphman created a very nice thread at MFG about Optional Animation Standards... http://mugenguild.com/forum/topics/optional-animation-standards-138791.0.html
  17. Yep! Nothing to explain there, you did all the work.
  18. Indeed... I always swap your [space] in the files name with an [underscore]...
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