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Werewood

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Everything posted by Werewood

  1. fighting: Arcade - test my arcade skill VS Mode - only with friends and testing characters' life and power and intro and win and lose,...etc. Team Arcade - seldom Team VS - seldom Team Co-op - seldom Survival - test my might! Survival Co-op - seldom Training - very often, for character making watching: Watch - very often, for A.I. testing
  2. Cool update and release! By the way, what is the "Irregular Incident" all about? Does it have anything to do with her sister?
  3. Oh I see! That is some quite a hi-tech method to me! I will try it out. Thank you very much for you great help, Noside, your name and Larvario's name will surely be in my credit & thank-you list!
  4. Yet well, source game accuracy fans see me as a nightmare.
  5. Thomas, and other Player2, can win Vigilante because those bad guys can harm both Vigilante and Player2 Oh! I didn't know someone ripped Vigilante sprites! But I already ripped by myself and ripped more than that sprite sheet and did some franken-spriting by myself too. Oh well.
  6. update_2013-06-20: - added attack voice - added get hit voice - added the correct nunchucks sound - added guard.dist = 0 to all enemies' HitDef to make their attacks more realistic - disabled left/right movement during Vigilante Kick (D,DB,B, a/b) - added a Boring_Vigilante_without_enemies_without_Madonna.def for play without both enemies and Madonna - added the victory theme music for the non-Madonna win pose - adjusted sprite priority of the van bad guy to make him stay behind the players while his crow bar stays over the players: So, Boring_Vigilante.def =============> with both enemies and Madonna Boring_Vigilante_without_enemies.def =============> with Madonna only Boring_Vigilante_without_enemies_without_Madonna.def =============> without both enemies and Madonna Please re-download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E
  7. Just an intuitive question to ask........ When you download a MUGEN file in ZIP/RAR/7z/...., you see either: folder in ZIP: or files in ZIP: Your preference - folder in ZIP or files in ZIP? For me, if I download many ZIP files at the same time I prefer folder in ZIP for batch extract. If just one ZIP file then I prefer files in ZIP. P.S. in case imgur.com, here is skydrive backup:
  8. This is like...........when you try to make an apple pie yet you have never seen an apple pie before, so you have to use your imagination to make your inaccurate apple pie.
  9. This yellowish(?) or greenish(?) or grey(?) slime thing looks cute! Is it hi-res? My eyes are bad when it comes to judgement..........
  10. Oh it didn't happen to my testing! All my testing was his successful picking up his girl friend. Or did you mean she should not be there all the time? About "slide around with nunchucks", I like this ability so I may do some more franken-spriting to edit his walk animation to combine with his nunchecks action. The van bad guy needs to have higher sprite priority than both players because of his crow bar attack.............imagine if when he waves his crow bar but it goes behind the players..............to achieve perfectly I have to cut the van bad guy sprites apart - only the crow bar part has higher sprite priority than both players while his lower body has lower sprite priority than both players sound for the spinning Nunchucks? but I didn't hear anything for that in my MAME? "Stage Clear" theme - I also had this thinking before, but since currently after winning the final round he walks to pick up Madonna so I discarded the theme idea, now that if I have to change final round win pose then I may re-consider using theme........ "Will you create the Junkyard stage to fit in with your char?" - sorry, complicated like this junkyard MUGEN stage is always my weakness............hope someone good with MUGEN stage authoring will do it Oh, I ripped his get hit voice, but I forgot to put it in the CNS code............I will add it back soon.............
  11. I told him about my Diba WIP and release but in these few days he did not give me any response (too busy?). If I see him more I may ask him for more information. Thanks for your tip!
  12. From my WIP status: MUGEN Characters 1500 Series ** MUGEN characters in this series: - all are from fighting games - usually there are super moves - Franken-spriting are seldom used - have limited amount of sounds and visual effects - game play system is not complicated - highly inaccurate
