Jump to content

Werewood

Author
  • Posts

    1,233
  • Joined

  • Last visited

Everything posted by Werewood

  1. Ha! I like that Pac-Man one! Some retro humor!
  2. From the MUGEN author's web site: 完成度:50%程度(基本動作・通常攻撃完了。必殺技搭載中) => this Shameimaru is 50% complete (basic movements + normal moves; special moves in making...)
  3. @CMG: >> Were do you often rip 3D Sprites? By conventional take-screenshot-and-clean way..........no way 3D........ @Noside: >> Hey man don't worry, doesn't matter if it takes a couple of years or more don't rush, Yo it won't take years.............my meaning of "takes so long" is around 2-3-4 months at most. @Toshio: >> Yes, I'm the only and one Toshio here. Oh my old MUGEN friend so glad to see you again! I forgot your WWW please let me know thank you!
  4. Thank you for you greeting! And, I am Borewood but Werewood, now.
  5. @Ryon: >> but I think thats even more reason to use the allpalfx code. Let me see what it will looks like in my MUGEN1.0............... @Gladiacloud: >> I would really like to you to do the remaining not mugenized three characters from Golden axe the duel (Doc, Panchos and Green). That would be a tough task..........I have a loooooooooooooooooong list of WIPs now........ @Cruz-Ko Excahm: >> I hope this works good at the odd resolution i use. Hope so. I use localcoord = 320,240 all the way........
  6. That was why PoisonPlush used double-quotes for "Female" Characters. Nice to meet you PoisonPlush do you like to use Posion?
  7. Boring MUGEN Characters Edits: Phantom.of.the.Server (PotS) Ryu edited by mwryly and Infinite and Borewood video preview: if you have a nicovideo account: http://en.nicovideo.geo.jp/?sm20668346 if you don't have a nicovideo account: http://en.niconico.sarashi.com/?sm20668346 or you may download the PotS_Ryu_edited_by_mwryly_and_Infinite_and_Borewood_2013-04-22.mp4 from my SkyDrive: https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E%21111 * video slow motion is intended! mwryly's edit: http://mugenguild.com/forum/topics/ryu-and-gouki-31713-update-144306.0.html * most noticeable edit feature: Ryusokyaku D, DF, F, k (EX) for Evil Ryu * Evil Ryu selection: put PotS_Ryu_edited_by_mwryly_and_Infinite_and_Borewood_2013-04-22/EvilRyu.def in data/select.def Infinite's edit: http://infiniteff.forumotion.com/t12-infinite-ryu * most noticeable edit feature: Shin Messatsu-Goshoryu - QCB+PK LV.3 * Evil Ryu selection: in game, Satsu No Hadou change/revert - QCF+START LV1 Borewood's edit: 1. took some recovery frames from Infinite's Evil Ryu and added to the end of mwryly's Evil Ryu's Ryuu Koku Hadou Ken D, DB, B, D, DB, B, p (hold to the max.) 2. took Shin Messatsu-Goshoryu from Infinite's Evil Ryu and added to mwryly's Evil Ryu - D, F, D, F, a+b+c (power = 3000) 3. added Focus Attack to Evil Ryu only - y+b and hold y+b * Evil Ryu selection: put PotS_Ryu_edited_by_mwryly_and_Infinite_and_Borewood_2013-04-22/EvilRyu.def in data/select.def Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E ** MUGEN 1.0 only **
  8. The King of Fighters '99 - Real Life: The King of Fighters '99 - Live Action: The King of Fighters '98 - Live Action: Adventure Island - Live Action: Double Dragon M1 - Live Action: Super Street Fighter II - Live Action - Trailer:
  9. Oh sorry O Ilusionista I didn't know it is one of your WIPs! I also want to try your version! By the way, I fixed some issues mentioned by Ryon, please, again, download Boring_AB_King_2013-04-20_updated.zip from my SkyDrive thank you!
  10. Ryon, thank you for making review YouTube! I just managed to fix two things you mentioned: 1. hands returning speed 2. hands returning top position Please, again, download Boring_AB_King_2013-04-20_updated.zip from my SkyDrive Ryon, about your "individual hands and face cannot take consecutive hits" issue, that is by my intention: opponents may not make combos on individual hand parts and face part (1st hit then wait 100 game ticks for next hit).........because I don't want AB King to be quickly wasted by some "proton cannon" kind of super moves: type = ChangeState trigger1 = time > 100 You may change the 100 to 10 (10 is the minimum allowed since the get-hit face expression animation lasts for 10 game ticks) for giving opponents a much greater chance of making combos on individual hand parts and face part, but for my release, I just leave it to the original 100. About your AllPalFx suggestion, I think it is not what the source game uses, even though I am not aiming for source accuracy: * please start watching at 8:25
