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Everything posted by Werewood
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B-kun's 8-bit Attack: Tetris and The Ninja updated! (05/27/13)
Werewood replied to Basara-kun's topic in [ RELEASES ]
Nice FC/NES releases! You are awesome with so versatile MUGEN taste! I like the taste and go for the taste too! I am planning to do a FC/NES MUGEN character soon too! -
Finally the AB bonus stage! I think I will add something useful to it! Thank you very much Cenobite!
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Oh I remember the MUGEN author at 2diyer had released similar ones before........also just want to clarify: This is not original. This is from a Chinese cell phone online game, "时空猎人" (Space Hunter): http://forum.gamer.com.tw/A.php?bsn=24033 The Space Hunter game is not a fighting game. Hence the MUGEN author had to make custom sprites for MUGEN.
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This isn't even the tip of the Iceberg. If you wanna learn about it, take a look at its manual (a bit outdated) http://dcemulation.org/index.php5?title=OpenBORManual Wow! Looks like BOR engine is more convenient than MUGEN engine! You have to work with both engines so there must be some big amount of works and care-takings! I may not try to make things with BOR engine yet......perhaps when I get bored with MUGEN.........
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You are awesome too, to have given me useful feedback! :thumbup:
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Mugen 1.1 VIGA from "Master Fighter III" by OMEGAPSYCHO
Werewood replied to Lord Batros's topic in [ 2013 ]
Oh what a classic classic! The movements are so accurate! -
Show us more!
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I found a pretty rare (if not the rarest) Galaxy Fight MUGEN character: Kazuma by 黒羽(crowz): This version plays a bit more like the source game. Yet, it was made in the DOS MUGEN era (~2003), so, please expect some modern MUGEN engine incompatibility. Download here: http://depositfiles.com/files/nbuplwy1i
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Here for details: Download in my SkyDrive Boring MUGEN Characters Edits folder
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Seth by Human/Chuchoryu edited by Mr.Karate released 5/25/13
Werewood replied to Lord Batros's topic in [ 2013 ]
Wow! Finally a 2D SF4 Seth! Good job Mr.Karate/Human/Chuchoryu! Very nice sprites work! The best sprites are the teleport and the Spinning Piledriver and the Tanden Typhoon!!! :O The coding is awesome too! More solid than mine! And my old one does not have Tanden Typhoon :( Some small things: - wall jump => back side working but opposite side not working - Tanden Engine pushes P2 away when P2 is blocking/guarding??????????? It should have had some suck-in velocity instead..... - Tanden Storm pushes P2 away when P2 is blocking/guarding??????????? It should have had some suck-in velocity instead..... - the standing strong punch (long arm) can be cancelled into some special moves and super moves.........feeling not alright.....well, perhaps just me.... Hope the other missing SF4 moves and a boss A.I. will be added to this cool 2D version later! Keep up the good job, Mr.Karate/Human/Chuchoryu! -
Thanks for the news! Yet I am not into Hentai MUGEN characters..........
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According to your (Golden Darkness') advice, I updated Ms. Yuya with: - removed all blue hit boxes for the Kyoshiro Mibu helper - disabled NotHitBy treatment for the Kyoshiro Mibu helper update_2013-05-26: Please re-download her here: Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E
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Rate your favorite original characters' move(s)! This topic serves as a tribute to all hard-working original character authors! Example and format: Super Mario's flying uppercut by ShinRyoga & NeOaNkH - FXs: A+ (the coin and its sound fit Mario very much!) - Effectiveness: B+ (this is a very good anti-air uppercut move, has high priority which is natural) - Range: B- (this is not a long distance move) - Offense: B+ (deals reason amount of damage and up to multiple hits and good for combos) - Defense: C- (just like other Shoryuken moves, not very defensive) - Motion: A+ (fluid and has natural velocities) - Originality: A+ Peketo's killer mode by Andres Borghi - FXs: A+ (the background turning bloody red and the GNG hum give a very thriller feel) - Effectiveness: A- (it starts up quick) - Range: A- (the head bouncing all over the place so I may call it a full screen move) - Offense: C- (deals reason amount of damage but not for combos) - Defense: B+ (the bouncing head can protect you to some extend) - Motion: A+ (fluid and has natural velocities) - Originality: A- Jinmen's F,D,B a/b move by souken - FXs: A- (the victim heads' scream during the counter sounds very tragic and dramatic) - Effectiveness: C+ (starts up slow) - Range: D- (very short range, basically Jinmen is just turning to his back) - Offense: C- (deals reason amount of damage but not for combos) - Defense: A+ (this is a counter move) - Motion: B- (not too fluid but okay) - Originality: C+
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Why are joke characters are just that... A Joke?
Werewood replied to SeSsHoMaGoKu23's topic in [ MUGEN LOUNGE ]
@Yamitri2 & Laharl: Assume you guys haven't noticed and read my reply in my "" topic: And, don't worry, I am not mentally ill like a split personality. on-topic: I did not mean not-so-good quality = joke. I tried some quality joke MUGEN characters too. When SeSsHoMaGoKu23 mentioned, "the movements are choppy, the sound is not in sync, the super aint super,....", which can happen to any types of MUGEN characters. -
I once helped MUGENChina pals with some simple BOR stuff. But I am not familiar with BOR authoring at all. So O Ilusionista, comparing BOR to MUGEN, which one do you think is harder and more fun when it comes to authoring engine content stuff please?
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Why are joke characters are just that... A Joke?
Werewood replied to SeSsHoMaGoKu23's topic in [ MUGEN LOUNGE ]
I guess they do that for a surprise? Like......especially on the April Fools' Day..........unless the MUGEN author is already well known by making and releasing joke MUGEN characters. -
Why are joke characters are just that... A Joke?
Werewood replied to SeSsHoMaGoKu23's topic in [ MUGEN LOUNGE ]
Somehow I feel like some, if not all, of my MUGEN characters are joke characters. So if I am going to make and release a joke character then I have to label it "joke" in the first place to avoid your said confusion. Now I actually have a joke MUGEN character idea in my mind! Jotting down notes now............. -
on-topic: Gill (by GM): "The mark of my dignity shall scar thy DNA" Hitosyura (by YUUKI_in_SLASH): "There is no more room on my body anymore" off-topic: Boss: Get this done by tomorrow morning! Borewood: Oh another over time work X_x!!!
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Welcome to MFFA! Introduce yourself here!
Werewood replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Hello new DeviantART MFFA friend! Feel free to share your artistic ideas with us! -
I am a fan of ali's MUGEN stuff! Thank you for the cool news!
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Orochi x Mukai! What a powerful boss! The cross-over name should be called "Murochi" (IMHO & LOL)!
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Why are joke characters are just that... A Joke?
Werewood replied to SeSsHoMaGoKu23's topic in [ MUGEN LOUNGE ]
Does it have something to do more with the quality and/or the progress of the said MUGEN characters, rather than "a joke or not"? -
Wonderful World Rip (Menu Items, Character Sprites, SND Files)
Werewood replied to Okami's topic in [ SYSTEM SPRITES ]
Man your WW rips are so wonderful! Good job! -
Ryon your creativity is unleashed again!