  13. Oops, now fixed the video ID.........
  14. MUGEN Characters 500 Series Vigilante is just released:
  15. Vigilante Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home MUGEN Characters 500 Series: Vigilante by Borewood Vigilante is from Vigilante (Arcade) Finally Thomas has to face Vigilante in MUGEN! Video Preview: http://en.niconico.sarashi.com/?sm21150777 update_2013-06-22: >> - Sometimes Vigilante doesn´t recognize that p2 is ko, takes some seconds till the win animations kicks in... I don't know why I used trigger1 = 1 in statedef 180 now I changed it back to trigger1 = time = 0. Hope it was the cause. >> - sometimes the projectile just stands still in mid-air while Vigilante spins his Nunchucks like hell, not destroying it! I forgot to put persistent = 0 to the Nunchucks anti-projectile shield Helper now I put it back. There shall be no more P2 projectile being paused. >> - Win pose... If Madonna is near Vigilante and his win animation kicks in, she stands up... Is there no way to detect if Madonna is near after winning? That way you could still use the Madonna win animation... or maybe Madonna could walk to Vigilante? When I re-did the intro and win poses, in the Madonna Helper, I forgot to a previous ChangeAnim sctrl that makes her stand up. Now she will never stand up again. Please re-download: https://skydrive.liv...DB65F02B0BBD12E update_2013-06-21: >> - Vigilante win and he walks offscreen, on wide stages camera follows vigilante... draging p2 koed body with him... This win animation needs a screen fix.. I had to use ScreenBound like this...... [state 20, 1] type = ScreenBound trigger1 = 1 value = 0 movecamera = 1, 0 ......to avoid this to happen: Our street hero can't reach his girl friend and enters a finite loop..... Now I completely re-did the intro and win poses: 1. intro - Vigilante puts down Madonna and Madonna stays lying on the ground 2. win poses - for all times, only the non-Madonna takes place, with the source game stage clear theme music >> - You could add the final victory theme to the Madonna win animation. No more Madonna win animation so the source game stage clear theme music can be heard during all win poses >> - Why not recreate the "ko" animation from Vigilante? Now I made the source game KO way for Vigilante's defeat >> - Damage output seems a bit to high, maybe reduce it and increase it a tad bit for the three bad guys Re-adjusted in the manner now >> - Strangler bad guy can catch the other player even when he´s already stranglin´ someone, even in the air. Fixed! >> Win pose stage clear theme - use a AssertSpecial with flag = nomusic, so that the stage music is mute. Fixed! Please re-download: https://skydrive.liv...DB65F02B0BBD12E update_2013-06-20: - added attack voice - added get hit voice - added the correct nunchucks sound - added guard.dist = 0 to all enemies' HitDef to make their attacks more realistic - disabled left/right movement during Vigilante Kick (D,DB,B, a/b) - added a Boring_Vigilante_without_enemies_without_Madonna.def for play without both enemies and Madonna - added the victory theme music for the non-Madonna win pose - adjusted sprite priority of the van bad guy to make him stay behind the players while his crow bar stays over the players: So, Boring_Vigilante.def =============> with both enemies and Madonna Boring_Vigilante_without_enemies.def =============> with Madonna only Boring_Vigilante_without_enemies_without_Madonna.def =============> without both enemies and Madonna Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E Warning: - There is no such thing as "source accuracy" in all my MUGEN characters, because I don't have the skill. - There is only one default palette for all my MUGEN characters, because I am color-blind and don't know how to do palettes. - There is no other purpose in all my MUGEN characters than filling some MUGEN database empty slots, for the sake of MUGEN hard-core collectors who accept both good-quality and inaccurate/half-assed/plain/boring MUGEN characters which have not yet been converted to MUGEN or that have fewer MUGEN verions. Disclaimer - All my new MUGEN characters are for MUGEN 1.0 only. - All my new MUGEN characters have A.I. - All my new MUGEN characters are open-sourced.
  16. Expect to see more from you, after your MUGEN break! Excellent edit project! :thumbsup: [HINT] don't take that long break :p
  17. About ".........own section", all credits and thanks go to Ryon and MFFA! About "Your stuff is awesome.", only if you could stand my inaccurate MUGEN Diba conversion...........
  18. Zamza looks strong! More SoR MUGEN versions are welcomed!
  19. MUGEN 1.0 YES YES YES!!!!!!!!!!!!!!!!
  20. I want to know how sagi coded those little "options/multiples" little mens.............thank you for this interesting news!
  21. Just found out you released a beta! Downloading................will get back to you soon! Thank you!
  22. Marvel vs. Capcom 2 Abyss - belly beam A missed Shoryuken-style anti-air special move All Borewood's MUGEN characters' predictable and mock-able A.I.
  23. How can the MFFA HQ MUGEN stage not be used for a MFFA style MUGEN screen shot: It is gonna hurt........
  24. I can say the mini TV alone is a really cool concept! Very good job as usual! :thumbsup:
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