  11. I once owned a SFC (not SNES) and a 2nd-hand SMT part one game cartridge. I don't know Japanese but I recognize some Chinese words used in Japanese. I remember when I was playing my SFC SMT part one, I named the characters like this: - main hero: "007" - law hero: "Ryu" - chaos hero: "Ken" - goddess: "Catwoman" The routes I played: - 1st time: neutral - 2nd time: law - 3rd time: chaos One fatal game bug that I will never forget: once my inventory was full, then when I got the ID-card in the mall it went to nowhere because there was no room for it!
  12. If you like Ghosts'n Goblins series then you might like a free game called Maldita Castilla: Download: http://www.locomalito.com/maldita_castilla.php
  13. 5 to 7 hours on week days 7 to 12 hours on week ends I am not so environmental friendly.............
  14. Sprites and voices..............these are all we need to turn those anime characters into MUGEN characters.............yes, mothers are women.......
  15. "I was here........." <<<<<<=========== the lamest victory quote I could think of A cooler one might be: "You have to defeat Golden Axe to get the Golden Axe" -- my old boring one :P
  16. This big amount of supers can happen in some "many-into-one" MUGEN characters such as MK2 Shang Tsung by juano16. Actually my old The Manticore, the Queen, and the Dragon MUGEN character was based on the similar "many-into-one" idea.
  17. SCALE!!!!!!!!!!! I need this function! Thank you O Ilusionista for your awesome find!
  18. I use sprite_sound_ripper.exe, which I mean probably is the one you mentioned. But this EXE is not able to rip 2DFighterMaker95 games........ @Kanbeikuroda, Noside, The Magic Toaster, Ryoucchi: When I was still Werewood, I had been planning to mugenize Kagekiyo from the arcade (MAME) game: Yet you see in arcade (MAME) Kagekiyo has too few sprites..........so eventually I had given up the MUGEN idea....... Good thing is now I found this cool fan-made version!
  19. Ryon thanks for your quick comment! This AB King is harder to code than my old Splatterhouse I final boss Hell Chaos, and this time I totally leave everything to Helpers. >> could you make the hands return sooner? The speed depends on the Helper pos = +/-95, (time*2)-160 but I remember that was the fastest I could get..........I will see what else I can do....... >> also, the hands don't come back from the top, the appear out of midair. Oh you have a pair of sharp eyes! I didn't notice that myself. Again, it may have something to do with Helper pos = +/-95, (time*2)-160.........let me try to fix......thanks again! >> Sorry but this of your YouTube videos is set to private only..............and I do not use YouTube account(s) anymore.......
  20. aperson98, will you consider adding the coin effect for his flying uppercut?
  21. By looking at your WIP topic, I am quite sure you are the Toshio I knew of before! Sorry I forget your WWW would you please give yours to me so that I can try your old and new MUGEN stuff? P.S. I am called Borewood now :) Good to see you in MFFA anyway! We can discuss about Ougon Musou Kyoku (X) mugenization again!
  22. @aperson98: Wow, thank you very much for your help! Yo you are the Toshio I knew of before, aren't you! I mean......are you the Toshio who likes to mugenize magical & cute girls from many doujin games? On the other hand, I am called Borewood now :) Good to see you in MFFA anyway! We can discuss about Ougon Musou Kyoku (X) mugenization again (provided that you are the Toshio I just mean)! SSFIV characters "sprites" rip takes so long..................
  23. Same here. I planned to give some super moves but ran out of ideas for my Boring Sonsaku Hakufu because sadly she just does not have enough sprites..........
×
×
  • Create New...