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Everything posted by PlasmoidThunder
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Oh right, the link's dead. CHARACTERS -Fixed link to Ivysaur by Camren Springer.
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Nobody, lol, but then I suppose the lack of inspiration is why my stuff isn't any good Truthfully, as I brainstorm various ideas that'll never come to fruition, my inspiration isn't ever from the characters or styles of other creators, but a combination of what I have grown to like from fighting games in general. There's characters in my roster that I like a ton, sure, but I've never once drawn aspects from them when typing up this theoretical gameplay style of mine.
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Welcome to MFFA! Introduce yourself here!
PlasmoidThunder replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Heya. Welcome to MFFA! -
[April Fools] N.E.T.G.E.N || M.U.G.E.N Online!
PlasmoidThunder replied to PlasmoidThunder's topic in [ FULL GAMES ]
Minor bugfix, please redownload. -
Haha, it's the one day of the year that I'm most likely to release anything on. Sure would be nice if I could make something other than a throwaway joke for once, wouldn't it? If you're interested, I've written a little article on this that summarises what it does and how it does it. Hey everyone, it's Uncle Plas here to rupture your anus with this massive cock of a release! I've been working hard modifying the M.U.G.E.N 1.1 beta to allow for native online functionality without the use of Parsec or having to port everything over to I.K.E.M.E.N. It's in its early stages at the moment, so be aware that while it may crash (albeit very rarely), I'm still working on it and will likely fix those issues by the next release; additionally, the menu GUI is incredibly basic, a special version of Kung Fu Man is the only playable character, and Netplay is the only option at the moment. Screenshots: Because it's not possible to configure your controls in-game, the default controls are as follows: Up = Up Arrow Down = Down Arrow Back = Left Arrow Forward = Right Arrow A = A B = S C = D X = Q Y = W Z = E Start = Tab Please DO NOT attempt to add your own characters or stages as they will not work without EXTENSIVE modification; although I have implemented rudimentary countermeasures to prevent you from doing this, I imagine some of you will try to bypass it. Seriously DON'T do it. I can't wait to see you guys online! Download: https://mega.nz/#!zMMzBQTJ!6l0LFfLKBmswHUpP-SWaCAHMW7D91vCo1XO_oI3aHII
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The original Dropbox link isn't, but the one in this collection is. How else do you think I managed to re-upload the stages from it?
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STAGES -Added the following stages by AxKing: -Battlefield -Cave -Forest -Gym -Mountain -Ocean -Route1 -The Forbidden Zone -Training On that subject, the link to Ax's game is down again, as is the link to Bruno_SS' game.
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CHARACTERS -Added Meowth by willg8686.
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Stuff on the archive I can't find anywhere else
PlasmoidThunder replied to IDGCaptainRussia's question in [ CONTENT REQUESTS ]
Asked a friend to grab them. Diddy Kong Biscuit Lil Miss Rarity Auroral-Cerulean Dragon Master Dragon -
CHARACTERS -Added Machoke by willg8686.
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Like I said on Discord, the criteria for the silver and gold trophies enforces a specific design for characters and thus kills variety, as you're basically telling people to flood their characters with content they don't necessarily need. Having too many moves leads to moveset saturation and thus results in redundant moves; it's better to have a smaller moveset where every move has a purpose than to have a large moveset where some moves are useless compared to others or just serve the same purpose. In addition, assists require the character to be designed around them, but what this suggests is to just have them for the sake of having them. In short, I cannot agree with the current trophy criteria because it pushes quantity over quality and rewards creators for following these ridiculous standards instead of making what they want. As a side note, the platinum trophy criteria doesn't take into consideration the complexity (or lack thereof) of the original game, so someone could spend ages figuring out the nuances of UNIST to get that trophy, only for someone to also get it just for making something from Kart Fighter.
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Beat you to it CHARACTERS -Added Diancie by vo-jk. STAGES -Added Temporal Tower Summit by CozySquirtle.
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https://erosgiovanni92.wixsite.com/ikutronhdsites/personajes
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Uncle Plas' M.U.G.E.N Videos
PlasmoidThunder replied to PlasmoidThunder's topic in [ VIDEO SHARING ]
Finally got around to doing this. -
Welcome to MFFA! Introduce yourself here!
PlasmoidThunder replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
I feel like I've seen you somewhere before... Welcome -
Welcome to MFFA! Introduce yourself here!
PlasmoidThunder replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Lol, you only post here to shill MA. Go do something more productive with your time than talking down every site that isn't MA. -
Welcome to MFFA! Introduce yourself here!
PlasmoidThunder replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Their loss. Welcome to MFFA! -
CHARACTERS -Added Zangoose by MugenFan1998. -Updated Hitmonchan by willg8686. STAGES -Added Hoenn Plains by Kater15.
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Depends on the screenpack and the layout of the associated select.def. You won't lose those characters as long as you keep the chars folder intact, but it's unlikely your current select.def layout is the same as EvE's.
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CHARACTERS -Added Hitmonchan by willg8686.
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I doubt there's no system.def, as MUGEN wouldn't load without it, but what you're actually looking for is select.def if you want to add characters. This is MUGEN, right? You posted this on the wrong board if that's the case.
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It would appear you forgot to include the stage in your zip.
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Uncle Plas' M.U.G.E.N Videos
PlasmoidThunder replied to PlasmoidThunder's topic in [ VIDEO SHARING ]
I think I broke it.