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Werewood

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Everything posted by Werewood

  1. The cartoon/anime (and video games!) culture in Japanese is much more intense and popular in Japan than in China.............well, Kung Fu movies is the another way around case
  2. I see, how cool! Then you might have heard that some Chinese words in Japanese words can mean totally different things when those are compared to the same Chinese words. Korean words contain Chinese words too.
  3. @Kurumi Tokisaki: >> Guess I could learn Chinese from you. Are you really interested in learning Chinese? What country are you from? Are you studying or working with multiple languages related stuff?
  4. Well, My Golden Seth could not be better without Corntortillas (Violin Ken)'s help, and my Juri Han without Orbinaut (Mr. I)'s help. About my Omni, it can only make people "wow, it sucks!"
  5. Files should be cooler than folders heh heh.......I use Skydrive because I see many MUGEN dudes have switched to using that instead of some blogs and web sites....thanks anyway! :D
  6. Well, already-made MUGEN stuff has already been welcomed in the first place.........
  7. @AkiraHiiragi: >> I like the fact that you create characters that nobody has ever made. Thank you very much! I am so touched! This is what I want to hear in all those/these MUGEN years! @Staubhold: >>Even the source game stage is wider. You may change the stage width in abu-palace.def (AB King stage by KFM). @Toshio: >> I wonder if you can make final Sigma form from Megaman X IOS with that method? Wow, a big badass similar style boss from Megaman X?
  8. That would involve some very heavy sprite edits I guess.............keep us updated, DanteAkashiya!
  9. @Kurumi Tokisaki: >> How come you can call your Sky Drive Account Arranged? It's a mess. Yes it is somehow messy...........I guess the file icons suggest the file types........... >> *takes a look at the CNS* you're some Japanese Dude? COOL! No I am a Chinese MUGEN dude! I just used AOAO's oni kyo as a base of Shiina Yuya. AOAO is a Japanese MUGEN dude... >> Why the helper has blue boxes? You ain't meant to hit him, are you? What is wrong with blue boxes on a helper? I already gave the helper absolute NotHitBy treatment..........so you cannot hit him at all........ >> Can't find anything else, will report if i find. Thank you! I will try my best to fix any reported errors!
  10. When she does air back dash, some "changed to invalid action" debug message shows up. One cute magic using girl! Beware, when you do her D,DB,B a/b/c special move, you can see her *****
  11. When it comes back boring MUGEN stuff.....nothing can beat my boring MUGEN stuff! The custom stuff added to her is not bad! I like the shotgun and Magnum special moves! Also the big and small portraits look sexy~~~~ By the way, trinitymugen.net index front page has not been updated with this new Jill release news...........
  12. SDK Shiina Yuya update_2013-05-26 Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home According to your (Golden Darkness') advice, I updated Ms. Yuya with: - removed all blue hit boxes for the Kyoshiro Mibu helper - disabled NotHitBy treatment for the Kyoshiro Mibu helper update_2013-05-26: Please re-download her here: Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E MUGEN Characters 1500 Series: SDK Shiina Yuya by Borewood SDK Shiina Yuya is from Samurai Deeper Kyo (PSX) Shiina Yuya and Kyoshiro Mibu finally switch places in MUGEN......... Video Preview: http://en.niconico.sarashi.com/?sm20885976 Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E Warning: - There is no such thing as "source accuracy" in all my MUGEN characters, because I don't have the skill. - There is only one default palette for all my MUGEN characters, because I am color-blind and don't know how to do palettes. - There is no other purpose in all my MUGEN characters than filling some MUGEN database empty slots, for the sake of MUGEN hard-core collectors who accept both good-quality and inaccurate/half-assed/plain/boring MUGEN characters which have not yet been converted to MUGEN or that have fewer MUGEN verions. Disclaimer - All my new MUGEN characters are for MUGEN 1.0 only. - All my new MUGEN characters have A.I. - All my new MUGEN characters are open-sourced.
  13. Wholly Molly! A cool C.T. scene made into a MUGEN stage!
  14. Wow your WIPs list is not short! Can't wait after May 22!
  15. Nice WIP that you are having! I remember Battletoads co-op with Double Dragon was a very amusing game!
  16. Umehei's SFIII MUGEN characters are awesome! I like how he tones down flashy FXs for my poor eyes. Also, his MUGEN code skill can serve as good examples (I used some of his code as reference before)!
  17. The tool I use cannot do for 2DFM95 like Muscle Fighters and SCWU. I know Leona is doing Muscle Fighters: http://mugenfreeforall.com/index.php?/topic/11833-kinnikuman-muscle-fight-sprite-ripping/
  18. I am not at work place now, so I am free to see.............
  19. I always wonder how people like you can rip perfect sounds/voices like that............thank you by the way!
  20. Thank you for making a winmugen and palette patch for Juri Han! So you are using winmugen all along?
  21. Let me update a bit about the progress: - still at the "sprites" ripping stage, due to: generally a SSF4 MUGEN character needs about 4000+ "sprites", now I have to rip for two characters ripping 55-70 SSF4 "sprites" per day (if not busy with real life stuff) after "sprites" ripping job is done, I need to put them and align each "sprite" one by one in Fighter Factory, this SFF task can take up to quite a few days It is alright to remind me of giving progress report as I have like 65535 WIPs going on............LOL :O
  22. If Dazz at spriters-resource would release more character sprites, then I might consider converting some more to MUGEN.
  23. More not-yet-mugenized new releases are welcome!
  24. How cool! Infinite did it again!
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