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Werewood

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Everything posted by Werewood

  1. From my WIP status: MUGEN Characters 1500 Series ** MUGEN characters in this series: - all are from fighting games - usually there are super moves - Franken-spriting are seldom used - have limited amount of sounds and visual effects - game play system is not complicated - highly inaccurate
  2. Oops, now fixed the video ID.........
  3. MUGEN Characters 500 Series Vigilante is just released:
  4. Vigilante Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home MUGEN Characters 500 Series: Vigilante by Borewood Vigilante is from Vigilante (Arcade) Finally Thomas has to face Vigilante in MUGEN! Video Preview: http://en.niconico.sarashi.com/?sm21150777 update_2013-06-22: >> - Sometimes Vigilante doesn´t recognize that p2 is ko, takes some seconds till the win animations kicks in... I don't know why I used trigger1 = 1 in statedef 180 now I changed it back to trigger1 = time = 0. Hope it was the cause. >> - sometimes the projectile just stands still in mid-air while Vigilante spins his Nunchucks like hell, not destroying it! I forgot to put persistent = 0 to the Nunchucks anti-projectile shield Helper now I put it back. There shall be no more P2 projectile being paused. >> - Win pose... If Madonna is near Vigilante and his win animation kicks in, she stands up... Is there no way to detect if Madonna is near after winning? That way you could still use the Madonna win animation... or maybe Madonna could walk to Vigilante? When I re-did the intro and win poses, in the Madonna Helper, I forgot to a previous ChangeAnim sctrl that makes her stand up. Now she will never stand up again. Please re-download: https://skydrive.liv...DB65F02B0BBD12E update_2013-06-21: >> - Vigilante win and he walks offscreen, on wide stages camera follows vigilante... draging p2 koed body with him... This win animation needs a screen fix.. I had to use ScreenBound like this...... [state 20, 1] type = ScreenBound trigger1 = 1 value = 0 movecamera = 1, 0 ......to avoid this to happen: Our street hero can't reach his girl friend and enters a finite loop..... Now I completely re-did the intro and win poses: 1. intro - Vigilante puts down Madonna and Madonna stays lying on the ground 2. win poses - for all times, only the non-Madonna takes place, with the source game stage clear theme music >> - You could add the final victory theme to the Madonna win animation. No more Madonna win animation so the source game stage clear theme music can be heard during all win poses >> - Why not recreate the "ko" animation from Vigilante? Now I made the source game KO way for Vigilante's defeat >> - Damage output seems a bit to high, maybe reduce it and increase it a tad bit for the three bad guys Re-adjusted in the manner now >> - Strangler bad guy can catch the other player even when he´s already stranglin´ someone, even in the air. Fixed! >> Win pose stage clear theme - use a AssertSpecial with flag = nomusic, so that the stage music is mute. Fixed! Please re-download: https://skydrive.liv...DB65F02B0BBD12E update_2013-06-20: - added attack voice - added get hit voice - added the correct nunchucks sound - added guard.dist = 0 to all enemies' HitDef to make their attacks more realistic - disabled left/right movement during Vigilante Kick (D,DB,B, a/b) - added a Boring_Vigilante_without_enemies_without_Madonna.def for play without both enemies and Madonna - added the victory theme music for the non-Madonna win pose - adjusted sprite priority of the van bad guy to make him stay behind the players while his crow bar stays over the players: So, Boring_Vigilante.def =============> with both enemies and Madonna Boring_Vigilante_without_enemies.def =============> with Madonna only Boring_Vigilante_without_enemies_without_Madonna.def =============> without both enemies and Madonna Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E Warning: - There is no such thing as "source accuracy" in all my MUGEN characters, because I don't have the skill. - There is only one default palette for all my MUGEN characters, because I am color-blind and don't know how to do palettes. - There is no other purpose in all my MUGEN characters than filling some MUGEN database empty slots, for the sake of MUGEN hard-core collectors who accept both good-quality and inaccurate/half-assed/plain/boring MUGEN characters which have not yet been converted to MUGEN or that have fewer MUGEN verions. Disclaimer - All my new MUGEN characters are for MUGEN 1.0 only. - All my new MUGEN characters have A.I. - All my new MUGEN characters are open-sourced.
  5. Expect to see more from you, after your MUGEN break! Excellent edit project! :thumbsup: [HINT] don't take that long break :p
  6. About ".........own section", all credits and thanks go to Ryon and MFFA! About "Your stuff is awesome.", only if you could stand my inaccurate MUGEN Diba conversion...........
  7. This sounds like a big tragedy!
  8. Zamza looks strong! More SoR MUGEN versions are welcomed!
  9. MUGEN 1.0 YES YES YES!!!!!!!!!!!!!!!!
  10. I want to know how sagi coded those little "options/multiples" little mens.............thank you for this interesting news!
  11. Just found out you released a beta! Downloading................will get back to you soon! Thank you!
  12. Marvel vs. Capcom 2 Abyss - belly beam A missed Shoryuken-style anti-air special move All Borewood's MUGEN characters' predictable and mock-able A.I.
  13. How can the MFFA HQ MUGEN stage not be used for a MFFA style MUGEN screen shot: It is gonna hurt........
  14. I can say the mini TV alone is a really cool concept! Very good job as usual! :thumbsup:
  15. Greeting to you too! Fighter Factory has been the tool I have been using since the day one of my MUGEN authoring life. I prefer the Classic version though. >> for Mr freeze It appeared to me that no one gave him a chance to get created o_O Yes! More people give some MUGEN life to not-yet-mugenized game characters! Hooray! Be sure to check Ryon's tutorial: http://mugenfreeforall.com/index.php?/forum/103-tutorials/
  16. @Ryon: >> I thank you all for reading and being part of my humble community that I started so long ago. I thank you for providing me a new wonderful MUGEN home while all other MUGEN communities have no place for me. @gopal: >> Btw, I WANT HIM TO BE A EVEN BETTER MUGEN CREATOR THAN YOU! So, Ryon has to start working on his MUGEN Education Fund & MUGEN Teaching Class to be prepared for his son! I guess by the time his son reaches his 16th birthday, MUGEN1.0/1.1 might (hopefully) has evolved to MUGEN2.x or even MUGEN3.x!
  17. Ryon, you can enjoy your very first Father's Day just two days after your son was born! How cool and touching! I was underweight when I was born too! Now I am a full-grown man so no problem to be born underweight! I am not a father. Yet I know your son is the most precious gift to you -- he has your DNA! You may not leave him "un-loved" no matter what/when/why! Can't wait to see your pictures!
  18. >> compiling that mess of spriters resource sheets of this It reminds me of Namco X Capcom sprite sheet :p This Zelos sprite sheet is easier to handle:
  19. Please share your MUGEN WIP with us! "Caring is Sharing"
  20. Hello sexy wormie! It is possible to convert winmugen A.I. to MUGEN1.0 A.I. In fact, MUGEN1.0 A.I. is more straightforward than winmugen A.I.! Please don't hesitate to share your touhou MUGEN findings with us! Enjoy MFFA!
  21. Hello Derpy Pig Face! It is always nice to know more people have got to know about MUGEN! Be sure to browse MFFA Collections http://mugenfreeforall.com/index.php?/forum/13-collections/ You will find many awesome MUGEN characters/stages/addons that can make your MUGEN1.0 game look and play awesome! Have fun here~~~~
  22. Static JPGs: True Iron Man This is why Doraemon wears a collar Contradicting warning sign Girls against wolves - The DBZ way
  23. Animated GIFs: What does this turtle just see? What is that THING!?!?!?!!? Surprise!
  24. Thank you for your MAME ripping tutorial! >> 1- the Debug Method I seldom use this one......I think it is very specific game dependent...... >> 2- The F4 method I tried this one many times but I could not get any to work for character sprites......just too hard to put the puzzle pieces together.... >> 3- The Custom MAME method I tried this one with Dragoon Might long time ago........ >> 4- The Artmoney method I once tried this one too but never got anything ripped....... >> 5- traditional take-screenshots-and-clean-and-do-frankenspriting This is what I use the most for MAME and other games........
  25. Here you go: http://www.mediafire.com/download/b1bmb15wx6nza1x/Boring_Diba_2013-06-14.zip
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